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https://git.lyx.org/repos/lyx.git
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11b7714fc1
This scales much better than the current png solution, is HiDPI- and darkmode-ready
121 lines
2.1 KiB
C++
121 lines
2.1 KiB
C++
// -*- C++ -*-
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/**
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* \file Bullet.h
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* This file is part of LyX, the document processor.
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* Licence details can be found in the file COPYING.
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*
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* \author Lars Gullik Bjønnes
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* \author Allan Rae
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*
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* Full author contact details are available in file CREDITS.
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*/
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#ifndef BULLET_H
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#define BULLET_H
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#include "support/docstring.h"
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namespace lyx {
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///
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class Bullet {
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public:
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///
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Bullet(int f = -1, int c = -1, int s = -1);
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///
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explicit Bullet(docstring const &);
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///
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void setCharacter(int);
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///
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void setFont(int);
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///
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void setSize(int);
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///
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void setText(docstring const &);
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///
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int getCharacter() const;
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///
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int getFont() const;
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///
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int getSize() const;
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///
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docstring const & getText() const;
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///
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Bullet & operator=(Bullet const &);
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///
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friend bool operator==(Bullet const &, Bullet const &);
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///
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static docstring const bulletEntry(int, int);
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protected:
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///
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void testInvariant() const;
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private:
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/**
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This enum makes adding additional panels or changing panel sizes
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easier. Since you only need change these values for all tests to
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be correct for the new values.
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Note: MAX means the size of the array so to test you need:
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(x < MAX) *not* (x <= MAX)
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*/
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enum {
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///
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MIN = -1,
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///
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FONTMAX = 6,
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///
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CHARMAX = 36,
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///
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SIZEMAX = 10
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};
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///
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void generateText() const;
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///
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static docstring const bulletSize(int);
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///
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int font;
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///
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int character;
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///
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int size;
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// size, character and font are array indices to access
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// the predefined arrays of LaTeX equivalent strings.
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/** flag indicates if user has control of text (1)
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or if I can use it to generate strings (0)
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or have already (-1)
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*/
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mutable short user_text;
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//NOTE: Arranging these four shorts above to be together
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// like this should ensure they are in a single cache line
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/** text may contain a user-defined LaTeX symbol command
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or one generated internally from the font, character
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and size settings.
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*/
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mutable docstring text;
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};
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inline
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bool operator!=(Bullet const & b1, Bullet const & b2)
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{
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return !(b1 == b2);
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}
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///
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extern
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Bullet const ITEMIZE_DEFAULTS[];
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} // namespace lyx
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#endif /* BULLET_H_ */
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