lyx_mirror/src/frontends/qt4/GuiWorkArea_Private.h
Jean-Marc Lasgouttes 3830ce46db Squash warnings reported by gcc 4.9
Most of these are just about conversion from double to int.

Of note also the replacement of an horrible reinterpret_cast by a proper solution.
2015-01-14 11:52:14 +01:00

196 lines
4.2 KiB
C++

// -*- C++ -*-
/**
* \file GuiWorkArea_Private.h
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author Abdelrazak Younes
*
* Full author contact details are available in file CREDITS.
*/
#ifndef WORKAREA_PRIVATE_H
#define WORKAREA_PRIVATE_H
#include "FuncRequest.h"
#include "LyXRC.h"
#include "support/Timeout.h"
#include <QMouseEvent>
#include <QImage>
#include <QPixmap>
#include <QTimer>
class QContextMenuEvent;
class QDragEnterEvent;
class QDropEvent;
class QKeyEvent;
class QPaintEvent;
class QResizeEvent;
class QToolButton;
class QWheelEvent;
class QWidget;
#ifdef CursorShape
#undef CursorShape
#endif
namespace lyx {
class Buffer;
namespace frontend {
class GuiCompleter;
class GuiView;
class GuiWorkArea;
/// for emulating triple click
class DoubleClick {
public:
///
DoubleClick() : state(Qt::NoButton), active(false) {}
///
DoubleClick(QMouseEvent * e) : state(e->button()), active(true) {}
///
bool operator==(QMouseEvent const & e) { return state == e.button(); }
///
public:
///
Qt::MouseButton state;
///
bool active;
};
/** Qt only emits mouse events when the mouse is being moved, but
* we want to generate 'pseudo' mouse events when the mouse button is
* pressed and the mouse cursor is below the bottom, or above the top
* of the work area. In this way, we'll be able to continue scrolling
* (and selecting) the text.
*
* This class stores all the parameters needed to make this happen.
*/
class SyntheticMouseEvent
{
public:
SyntheticMouseEvent();
FuncRequest cmd;
Timeout timeout;
bool restart_timeout;
};
/**
* Implementation of the work area (buffer view GUI)
*/
class CursorWidget;
struct GuiWorkArea::Private
{
Private(GuiWorkArea *);
/// update the passed area.
void update(int x, int y, int w, int h);
///
void updateScreen();
///
void resizeBufferView();
/// paint the cursor and store the background
void showCursor(int x, int y, int h,
bool l_shape, bool rtl, bool completable);
/// hide the cursor
void removeCursor();
///
void dispatch(FuncRequest const & cmd0, KeyModifier = NoModifier);
/// hide the visible cursor, if it is visible
void hideCursor();
/// show the cursor if it is not visible
void showCursor();
///
void updateScrollbar();
/// Change the cursor when the mouse hovers over a clickable inset
void updateCursorShape();
///
void setCursorShape(Qt::CursorShape shape);
bool needResize() const {
return need_resize_ || p->pixelRatio() != pixel_ratio_;
}
void resetScreen()
{
delete screen_;
pixel_ratio_ = p->pixelRatio();
if (lyxrc.use_qimage) {
QImage *x =
new QImage(static_cast<int>(pixel_ratio_ * p->viewport()->width()),
static_cast<int>(pixel_ratio_ * p->viewport()->height()),
QImage::Format_ARGB32_Premultiplied);
#if QT_VERSION >= 0x050000
x->setDevicePixelRatio(pixel_ratio_);
#endif
screen_ = x;
} else {
QPixmap *x =
new QPixmap(static_cast<int>(pixel_ratio_ * p->viewport()->width()),
static_cast<int>(pixel_ratio_ * p->viewport()->height()));
#if QT_VERSION >= 0x050000
x->setDevicePixelRatio(pixel_ratio_);
#endif
screen_ = x;
}
}
///
GuiWorkArea * p;
///
QPaintDevice * screen_;
///
BufferView * buffer_view_;
/// Read only Buffer status cache.
bool read_only_;
///
GuiView * lyx_view_;
/// is the cursor currently displayed
bool cursor_visible_;
///
QTimer cursor_timeout_;
///
SyntheticMouseEvent synthetic_mouse_event_;
///
DoubleClick dc_event_;
///
CursorWidget * cursor_;
///
bool need_resize_;
///
bool schedule_redraw_;
///
int preedit_lines_;
/// Ratio between physical pixels and device-independent pixels
/// We save the last used value to detect changes of the
/// current pixel_ratio of the viewport.
double pixel_ratio_;
///
GuiCompleter * completer_;
/// Special mode in which Esc and Enter (with or without Shift)
/// are ignored
bool dialog_mode_;
/// store the name of the context menu when the mouse is
/// pressed. This is used to get the correct context menu
/// when the menu is actually shown (after releasing on Windows)
/// and after the DEPM has done its job.
std::string context_menu_name_;
}; // GuiWorkArea
} // namespace frontend
} // namespace lyx
#endif // WORKAREA_H