lyx_mirror/src/insets/insetbase.h
André Pönitz 0d43ba149a the stuff from the sneak preview:
For one, it still contains a few things that are already in CVS (the
'brown paperbag' changes).

Secondly, this changes the ParagraphList to a std::vector but does not
yet take full advantage of it except removing LyXText::parOffset() and
similar.

I had an extensive talk with my profiler and we are happy nevertheless.

This also moves almost all Cut&Paste specific stuff from text.C to
CutAndPaste.C. Much smaller interface now... Namespace CutAndPaste is
now  lyx::cap::. Was inconsistent with the rest....

Make ParagraphList a proper class. We'll need this later for a
specialized erase/insert.

Remove some unneeded prototypes and function declarations

Use ParameterStruct directly instead of ShareContainer<ParameterStruct>

Inline a few accesses to CursorSlice members as suggested by the profiler.

Fix commandline conversion crash reported by Kayvan.

Replace PosIterator by DocumentIterator. The latter can also iterate
through math and nested text in math...

Remove math specific hack from Documentiterator

Derive InsetCollapsable from InsetText instead of using an InsetText
member. This give us the opportunity to get rid of the InsetOld::owner_
backpointer.

Cosmetics in CutAndPaste.C and cursor.C. Fix nasty crash (popping slices
off an empty selection anchor). Add a few asserts.

Remove all 'manual' update calls. We do now one per user interaction which
is completely sufficient.


git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@8527 a592a061-630c-0410-9148-cb99ea01b6c8
2004-03-25 09:16:36 +00:00

