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This file doubles the struggle when inventing new configuration tests. Hopefully we get soon a confirmation if the withdraw is OK.
312 lines
11 KiB
CMake
312 lines
11 KiB
CMake
=========================
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Building LyX with CMake
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=========================
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Install CMake from www.cmake.org or your distribution (version >= 2.6.4).
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3rd party libraries
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--------------------
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Install Qt 4 or Qt 5 and make sure qmake is found.
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Add the folder with qmake to the environment variable PATH.
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If you've compiled Qt by yourself or qmake is not found after
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installing Qt fix PATH,
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Linux/Unix: export PATH=<your path to qt>/bin:$PATH
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Windows : set PATH=<your path to qt>\bin;%PATH%
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If you use Qt 5, use -DLYX_USE_QT=QT5, otherwise Qt 4 will be searched.
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When you want to run LyX without installing from an out-of-source
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build directory you have to set the environment variable LYX_DIR_22x
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and it must point to the lib dir in the source tree.
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Linux/Unix: export LYX_DIR_22x=<lyx-source>/lib
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Windows : set LYX_DIR_22x=<lyx-source>\lib
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Windows specific
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On Windows install the supplementary modules:
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* Visual Studio 2010: ftp://ftp.lyx.org/pub/lyx/devel/win_deps/lyx20-deps-msvc2010.zip
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or use the option LYX_DEPENDENCIES_DOWNLOAD, then you have to add
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these paths to your PATH variable:
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<build-dir>\msvc2010-deps\deps20\bin
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<build-dir>\msvc2010-deps\deps20\python
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<build-dir>\msvc2010-deps\deps20\imagemagick
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<build-dir>\msvc2010-deps\deps20\ghostscript
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<build-dir>\msvc2010-deps\deps20\gettext-tools
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If cmake couldn't find these modules set GNUWIN32_DIR, e.g.
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-DGNUWIN32_DIR=c:\gnuwin32. By default cmake searches in your
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program folder. Or use the cmake GUI to set the GNUWIN32_DIR path.
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The build process tries to find aspell on Windows
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in %ProgramFiles%/GnuWin32/ and in /usr/ or in /usr/local
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under Linux. If it could not find aspell, spell checking
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will be disabled.
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Generating build system files
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------------------------------
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CMake is a build system file generator. On all systems it could
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generate files for several build systems, for instance Makefiles
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for make, project files for Visual Studio, Xcode, Eclipse.
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Running cmake without any argument lists all supported build
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systems on your system. Passing one of them as -G"<build system name>"
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argument when running cmake selects this.
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Building out-of-source
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-----------------------
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The standard way of using CMake is to build in a folder that doesn't reside
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in the source tree. This has the advantage that a complete fresh build could
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be done by simply deleting all files in the build folder and re-running cmake
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again.
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Another benefit of out-of-source builds is that several builds (debug, release,
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command-line builds, IDE project files) could all use the same source tree.
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Therefore when using CMake create a folder outside of the source tree and
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select this folder when using CMake's GUI, cmake-gui, or go into this folder
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when you call cmake from the shell.
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Before performing an out-of-source build, ensure that all CMake generated
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in-source build information is removed from the source directory,
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e.g., CMakeFiles directory, CMakeCache.txt.
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Using cmake
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------------
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When calling cmake you must pass the path to the source tree (absolute or relative)
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and optionally the generator (each system has its own default). Additional arguments
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could be passed with the -D prefix.
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Here some examples, assuming the build folder is in the same folder as the source tree:
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* Makefiles on Linux
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cmake ../trunk
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* Project files for QtCreator:
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Open the trunk/CMakeLists.txt file and select the build folder
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or create the files in the command line using the -G"CodeBlocks *" option, eg
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cmake ../trunk -G"CodeBlocks - Unix Makefiles"
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* Project files for Xcode
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cmake ../trunk -GXcode
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* Project files for Visual Studio 10
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cmake ..\trunk -G"Visual Studio 10"
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* NMake files for Visual Studio
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cmake ..\trunk -G"NMake Makefiles"
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* Makefiles for MinGW
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cmake ..\trunk -G"MinGW Makefiles"
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Daily work:
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* Re-running cmake is simple
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cmake .
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* Adding new files
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The cmake build system scans the directories, so no need to update any file,
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just re-run cmake. Also the mocing rules are generated.
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* Unused source code file
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Because cmake scans the directories for *.cpp and *.h files it will also
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add files to the build system that are not mentioned to build. To exclude
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them change their ending and re-run cmake.
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Build options
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--------------
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Options could be passed by the -D prefix when running cmake.
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Available options will be listed on each cmake run.
