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c1e8355205
* src/insets/InsetFoot.cpp: - make button labels translatable PLEASE, people, do not forget i18n !!! git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@24238 a592a061-630c-0410-9148-cb99ea01b6c8
858 lines
20 KiB
C++
858 lines
20 KiB
C++
/**
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* \file InsetCollapsable.cpp
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* This file is part of LyX, the document processor.
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* Licence details can be found in the file COPYING.
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*
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* \author Alejandro Aguilar Sierra
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* \author Jürgen Vigna
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* \author Lars Gullik Bjønnes
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*
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* Full author contact details are available in file CREDITS.
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*/
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#include <config.h>
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#include "InsetCollapsable.h"
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#include "Buffer.h"
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#include "BufferParams.h"
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#include "BufferView.h"
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#include "Cursor.h"
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#include "Dimension.h"
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#include "DispatchResult.h"
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#include "FloatList.h"
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#include "FuncStatus.h"
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#include "InsetLayout.h"
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#include "Language.h"
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#include "LaTeXFeatures.h"
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#include "Lexer.h"
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#include "FuncRequest.h"
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#include "MetricsInfo.h"
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#include "ParagraphParameters.h"
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#include "TextClass.h"
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#include "frontends/FontMetrics.h"
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#include "frontends/Painter.h"
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#include "support/assert.h"
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#include "support/debug.h"
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#include "support/docstream.h"
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#include "support/gettext.h"
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using namespace std;
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namespace lyx {
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InsetCollapsable::CollapseStatus InsetCollapsable::status() const
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{
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if (decoration() == InsetLayout::Conglomerate)
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return status_;
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return autoOpen_ ? Open : status_;
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}
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InsetCollapsable::Geometry InsetCollapsable::geometry() const
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{
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switch (decoration()) {
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case InsetLayout::Classic:
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if (status() == Open)
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return openinlined_ ? LeftButton : TopButton;
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return ButtonOnly;
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case InsetLayout::Minimalistic:
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return status() == Open ? NoButton : ButtonOnly ;
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case InsetLayout::Conglomerate:
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return status() == Open ? SubLabel : Corners ;
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case InsetLayout::Default:
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break; // this shouldn't happen
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}
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// dummy return value to shut down a warning,
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// this is dead code.
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return NoButton;
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}
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InsetCollapsable::InsetCollapsable(Buffer const & buf,
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CollapseStatus status)
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: InsetText(buf), status_(status),
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openinlined_(false), autoOpen_(false), mouse_hover_(false)
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{
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DocumentClass const & dc = buf.params().documentClass();
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setLayout(&dc);
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setAutoBreakRows(true);
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setDrawFrame(true);
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setFrameColor(Color_collapsableframe);
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paragraphs().back().setLayout(dc.emptyLayout());
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}
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InsetCollapsable::InsetCollapsable(InsetCollapsable const & rhs)
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: InsetText(rhs),
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layout_(rhs.layout_),
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labelstring_(rhs.labelstring_),
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button_dim(rhs.button_dim),
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status_(rhs.status_),
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openinlined_(rhs.openinlined_),
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autoOpen_(rhs.autoOpen_),
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// the sole purpose of this copy constructor
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mouse_hover_(false)
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{
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}
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docstring InsetCollapsable::toolTip(BufferView const & bv, int x, int y) const
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{
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Dimension dim = dimensionCollapsed();
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if (geometry() == NoButton)
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return translateIfPossible(layout_->labelstring());
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if (x > xo(bv) + dim.wid || y > yo(bv) + dim.des)
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return docstring();
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switch (status_) {
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case Open:
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return _("Left-click to collapse the inset");
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case Collapsed:
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return _("Left-click to open the inset");
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}
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return docstring();
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}
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void InsetCollapsable::setLayout(BufferParams const & bp)
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{
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setLayout(bp.documentClassPtr());
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}
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void InsetCollapsable::setLayout(DocumentClass const * const dc)
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{
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if (dc) {
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layout_ = &(dc->insetLayout(name()));
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labelstring_ = translateIfPossible(layout_->labelstring());
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} else {
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layout_ = &DocumentClass::emptyInsetLayout();
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labelstring_ = _("UNDEFINED");
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}
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setButtonLabel();
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}
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void InsetCollapsable::write(ostream & os) const
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{
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os << "status ";
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switch (status_) {
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case Open:
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os << "open";
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break;
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case Collapsed:
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os << "collapsed";
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break;
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}
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os << "\n";
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text_.write(buffer(), os);
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}
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void InsetCollapsable::read(Lexer & lex)
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{
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lex.setContext("InsetCollapsable::read");
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string tmp_token;
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status_ = Collapsed;
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lex >> "status" >> tmp_token;
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if (tmp_token == "open")
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status_ = Open;
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// this must be set before we enter InsetText::read()
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setLayout(buffer().params());
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InsetText::read(lex);
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// Force default font, if so requested
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// This avoids paragraphs in buffer language that would have a
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// foreign language after a document language change, and it ensures
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// that all new text in ERT and similar gets the "latex" language,
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// since new text inherits the language from the last position of the
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// existing text. As a side effect this makes us also robust against
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// bugs in LyX that might lead to font changes in ERT in .lyx files.
