lyx_mirror/src/frontends/Painter.h
Juergen Spitzmueller 5d47a7ee57 Try to automatically handle transparent pictures in darkmode (#12076)
We'll see how this plays in practice.
2021-01-17 11:03:21 +01:00

196 lines
6.4 KiB
C++

// -*- C++ -*-
/**
* \file Painter.h
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author unknown
* \author John Levon
*
* Full author contact details are available in file CREDITS.
*/
#ifndef PAINTER_H
#define PAINTER_H
#include "support/strfwd.h"
#include "support/types.h"
namespace lyx {
class Color;
class Font;
class FontInfo;
namespace graphics { class Image; }
namespace frontend {
/**
* Painter - A painter class to encapsulate all graphics parameters and operations
*
* Every graphics operation in LyX should be made by this class. The
* painter is used for drawing on the WorkArea, and is passed around
* during draw operations.
*
* It hides low level windows system parameters so insets and other
* clients don't have to worry about them and we can control graphics and
* GUI toolkit dependent drawing functions inside this single class.
*
* The intention for a toolkit is that it uses these methods to paint
* onto a backing pixmap. Only when expose events arrive via the event
* queue, does the copy onto the actual WorkArea widget take place.
*
* Caution: All char_type and docstring arguments of the text drawing
* methods of this class are no UCS4 chars or strings if the font is a
* symbol font. They simply denote the code points of the font instead.
* You have to keep this in mind when you implement the methods in a
* frontend. You must not pass these parameters to a unicode conversion
* function in particular.
*/
class Painter {
public:
Painter(double pixel_ratio, bool devel_mode)
: pixel_ratio_(pixel_ratio), devel_mode_(devel_mode) {}
static const int thin_line;
/// possible line styles
enum line_style {
line_solid, //< solid line
line_solid_aliased, //< solid line, no anti-aliasing (used as a
// workaround to painting issues)
line_onoffdash //< dashes with spaces
};
/// possible fill styles
enum fill_style {
fill_none,
fill_oddeven,
fill_winding
};
/// possible character styles of preedit string.
/// This is used for CJK input method support.
enum preedit_style {
preedit_default, //< when unselecting, no cursor and dashed underline.
preedit_selecting, //< when selecting.
preedit_cursor //< with cursor.
};
virtual ~Painter() {}
/// draw a line from point to point
virtual void line(int x1, int y1, int x2, int y2, Color,
line_style = line_solid, int line_width = thin_line) = 0;
/**
* lines - draw a set of lines
* @param xp array of points' x co-ords
* @param yp array of points' y co-ords
* @param np size of the points array
*/
virtual void lines(int const * xp, int const * yp, int np, Color,
fill_style = fill_none, line_style = line_solid,
int line_width = thin_line) = 0;
/**
* path - draw a path with bezier curves
* @param xp array of points' x co-ords
* @param yp array of points' y co-ords
* @param c1x array of first control points' x co-ords
* @param c1y array of first control points' y co-ords
* @param c2x array of second control points' x co-ords
* @param c2y array of second control points' y co-ords
* @param np size of the points array
*/
virtual void path(int const * xp, int const * yp,
int const * c1x, int const * c1y,
int const * c2x, int const * c2y,
int np, Color,
fill_style = fill_none, line_style = line_solid,
int line_width = thin_line) = 0;
/// draw a rectangle
virtual void rectangle(int x, int y, int w, int h, Color,
line_style = line_solid, int line_width = thin_line) = 0;
/// draw a filled rectangle
virtual void fillRectangle(int x, int y, int w, int h, Color) = 0;
/// draw an arc
virtual void arc(int x, int y, unsigned int w, unsigned int h,
int a1, int a2, Color) = 0;
/// draw a pixel
virtual void point(int x, int y, Color) = 0;
/// draw an image from the image cache
virtual void image(int x, int y, int w, int h,
graphics::Image const & image, bool revert_in_darkmode = false) = 0;
/// draw a string at position x, y (y is the baseline).
virtual void text(int x, int y, docstring const & str, FontInfo const & f) = 0;
/// draw a char at position x, y (y is the baseline)
virtual void text(int x, int y, char_type c, FontInfo const & f) = 0;
/** draw a string at position x, y (y is the baseline). The
* text direction is enforced by the \c Font.
*/
virtual void text(int x, int y, docstring const & str, Font const & f,
double wordspacing, double textwidth) = 0;
/** draw a string at position x, y (y is the baseline), but
* make sure that the part between \c from and \c to is in
* \c other color. The text direction is enforced by the \c Font.
*/
virtual void text(int x, int y, docstring const & str, Font const & f,
Color other, size_type from, size_type to,
double wordspacing, double textwidth) = 0;
// Returns true if the painter does not actually paint.
virtual bool isNull() const = 0;
double pixelRatio() const { return pixel_ratio_; }
bool develMode() const { return devel_mode_; }
/// draw the underbar, strikeout, xout, uuline and uwave font attributes
virtual void textDecoration(FontInfo const & f, int x, int y, int width) = 0;
/**
* Draw a string and enclose it inside a rectangle. If
* back color is specified, the background is cleared with
* the given color. If frame is specified, a thin frame is drawn
* around the text with the given color.
*/
virtual void rectText(int x, int baseline, docstring const & str,
FontInfo const & font, Color back, Color frame) = 0;
/// draw a string and enclose it inside a button frame
virtual void buttonText(int x, int baseline, docstring const & s,
FontInfo const & font, Color back, Color frame, int offset) = 0;
/// draw a character of a preedit string for cjk support.
virtual int preeditText(int x, int y,
char_type c, FontInfo const & f, preedit_style style) = 0;
/// start monochrome painting mode, i.e. map every color a shade of \c blend.
virtual void enterMonochromeMode(Color const & blend) = 0;
/// leave monochrome painting mode
virtual void leaveMonochromeMode() = 0;
/// draws a wavy line that can be used for underlining.
virtual void wavyHorizontalLine(int x, int y, int width, ColorCode col) = 0;
private:
/// Ratio between physical pixels and device-independent pixels
double pixel_ratio_;
/// True when developer more is on at application-level.
bool devel_mode_;
};
} // namespace frontend
} // namespace lyx
#endif // PAINTER_H