lyx_mirror/src/DocIterator.h
2020-11-30 13:04:58 +02:00

399 lines
12 KiB
C++

// -*- C++ -*-
/**
* \file DocIterator.h
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author André Pönitz
*
* Full author contact details are available in file CREDITS.
*/
#ifndef DOCITERATOR_H
#define DOCITERATOR_H
#include "CursorSlice.h"
#include <vector>
#include <algorithm> // std::min in MSVC 2017
namespace lyx {
class DocIterator;
class Encoding;
class FontSpan;
class InsetIterator;
class LyXErr;
class MathAtom;
class Paragraph;
class Text;
DocIterator doc_iterator_begin(Buffer const * buf, Inset const * inset = 0);
DocIterator doc_iterator_end(Buffer const * buf, Inset const * inset = 0);
class DocIterator
{
public:
///
DocIterator() = default;
// We could be able to get rid of this if only every BufferView were
// associated to a buffer on construction.
explicit DocIterator(Buffer *buf)
: buffer_(buf)
{}
/// access to owning buffer
Buffer * buffer() const { return buffer_; }
/// access to owning buffer
void setBuffer(Buffer * buf) { buffer_ = buf; }
/// Clone this for given \p buffer.
/// \p buffer must be a clone of buffer_.
DocIterator clone(Buffer * buffer) const;
/// access slice at position \p i
CursorSlice const & operator[](size_t i) const { return slices_[i]; }
/// access slice at position \p i
CursorSlice & operator[](size_t i) { return slices_[i]; }
/// chop a few slices from the iterator
void resize(size_t i) { slices_.resize(i); }
/// is the iterator valid?
explicit operator bool() const { return !empty(); }
/// does this iterator have any content?
bool empty() const { return slices_.empty(); }
/// is this the begin position?
bool atBegin() const { return depth() == 1 && pit() == 0 && pos() == 0; }
/// is this the end position?
bool atEnd() const { return slices_.empty(); }
/// checks the cursor slices for disabled spell checker insets
bool allowSpellCheck() const;
//
// access to slice at tip
//
/// access to tip
CursorSlice & top() { return slices_.back(); }
/// access to tip
CursorSlice const & top() const { return slices_.back(); }
/// access to outermost slice
CursorSlice & bottom() { return slices_.front(); }
/// access to outermost slice
CursorSlice const & bottom() const { return slices_.front(); }
/// how many nested insets do we have?
size_t depth() const { return slices_.size(); }
/// the containing inset
Inset & inset() const { return top().inset(); }
/// return the cell of the inset this cursor is in
idx_type idx() const { return top().idx(); }
/// return the cell of the inset this cursor is in
idx_type & idx() { return top().idx(); }
/// return the last possible cell in this inset
idx_type lastidx() const;
/// return the paragraph this cursor is in
pit_type pit() const { return top().pit(); }
/// return the paragraph this cursor is in
pit_type & pit() { return top().pit(); }
/// return the last possible paragraph in this inset
pit_type lastpit() const;
/// return the position within the paragraph
pos_type pos() const { return top().pos(); }
/// return the position within the paragraph
pos_type & pos() { return top().pos(); }
/// return the last position within the paragraph
pos_type lastpos() const;
/// return the number of embedded cells
size_t nargs() const;
/// return the number of embedded cells
size_t ncols() const;
/// return the number of embedded cells
size_t nrows() const;
/// return the grid row of the top cell
row_type row() const;
/// return the last row of the top grid
row_type lastrow() const { return nrows() - 1; }
/// return the grid column of the top cell
col_type col() const;
/// return the last column of the top grid
col_type lastcol() const { return ncols() - 1; }
/// the inset just behind the cursor
/// returns 0 if there is no inset (e.g. normal text)
Inset * nextInset() const;
/// the inset just in front of the cursor
Inset * prevInset() const;
///
bool boundary() const { return boundary_; }
///
void boundary(bool b) { boundary_ = b; }
// the two methods below have been inlined out because of
// profiling results under linux when opening a document.
/// are we in mathed?.
bool inMathed() const
{ return !empty() && inset().inMathed(); }
/// are we in texted?.
bool inTexted() const
{ return !empty() && !inset().inMathed(); }
/// are we in regexp-mode ?
bool inRegexped() const;
//
// math-specific part
//
/// return the mathed cell this cursor is in
MathData & cell() const;
///
InsetMath & nextMath();
///
InsetMath & prevMath();
/// the mathatom left of the cursor
MathAtom & prevAtom() const;
/// the mathatom right of the cursor
MathAtom & nextAtom() const;
// text-specific part
//
/// the paragraph we're in in text mode.
