lyx_mirror/src/frontends/qt4/GuiMathMatrix.cpp
Pavel Sanda b197c99449 This should be fixed.
git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@36288 a592a061-630c-0410-9148-cb99ea01b6c8
2010-11-13 23:01:30 +00:00

159 lines
4.1 KiB
C++

/**
* \file GuiMathMatrix.cpp
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author Jürgen Spitzmüller
* \author Uwe Stöhr
*
* Full author contact details are available in file CREDITS.
*/
#include <config.h>
#include "GuiMathMatrix.h"
#include "EmptyTable.h"
#include "qt_helpers.h"
#include "FuncRequest.h"
#include <QLineEdit>
#include <QPushButton>
#include <QSpinBox>
using namespace std;
namespace lyx {
namespace frontend {
GuiMathMatrix::GuiMathMatrix(GuiView & lv)
: GuiDialog(lv, "mathmatrix", qt_("Math Matrix"))
{
setupUi(this);
table->setMinimumSize(100, 100);
rowsSB->setValue(5);
columnsSB->setValue(5);
valignCO->setCurrentIndex(1);
decorationCO->setCurrentIndex(0);
connect(okPB, SIGNAL(clicked()), this, SLOT(slotOK()));
connect(closePB, SIGNAL(clicked()), this, SLOT(slotClose()));
connect(table, SIGNAL(rowsChanged(int)),
rowsSB, SLOT(setValue(int)));
connect(table, SIGNAL(colsChanged(int)),
columnsSB, SLOT(setValue(int)));
connect(rowsSB, SIGNAL(valueChanged(int)),
table, SLOT(setNumberRows(int)));
connect(columnsSB, SIGNAL(valueChanged(int)),
table, SLOT(setNumberColumns(int)));
connect(rowsSB, SIGNAL(valueChanged(int)),
this, SLOT(change_adaptor()));
connect(columnsSB, SIGNAL(valueChanged(int)),
this, SLOT(columnsChanged(int)) );
connect(valignCO, SIGNAL(highlighted(QString)),
this, SLOT(change_adaptor()));
connect(halignED, SIGNAL(textChanged(QString)),
this, SLOT(change_adaptor()));
connect(decorationCO, SIGNAL(activated(int)),
this, SLOT(decorationChanged(int)));
bc().setPolicy(ButtonPolicy::IgnorantPolicy);
}
void GuiMathMatrix::columnsChanged(int)
{
int const nx = int(columnsSB->value());
halignED->setText(QString(nx, 'c'));
}
void GuiMathMatrix::decorationChanged(int deco)
{
// a matrix with a decoration cannot have a vertical alignment
if (deco != 0) {
valignCO->setEnabled(false);
valignCO->setCurrentIndex(1);
} else
valignCO->setEnabled(true);
}
void GuiMathMatrix::change_adaptor()
{
// FIXME: We need a filter for the halign input
}
void GuiMathMatrix::slotOK()
{
int const nx = columnsSB->value();
int const ny = rowsSB->value();
// a matrix without a decoration is an array,
// otherwise it is an AMS matrix
// decorated matrices cannot have a vertical alignment
char v_align_c[] = "tcb";
char const c = v_align_c[valignCO->currentIndex()];
QString const sh = halignED->text();
string const str = fromqstr(
QString("%1 %2 %3 %4").arg(nx).arg(ny).arg(c).arg(sh));
if (decorationCO->currentIndex() != 0) {
int const deco = decorationCO->currentIndex();
QString deco_name;
// FIXME This is very dangerous way of coding.
// The order is defined in .ui file and anybody who will touch it
// will destroy the whole math decorations machinery.
// For better way look on MathDelimiter Size-combo solution and biggui[] array.
// Similarly for the v_align_c stuff -- at least we should push it into
// constructor and have it in one file...
switch (deco) {
case 1: deco_name = "bmatrix";
break;
case 2: deco_name = "pmatrix";
break;
case 3: deco_name = "Bmatrix";
break;
case 4: deco_name = "vmatrix";
break;
case 5: deco_name = "Vmatrix";
break;
}
// only if a special alignment is set create a 1x1 AMS array in which
// a normal array will be created, otherwise create just a normal AMS array
if (sh.contains('l') > 0 || sh.contains('r') > 0) {
string const str_ams = fromqstr(
QString("%1 %2 %3").arg(int(1)).arg(int(1)).arg(deco_name));
dispatch(FuncRequest(LFUN_MATH_AMS_MATRIX, str_ams));
} else {
string const str_ams = fromqstr(
QString("%1 %2 %3").arg(nx).arg(ny).arg(deco_name));
dispatch(FuncRequest(LFUN_MATH_AMS_MATRIX, str_ams));
close();
return;
}
}
// create the normal array
dispatch(FuncRequest(LFUN_MATH_MATRIX, str));
close();
}
void GuiMathMatrix::slotClose()
{
close();
}
Dialog * createGuiMathMatrix(GuiView & lv) { return new GuiMathMatrix(lv); }
} // namespace frontend
} // namespace lyx
#include "moc_GuiMathMatrix.cpp"