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6f8298b165
Instead of setting language from context when moving the cursor, set it to the OS input language. This behavior will probably need to be controlled by a preference, since not everybody changes keyboard mapping when changing language. This required to move BufferView::setCursorLanguage to Cursor::setLanguageFromInput().
422 lines
13 KiB
C++
422 lines
13 KiB
C++
// -*- C++ -*-
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/**
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* \file BufferView.h
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* This file is part of LyX, the document processor.
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* Licence details can be found in the file COPYING.
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*
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* \author Alfredo Braustein
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* \author Lars Gullik Bjønnes
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* \author John Levon
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* \author Jürgen Vigna
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*
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* Full author contact details are available in file CREDITS.
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*/
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#ifndef BUFFER_VIEW_H
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#define BUFFER_VIEW_H
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#include "DocumentClassPtr.h"
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#include "TexRow.h"
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#include "update_flags.h"
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#include "support/strfwd.h"
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#include "support/types.h"
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namespace lyx {
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namespace support { class FileName; }
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namespace frontend { class Painter; }
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namespace frontend { class GuiBufferViewDelegate; }
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class Buffer;
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class Change;
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class CoordCache;
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class Cursor;
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class CursorSlice;
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class DispatchResult;
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class DocIterator;
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class DocumentClass;
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class FuncRequest;
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class FuncStatus;
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class Intl;
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class Inset;
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class Length;
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class MathData;
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class MathRow;
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class ParIterator;
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class ParagraphMetrics;
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class Point;
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class Row;
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class TexRow;
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class Text;
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class TextMetrics;
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enum CursorStatus {
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CUR_INSIDE,
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CUR_ABOVE,
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CUR_BELOW
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};
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/// Scrollbar Parameters.
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struct ScrollbarParameters
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{
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// These parameters are normalized against the screen geometry and pixel
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// coordinates. Position 0 corresponds to the top the the screen.
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ScrollbarParameters()
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: min(0), max(0), single_step(1), page_step(1)
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{}
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/// Minimum scrollbar position in pixels.
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int min;
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/// Maximum scrollbar position in pixels.
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int max;
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/// Line-scroll amount in pixels.
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int single_step;
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/// Page-scroll amount in pixels.
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int page_step;
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};
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/// Screen view of a Buffer.
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/**
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* A BufferView encapsulates a view onto a particular
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* buffer, and allows access to operate upon it. A view
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* is a sliding window of the entire document rendering.
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* It is the official interface between the LyX core and
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* the frontend WorkArea.
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*
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* \sa WorkArea
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* \sa Buffer
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* \sa CoordCache
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*/
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class BufferView {
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public:
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///
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explicit BufferView(Buffer & buffer);
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///
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~BufferView();
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/// return the buffer being viewed.
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Buffer & buffer();
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Buffer const & buffer() const;
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///
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void setFullScreen(bool full_screen) { full_screen_ = full_screen; }
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/// right margin
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int rightMargin() const;
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/// left margin
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int leftMargin() const;
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/// return the on-screen size of this length
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/*
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* This is a wrapper around Length::inPixels that uses the
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* bufferview width as width and the EM value of the default
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* document font.
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*/
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int inPixels(Length const & len) const;
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/** Return the number of pixels equivalent to \c pix pixels at
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* 100dpi and 100% zoom.
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*/
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int zoomedPixels(int pix) const;
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/// \return true if the BufferView is at the top of the document.
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bool isTopScreen() const;
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/// \return true if the BufferView is at the bottom of the document.
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bool isBottomScreen() const;
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/// Add \p flags to current update flags and trigger an update.
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/* If this method is invoked several times before the update
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* actually takes place, the effect is cumulative.
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* \c Update::FitCursor means first to do a FitCursor, and to
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* force an update if screen position changes.
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* \c Update::Force means to force an update in any case.
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*/
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void processUpdateFlags(Update::flags flags);
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/// return true if one shall move the screen to fit the cursor.
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/// Only to be called with good y coordinates (after a bv::metrics)
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bool needsFitCursor() const;
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// Returns the amount of horizontal scrolling applied to the
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// top-level row where the cursor lies
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int horizScrollOffset() const;
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// Returns the amount of horizontal scrolling applied to the
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// row of text starting at (pit, pos)
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int horizScrollOffset(Text const * text,
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pit_type pit, pos_type pos) const;
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/// reset the scrollbar to reflect current view position.
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void updateScrollbar();
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/// return the Scrollbar Parameters.
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ScrollbarParameters const & scrollbarParameters() const;
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/// \return Tool tip for the given position.
