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316 lines
9.8 KiB
Plaintext
316 lines
9.8 KiB
Plaintext
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1.0 Signals
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==============
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Signals are used for communication between objects. Rather
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that using messy pointers or pointers to member functions to implement
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callbacks this library provides an elegant connection framework for
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connecting between static functions, member functions and function objects.
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To add to this all types of connections can be made with compile time
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type checking through an extensable template set. Unlike other solutions
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that break the C++ language and add incompatible extensions or code
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generation, Libsigc++ uses only the standard C++ definitions. Thus it
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will not decrease the ability of tools designed to parse the C++ language
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to handle your code. Libsigc++ provides signal framework which solves
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your problems with communication between objects. This signal framework
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makes your objects reusable components which are independent of other
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objects it communicates with. This means reducing coupling between
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objects and resulting less dependencies and thus more reusable code.
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1.1 How does the communication work?
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------------------------------------
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In the callback mechanism there's 3 separate entities involved.
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sender
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receiver
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someone making connection between sender and receiver
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In actual code, the sender specifies an interface which it can call when
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it wants to tell other objects something. This interface is specified as
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a function object and is called "Signal". Calling that interface is
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called "emitting a signal".
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The receiver of the signal can be almost anything. In Libsigc++ the
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following objects can receive messages:
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member function of any object derived from SigC::Object
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function object derived from SigC::Object
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static, global or friend function
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static function object
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member function to a static object
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All connections share a common syntax through a factory that creates a
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abstract function object called a "Slot."
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signal.connect(slot(object,Object::&method));
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signal.connect(slot(&function));
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signal.connect(functionobject.slot())
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Making a connection connects sender to the receiver. After that, if the
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sender emits a signal, all methods, functions and function objects that
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have been connected to that signal are called with the arguments given at
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signal emission. Signature of both sender interface and receiver method
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must match exactly to be able to make connection between them. If there's
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type mismatches in the signatures, C++ compiler will give compile time
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type error.
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2.0 Implementation of signals
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=============================
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Signals are C++ function objects. Because signals are normal C++-objects,
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you can use them in file scope, in function local scope - but they're
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most used inside class scope. A signal definition is of form:
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Signal2<void, int, float> buttonPressed;
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where
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2 = number of arguments
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void = type of the return
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int = type of the first parameter of the signal
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float = type of the 2nd parameter of the signal
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This way application programmers can specify interface for a signal.
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A connection from a signal to a (member) function matching signal's
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interface can be made:
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void my_function(int param1, float param2);
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buttonPressed.connect(slot(&my_function));
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If the function is a member function, you'll need to specify the object
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too. Note that this object's class needs to be derived from Signal:
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MyClass myobject;
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buttonPressed.connect(slot(myobject,&MyClass::my_function));
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If the signal is inside an object, you'll need to specify it too:
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obj.buttonPressed.connect(slot(myobject, &MyClass::my_function));
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When connection between a signal and a function has been made, calling
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the signal will make the system call all the connected functions with
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given parameters. Of course many connections can be made to same signal
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and the system will call all of them when the signal is called.
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Calling a signal looks exactly like calling normal C++ function:
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buttonPressed(10, 20.0);
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or in case where you have the signal inside an object, call is in format:
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obj.buttonPressed(10, 20.0);
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An alternative method with a function name is also provided with
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a method emit. This is to make it easier to distiguish and provides
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a method name for STL connection calls.
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obj.buttonPressed.emit(10, 20.0);
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2.1 Signals with return types
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------------------------------
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All signals have a return type which may be void.
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Signal1<int,int> signal;
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That signal can be connected to the methods with the following signature:
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int my_callback(int);
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There are a few restrictions on the types of returns. Return
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types must have:
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a default constructor T t;
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a copy constructor T t1,t2; t1=t2;
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a reference form T t1; void func(T& t); func(t1);
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A default ctor is required so that a temporary object can be
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created to hold the return type. A copy constructor is required
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so that the signal can be marshalled. A reference form is required
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to pass the return types to the marshaller functions.
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This means that the return type must not be a reference itself.
