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3de10d0174
git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@1787 a592a061-630c-0410-9148-cb99ea01b6c8
188 lines
4.7 KiB
C++
188 lines
4.7 KiB
C++
// -*- C++ -*-
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/* Dialogs.h
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* Container of all dialogs and signals a LyXView needs or uses to access them.
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* Author: Allan Rae <rae@lyx.org>
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* This file is part of
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* ======================================================
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*
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* LyX, The Document Processor
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*
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* Copyright 1995 Matthias Ettrich
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* Copyright 1995-2000 The LyX Team.
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*
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* This file Copyright 2000
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* Allan Rae
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* ======================================================
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*/
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#ifndef DIALOGS_H
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#define DIALOGS_H
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#include <vector>
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#include <sigc++/signal_system.h>
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#include "LString.h"
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#include <boost/utility.hpp>
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#include <boost/smart_ptr.hpp>
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#ifdef __GNUG__
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#pragma interface
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#endif
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#include "DialogBase.h"
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#include "support/LAssert.h"
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// Maybe this should be a UIFunc modelled on LyXFunc
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class LyXView;
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class InsetGraphics;
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class InsetBibKey;
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class InsetBibtex;
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class InsetError;
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class InsetExternal;
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class InsetInclude;
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class InsetInfo;
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class InsetTabular;
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class InsetCommand;
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class InsetMinipage;
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/** Container of all dialogs and signals a LyXView needs or uses to access them
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The list of dialog signals isn't comprehensive but should be a good guide
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for any future additions. Remember don't go overboard -- think minimal.
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*/
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class Dialogs : public boost::noncopyable
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{
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public:
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///
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typedef boost::shared_ptr<DialogBase> db_ptr;
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/**@name Constructor */
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//@{
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///
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Dialogs(LyXView *);
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//@}
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/** Redraw all visible popups because, for example, the GUI colours
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have been re-mapped. */
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static SigC::Signal0<void> redrawGUI;
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/**@name Global Hide and Update Signals */
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//@{
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/// Hide all visible popups
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SigC::Signal0<void> hideAll;
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/// Hide any dialogs that require a buffer for them to operate
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SigC::Signal0<void> hideBufferDependent;
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/** Update visible, buffer-dependent dialogs
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If the bool is true then a buffer change has occurred
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else its still the same buffer.
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*/
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SigC::Signal1<void, bool> updateBufferDependent;
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//@}
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/**@name Dialog Access Signals.
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Put into some sort of alphabetical order */
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//@{
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/// Do we really have to push this?
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SigC::Signal1<void, std::vector<string> const &> SetDocumentClassChoice;
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/// show the key and label of a bibliography entry
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SigC::Signal1<void, InsetCommand *> showBibitem;
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/// show the bibtex dialog
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SigC::Signal1<void, InsetCommand *> showBibtex;
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///
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SigC::Signal0<void> showCharacter;
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///
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SigC::Signal1<void, InsetCommand *> showCitation;
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///
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SigC::Signal1<void, string const &> createCitation;
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///
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SigC::Signal0<void> showCopyright;
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///
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SigC::Signal0<void> showCredits;
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///
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SigC::Signal1<void, InsetError *> showError;
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/// show the external inset dialog
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SigC::Signal1<void, InsetExternal *> showExternal;
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///
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SigC::Signal1<void, InsetGraphics *> showGraphics;
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/// show the details of a LyX file include inset
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SigC::Signal1<void, InsetInclude *> showInclude;
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///
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SigC::Signal1<void, InsetCommand *> showIndex;
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///
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SigC::Signal1<void, string const &> createIndex;
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///
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SigC::Signal1<void, InsetInfo *> showInfo;
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///
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SigC::Signal0<void> showLayoutDocument;
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///
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SigC::Signal0<void> showLayoutParagraph;
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///
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SigC::Signal0<void> showLayoutCharacter;
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///
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SigC::Signal0<void> setUserFreeFont;
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/// show the version control log
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SigC::Signal0<void> showVCLogFile;
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/// show the LaTeX log or build file
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SigC::Signal0<void> showLogFile;
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/// display the top-level maths panel
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SigC::Signal0<void> showMathPanel;
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///
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SigC::Signal0<void> showPreamble;
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///
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SigC::Signal0<void> showPreferences;
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///
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SigC::Signal0<void> showPrint;
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///
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SigC::Signal1<void, InsetCommand *> showRef;
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///
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SigC::Signal1<void, string const &> createRef;
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///
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SigC::Signal0<void> showSearch;
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/// pop up the splash
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SigC::Signal0<void> showSplash;
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/// destroy the splash dialog
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void destroySplash();
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///
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SigC::Signal1<void, InsetTabular *> showTabular;
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///
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SigC::Signal1<void, InsetTabular *> updateTabular;
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///
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SigC::Signal0<void> showTabularCreate;
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///
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SigC::Signal1<void, InsetMinipage *> showMinipage;
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///
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SigC::Signal1<void, InsetMinipage *> updateMinipage;
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///
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SigC::Signal1<void, InsetCommand *> showTOC;
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///
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SigC::Signal1<void, string const &> createTOC;
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///
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SigC::Signal1<void, InsetCommand *> showUrl;
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///
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SigC::Signal1<void, string const &> createUrl;
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///
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SigC::Signal0<void> updateCharacter; // allow update as cursor moves
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//@}
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private:
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/// Add a dialog to the vector of dialogs.
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void add(DialogBase *);
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/// the dialogs being managed
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std::vector<db_ptr> dialogs_;
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/// the splash dialog
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boost::scoped_ptr<DialogBase> splash_;
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};
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inline void Dialogs::add(DialogBase * ptr)
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{
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Assert(ptr);
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dialogs_.push_back(db_ptr(ptr));
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}
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inline void Dialogs::destroySplash()
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{
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splash_.reset();
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}
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#endif
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