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a500e62902
git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@23486 a592a061-630c-0410-9148-cb99ea01b6c8
156 lines
4.0 KiB
C++
156 lines
4.0 KiB
C++
/**
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* \file GuiMath.cpp
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* This file is part of LyX, the document processor.
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* Licence details can be found in the file COPYING.
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*
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* \author Angus Leeming
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*
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* Full author contact details are available in file CREDITS.
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*/
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#include <config.h>
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#include "GuiMath.h"
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#include "FuncRequest.h"
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#include "support/debug.h"
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using namespace std;
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namespace lyx {
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namespace frontend {
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GuiMath::GuiMath(GuiView & lv, QString const & name, QString const & title)
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: GuiDialog(lv, name, title)
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{
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// FIXME: Ideally, those unicode codepoints would be defined
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// in "lib/symbols". Unfortunately, some of those are already
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// defined with non-unicode ids for use within mathed.
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// FIXME 2: We should fill-in this map with the parsed "symbols"
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// file done in MathFactory.cpp.
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math_symbols_["("] = MathSymbol('(');
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math_symbols_[")"] = MathSymbol(')');
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math_symbols_["{"] = MathSymbol('{');
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math_symbols_["}"] = MathSymbol('}');
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math_symbols_["["] = MathSymbol('[');
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math_symbols_["]"] = MathSymbol(']');
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math_symbols_["|"] = MathSymbol('|');
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math_symbols_["/"] = MathSymbol('/', 54, CMSY_FAMILY);
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math_symbols_["backslash"] = MathSymbol('\\', 110, CMSY_FAMILY);
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math_symbols_["lceil"] = MathSymbol(0x2308, 100, CMSY_FAMILY);
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math_symbols_["rceil"] = MathSymbol(0x2309, 101, CMSY_FAMILY);
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math_symbols_["lfloor"] = MathSymbol(0x230A, 98, CMSY_FAMILY);
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math_symbols_["rfloor"] = MathSymbol(0x230B, 99, CMSY_FAMILY);
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math_symbols_["langle"] = MathSymbol(0x2329, 104, CMSY_FAMILY);
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math_symbols_["rangle"] = MathSymbol(0x232A, 105, CMSY_FAMILY);
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math_symbols_["uparrow"] = MathSymbol(0x2191, 34, CMSY_FAMILY);
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math_symbols_["Uparrow"] = MathSymbol(0x21D1, 42, CMSY_FAMILY);
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math_symbols_["updownarrow"] = MathSymbol(0x2195, 108, CMSY_FAMILY);
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math_symbols_["Updownarrow"] = MathSymbol(0x21D5, 109, CMSY_FAMILY);
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math_symbols_["downarrow"] = MathSymbol(0x2193, 35, CMSY_FAMILY);
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math_symbols_["Downarrow"] = MathSymbol(0x21D3, 43, CMSY_FAMILY);
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math_symbols_["downdownarrows"] = MathSymbol(0x21CA, 184, MSA_FAMILY);
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math_symbols_["downharpoonleft"] = MathSymbol(0x21C3, 188, MSA_FAMILY);
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math_symbols_["downharpoonright"] = MathSymbol(0x21C2, 186, MSA_FAMILY);
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math_symbols_["vert"] = MathSymbol(0x007C, 106, CMSY_FAMILY);
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math_symbols_["Vert"] = MathSymbol(0x2016, 107, CMSY_FAMILY);
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map<string, MathSymbol>::const_iterator it = math_symbols_.begin();
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map<string, MathSymbol>::const_iterator end = math_symbols_.end();
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for (; it != end; ++it)
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tex_names_[it->second.unicode] = it->first;
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}
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void GuiMath::dispatchFunc(kb_action action, string const & arg) const
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{
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dispatch(FuncRequest(action, arg));
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}
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void GuiMath::dispatchInsert(string const & name) const
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{
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dispatchFunc(LFUN_MATH_INSERT, '\\' + name);
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}
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void GuiMath::dispatchSubscript() const
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{
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dispatchFunc(LFUN_MATH_INSERT, "_");
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}
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void GuiMath::dispatchSuperscript() const
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{
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dispatchFunc(LFUN_MATH_INSERT, "^");
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}
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void GuiMath::dispatchCubeRoot() const
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{
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dispatchFunc(LFUN_MATH_INSERT, "\\root");
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dispatchFunc(LFUN_SELF_INSERT, "3");
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dispatchFunc(LFUN_CHAR_FORWARD);
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}
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void GuiMath::dispatchMatrix(string const & str) const
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{
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dispatchFunc(LFUN_MATH_MATRIX, str);
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}
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void GuiMath::dispatchDelim(string const & str) const
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{
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dispatchFunc(LFUN_MATH_DELIM, str);
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}
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void GuiMath::dispatchBigDelim(string const & str) const
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{
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dispatchFunc(LFUN_MATH_BIGDELIM, str);
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}
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void GuiMath::dispatchToggleDisplay() const
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{
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dispatchFunc(LFUN_MATH_DISPLAY);
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}
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void GuiMath::showDialog(string const & name) const
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{
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dispatchFunc(LFUN_DIALOG_SHOW, name);
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}
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MathSymbol const & GuiMath::mathSymbol(string tex_name) const
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{
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map<string, MathSymbol>::const_iterator it =
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math_symbols_.find(tex_name);
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static MathSymbol unknown_symbol;
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if (it == math_symbols_.end())
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return unknown_symbol;
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return it->second;
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}
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string const & GuiMath::texName(char_type math_symbol) const
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{
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map<char_type, string>::const_iterator it =
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tex_names_.find(math_symbol);
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static string empty_string;
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if (it == tex_names_.end())
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return empty_string;
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return it->second;
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}
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} // namespace frontend
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} // namespace lyx
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