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-Dhelp=1 lists all available options:
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# Available on all systems/compilers
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-- LYX_CPACK = OFF : Use the CPack management (Implies LYX_INSTALL option)
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-- LYX_INSTALL = OFF : Build install projects/rules (implies a bunch of other options)
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-- LYX_NLS = ON : Use nls
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-- LYX_ASPELL = OFF : Require aspell
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-- LYX_ENCHANT = OFF : Require Enchant
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-- LYX_HUNSPELL = OFF : Require Hunspell
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-- LYX_DEVEL_VERSION = OFF : Build developer version
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-- LYX_RELEASE = OFF : Build release version, build debug when disabled
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-- LYX_PACKAGE_SUFFIX = ON : Use version suffix for packaging
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-- LYX_PCH = OFF : Use precompiled headers
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-- LYX_MERGE_FILES = OFF : Merge source files into one compilation unit
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-- LYX_MERGE_REBUILD = OFF : Rebuild generated files from merged files build
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-- LYX_QUIET = OFF : Don't generate verbose makefiles
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-- LYX_INSTALL_PREFIX = OFF : Install path for LyX
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# GCC specific
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-- LYX_PROFILE = OFF : Build profile version
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-- LYX_EXTERNAL_BOOST = OFF : Use external boost
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-- LYX_PROGRAM_SUFFIX = ON : Append version suffix to binaries
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-- LYX_DEBUG_GLIBC = OFF : Enable libstdc++ debug mode
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-- LYX_DEBUG_GLIBC_PEDANTIC = OFF : Enable libstdc++ pedantic debug mode
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-- LYX_STDLIB_DEBUG = OFF : Use debug stdlib
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# MSVC specific
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-- LYX_CONSOLE = ON : Show console on Windows
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-- LYX_VLD = OFF : Use VLD with MSVC
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-- LYX_WALL = OFF : Enable all warnings
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-- LYX_DEPENDENCIES_DOWNLOAD= OFF : Download precompiled 3rd party libraries for MSVC 10
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Using the merged files build
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-----------------------------
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When the option 'LYX_MERGE_FILES' is used then for each library a file
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is generated that includes all source files of this library, this speeds
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up compilation by a factor of about 5.
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When you heavily work on one file you could comment out the relevant
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define in the '_allinone_const.C' file, so only the file _allinone_touched.C'
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will be re-compiled again and again.
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- Adding new files
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When you add new files the merging files have to be rebuilt:
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cmake -DLYX_MERGE_REBUILD=1 .
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Or start over by completely cleaning the build folder.
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- Starting over with the same configuration
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Delete all files except CMakeCache.txt and call
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cmake .
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Visual Studio C++
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------------------
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* Warnings: The default warning level of the msvc cmake builds
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is /W3. To enable /W4 use
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'-DLYX_WALL=1 '
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and
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'-DLYX_WALL=0'
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switches back to to /W3.
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To disable a specific warning add it to MSVC_W_DISABLE in
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cmake/CMakeLists.txt. To make the warning an error add it
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to MSVC_W_ERROR.
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* Memory leak detection
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For MSVC the usage of 'Visual Leak Detection' could be enabled
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(http://dmoulding.googlepages.com/vld): -DLYX_VLD=1
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Building vld requires the 'Debugging Tools For Windows' (~16MB)
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http://www.microsoft.com/whdc/devtools/debugging/default.mspx
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Eventually you have to copy dbghelp.dll from your Visual Studio
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Common7\IDE folder into the binary directory.
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'vld.ini' is part of lyx.proj where you can configure vld.
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The documentation for vld can be found in development/Win32/vld, or
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http://www.codeproject.com/tools/visualleakdetector.asp
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Some tips:
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* the Release build links much faster
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* for the 'Debug' and 'Release' build all precompiled headers are enabled
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to compile without pch (non file merge mode) This could be used to check
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if all necessary headers are included.
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* use 'MinSizeRel' which only precompiles the STL and Boost headers
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* use 'RelWithDebInfo' which does not use any precompiled headers
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GCC/Windows (Win2k only works with MSYS, XP?)
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----------------------------------------------
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QMAKESPEC is needed:
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export QMAKESPEC=win32-g++ (MSYS) or set QMAKESPEC=win32-g++ (CMD)
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Ubuntu/Kubuntu
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---------------
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You need additionally these packages:
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* g++
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* cmake
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* qt4-dev-tools
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Xcode/Mac
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----------
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Some tips:
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* Xcode prefers UTF8 when opening source files, though LyX usually uses
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Latin1. To fix that select all source files in Xcode and click "Get Info"
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in the context menu. Change the encoding to Latin1.
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* You can run and debug LyX from Xcode. For LyX to find its resources, there
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are two possibilities:
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a) Put a resource directory, e.g. a link to the lib directory of the
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source tree, at .../trunk/../build/bin/Resources
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b) Select the lyx-qt4 executable in Xcode, click on "Get Info" in the
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context menu and add "-sysdir a_valid_LyX_resource_directory"
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pointing e.g. to a valid Contents/Resources of a LyX.app directory.
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* LyX on Mac doesn't look for fonts in the resource directory if the
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executable is not in an .app bundle. Instead you have to create a
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symbolic link to the fonts directory in the place where the executable
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is: ln -s .../trunk/lib/fonts .../trunk/../build/bin/Debug/
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If you don't do that math characters will not show up correctly.
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* CMake properly finds the Qt4 library bundles from Trolltech's binary
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Qt4 package for Mac. So no need to compile Qt on your own.
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Updating the translations
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--------------------------
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Read README.localization for information on the translation process.
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Here we list only the CMake specific part. As with the autotools build
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system the translations are only updated on demand.
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- Update .po files and create .gmo files (does not touch the source tree):
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make translations
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- Copy the updated .po files into the source tree for committing:
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make update-po
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- Update the layouttranslations file in the source tree:
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make layouttranslations1
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Packaging
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----------
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- Source .tar.gz, .tar.bz2, .zip:
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make package_source
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- Binary .tar.gz and install .sh:
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make package
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- Binary .deb:
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create : cpack -G DEB --config CPackConfig.cmake
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list : dpkg-deb -c lyx-*.deb
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install: dpkg -i lyx-*.deb
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- Binary .rpm:
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create : cpack -G RPM --config CPackConfig.cmake
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list : rpm -qlp lyx-*.rpm
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install: rpm -U lyx-*.rpm
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