lyx_mirror/src/KeyMap.h
Jean-Marc Lasgouttes adf48d1f51 Fix part of http://bugzilla.lyx.org/show_bug.cgi?id=5421
Make InsetInfo shortcuts use Portable representation of KeySequence.

	* KeyMap.cpp (printBindings): add format parameter

	* LyXFunc.cpp (sendDispatchMessage):
	* insets/InsetInfo.cpp (updateInfo): adapt.


git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@27208 a592a061-630c-0410-9148-cb99ea01b6c8
2008-10-31 11:19:16 +00:00

185 lines
5.1 KiB
C++

// -*- C++ -*-
/**
* \file KeyMap.h
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author Lars Gullik Bjønnes
* \author Jean-Marc Lasgouttes
* \author John Levon
*
* Full author contact details are available in file CREDITS.
*/
#ifndef KEYMAP_H
#define KEYMAP_H
#include "FuncRequest.h"
#include "KeySequence.h"
#include "support/strfwd.h"
#include <boost/shared_ptr.hpp>
#include <vector>
namespace lyx {
/// Defines key maps and actions for key sequences
class KeyMap {
public:
enum ItemType {
System, //< loaded from a bind file
UserBind, //< \bind loaded from user.bind
UserUnbind, //< \unbind loaded from user.bind, with corresponding
//< entry in system bind file
UserExtraUnbind //< \unbind loaded from user.bind, without
//< corresponding entry in system bind file.
};
/**
* Bind/Unbind a key sequence to an action.
* @return 0 on success, or position in string seq where error
* occurs.
* See KeySequence::parse for the syntax of the seq string
*/
size_t bind(std::string const & seq, FuncRequest const & func);
size_t unbind(std::string const & seq, FuncRequest const & func);
/**
* Define/Undefine an action for a key sequence.
* @param r internal recursion level
*/
void bind(KeySequence * seq, FuncRequest const & func,
unsigned int r = 0);
void unbind(KeySequence * seq, FuncRequest const & func,
unsigned int r = 0);
/// returns the function bound to this key sequence, or
/// FuncRequest::unknown if no binding exists for it.
/// @param r an internal recursion counter
// FIXME Surely there's a better way to do that?
FuncRequest getBinding(KeySequence const & seq, unsigned int r = 0);
/// clear all bindings
void clear();
/** Parse a bind file. If a valid unbind_map is given, put \unbind
* bindings to a separate KeyMap. This is used in the Shortcut preference
* dialog where main and user bind files are loaded separately so \unbind
* in user.bind can not nullify \bind in the master bind file.
*
* @param bind_file bind file
* @param unbind_map pointer to a KeyMap that holds \unbind bindings
*/
bool read(std::string const & bind_file, KeyMap * unbind_map = 0);
/** write to a bind file.
* @param append append to the bind_file instead of overwrite it
* @param unbind use \unbind instead of \bind, indicating this KeyMap
* actually record unbind maps.
*/
void write(std::string const & bind_file, bool append, bool unbind = false) const;
/**
* print all available keysyms
* @param forgui true if the string should use translations and
* special characters.
*/
docstring const print(bool forgui) const;
/**
* Look up a key press in the keymap.
* @param key the keysym
* @param mod the modifiers
* @param seq the current key sequence so far
* @return the action / LFUN_COMMAND_PREFIX / LFUN_UNKNOWN_ACTION
*/
FuncRequest const &
lookup(KeySymbol const & key, KeyModifier mod, KeySequence * seq) const;
///
typedef std::vector<KeySequence> Bindings;
/// Given an action, find all keybindings.
Bindings findBindings(FuncRequest const & func) const;
/// Given an action, print the keybindings.
docstring printBindings(FuncRequest const & func,
KeySequence::outputFormat format) const;
struct Binding {
Binding(FuncRequest const & r, KeySequence const & s, ItemType t)
: request(r), sequence(s), tag(t) {}
FuncRequest request;
KeySequence sequence;
KeyMap::ItemType tag;
};
typedef std::vector<Binding> BindingList;
/**
* Return all lfun and their associated bindings.
* @param unbound list unbound (func without any keybinding) as well
* @param tag an optional tag to indicate the source of the bindinglist
*/
BindingList listBindings(bool unbound, ItemType tag = System) const;
/**
* Given an action, find the first 1-key binding (if it exists).
* The KeySymbol pointer is 0 is no key is found.
* [only used by the Qt/Mac frontend]
*/
std::pair<KeySymbol, KeyModifier>
find1keybinding(FuncRequest const & func) const;
/**
* Returns a string of the given keysym, with modifiers.
* @param key the key as a keysym
* @param mod the modifiers
*/
static std::string const printKeySym(KeySymbol const & key,
KeyModifier mod);
private:
///
typedef std::pair<KeyModifier, KeyModifier> ModifierPair;
///
struct Key {
/// Keysym
KeySymbol code;
/// Modifier masks
ModifierPair mod;
/// Keymap for prefix keys
boost::shared_ptr<KeyMap> table;
/// Action for !prefix keys
FuncRequest func;
};
/**
* Given an action, find all keybindings
* @param func the action
* @param prefix a sequence to prepend the results
*/
Bindings findBindings(FuncRequest const & func,
KeySequence const & prefix) const;
void listBindings(BindingList & list, KeySequence const & prefix,
ItemType tag) const;
/// is the table empty ?
bool empty() const { return table.empty(); }
///
typedef std::vector<Key> Table;
///
Table table;
};
/// Implementation is in LyX.cpp
extern KeyMap & theTopLevelKeymap();
} // namespace lyx
#endif // KEYMAP_H