lyx_mirror/src/frontends/qt4/GuiWorkArea_Private.h
Richard Heck 4b64aaf4ce This patch does two closely related things.
The main thing it does is integrate mouse-modifiers into the
FuncRequest machinery. Previously, these had to be passed
separately, which led to some ugly function signatures.

There was also an unnecessary form of the constructor, which
can now be removed.

No change of behavior is intended.
2016-06-27 18:16:35 -04:00

196 lines
4.2 KiB
C++

// -*- C++ -*-
/**
* \file GuiWorkArea_Private.h
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author Abdelrazak Younes
*
* Full author contact details are available in file CREDITS.
*/
#ifndef WORKAREA_PRIVATE_H
#define WORKAREA_PRIVATE_H
#include "FuncRequest.h"
#include "LyXRC.h"
#include "support/Timeout.h"
#include <QMouseEvent>
#include <QImage>
#include <QPixmap>
#include <QTimer>
class QContextMenuEvent;
class QDragEnterEvent;
class QDropEvent;
class QKeyEvent;
class QPaintEvent;
class QResizeEvent;
class QToolButton;
class QWheelEvent;
class QWidget;
#ifdef CursorShape
#undef CursorShape
#endif
namespace lyx {
class Buffer;
namespace frontend {
class GuiCompleter;
class GuiView;
class GuiWorkArea;
/// for emulating triple click
class DoubleClick {
public:
///
DoubleClick() : state(Qt::NoButton), active(false) {}
///
DoubleClick(QMouseEvent * e) : state(e->button()), active(true) {}
///
bool operator==(QMouseEvent const & e) { return state == e.button(); }
///
public:
///
Qt::MouseButton state;
///
bool active;
};
/** Qt only emits mouse events when the mouse is being moved, but
* we want to generate 'pseudo' mouse events when the mouse button is
* pressed and the mouse cursor is below the bottom, or above the top
* of the work area. In this way, we'll be able to continue scrolling
* (and selecting) the text.
*
* This class stores all the parameters needed to make this happen.
*/
class SyntheticMouseEvent
{
public:
SyntheticMouseEvent();
FuncRequest cmd;
Timeout timeout;
bool restart_timeout;
};
/**
* Implementation of the work area (buffer view GUI)
*/
class CursorWidget;
struct GuiWorkArea::Private
{
Private(GuiWorkArea *);
/// update the passed area.
void update(int x, int y, int w, int h);
///
void updateScreen();
///
void resizeBufferView();
/// paint the cursor and store the background
void showCursor(int x, int y, int h,
bool l_shape, bool rtl, bool completable);
/// hide the cursor
void removeCursor();
///
void dispatch(FuncRequest const & cmd0);
/// hide the visible cursor, if it is visible
void hideCursor();
/// show the cursor if it is not visible
void showCursor();
///
void updateScrollbar();
/// Change the cursor when the mouse hovers over a clickable inset
void updateCursorShape();
///
void setCursorShape(Qt::CursorShape shape);
bool needResize() const {
return need_resize_ || p->pixelRatio() != pixel_ratio_;
}
void resetScreen()
{
delete screen_;
pixel_ratio_ = p->pixelRatio();
if (lyxrc.use_qimage) {
QImage *x =
new QImage(static_cast<int>(pixel_ratio_ * p->viewport()->width()),
static_cast<int>(pixel_ratio_ * p->viewport()->height()),
QImage::Format_ARGB32_Premultiplied);
#if QT_VERSION >= 0x050000
x->setDevicePixelRatio(pixel_ratio_);
#endif
screen_ = x;
} else {
QPixmap *x =
new QPixmap(static_cast<int>(pixel_ratio_ * p->viewport()->width()),
static_cast<int>(pixel_ratio_ * p->viewport()->height()));
#if QT_VERSION >= 0x050000
x->setDevicePixelRatio(pixel_ratio_);
#endif
screen_ = x;
}
}
///
GuiWorkArea * p;
///
QPaintDevice * screen_;
///
BufferView * buffer_view_;
/// Read only Buffer status cache.
bool read_only_;
///
GuiView * lyx_view_;
/// is the cursor currently displayed
bool cursor_visible_;
///
QTimer cursor_timeout_;
///
SyntheticMouseEvent synthetic_mouse_event_;
///
DoubleClick dc_event_;
///
CursorWidget * cursor_;
///
bool need_resize_;
///
bool schedule_redraw_;
///
int preedit_lines_;
/// Ratio between physical pixels and device-independent pixels
/// We save the last used value to detect changes of the
/// current pixel_ratio of the viewport.
double pixel_ratio_;
///
GuiCompleter * completer_;
/// Special mode in which Esc and Enter (with or without Shift)
/// are ignored
bool dialog_mode_;
/// store the name of the context menu when the mouse is
/// pressed. This is used to get the correct context menu
/// when the menu is actually shown (after releasing on Windows)
/// and after the DEPM has done its job.
std::string context_menu_name_;
}; // GuiWorkArea
} // namespace frontend
} // namespace lyx
#endif // WORKAREA_H