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130 lines
2.1 KiB
C++
130 lines
2.1 KiB
C++
/**
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* \file Dialog.cpp
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* This file is part of LyX, the document processor.
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* Licence details can be found in the file COPYING.
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*
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* \author Angus Leeming
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*
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* Full author contact details are available in file CREDITS.
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*/
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#include <config.h>
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#include "GuiDialog.h"
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#include "GuiView.h"
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#include "qt_helpers.h"
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#include "support/debug.h"
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#include <QCloseEvent>
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using namespace std;
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namespace lyx {
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namespace frontend {
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GuiDialog::GuiDialog(GuiView & lv, QString const & name, QString const & title)
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: QDialog(&lv), Dialog(lv, name, "LyX: " + title), updating_(false),
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is_closing_(false)
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{
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connect(&lv, SIGNAL(bufferViewChanged()),
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this, SLOT(onBufferViewChanged()));
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// remove question marks from Windows dialogs
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setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
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}
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void GuiDialog::closeEvent(QCloseEvent * ev)
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{
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slotClose();
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ev->accept();
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}
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void GuiDialog::setButtonsValid(bool valid)
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{
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bc().setValid(valid);
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}
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void GuiDialog::slotApply()
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{
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apply();
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bc().apply();
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}
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void GuiDialog::slotAutoApply()
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{
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apply();
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bc().autoApply();
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}
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void GuiDialog::slotOK()
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{
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is_closing_ = true;
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apply();
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is_closing_ = false;
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hideView();
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bc().ok();
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}
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void GuiDialog::slotClose()
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{
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hideView();
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bc().cancel();
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}
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void GuiDialog::slotRestore()
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{
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// Tell the controller that a request to refresh the dialog's contents
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// has been received. It's up to the controller to supply the necessary
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// info by calling GuiDialog::updateView().
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updateDialog();
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bc().restore();
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}
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void GuiDialog::changed()
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{
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if (updating_)
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return;
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bc().setValid(isValid());
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}
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void GuiDialog::enableView(bool enable)
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{
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if (!enable) {
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bc().setReadOnly(true);
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bc().setValid(false);
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}
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Dialog::enableView(enable);
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}
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void GuiDialog::updateView()
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{
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setUpdatesEnabled(false);
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bc().setReadOnly(isBufferReadonly());
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// protect the BC from unwarranted state transitions
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updating_ = true;
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updateContents();
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updating_ = false;
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// The widgets may not be valid, so refresh the button controller
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bc().refresh();
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setUpdatesEnabled(true);
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}
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} // namespace frontend
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} // namespace lyx
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#include "moc_GuiDialog.cpp"
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