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* src/EmbeddedFiles.h|cpp: add validate() function to validate loaded .lyx file. * src/LayoutFile.h|cpp: add Layout_Type parameter to addLayoutFile to load an embedded layout. * src/BufferParams.h|cpp: read layout from temp directory, then local directory. * src/frontends/qt4/GuiDocument.cpp: handle embedded layout type * src/LyXFunc.cpp: handle embedded layout when a layout is re-read. * src/Buffer.cpp: validate after a buffer is read. handle exceptions properly. git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@23667 a592a061-630c-0410-9148-cb99ea01b6c8
220 lines
7.6 KiB
C++
220 lines
7.6 KiB
C++
// -*- C++ -*-
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/**
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* \file EmbeddedFiles.h
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* This file is part of LyX, the document processor.
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* Licence details can be found in the file COPYING.
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*
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* \author Bo Peng
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*
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* Full author contact details are available in file CREDITS.
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*
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*/
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#ifndef EMBEDDEDFILES_H
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#define EMBEDDEDFILES_H
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#include "support/FileName.h"
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#include <string>
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#include <vector>
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/**
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This file, and the embedding dialog implemented in src/frontends, implements
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an 'Embedded Files' feature of lyx.
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Expected features:
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=========================
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1. Bundled .lyx file can embed graphics, listings, bib file etc. The bundle
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format is used when Document->Save in bundled format is selected.
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2. Embedded file.lyx file is a zip file, with content.lyx and embedded files.
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3. The embedding status of embedded files can be set at the inset level,
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or from Document->Settings->Embedded Files.
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4. Extra files such as .cls and .layout can be embedded from Document->
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Settings->Embedded Files->Extra Files.
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5. When Document->Save in bundled format is selected, all embedded files
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become bundled. Changes to the external version of this file does not
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affect the output of the .lyx file.
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6. When Document->Save in bundled format is unchecked, all embedded files
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are copied to their original locations.
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Overall, this feature allows two ways of editing a .lyx file
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a. The continuous use of the pure-text .lyx file format with external
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files. This is the default file format, and allows external editing
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of .lyx file and better use of version control systems.
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b. The embedded way. Figures etc are inserted to .lyx file and will
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be embedded. These embedded files can be viewed or edited through
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the embedding dialog. This file can be shared with others more
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easily.
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Format a and b can be converted easily, by packing/unpacking a .lyx file.
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NOTE: With current implementation, files with absolute filenames (not in
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or deeper under the current document directory) can not be embedded.
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Implementation:
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======================
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1. An EmbeddedFiles class is implemented to keep the embedded files (
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class EmbeddedFile). (c.f. src/EmbeddedFiles.[h|cpp])
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2. When a file is saved, it is scanned for embedded files. (c.f.
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EmbeddedFiles::update(), Inset::registerEmbeddedFiles()).
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3. When a lyx file file.lyx is saved, it is save to tmppath()/content.lyx
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first. Embedded files are compressed along with content.lyx.
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If embedding is disabled, file.lyx is saved in the usual pure-text form.
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(c.f. Buffer::writeFile(), EmbeddedFiles::writeFile())
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4. When a lyx file.lyx file is opened, if it is a zip file, it is
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decompressed to tmppath() and tmppath()/content.lyx is read as usual.
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(c.f. bool Buffer::readFile())
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5. A menu item Document -> Save in bundled format is provided to pack/unpack
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a .lyx file.
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6. If embedding of a .lyx file with embedded files is disabled, all its
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embedded files are copied to their respective external filenames. This
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is why external filename will exist even if a file is at "EMBEDDED" status.
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*/
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namespace lyx {
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class Buffer;
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class Inset;
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class Lexer;
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class ErrorList;
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class EmbeddedFile : public support::DocFileName
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{
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public:
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EmbeddedFile(std::string const & file = std::string(),
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std::string const & buffer_path = std::string());
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/// set filename and inzipName.
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/**
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* NOTE: inzip_name_ is not unique across operation systems and is not
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* guaranteed to be the same across different versions of lyx.