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resetParagraphsFont();
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}
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Dimension InsetCollapsable::dimensionCollapsed() const
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{
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LASSERT(layout_, /**/);
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Dimension dim;
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theFontMetrics(layout_->labelfont()).buttonText(
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labelstring_, dim.wid, dim.asc, dim.des);
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return dim;
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}
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void InsetCollapsable::metrics(MetricsInfo & mi, Dimension & dim) const
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{
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LASSERT(layout_, /**/);
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autoOpen_ = mi.base.bv->cursor().isInside(this);
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FontInfo tmpfont = mi.base.font;
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mi.base.font = layout_->font();
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mi.base.font.realize(tmpfont);
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switch (geometry()) {
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case NoButton:
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InsetText::metrics(mi, dim);
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break;
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case Corners:
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InsetText::metrics(mi, dim);
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dim.des -= 3;
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dim.asc -= 1;
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break;
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case SubLabel: {
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InsetText::metrics(mi, dim);
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// consider width of the inset label
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FontInfo font(layout_->labelfont());
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font.realize(sane_font);
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font.decSize();
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font.decSize();
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int w = 0;
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int a = 0;
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int d = 0;
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theFontMetrics(font).rectText(labelstring_, w, a, d);
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dim.des += a + d;
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break;
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}
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case TopButton:
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case LeftButton:
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case ButtonOnly:
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dim = dimensionCollapsed();
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if (geometry() == TopButton || geometry() == LeftButton) {
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Dimension textdim;
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InsetText::metrics(mi, textdim);
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openinlined_ = (textdim.wid + dim.wid) < mi.base.textwidth;
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if (openinlined_) {
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// Correct for button width.
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dim.wid += textdim.wid;
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dim.des = max(dim.des - textdim.asc + dim.asc, textdim.des);
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dim.asc = textdim.asc;
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} else {
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dim.des += textdim.height() + TEXT_TO_INSET_OFFSET;
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dim.wid = max(dim.wid, textdim.wid);
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}
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}
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break;
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}
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mi.base.font = tmpfont;
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}
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bool InsetCollapsable::setMouseHover(bool mouse_hover)
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{
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mouse_hover_ = mouse_hover;
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return true;
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}
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void InsetCollapsable::draw(PainterInfo & pi, int x, int y) const
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{
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LASSERT(layout_, /**/);
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autoOpen_ = pi.base.bv->cursor().isInside(this);
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ColorCode const old_color = pi.background_color;
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pi.background_color = backgroundColor();
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FontInfo tmpfont = pi.base.font;
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pi.base.font = layout_->font();
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pi.base.font.realize(tmpfont);
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// Draw button first -- top, left or only
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Dimension dimc = dimensionCollapsed();
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if (geometry() == TopButton ||
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geometry() == LeftButton ||
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geometry() == ButtonOnly) {
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button_dim.x1 = x + 0;
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button_dim.x2 = x + dimc.width();
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button_dim.y1 = y - dimc.asc;
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button_dim.y2 = y + dimc.des;
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pi.pain.buttonText(x, y, labelstring_, layout_->labelfont(),
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mouse_hover_);
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} else {
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button_dim.x1 = 0;
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button_dim.y1 = 0;
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button_dim.x2 = 0;
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button_dim.y2 = 0;
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}
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Dimension const textdim = InsetText::dimension(*pi.base.bv);
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int const baseline = y;
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int textx, texty;
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switch (geometry()) {
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case LeftButton:
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textx = x + dimc.width();
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texty = baseline;
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InsetText::draw(pi, textx, texty);
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break;
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case TopButton:
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textx = x;
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texty = baseline + dimc.des + textdim.asc;
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InsetText::draw(pi, textx, texty);
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break;
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case ButtonOnly:
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break;
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case NoButton:
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textx = x;
