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https://git.lyx.org/repos/lyx.git
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77e706c441
git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@638 a592a061-630c-0410-9148-cb99ea01b6c8
180 lines
3.1 KiB
C
180 lines
3.1 KiB
C
/* This file is part of
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* ======================================================
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*
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* LyX, The Document Processor
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*
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* Copyright 1995 Matthias Ettrich
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* Copyright 1995-2000 The LyX Team.
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*
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* ====================================================== */
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#include <config.h>
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#ifdef __GNUG__
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#pragma implementation "lyxinset.h"
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#endif
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#include "lyxinset.h"
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#include "debug.h"
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#include "BufferView.h"
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#include "support/lstrings.h"
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#include "Painter.h"
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using std::endl;
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/* Insets default methods */
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bool Inset::Deletable() const
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{
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return true;
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}
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bool Inset::DirectWrite() const
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{
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return false;
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}
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Inset::EDITABLE Inset::Editable() const
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{
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return NOT_EDITABLE;
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}
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bool Inset::IsTextInset() const
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{
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return ((LyxCode() == TEXT_CODE) ||
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(LyxCode() == ERT_CODE) ||
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(LyxCode() == FOOT_CODE) ||
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(LyxCode() == MARGIN_CODE));
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}
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void Inset::Validate(LaTeXFeatures &) const
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{
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}
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bool Inset::AutoDelete() const
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{
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return false;
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}
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void Inset::Edit(BufferView *, int, int, unsigned int)
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{
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}
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LyXFont Inset::ConvertFont(LyXFont font)
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{
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return font;
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}
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char const * Inset::EditMessage() const
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{
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return _("Opened inset");
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}
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/* some stuff for inset locking */
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void UpdatableInset::InsetButtonPress(BufferView *, int x, int y, int button)
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{
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lyxerr.debug() << "Inset Button Press x=" << x
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<< ", y=" << y << ", button=" << button << endl;
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}
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void UpdatableInset::InsetButtonRelease(BufferView *, int x, int y, int button)
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{
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lyxerr.debug() << "Inset Button Release x=" << x
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<< ", y=" << y << ", button=" << button << endl;
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}
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void UpdatableInset::InsetKeyPress(XKeyEvent *)
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{
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lyxerr.debug() << "Inset Keypress" << endl;
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}
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void UpdatableInset::InsetMotionNotify(BufferView *, int x, int y, int state)
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{
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lyxerr.debug() << "Inset Motion Notify x=" << x
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<< ", y=" << y << ", state=" << state << endl;
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}
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void UpdatableInset::InsetUnlock(BufferView *)
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{
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lyxerr.debug() << "Inset Unlock" << endl;
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}
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// An updatable inset is highly editable by definition
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Inset::EDITABLE UpdatableInset::Editable() const
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{
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return HIGHLY_EDITABLE;
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}
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void UpdatableInset::ToggleInsetCursor(BufferView *)
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{
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}
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void UpdatableInset::Edit(BufferView * bv, int, int, unsigned int)
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{
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LyXFont font;
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scx = 0;
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mx_scx = abs((width(bv->getPainter(), font) - bv->paperWidth()) / 2);
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}
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void UpdatableInset::draw(Painter &, LyXFont const &,
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int baseline, float & x) const
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{
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if (scx) x += float(scx);
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top_x = int(x);
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top_baseline = baseline;
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}
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void UpdatableInset::SetFont(BufferView *, LyXFont const &, bool )
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{
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}
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/// An updatable inset could handle lyx editing commands
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#ifdef SCROLL_INSET
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UpdatableInset::RESULT
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UpdatableInset::LocalDispatch(BufferView *,
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int action, string const & arg)
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#else
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UpdatableInset::RESULT
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UpdatableInset::LocalDispatch(BufferView *, int, string const &)
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#endif
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{
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#ifdef SCROLL_INSET
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if (action==LFUN_SCROLL_INSET)
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{
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float xx;
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sscanf(arg.c_str(), "%f", &xx);
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scroll(xx);
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return DISPATCHED;
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}
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#endif
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return UNDISPATCHED;
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}
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int UpdatableInset::getMaxWidth(Painter & pain) const
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{
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if (owner_)
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return owner_->getMaxWidth(pain);
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return pain.paperWidth();
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}
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