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* inzip_name_ will be saved to the lyx file, and is used to indicate
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* whether or not a file is embedded, and where the embedded file is in
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* the bundled file. However, the embedded file will be renamed to the
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* name set here when an EmbeddedFile is enabled. It is therefore
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* safe to change the naming scheme here.
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*
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* NOTE that this treatment does not welcome an UUID solution because
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* all embedded files will have to be renamed when an embedded file is
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* opened. It is of course possible to use saved inzipname, but that is
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* not easy. For example, when a new EmbeddedFile is created with the same
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* file as an old one, it needs to be synced to the old inzipname...
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**/
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void set(std::string const & filename, std::string const & buffer_path);
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/** Set the inzip name of an EmbeddedFile, which should be the name
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* of an actual embedded file on disk. When an EmbeddedFile is enabled,
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* this file will be renamed to the default inzipName if needed.
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*/
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void setInzipName(std::string const & name);
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/// filename in the zip file, which is the relative path
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std::string inzipName() const { return inzip_name_; }
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/// embedded file, equals to temppath()/inzipName()
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std::string embeddedFile() const;
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/// embeddedFile() or absFilename() depending on embedding status
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/// and whether or not embedding is enabled.
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FileName availableFile() const;
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///
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std::string latexFilename(std::string const & buffer_path) const;
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/// add an inset that refers to this file
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void addInset(Inset const * inset);
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void clearInsets() const { inset_list_.clear(); }
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/// embedding status of this file
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bool embedded() const { return embedded_; }
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/// set embedding status.
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void setEmbed(bool embed);
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/// whether or not embedding is enabled in the current buffer
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bool enabled() const { return temp_path_ != ""; }
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/// enable embedding of this file
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void enable(bool flag, Buffer const * buf, bool updateFile);
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/// extract file, does not change embedding status
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bool extract() const;
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/// update embedded file from external file, does not change embedding status
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bool updateFromExternalFile() const;
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///
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/// After the embedding status is changed, update all insets related
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/// to this file item. For example, a graphic inset may need to monitor
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/// embedded file instead of external file. To make sure inset pointers
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/// are up to date, please make sure there is no modification to the
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/// document between EmbeddedFiles::update() and this function.
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void updateInsets() const;
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/// Check readability of availableFile
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bool isReadableFile() const;
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/// Calculate checksum of availableFile
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unsigned long checksum() const;
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// calculate inzip_name_ from filename
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std::string calcInzipName(std::string const & buffer_path);
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// move an embedded disk file with an existing inzip_name_ to
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// an calculated inzip_name_
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void syncInzipFile(std::string const & buffer_path);
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private:
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/// filename in zip file
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std::string inzip_name_;
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/// the status of this docfile
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bool embedded_;
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/// Insets that contains this file item. Because a
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/// file item can be referred by several Insets, a vector is used.
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mutable std::vector<Inset const *> inset_list_;
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/// Embedded file needs to know whether enbedding is enabled,
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/// and where is the lyx temporary directory. Such information can
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/// be retrived from a buffer, but a buffer is not always available when
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/// an EmbeddedFile is used.
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std::string temp_path_;
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};
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bool operator==(EmbeddedFile const & lhs, EmbeddedFile const & rhs);
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bool operator!=(EmbeddedFile const & lhs, EmbeddedFile const & rhs);
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class EmbeddedFileList : public std::vector<EmbeddedFile> {
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public:
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/// set buffer params embedded flag. Files will be updated or extracted
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/// if such an operation fails, enable will fail.
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void enable(bool flag, Buffer & buffer, bool updateFile);
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/// add a file item.
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/* \param file Embedded file to add
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* \param inset Inset pointer
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*/
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void registerFile(EmbeddedFile const & file, Inset const * inset, Buffer const & buffer);
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/// validate embedded fies after a file is read.
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void validate(Buffer const & buffer);
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/// scan the buffer and get a list of EmbeddedFile
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void update(Buffer const & buffer);
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/// write a zip file
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bool writeFile(support::DocFileName const & filename, Buffer const & buffer);
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};
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} // namespace lyx
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#endif
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