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git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@39742 a592a061-630c-0410-9148-cb99ea01b6c8
234 lines
5.7 KiB
C++
234 lines
5.7 KiB
C++
// -*- C++ -*-
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/**
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* \file ForkedCalls.h
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* This file is part of LyX, the document processor.
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* Licence details can be found in the file COPYING.
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*
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* \author Asger Alstrup
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* \author Angus Leeming
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* \author Alfredo Braunstein
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*
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* Full author contact details are available in file CREDITS.
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*/
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#ifndef FORKEDCALLS_H
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#define FORKEDCALLS_H
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#include "support/shared_ptr.h"
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#include "support/strfwd.h"
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#include <boost/signal.hpp>
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#ifdef HAVE_SYS_TYPES_H
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# include <sys/types.h>
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#endif
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namespace lyx {
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namespace support {
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class ForkedProcess {
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public:
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///
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enum Starttype {
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///
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Wait,
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///
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DontWait
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};
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///
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ForkedProcess();
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///
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virtual ~ForkedProcess() {}
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///
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virtual shared_ptr<ForkedProcess> clone() const = 0;
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/** A SignalType signal can be emitted once the forked process
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* has finished. It passes:
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* the PID of the child and;
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* the return value from the child.
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*
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* We use a signal rather than simply a callback function so that
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* we can return easily to C++ methods, rather than just globally
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* accessible functions.
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*/
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typedef boost::signal<void(pid_t, int)> SignalType;
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/** The signal is connected in the calling routine to the desired
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* slot. We pass a shared_ptr rather than a reference to the signal
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* because it is eminently possible for the instance of the calling
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* class (and hence the signal) to be destructed before the forked
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* call is complete.
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*
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* It doesn't matter if the slot disappears, SigC takes care of that.
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*/
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typedef shared_ptr<SignalType> SignalTypePtr;
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/** Invoking the following methods makes sense only if the command
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* is running asynchronously!
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*/
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/** gets the PID of the child process.
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* Used by the timer.
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*/
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pid_t pid() const { return pid_; }
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/** Emit the signal.
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* Used by the timer.
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*/
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void emitSignal();
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/** Set the return value of the child process.
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* Used by the timer.
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*/
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void setRetValue(int r) { retval_ = r; }
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/// Returns the identifying command (for display in the GUI perhaps).
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std::string const & command() const { return command_; }
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/// is the process running ?
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bool running() const;
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/** Kill child prematurely.
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* First, a SIGHUP is sent to the child.
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* If that does not end the child process within "tolerance"
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* seconds, the SIGKILL signal is sent to the child.
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* When the child is dead, the callback is called.
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*/
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void kill(int tolerance = 5);
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/// Returns true if this is a child process
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static bool iAmAChild() { return IAmAChild; }
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protected:
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/** Spawn the child process.
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* Returns returncode from child.
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*/
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int run(Starttype type);
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/// implement our own version of fork()
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/// it just returns -1 if ::fork() is not defined
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/// otherwise, it forks and sets the global child-process
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/// boolean IAmAChild
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pid_t fork();
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/// Callback function
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SignalTypePtr signal_;
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/// identifying command (for display in the GUI perhaps).
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std::string command_;
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/// Process ID of child
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pid_t pid_;
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/// Return value from child
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int retval_;
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private:
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/// generate child in background
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virtual int generateChild() = 0;
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///
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static bool IAmAChild;
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/// Wait for child process to finish. Updates returncode from child.
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int waitForChild();
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};
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/**
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* An instance of class ForkedCall represents a single child process.
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*
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* Class ForkedCall uses fork() and execvp() to lauch the child process.
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*
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* Once launched, control is returned immediately to the parent process
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* but a Signal can be emitted upon completion of the child.
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*
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* The child process is not killed when the ForkedCall instance goes out of
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* scope, but it can be killed by an explicit invocation of the kill() member
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* function.
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*/
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class ForkedCall : public ForkedProcess {
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public:
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///
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ForkedCall(std::string const & path = empty_string());
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///
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virtual shared_ptr<ForkedProcess> clone() const {
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return shared_ptr<ForkedProcess>(new ForkedCall(*this));
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}
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/** Start the child process.
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*
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* The command "what" is passed to execvp() for execution.
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*
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* There are two startScript commands available. They differ in that
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* the second receives a signal that is executed on completion of
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* the command. This makes sense only for a command executed
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* in the background, ie DontWait.
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*
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* The other startscript command can be executed either blocking
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* or non-blocking, but no signal will be emitted on finishing.
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*/
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int startScript(Starttype, std::string const & what);
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///
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int startScript(std::string const & what, SignalTypePtr);
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private:
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///
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virtual int generateChild();
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///
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std::string cmd_prefix_;
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};
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/**
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* This interfaces a queue of forked processes. In order not to
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* hose the system with multiple processes running simultaneously, you can
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* request the addition of your process to this queue and it will be
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* executed when its turn comes.
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*
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*/
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namespace ForkedCallQueue {
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ForkedCall::SignalTypePtr add(std::string const & process);
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/// Query whether the queue is running a forked process now.
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bool running();
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}
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/**
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* Control of child processes launched using fork() and execvp().
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*/
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namespace ForkedCallsController {
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/// Add a new child process to the list of controlled processes.
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void addCall(ForkedProcess const &);
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/** Those child processes that are found to have finished are removed
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* from the list and their callback function is passed the final
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* return state.
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*/
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void handleCompletedProcesses();
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/** Kill this process prematurely and remove it from the list.
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* The process is killed within tolerance secs.
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* See forkedcall.[Ch] for details.
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*/
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void kill(pid_t, int tolerance = 5);
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} // namespace ForkedCallsController
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#if defined(_WIN32)
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// a wrapper for GetLastError() and FormatMessage().
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std::string const getChildErrorMessage();
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#endif
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} // namespace support
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} // namespace lyx
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#endif // FORKEDCALLS_H
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