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texty = baseline;
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InsetText::draw(pi, textx, texty);
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break;
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case SubLabel:
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case Corners:
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textx = x;
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texty = baseline;
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const_cast<InsetCollapsable *>(this)->setDrawFrame(false);
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InsetText::draw(pi, textx, texty);
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const_cast<InsetCollapsable *>(this)->setDrawFrame(true);
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int desc = textdim.descent();
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if (geometry() == Corners)
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desc -= 3;
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const int xx1 = x + TEXT_TO_INSET_OFFSET - 1;
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const int xx2 = x + textdim.wid - TEXT_TO_INSET_OFFSET + 1;
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pi.pain.line(xx1, y + desc - 4,
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xx1, y + desc,
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layout_->labelfont().color());
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if (status_ == Open)
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pi.pain.line(xx1, y + desc,
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xx2, y + desc,
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layout_->labelfont().color());
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else {
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// Make status_ value visible:
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pi.pain.line(xx1, y + desc,
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xx1 + 4, y + desc,
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layout_->labelfont().color());
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pi.pain.line(xx2 - 4, y + desc,
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xx2, y + desc,
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layout_->labelfont().color());
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}
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pi.pain.line(x + textdim.wid - 3, y + desc, x + textdim.wid - 3,
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y + desc - 4, layout_->labelfont().color());
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// the label below the text. Can be toggled.
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if (geometry() == SubLabel) {
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FontInfo font(layout_->labelfont());
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font.realize(sane_font);
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font.decSize();
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font.decSize();
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int w = 0;
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int a = 0;
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int d = 0;
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theFontMetrics(font).rectText(labelstring_, w, a, d);
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int const ww = max(textdim.wid, w);
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pi.pain.rectText(x + (ww - w) / 2, y + desc + a,
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labelstring_, font, Color_none, Color_none);
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desc += d;
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}
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// a visual cue when the cursor is inside the inset
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Cursor & cur = pi.base.bv->cursor();
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if (cur.isInside(this)) {
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y -= textdim.asc;
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y += 3;
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pi.pain.line(xx1, y + 4, xx1, y, layout_->labelfont().color());
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pi.pain.line(xx1 + 4, y, xx1, y, layout_->labelfont().color());
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pi.pain.line(xx2, y + 4, xx2, y,
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layout_->labelfont().color());
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pi.pain.line(xx2 - 4, y, xx2, y,
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layout_->labelfont().color());
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}
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break;
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}
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pi.background_color = old_color;
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pi.base.font = tmpfont;
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}
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void InsetCollapsable::cursorPos(BufferView const & bv,
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CursorSlice const & sl, bool boundary, int & x, int & y) const
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{
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if (geometry() == ButtonOnly)
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status_ = Open;
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LASSERT(geometry() != ButtonOnly, /**/);
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InsetText::cursorPos(bv, sl, boundary, x, y);
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Dimension const textdim = InsetText::dimension(bv);
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switch (geometry()) {
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case LeftButton:
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x += dimensionCollapsed().wid;
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break;
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case TopButton: {
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y += dimensionCollapsed().des + textdim.asc;
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break;
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}
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case NoButton:
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case SubLabel:
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case Corners:
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// Do nothing
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break;
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case ButtonOnly:
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// Cannot get here
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break;
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}
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}
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Inset::EDITABLE InsetCollapsable::editable() const
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{
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return geometry() != ButtonOnly? HIGHLY_EDITABLE : IS_EDITABLE;
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}
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bool InsetCollapsable::descendable() const
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{
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return geometry() != ButtonOnly;
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}
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bool InsetCollapsable::hitButton(FuncRequest const & cmd) const
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{
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return button_dim.contains(cmd.x, cmd.y);
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}
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docstring const InsetCollapsable::getNewLabel(docstring const & l) const
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{
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docstring label;
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pos_type const max_length = 15;
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pos_type const p_siz = paragraphs().begin()->size();
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pos_type const n = min(max_length, p_siz);