390 lines
11 KiB
C++

// -*- C++ -*-
/**
* \file insetbase.h
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author none
*
* Full author contact details are available in file CREDITS.
*/
#ifndef INSETBASE_H
#define INSETBASE_H
#include <string>
#include <vector>
#include <memory>
class Buffer;
class BufferView;
class CursorSlice;
class DispatchResult;
class FuncRequest;
class FuncStatus;
class LaTeXFeatures;
class LCursor;
class LyXLex;
class LyXText;
class MathInset;
class MetricsInfo;
class Dimension;
class PainterInfo;
class OutputParams;
class UpdatableInset;
namespace lyx { namespace graphics { class PreviewLoader; } }
/// Common base class to all insets
// Do not add _any_ (non-static) data members as this would inflate
// everything storing large quantities of insets. Mathed e.g. would
// suffer.
class InsetBase {
public:
///
typedef ptrdiff_t difference_type;
/// short of anything else reasonable
typedef size_t size_type;
/// type for cell indices
typedef size_t idx_type;
/// type for cursor positions
typedef ptrdiff_t pos_type;
/// type for row numbers
typedef size_t row_type;
/// type for column numbers
typedef size_t col_type;
/// virtual base class destructor
virtual ~InsetBase() {}
/// replicate ourselves
virtual std::auto_ptr<InsetBase> clone() const = 0;
/// identification as math inset
virtual MathInset * asMathInset() { return 0; }
/// identification as non-math inset
virtual UpdatableInset * asUpdatableInset() { return 0; }
/// true for 'math' math inset, but not for e.g. mbox
virtual bool inMathed() const { return false; }
// the real dispatcher
void dispatch(LCursor & cur, FuncRequest & cmd);
/// do we want to handle this event?
virtual bool getStatus(LCursor & cur, FuncRequest const & cmd,
FuncStatus & status) const;
/// cursor enters
virtual void edit(LCursor & cur, bool left);
/// cursor enters
virtual InsetBase * editXY(LCursor & cur, int x, int y);
/// compute the size of the object returned in dim
virtual void metrics(MetricsInfo & mi, Dimension & dim) const = 0;
/// draw inset and update (xo, yo)-cache
virtual void draw(PainterInfo & pi, int x, int y) const = 0;
/// draw inset selection if necessary
virtual void drawSelection(PainterInfo &, int, int) const {}
///
virtual bool editing(BufferView * bv) const;
/// draw four angular markers
void drawMarkers(PainterInfo & pi, int x, int y) const;
/// draw two angular markers
void drawMarkers2(PainterInfo & pi, int x, int y) const;
/// add space for markers
void metricsMarkers(Dimension & dim, int framesize = 1) const;
/// add space for markers
void metricsMarkers2(Dimension & dim, int framesize = 1) const;
/// last drawn position for 'important' insets
virtual int xo() const { return 0; }
/// last drawn position for 'important' insets
virtual int yo() const { return 0; }
/// set x/y drawing position cache if available
virtual void setPosCache(PainterInfo const &, int, int) const {}
/// do we cover screen position x/y?
virtual bool covers(int x, int y) const;
/// get the screen positions of the cursor (see note in cursor.C)
virtual void getCursorPos(CursorSlice const & cur, int & x, int & y) const;
/// is this an inset that can be moved into?
virtual bool isActive() const { return nargs() > 0; }
/// Where should we go when we press the up or down cursor key?
virtual bool idxUpDown(LCursor & cur, bool up) const;
/// Where should we go when we press the up or down cursor key?
virtual bool idxUpDown2(LCursor & cur, bool up) const;
/// Move one cell to the left
virtual bool idxLeft(LCursor &) const { return false; }
/// Move one cell to the right
virtual bool idxRight(LCursor &) const { return false; }
/// Move one physical cell up
virtual bool idxNext(LCursor &) const { return false; }
/// Move one physical cell down
virtual bool idxPrev(LCursor &) const { return false; }
/// Target pos when we enter the inset from the left by pressing "Right"
virtual bool idxFirst(LCursor &) const { return false; }
/// Target pos when we enter the inset from the right by pressing "Left"
virtual bool idxLast(LCursor &) const { return false; }
/// Delete a cell and move cursor
virtual bool idxDelete(idx_type &) { return false; }
/// pulls cell after pressing erase
virtual void idxGlue(idx_type) {}
// returns list of cell indices that are "between" from and to for
// selection purposes
virtual bool idxBetween(idx_type idx, idx_type from, idx_type to) const;
/// to which column belongs a cell with a given index?
virtual col_type col(idx_type) const { return 0; }
/// to which row belongs a cell with a given index?
virtual row_type row(idx_type) const { return 0; }
/// cell idex corresponding to row and column;
virtual idx_type index(row_type row, col_type col) const;
/// any additional x-offset when drawing a cell?
virtual int cellXOffset(idx_type) const { return 0; }
/// any additional y-offset when drawing a cell?
virtual int cellYOffset(idx_type) const { return 0; }
/// number of embedded cells
virtual size_t nargs() const { return 0; }
/// number of rows in gridlike structures
virtual size_t nrows() const { return 0; }
/// number of columns in gridlike structures
virtual size_t ncols() const { return 0; }
/// is called when the cursor leaves this inset
virtual void notifyCursorLeaves(idx_type) {}
/// request "external features"
