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b197c99449
git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@36288 a592a061-630c-0410-9148-cb99ea01b6c8
159 lines
4.1 KiB
C++
159 lines
4.1 KiB
C++
/**
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* \file GuiMathMatrix.cpp
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* This file is part of LyX, the document processor.
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* Licence details can be found in the file COPYING.
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*
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* \author Jürgen Spitzmüller
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* \author Uwe Stöhr
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*
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* Full author contact details are available in file CREDITS.
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*/
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#include <config.h>
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#include "GuiMathMatrix.h"
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#include "EmptyTable.h"
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#include "qt_helpers.h"
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#include "FuncRequest.h"
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#include <QLineEdit>
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#include <QPushButton>
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#include <QSpinBox>
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using namespace std;
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namespace lyx {
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namespace frontend {
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GuiMathMatrix::GuiMathMatrix(GuiView & lv)
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: GuiDialog(lv, "mathmatrix", qt_("Math Matrix"))
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{
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setupUi(this);
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table->setMinimumSize(100, 100);
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rowsSB->setValue(5);
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columnsSB->setValue(5);
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valignCO->setCurrentIndex(1);
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decorationCO->setCurrentIndex(0);
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connect(okPB, SIGNAL(clicked()), this, SLOT(slotOK()));
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connect(closePB, SIGNAL(clicked()), this, SLOT(slotClose()));
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connect(table, SIGNAL(rowsChanged(int)),
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rowsSB, SLOT(setValue(int)));
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connect(table, SIGNAL(colsChanged(int)),
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columnsSB, SLOT(setValue(int)));
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connect(rowsSB, SIGNAL(valueChanged(int)),
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table, SLOT(setNumberRows(int)));
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connect(columnsSB, SIGNAL(valueChanged(int)),
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table, SLOT(setNumberColumns(int)));
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connect(rowsSB, SIGNAL(valueChanged(int)),
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this, SLOT(change_adaptor()));
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connect(columnsSB, SIGNAL(valueChanged(int)),
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this, SLOT(columnsChanged(int)) );
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connect(valignCO, SIGNAL(highlighted(QString)),
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this, SLOT(change_adaptor()));
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connect(halignED, SIGNAL(textChanged(QString)),
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this, SLOT(change_adaptor()));
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connect(decorationCO, SIGNAL(activated(int)),
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this, SLOT(decorationChanged(int)));
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bc().setPolicy(ButtonPolicy::IgnorantPolicy);
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}
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void GuiMathMatrix::columnsChanged(int)
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{
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int const nx = int(columnsSB->value());
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halignED->setText(QString(nx, 'c'));
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}
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void GuiMathMatrix::decorationChanged(int deco)
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{
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// a matrix with a decoration cannot have a vertical alignment
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if (deco != 0) {
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valignCO->setEnabled(false);
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valignCO->setCurrentIndex(1);
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} else
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valignCO->setEnabled(true);
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}
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void GuiMathMatrix::change_adaptor()
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{
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// FIXME: We need a filter for the halign input
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}
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void GuiMathMatrix::slotOK()
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{
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int const nx = columnsSB->value();
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int const ny = rowsSB->value();
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// a matrix without a decoration is an array,
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// otherwise it is an AMS matrix
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// decorated matrices cannot have a vertical alignment
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char v_align_c[] = "tcb";
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char const c = v_align_c[valignCO->currentIndex()];
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QString const sh = halignED->text();
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string const str = fromqstr(
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QString("%1 %2 %3 %4").arg(nx).arg(ny).arg(c).arg(sh));
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if (decorationCO->currentIndex() != 0) {
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int const deco = decorationCO->currentIndex();
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QString deco_name;
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// FIXME This is very dangerous way of coding.
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// The order is defined in .ui file and anybody who will touch it
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// will destroy the whole math decorations machinery.
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// For better way look on MathDelimiter Size-combo solution and biggui[] array.
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// Similarly for the v_align_c stuff -- at least we should push it into
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// constructor and have it in one file...
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switch (deco) {
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case 1: deco_name = "bmatrix";
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break;
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case 2: deco_name = "pmatrix";
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break;
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case 3: deco_name = "Bmatrix";
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break;
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case 4: deco_name = "vmatrix";
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break;
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case 5: deco_name = "Vmatrix";
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break;
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}
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// only if a special alignment is set create a 1x1 AMS array in which
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// a normal array will be created, otherwise create just a normal AMS array
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if (sh.contains('l') > 0 || sh.contains('r') > 0) {
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string const str_ams = fromqstr(
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QString("%1 %2 %3").arg(int(1)).arg(int(1)).arg(deco_name));
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dispatch(FuncRequest(LFUN_MATH_AMS_MATRIX, str_ams));
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} else {
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string const str_ams = fromqstr(
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QString("%1 %2 %3").arg(nx).arg(ny).arg(deco_name));
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dispatch(FuncRequest(LFUN_MATH_AMS_MATRIX, str_ams));
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close();
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return;
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}
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}
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// create the normal array
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dispatch(FuncRequest(LFUN_MATH_MATRIX, str));
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close();
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}
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void GuiMathMatrix::slotClose()
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{
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close();
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}
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Dialog * createGuiMathMatrix(GuiView & lv) { return new GuiMathMatrix(lv); }
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} // namespace frontend
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} // namespace lyx
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#include "moc_GuiMathMatrix.cpp"
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