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pos_type i = 0;
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pos_type j = 0;
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for (; i < n && j < p_siz; ++j) {
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if (paragraphs().begin()->isInset(j))
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continue;
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label += paragraphs().begin()->getChar(j);
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++i;
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}
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if (paragraphs().size() > 1 || (i > 0 && j < p_siz)) {
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label += "...";
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}
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return label.empty() ? l : label;
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}
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void InsetCollapsable::edit(Cursor & cur, bool front, EntryDirection entry_from)
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{
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//lyxerr << "InsetCollapsable: edit left/right" << endl;
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cur.push(*this);
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InsetText::edit(cur, front, entry_from);
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}
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Inset * InsetCollapsable::editXY(Cursor & cur, int x, int y)
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{
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//lyxerr << "InsetCollapsable: edit xy" << endl;
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if (geometry() == ButtonOnly
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|| (button_dim.contains(x, y)
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&& geometry() != NoButton))
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return this;
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cur.push(*this);
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return InsetText::editXY(cur, x, y);
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}
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void InsetCollapsable::doDispatch(Cursor & cur, FuncRequest & cmd)
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{
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//lyxerr << "InsetCollapsable::doDispatch (begin): cmd: " << cmd
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// << " cur: " << cur << " bvcur: " << cur.bv().cursor() << endl;
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switch (cmd.action) {
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case LFUN_MOUSE_PRESS:
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if (hitButton(cmd) && geometry() != NoButton) {
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switch (cmd.button()) {
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case mouse_button::button1:
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// reset selection if necessary (see bug 3060)
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if (cur.selection())
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cur.bv().cursor().clearSelection();
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else
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cur.noUpdate();
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cur.dispatched();
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return;
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case mouse_button::none:
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case mouse_button::button2:
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case mouse_button::button3:
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case mouse_button::button4:
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case mouse_button::button5:
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// Nothing to do.
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cur.undispatched();
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return;
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}
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}
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if (geometry() == NoButton
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|| (geometry() != ButtonOnly && !hitButton(cmd)))
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InsetText::doDispatch(cur, cmd);
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else
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cur.undispatched();
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break;
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case LFUN_MOUSE_MOTION:
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case LFUN_MOUSE_DOUBLE:
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case LFUN_MOUSE_TRIPLE:
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if (geometry() == NoButton)
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InsetText::doDispatch(cur, cmd);
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else if (geometry() != ButtonOnly
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&& !hitButton(cmd))
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InsetText::doDispatch(cur, cmd);
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else
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cur.undispatched();
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break;
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case LFUN_MOUSE_RELEASE:
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if (geometry() == NoButton || !hitButton(cmd)) {
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// The mouse click has to be within the inset!
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InsetText::doDispatch(cur, cmd);
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break;
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}
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if (cmd.button() != mouse_button::button1) {
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cur.dispatched();
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break;
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}
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// if we are selecting, we do not want to
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// toggle the inset.
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if (cur.selection())
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break;
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// Left button is clicked, the user asks to
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// toggle the inset visual state.
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cur.dispatched();
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cur.updateFlags(Update::Force | Update::FitCursor);
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if (geometry() == ButtonOnly) {
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setStatus(cur, Open);
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edit(cur, true);
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}
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else
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setStatus(cur, Collapsed);
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cur.bv().cursor() = cur;
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break;
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case LFUN_INSET_TOGGLE:
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if (cmd.argument() == "open")
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setStatus(cur, Open);
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else if (cmd.argument() == "close")
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|
setStatus(cur, Collapsed);
|
|
else if (cmd.argument() == "toggle" || cmd.argument().empty())
|
|
if (status_ == Open) {
|
|
setStatus(cur, Collapsed);
|
|
if (geometry() == ButtonOnly)
|
|
cur.top().forwardPos();
|
|
} else
|
|
setStatus(cur, Open);
|
|
else // if assign or anything else
|
|
cur.undispatched();
|
|
cur.dispatched();
|
|
break;
|
|
|
|
case LFUN_PASTE:
|
|
case LFUN_CLIPBOARD_PASTE:
|
|
case LFUN_PRIMARY_SELECTION_PASTE: {
|
|
InsetText::doDispatch(cur, cmd);
|
|
// Since we can only store plain text, we must reset all
|
|
// attributes.