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2.2 Connecting to a signals
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-----------------------------
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Because Libsigc++ signals use function objects heavily, there needs to be
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way to connect a signal to another signal. Lets connect a button's
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clicked()-signal to another button's clicked signal:
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struct My_Button
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{
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Signal0<void> clicked;
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} b1,b2;
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b1.clicked.connect(b2.clicked.slot());
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2.3 Summery
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------------
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Here is the summery of the properties of a signal
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class Signal<Rettype,Args>
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{
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public:
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Connection connect(const Slot<Rettype Args>&);
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Slot<Rettype,Args> slot();
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Rettype emit(Args);
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Rettype operator()(Args);
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};
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Where:
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Rettype is the return type of the signal.
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Args are the arguments taken.
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connect() inserts a slot with the same profile into the signal.
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slot() returns a slot for connecting this signal to another.
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emit() calls all slots in the signal.
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3.0 Common errors in use of the signals
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=======================================
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Here are some common errors and an example of some of the errors that
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they generate. (Do not take this as an example of proper use!
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Errors similified for clarity. Your compiler messages will differ)
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* Signature of function does not match signal
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Return type?
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arguments have correct type?
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the signal has correct types?
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Example error session:
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void foo(int i);
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Signal1<int,int> sig;
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sig.connect(slot(foo));
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>>foobar.cc: In function `int main()':
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>>foobar.cc:17: no matching function for call to
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`Signal1<int,int>::connect (Slot1<void,int> *)'
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^^^^^^^^^^^^^^^^
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Signiture of function
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>>signal.h: candidates are:
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Signal1<int,int>::connect<int, int> (Slot1<int,int> *)
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^^^^^^^^^^^^^^
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Signiture of Signal
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* Using a reference as a return type
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Example error session:
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Signal1<int&,int> sig;
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>>basic_signal.h: In method `int & Signal1_<int &,int>::Impl::
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emit<int &, int>(int)':
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>>signal.h:100: instantiated from here
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>>basic_signal.h:244: `rc' declared as reference but not initialized
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* Connecting object is not derived from SigC::Object
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Example error session:
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struct A {int foo(int);} a;
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Signal1<int,int> sig;
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sig.connect(slot(a,&A::foo));
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foobar.cc:58: conversion from `A' to non-scalar type `Object' requested
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* Forgot to name the connected function as a method.
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Example error session:
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struct A:public SigC::Object {int foo(int);} a;
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Signal1<int,int> sig;
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sig.connect(slot(a,foo)); // should be sig.connect(slot(a,&A::foo));
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>>foobar.cc:47: no matching function for call to `slot (A &, int ()(int))'
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* Forgot to use address of method on connection
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Example error session:
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struct A:public SigC::Object {int foo(int);} a;
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Signal1<int,int> sig;
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sig.connect(slot(a,A::foo)); // should be sig.connect(slot(a,&A::foo));
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>> foobar.cc:23: warning: assuming & on `A::foo1(int)'
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* Passed a pointer as object (**This is different from Gtk--**)
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Example error session:
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struct A:public SigC::Object {int foo(int);} a;
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Signal1<int,int> sig;
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sig.connect(slot(&a,&A::foo)); // should be sig.connect(slot(a,&A::foo));
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>>foobar.cc:93: conversion from `A *' to non-scalar type `Object'
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requested
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>>object_slot.h:177: in passing argument 1 of
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`slot<A, int, int>(Object &, int (A::*)(int))'
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4.0 Connections
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===============
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4.1 Disconnecting signals
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-------------------------
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Every signal.connect()-function returns a Connection object,
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which can be stored and it can be used to disconnect the connection
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by calling function disconnect().
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Connection c;
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c=o.buttonPressed.connect(slot(&myfunction));
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...
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c.disconnect();
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Its perfectly legal to just ignore the return value of connect() functions -
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all bookeeping information used by signal system is released properly.
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5.0 Adaptors
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============
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Often it is desirable to connect to a function and a signal
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in which the signal and function signatures are not
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exactly the same.
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For example, it would be good to ignore the return type
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of a function when placing it into a signal with a void return
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type.
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Fortunately, Libsigc++ provides a mechanism to accomplish this
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type of connection. There is a broad class of slot "Adaptors".
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These functions take a slot of one type and produce a slot of
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another. Here are some sample adaptors provided:
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bind(Slot, v1) - Passes v1 as last argument to Slot
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(The number of arguments is reduced for the resulting slot)
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bind(Slot, v1, v2) - Passes v1 and v2 as last arguments to Slot
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Examples:
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int func(float);
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Signal1<void,float> sig1;
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Signal1<int> sig2;
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// cover up float argument
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sig2.connect(bind(slot(&func),20.0f));
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