lyx_mirror/src/dispatchresult.h
André Pönitz 7915d583c2 some cursor correctiosn when closing a collapsable inset
git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@8070 a592a061-630c-0410-9148-cb99ea01b6c8
2003-11-10 14:29:39 +00:00

94 lines
2.3 KiB
C++

// -*- C++ -*-
/**
* \file dispatchresult.h
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author none
* \author Lars Gullik Bjønnes
*
* Full author contact details are available in file CREDITS.
*/
#ifndef DISPATCH_RESULT_H
#define DISPATCH_RESULT_H
/** Dispatch result codes
DISPATCHED = the inset caught the action
DISPATCHED_NOUPDATE = the inset caught the action and no update
is needed to redraw the inset
FINISHED = the inset must be unlocked as a result
of the action
FINISHED_RIGHT = FINISHED, but move the cursor RIGHT from
the inset.
FINISHED_UP = FINISHED, but move the cursor UP from
the inset.
FINISHED_DOWN = FINISHED, but move the cursor DOWN from
the inset.
FINISHED_POP = FINISHED, but move the cursor out the inset
(possibly more than one level)
UNDISPATCHED = the action was not catched, it should be
dispatched by lower level insets
*/
enum dispatch_result_t {
NONE = 0,
FINISHED,
FINISHED_RIGHT,
FINISHED_UP,
FINISHED_DOWN
};
/** \c DispatchResult is a wrapper for dispatch_result_t.
* It can be forward-declared and passed as a function argument without
* having to expose insetbase.h.
*/
class DispatchResult {
public:
DispatchResult()
: dispatched_(false), val_(NONE) {}
explicit
DispatchResult(bool dis)
: dispatched_(dis), update_(false), val_(NONE) {}
DispatchResult(bool dis, bool update)
: dispatched_(dis), update_(true), val_(NONE) {}
DispatchResult(bool dis, dispatch_result_t val)
: dispatched_(dis), update_(false), val_(val) {}
dispatch_result_t val() const { return val_; }
void val(dispatch_result_t drt) {
val_ = drt;
}
bool dispatched() const {
return dispatched_;
}
void dispatched(bool dis) {
dispatched_ = dis;
}
bool update() const {
return update_;
}
void update(bool up) {
update_ = up;
}
private:
bool dispatched_;
bool update_;
dispatch_result_t val_;
};
inline
bool operator==(DispatchResult const & lhs, DispatchResult const & rhs)
{
return lhs.dispatched() == rhs.dispatched() && lhs.val() == rhs.val();
}
inline
bool operator!=(DispatchResult const & lhs, DispatchResult const & rhs)
{
return !(lhs == rhs);
}
#endif // DISPATCH_RESULT_H