|
|
// FIXME: Change only the pasted paragraphs
|
|
|
|
resetParagraphsFont();
|
|
break;
|
|
}
|
|
|
|
default:
|
|
if (layout_ && layout_->isForceLtr()) {
|
|
// Force any new text to latex_language
|
|
// FIXME: This should only be necessary in constructor, but
|
|
// new paragraphs that are created by pressing enter at the
|
|
// start of an existing paragraph get the buffer language
|
|
// and not latex_language, so we take this brute force
|
|
// approach.
|
|
cur.current_font.setLanguage(latex_language);
|
|
cur.real_current_font.setLanguage(latex_language);
|
|
}
|
|
InsetText::doDispatch(cur, cmd);
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
bool InsetCollapsable::allowMultiPar() const
|
|
{
|
|
return layout_->isMultiPar();
|
|
}
|
|
|
|
|
|
void InsetCollapsable::resetParagraphsFont()
|
|
{
|
|
Font font;
|
|
font.fontInfo() = inherit_font;
|
|
if (layout_->isForceLtr())
|
|
font.setLanguage(latex_language);
|
|
if (layout_->isPassThru()) {
|
|
ParagraphList::iterator par = paragraphs().begin();
|
|
ParagraphList::iterator const end = paragraphs().end();
|
|
while (par != end) {
|
|
par->resetFonts(font);
|
|
par->params().clear();
|
|
++par;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
bool InsetCollapsable::getStatus(Cursor & cur, FuncRequest const & cmd,
|
|
FuncStatus & flag) const
|
|
{
|
|
switch (cmd.action) {
|
|
// suppress these
|
|
case LFUN_ACCENT_ACUTE:
|
|
case LFUN_ACCENT_BREVE:
|
|
case LFUN_ACCENT_CARON:
|
|
case LFUN_ACCENT_CEDILLA:
|
|
case LFUN_ACCENT_CIRCLE:
|
|
case LFUN_ACCENT_CIRCUMFLEX:
|
|
case LFUN_ACCENT_DOT:
|
|
case LFUN_ACCENT_GRAVE:
|
|
case LFUN_ACCENT_HUNGARIAN_UMLAUT:
|
|
case LFUN_ACCENT_MACRON:
|
|
case LFUN_ACCENT_OGONEK:
|
|
case LFUN_ACCENT_SPECIAL_CARON:
|
|
case LFUN_ACCENT_TIE:
|
|
case LFUN_ACCENT_TILDE:
|
|
case LFUN_ACCENT_UMLAUT:
|
|
case LFUN_ACCENT_UNDERBAR:
|
|
case LFUN_ACCENT_UNDERDOT:
|
|
case LFUN_APPENDIX:
|
|
case LFUN_BIBITEM_INSERT:
|
|
case LFUN_BOX_INSERT:
|
|
case LFUN_BRANCH_INSERT:
|
|
case LFUN_NEWLINE_INSERT:
|
|
case LFUN_CAPTION_INSERT:
|
|
case LFUN_DEPTH_DECREMENT:
|
|
case LFUN_DEPTH_INCREMENT:
|
|
case LFUN_ENVIRONMENT_INSERT:
|
|
case LFUN_ERT_INSERT:
|
|
case LFUN_FILE_INSERT:
|
|
case LFUN_FLEX_INSERT:
|
|
case LFUN_FLOAT_INSERT:
|
|
case LFUN_FLOAT_LIST:
|
|
case LFUN_FLOAT_WIDE_INSERT:
|
|
case LFUN_FONT_BOLD:
|
|
case LFUN_FONT_TYPEWRITER:
|
|
case LFUN_FONT_DEFAULT:
|
|
case LFUN_FONT_EMPH:
|
|
case LFUN_FONT_FREE_APPLY:
|
|
case LFUN_FONT_FREE_UPDATE:
|
|
case LFUN_FONT_NOUN:
|
|
case LFUN_FONT_ROMAN:
|
|
case LFUN_FONT_SANS:
|
|
case LFUN_FONT_FRAK:
|
|
case LFUN_FONT_ITAL:
|
|
case LFUN_FONT_SIZE:
|
|
case LFUN_FONT_STATE:
|
|