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docstring toolTip(int x, int y) const;
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/// \return the context menu for the given position.
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std::string contextMenu(int x, int y) const;
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/// Save the current position as bookmark.
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/// if idx == 0, save to temp_bookmark
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void saveBookmark(unsigned int idx);
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/// goto a specified position, try top_id first, and then bottom_pit.
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/// \return true if success
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bool moveToPosition(
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pit_type bottom_pit, ///< Paragraph pit, used when par_id is zero or invalid.
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pos_type bottom_pos, ///< Paragraph pit, used when par_id is zero or invalid.
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int top_id, ///< Paragraph ID, \sa Paragraph
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pos_type top_pos ///< Position in the \c Paragraph
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);
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/// return the current change at the cursor.
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Change const getCurrentChange() const;
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/// move cursor to the named label.
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void gotoLabel(docstring const & label);
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/// set the cursor based on the given TeX source row.
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bool setCursorFromRow(int row);
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/// set the cursor based on the given start and end TextEntries.
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bool setCursorFromEntries(TexRow::TextEntry start, TexRow::TextEntry end);
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/// set cursor to the given inset. Return true if found.
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bool setCursorFromInset(Inset const *);
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/// Recenters the BufferView such that the passed cursor
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/// is in the center.
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void recenter();
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/// Ensure that the BufferView cursor is visible.
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/// This method will automatically scroll and update the BufferView
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/// (metrics+drawing) if needed.
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void showCursor();
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/// Ensure the passed cursor \p dit is visible.
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/// This method will automatically scroll and update the BufferView
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/// (metrics+drawing) if needed.
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/// \param recenter Whether the cursor should be centered on screen
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void showCursor(DocIterator const & dit, bool recenter,
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bool update);
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/// Scroll to the cursor.
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void scrollToCursor();
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/// Scroll to the cursor.
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/// \param recenter Whether the cursor should be centered on screen
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bool scrollToCursor(DocIterator const & dit, bool recenter);
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/// scroll down document by the given number of pixels.
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int scrollDown(int pixels);
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/// scroll up document by the given number of pixels.
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int scrollUp(int pixels);
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/// scroll document by the given number of pixels.
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int scroll(int pixels);
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/// Scroll the view by a number of pixels.
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void scrollDocView(int pixels, bool update);
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/// Set the cursor position based on the scrollbar one.
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void setCursorFromScrollbar();
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/// return the pixel width of the document view.
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int workWidth() const;
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/// return the pixel height of the document view.
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int workHeight() const;
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/// return the inline completion postfix.
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docstring const & inlineCompletion() const;
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/// return the number of unique characters in the inline completion.
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size_t const & inlineCompletionUniqueChars() const;
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/// return the position in the buffer of the inline completion postfix.
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DocIterator const & inlineCompletionPos() const;
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/// make sure inline completion position is OK
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void resetInlineCompletionPos();
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/// set the inline completion postfix and its position in the buffer.
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/// Updates the updateFlags in \c cur.
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void setInlineCompletion(Cursor const & cur, DocIterator const & pos,
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docstring const & completion, size_t uniqueChars = 0);
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/// translate and insert a character, using the correct keymap.
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void translateAndInsert(char_type c, Text * t, Cursor & cur);
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/// \return true if we've made a decision
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bool getStatus(FuncRequest const & cmd, FuncStatus & flag);
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/// execute the given function.
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void dispatch(FuncRequest const & cmd, DispatchResult & dr);
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/// request an X11 selection.
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/// \return the selected string.
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docstring const requestSelection();
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/// clear the X11 selection.
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void clearSelection();
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/// resize the BufferView.
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/// \sa WorkArea
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void resize(int width, int height);
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/// dispatch method helper for \c WorkArea
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/// \sa WorkArea
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void mouseEventDispatch(FuncRequest const & ev);
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///
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CursorStatus cursorStatus(DocIterator const & dit) const;
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/// access to full cursor.
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Cursor & cursor();
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/// access to full cursor.
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Cursor const & cursor() const;
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/// sets cursor.
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/// This will also open all relevant collapsible insets.
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void setCursor(DocIterator const &);
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/// set the selection up to dit.
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void setCursorSelectionTo(DocIterator const & dit);
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/// Check deleteEmptyParagraphMechanism and update metrics if needed.
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/// \retval true if an update was needed.
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bool checkDepm(Cursor & cur, Cursor & old);
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/// sets cursor.
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/// This is used when handling LFUN_MOUSE_PRESS.
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bool mouseSetCursor(Cursor & cur, bool select = false);
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/// sets the selection.