virtual void validate(LaTeXFeatures &) const {}
/// Appends \c list with all labels found within this inset.
virtual void getLabelList(Buffer const &,
std::vector<std::string> & /* list */) const {}
/// describe content if cursor inside
virtual void infoize(std::ostream &) const {}
/// describe content if cursor behind
virtual void infoize2(std::ostream &) const {}
/// plain ascii output
virtual int plaintext(Buffer const &, std::ostream & os,
OutputParams const &) const;
/// linuxdoc output
virtual int linuxdoc(Buffer const &, std::ostream & os,
OutputParams const &) const;
/// docbook output
virtual int docbook(Buffer const &, std::ostream & os,
OutputParams const &) const;
///
enum EDITABLE {
///
NOT_EDITABLE = 0,
///
IS_EDITABLE,
///
HIGHLY_EDITABLE
};
/// what appears in the minibuffer when opening
virtual std::string const editMessage() const;
///
virtual EDITABLE editable() const;
/// can we go further down on mouse click?
virtual bool descendable() const { return false; }
///
virtual bool isTextInset() const { return false; }
/// return true if the inset should be removed automatically
virtual bool autoDelete() const;
/** This is not quite the correct place for this enum. I think
the correct would be to let each subclass of Inset declare
its own enum code. Actually the notion of an InsetOld::Code
should be avoided, but I am not sure how this could be done
in a cleaner way. */
enum Code {
///
NO_CODE, // 0
///
TOC_CODE, // do these insets really need a code? (ale)
///
QUOTE_CODE,
///
MARK_CODE,
///
REF_CODE,
///
URL_CODE, // 5
///
HTMLURL_CODE,
///
SEPARATOR_CODE,
///
ENDING_CODE,
///
LABEL_CODE,
///
NOTE_CODE, // 10
///
ACCENT_CODE,
///
MATH_CODE,
///
INDEX_CODE,
///
INCLUDE_CODE,
///
GRAPHICS_CODE, // 15
///
BIBITEM_CODE,
///
BIBTEX_CODE,
///
TEXT_CODE,
///
ERT_CODE,
///
FOOT_CODE, // 20
///
MARGIN_CODE,
///
FLOAT_CODE,
///
WRAP_CODE,
///
SPACE_CODE, // 25
///
SPECIALCHAR_CODE,
///
TABULAR_CODE,
///
EXTERNAL_CODE,
#if 0
///
THEOREM_CODE,
#endif
///
CAPTION_CODE,
///
MATHMACRO_CODE, // 30
///
ERROR_CODE,
///
CITE_CODE,
///
FLOAT_LIST_CODE,
///
INDEX_PRINT_CODE,
///
OPTARG_CODE, // 35
///
ENVIRONMENT_CODE,
///
HFILL_CODE,
///
NEWLINE_CODE,
///
LINE_CODE,
///
BRANCH_CODE, // 40
///
BOX_CODE,
///
CHARSTYLE_CODE,
///
VSPACE_CODE,
///
MATHGRID_CODE,
///
MATHHULL_CODE
};
/// returns true the inset can hold an inset of given type
virtual bool insetAllowed(Code) const { return false; }
// if this inset has paragraphs should they be output all as default
// paragraphs with "Standard" layout?
virtual bool forceDefaultParagraphs(InsetBase const *) const { return false; }
///
virtual std::string const & getInsetName() const;
/// used to toggle insets
// is the inset open?
virtual bool isOpen() const { return false; }
/// open the inset
virtual void open() {}
/// close the inset
virtual void close() {}
// should this inset be handled like a normal charater
virtual bool isChar() const { return false; }
// is this equivalent to a letter?
virtual bool isLetter() const { return false; }
// is this equivalent to a space (which is BTW different from
// a line separator)?
virtual bool isSpace() const { return false; }
// should we have a non-filled line before this inset?
virtual bool display() const { return false; }
// should we break lines after this inset?
virtual bool isLineSeparator() const { return false; }
/// dumps content to lyxerr
virtual void dump() const;
///
virtual void write(Buffer const &, std::ostream &) const {}
///
virtual void read(Buffer const &, LyXLex &) {}
/// returns the number of rows (\n's) of generated tex code.
virtual int latex(Buffer const &, std::ostream &,
OutputParams const &) const { return 0; }
/// returns true to override begin and end inset in file
virtual bool directWrite() const;
///
virtual bool allowSpellCheck() const { return false; }
/// if this insets owns text cells (e.g. InsetText) return cell num
virtual LyXText * getText(int /*num*/) const { return 0; }
/** Adds a LaTeX snippet to the Preview Loader for transformation
* into a bitmap image. Does not start the laoding process.
*
* Most insets have no interest in this capability, so the method
* defaults to empty.
*/
virtual void addPreview(lyx::graphics::PreviewLoader &) const {}
protected:
// the real dispatcher
virtual void priv_dispatch(LCursor & cur, FuncRequest & cmd);
public:
/// returns LyX code associated with the inset. Used for TOC, ...)
virtual Code lyxCode() const { return NO_CODE; }
/// -1: text mode, 1: math mode, 0 undecided
enum mode_type {UNDECIDED_MODE, TEXT_MODE, MATH_MODE};
/// return text or mathmode if that is possible to determine
virtual mode_type currentMode() const { return UNDECIDED_MODE; }
/// is this inset allowed within a font change?
virtual bool noFontChange() const { return false; }
///
virtual void markErased();
/// pretty arbitrary
virtual int width() const { return 10; }
/// pretty arbitrary
virtual int ascent() const { return 10; }
/// pretty arbitrary
virtual int descent() const { return 10; }
};
/**
* returns true if pointer argument is valid
* and points to an editable inset
*/
bool isEditableInset(InsetBase const * inset);
/**
* returns true if pointer argument is valid
* and points to a highly editable inset
*/
bool isHighlyEditableInset(InsetBase const * inset);
#endif