case LFUN_FONT_UNDERLINE:
|
|
case LFUN_FOOTNOTE_INSERT:
|
|
case LFUN_HYPERLINK_INSERT:
|
|
case LFUN_INDEX_INSERT:
|
|
case LFUN_INDEX_PRINT:
|
|
case LFUN_INSET_INSERT:
|
|
case LFUN_LABEL_GOTO:
|
|
case LFUN_LABEL_INSERT:
|
|
case LFUN_LINE_INSERT:
|
|
case LFUN_NEWPAGE_INSERT:
|
|
case LFUN_LAYOUT:
|
|
case LFUN_LAYOUT_PARAGRAPH:
|
|
case LFUN_LAYOUT_TABULAR:
|
|
case LFUN_MARGINALNOTE_INSERT:
|
|
case LFUN_MATH_DISPLAY:
|
|
case LFUN_MATH_INSERT:
|
|
case LFUN_MATH_MATRIX:
|
|
case LFUN_MATH_MODE:
|
|
case LFUN_MENU_OPEN:
|
|
case LFUN_NOACTION:
|
|
case LFUN_NOMENCL_INSERT:
|
|
case LFUN_NOMENCL_PRINT:
|
|
case LFUN_NOTE_INSERT:
|
|
case LFUN_NOTE_NEXT:
|
|
case LFUN_OPTIONAL_INSERT:
|
|
case LFUN_PARAGRAPH_PARAMS:
|
|
case LFUN_PARAGRAPH_PARAMS_APPLY:
|
|
case LFUN_PARAGRAPH_SPACING:
|
|
case LFUN_PARAGRAPH_UPDATE:
|
|
case LFUN_REFERENCE_NEXT:
|
|
case LFUN_SERVER_GOTO_FILE_ROW:
|
|
case LFUN_SERVER_NOTIFY:
|
|
case LFUN_SERVER_SET_XY:
|
|
case LFUN_SPACE_INSERT:
|
|
case LFUN_SPECIALCHAR_INSERT:
|
|
case LFUN_TABULAR_INSERT:
|
|
case LFUN_TOC_INSERT:
|
|
case LFUN_WRAP_INSERT:
|
|
if (layout_->isPassThru()) {
|
|
flag.enabled(false);
|
|
return true;
|
|
}
|
|
return InsetText::getStatus(cur, cmd, flag);
|
|
|
|
case LFUN_INSET_TOGGLE:
|
|
if ((cmd.argument() == "open" && status_ != Open)
|
|
|| (cmd.argument() == "close" && status_ == Open)
|
|
|| cmd.argument() == "toggle" || cmd.argument().empty())
|
|
flag.enabled(true);
|
|
else
|
|
flag.enabled(false);
|
|
return true;
|
|
|
|
case LFUN_LANGUAGE:
|
|
flag.enabled(!layout_->isForceLtr());
|
|
return InsetText::getStatus(cur, cmd, flag);
|
|
|
|
case LFUN_BREAK_PARAGRAPH:
|
|
case LFUN_BREAK_PARAGRAPH_SKIP:
|
|
flag.enabled(layout_->isMultiPar());
|
|
return true;
|
|
|
|
default:
|
|
return InsetText::getStatus(cur, cmd, flag);
|
|
}
|
|
}
|
|
|
|
|
|
void InsetCollapsable::setLabel(docstring const & l)
|
|
{
|
|
labelstring_ = l;
|
|
}
|
|
|
|
|
|
void InsetCollapsable::setStatus(Cursor & cur, CollapseStatus status)
|
|
{
|
|
status_ = status;
|
|
setButtonLabel();
|
|
if (status_ == Collapsed)
|
|
cur.leaveInset(*this);
|
|
}
|
|
|
|
|
|
docstring InsetCollapsable::floatName(
|
|
string const & type, BufferParams const & bp) const
|
|
{
|
|
FloatList const & floats = bp.documentClass().floats();
|
|
FloatList::const_iterator it = floats[type];
|
|
// FIXME UNICODE
|
|
return (it == floats.end()) ? from_ascii(type) : bp.B_(it->second.name());
|
|
}
|
|
|
|
|
|
InsetLayout::InsetDecoration InsetCollapsable::decoration() const
|
|
{
|
|
if (!layout_)
|
|
return InsetLayout::Classic;
|
|
InsetLayout::InsetDecoration const dec = layout_->decoration();
|
|
switch (dec) {
|
|
