lyx_mirror/src/frontends/qt4/GuiSpellchecker.h
Abdelrazak Younes 193074b384 Spellchecker: More simplifications.
This change makes it possible (at long last!) to go to the work area, do some edition and then come back to the SpellChecker. We probably need a [Continue] button.

* Buffer::nextWord(): go back a bit to return the current word.

* SpellChecker and Dialog: get rid of the complicated, useless exitEarly() handling.

git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@29092 a592a061-630c-0410-9148-cb99ea01b6c8
2009-04-04 17:25:14 +00:00

91 lines
1.8 KiB
C++

// -*- C++ -*-
/**
* \file GuiSpellchecker.h
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author John Levon
* \author Kalle Dalheimer
* \author Edwin Leuven
*
* Full author contact details are available in file CREDITS.
*/
#ifndef GUISPELLCHECKER_H
#define GUISPELLCHECKER_H
#include "GuiDialog.h"
#include "ui_SpellcheckerUi.h"
#include "Dialog.h"
#include "WordLangTuple.h"
class QListWidgetItem;
namespace lyx {
class docstring_list;
class SpellChecker;
namespace frontend {
class GuiSpellchecker : public GuiDialog, public Ui::SpellcheckerUi
{
Q_OBJECT
public:
GuiSpellchecker(GuiView & lv);
public Q_SLOTS:
void suggestionChanged(QListWidgetItem *);
private Q_SLOTS:
/// ignore all occurances of word
void accept();
void add();
void ignore();
void replace();
void replaceChanged(const QString &);
void reject();
private:
/// update from controller
void updateSuggestions(docstring_list & words);
///
void updateContents();
///
bool initialiseParams(std::string const & data);
///
void clearParams() {}
/// Not needed here
void dispatchParams() {}
///
bool isBufferDependent() const { return true; }
/// replace word with replacement
void replace(docstring const &);
/// replace all occurances of word
void replaceAll(docstring const &);
/// insert word in personal dictionary
void insert();
/// check text until next misspelled/unknown word
/// returns true when finished
void check();
/// show count of checked words at normal exit
void showSummary();
/// current word being checked and lang code
WordLangTuple word_;
/// values for progress
int total_;
int progress_;
/// word count
int count_;
};
} // namespace frontend
} // namespace lyx
#endif // GUISPELLCHECKER_H