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/* When \c backwards == false, set anchor
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* to \c cur and cursor to \c cur + \c length. When \c
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* backwards == true, set anchor to \c cur and cursor to \c
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* cur + \c length.
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*/
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void putSelectionAt(DocIterator const & cur,
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int length, bool backwards);
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/// selects the item at cursor if its paragraph is empty.
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bool selectIfEmpty(DocIterator & cur);
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/// update the internal \c ViewMetricsInfo.
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void updateMetrics();
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// this is the "nodraw" drawing stage: only set the positions of the
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// insets in metrics cache.
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void updatePosCache();
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///
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TextMetrics const & textMetrics(Text const * t) const;
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TextMetrics & textMetrics(Text const * t);
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///
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ParagraphMetrics const & parMetrics(Text const *, pit_type) const;
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///
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CoordCache & coordCache();
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///
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CoordCache const & coordCache() const;
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///
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MathRow const & mathRow(MathData const * cell) const;
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///
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void setMathRow(MathData const * cell, MathRow const & mrow);
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///
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Point getPos(DocIterator const & dit) const;
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/// is the paragraph of the cursor visible ?
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bool paragraphVisible(DocIterator const & dit) const;
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/// is the caret currently visible in the view
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bool caretInView() const;
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/// get the position and height of the caret
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void caretPosAndHeight(Point & p, int & h) const;
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///
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void draw(frontend::Painter & pain, bool paint_caret);
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/// get this view's keyboard map handler.
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Intl & getIntl();
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///
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Intl const & getIntl() const;
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//
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// Messages to the GUI
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//
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/// This signal is emitted when some message shows up.
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void message(docstring const & msg);
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/// This signal is emitted when some dialog needs to be shown.
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void showDialog(std::string const & name);
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/// This signal is emitted when some dialog needs to be shown with
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/// some data.
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void showDialog(std::string const & name, std::string const & data,
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Inset * inset = 0);
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/// This signal is emitted when some dialogs needs to be updated.
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void updateDialog(std::string const & name, std::string const & data);
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///
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void setGuiDelegate(frontend::GuiBufferViewDelegate *);
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///
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docstring contentsOfPlaintextFile(support::FileName const & f);
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// Insert plain text file (if filename is empty, prompt for one)
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void insertPlaintextFile(support::FileName const & f, bool asParagraph);
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///
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void insertLyXFile(support::FileName const & f, bool const ignorelang = false);
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/// save temporary bookmark for jump back navigation
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void bookmarkEditPosition();
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/// Find and return the inset associated with given dialog name.
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Inset * editedInset(std::string const & name) const;
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/// Associate an inset associated with given dialog name.
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void editInset(std::string const & name, Inset * inset);
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///
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void clearLastInset(Inset * inset) const;
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/// Is the mouse hovering a clickable inset or element?
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bool clickableInset() const;
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///
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void makeDocumentClass();
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private:
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/// noncopyable
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BufferView(BufferView const &);
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void operator=(BufferView const &);
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/// the position relative to (0, baseline) of outermost paragraph
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Point coordOffset(DocIterator const & dit) const;
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/// Update current paragraph metrics.
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/// \return true if no further update is needed.
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bool singleParUpdate();
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/// do the work for the public updateMetrics()
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void updateMetrics(Update::flags & update_flags);
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// Set the row on which the cursor lives.
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void setCurrentRowSlice(CursorSlice const & rowSlice);
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// Check whether the row where the cursor lives needs to be scrolled.
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// Update the drawing strategy if needed.
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void checkCursorScrollOffset();
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/// The minimal size of the document that is visible. Used
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/// when it is allowed to scroll below the document.
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int minVisiblePart();
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/// Search recursively for the innermost inset that covers (x, y) position.
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/// \retval 0 if no inset is found.
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Inset const * getCoveringInset(
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Text const & text, //< The Text where we start searching.
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int x, //< x-coordinate on screen
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int y //< y-coordinate on screen
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) const;
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/// Update the hovering status of the insets. This is called when
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/// either the screen is updated or when the buffer has scolled.
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void updateHoveredInset() const;
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///
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void updateDocumentClass(DocumentClassConstPtr olddc);
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///
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int width_;
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///
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int height_;
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///
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bool full_screen_;
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///
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Buffer & buffer_;
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struct Private;
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Private * const d;
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};
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/// some space for drawing the 'nested' markers (in pixel)
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inline int nestMargin() { return 15; }
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/// margin for changebar
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inline int changebarMargin() { return 12; }
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} // namespace lyx
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#endif // BUFFERVIEW_H
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