case InsetLayout::Classic:
|
|
case InsetLayout::Minimalistic:
|
|
case InsetLayout::Conglomerate:
|
|
return dec;
|
|
case InsetLayout::Default:
|
|
break;
|
|
}
|
|
if (lyxCode() == FLEX_CODE)
|
|
return InsetLayout::Conglomerate;
|
|
return InsetLayout::Classic;
|
|
}
|
|
|
|
|
|
int InsetCollapsable::latex(odocstream & os,
|
|
OutputParams const & runparams) const
|
|
{
|
|
// FIXME: What should we do layout_ is 0?
|
|
// 1) assert
|
|
// 2) through an error
|
|
if (!layout_)
|
|
return 0;
|
|
|
|
// This implements the standard way of handling the LaTeX output of
|
|
// a collapsable inset, either a command or an environment. Standard
|
|
// collapsable insets should not redefine this, non-standard ones may
|
|
// call this.
|
|
if (!layout_->latexname().empty()) {
|
|
if (layout_->latextype() == "command") {
|
|
// FIXME UNICODE
|
|
if (runparams.moving_arg)
|
|
os << "\\protect";
|
|
os << '\\' << from_utf8(layout_->latexname());
|
|
if (!layout_->latexparam().empty())
|
|
os << from_utf8(layout_->latexparam());
|
|
os << '{';
|
|
} else if (layout_->latextype() == "environment") {
|
|
os << "%\n\\begin{" << from_utf8(layout_->latexname()) << "}\n";
|
|
if (!layout_->latexparam().empty())
|
|
os << from_utf8(layout_->latexparam());
|
|
}
|
|
}
|
|
OutputParams rp = runparams;
|
|
if (layout_->isPassThru())
|
|
rp.verbatim = true;
|
|
if (layout_->isNeedProtect())
|
|
rp.moving_arg = true;
|
|
int i = InsetText::latex(os, rp);
|
|
if (!layout_->latexname().empty()) {
|
|
if (layout_->latextype() == "command") {
|
|
os << "}";
|
|
} else if (layout_->latextype() == "environment") {
|
|
os << "\n\\end{" << from_utf8(layout_->latexname()) << "}\n";
|
|
i += 4;
|
|
}
|
|
}
|
|
return i;
|
|
}
|
|
|
|
|
|
void InsetCollapsable::validate(LaTeXFeatures & features) const
|
|
{
|
|
if (!layout_)
|
|
return;
|
|
|
|
// Force inclusion of preamble snippet in layout file
|
|
features.require(to_utf8(layout_->name()));
|
|
InsetText::validate(features);
|
|
}
|
|
|
|
|
|
bool InsetCollapsable::undefined() const
|
|
{
|
|
docstring const & n = getLayout().name();
|
|
return n.empty() || n == DocumentClass::emptyInsetLayout().name();
|
|
}
|
|
|
|
|
|
docstring InsetCollapsable::contextMenu(BufferView const & bv, int x,
|
|
int y) const
|
|
{
|
|
if (decoration() == InsetLayout::Conglomerate)
|
|
return from_ascii("context-conglomerate");
|
|
|
|
if (geometry() == NoButton)
|
|
return from_ascii("context-collapsable");
|
|
|
|
Dimension dim = dimensionCollapsed();
|
|
if (x < xo(bv) + dim.wid && y < yo(bv) + dim.des)
|
|
return from_ascii("context-collapsable");
|
|
|
|
return InsetText::contextMenu(bv, x, y);
|
|
}
|
|
|
|
} // namespace lyx
|