/// \warning only works within text!
Paragraph & paragraph() const;
/// the paragraph we're in in any case.
/// This method will give the containing paragraph even
/// if not in text mode (ex: in mathed).
Paragraph & innerParagraph() const;
/// return the inner text slice.
CursorSlice const & innerTextSlice() const;
// convert a DocIterator into an argument to LFUN_PARAGRAPH_GOTO
docstring paragraphGotoArgument() const;
/// returns a DocIterator for the containing text inset
DocIterator getInnerText() const;
/// the first and last positions of a word at top cursor slice
/// \warning only works within text!
FontSpan locateWord(word_location const loc) const;
///
Text * text() const;
/// the containing inset or the cell, respectively
Inset * realInset() const;
///
Inset * innerInsetOfType(int code) const;
///
Text * innerText() const;
//
// elementary moving
//
/// move one step backwards
bool posBackward();
/// move one step forward
bool posForward();
/**
* move on one logical position, descend into nested insets
* including collapsed insets
*/
void forwardPos();
/**
* move on one logical position, descend into nested insets
* skip collapsed insets
*/
void forwardPosIgnoreCollapsed();
/// move on one physical character or inset
void forwardChar();
/// move on one paragraph
void forwardPar();
/// move on to the next closest inset
void forwardInset();
/// move backward one logical position
void backwardPos();
/// move backward one logical position, skip collapsed insets
void backwardPosIgnoreCollapsed();
/// move backward one physical character or inset
void backwardChar();
/// move backward one paragraph
void backwardPar();
/// move backward one inset
/// not used currently, uncomment if you need it
//void backwardInset();
/// are we some 'extension' (i.e. deeper nested) of the given iterator
bool hasPart(DocIterator const & it) const;
/// output
friend std::ostream &
operator<<(std::ostream & os, DocIterator const & cur);
friend LyXErr & operator<<(LyXErr & os, DocIterator const & it);
///
friend bool operator==(DocIterator const &, DocIterator const &);
friend bool operator<(DocIterator const &, DocIterator const &);
friend bool operator>(DocIterator const &, DocIterator const &);
friend bool operator<=(DocIterator const &, DocIterator const &);
///
friend class StableDocIterator;
//protected:
///
void clear() { slices_.clear(); }
///
void push_back(CursorSlice const & sl) { slices_.push_back(sl); }
///
void pop_back() { slices_.pop_back(); }
/// recompute the inset parts of the cursor from the document data
void updateInsets(Inset * inset);
/// fix DocIterator in circumstances that should never happen.
/// \return true if the DocIterator was fixed.
bool fixIfBroken();
/// Repopulate the slices insets from bottom to top. Useful
/// for stable iterators or Undo data.
void sanitize();
///
bool isInside(Inset const *) const;
/// make sure we are outside of given inset
void leaveInset(Inset const & inset);
/// find index of CursorSlice with &cell() == &cell (or -1 if not found)
int find(MathData const & cell) const;
/// find index of CursorSlice with inset() == inset (or -1 of not found)
int find(Inset const * inset) const;
/// cut off CursorSlices with index > above and store cut off slices in cut.
void cutOff(int above, std::vector<CursorSlice> & cut);
/// cut off CursorSlices with index > above
void cutOff(int above);
/// push CursorSlices on top
void append(std::vector<CursorSlice> const & x);
/// push one CursorSlice on top and set its index and position
void append(idx_type idx, pos_type pos);
///
docstring getPossibleLabel() const;
///
Encoding const * getEncoding() const;
private:
friend class InsetIterator;
friend DocIterator doc_iterator_begin(Buffer const * buf, Inset const * inset);
friend DocIterator doc_iterator_end(Buffer const * buf, Inset const * inset);
///
explicit DocIterator(Buffer * buf, Inset * inset)
: inset_(inset), buffer_(buf)
{}
/**
* Normally, when the cursor is at position i, it is painted *before*
* the character at position i. However, what if we want the cursor
* painted *after* position i? That's what boundary_ is for: if
* boundary_==true, the cursor is painted *after* position i-1, instead
* of before position i.
*
* Note 1: Usually, after i-1 or before i are actually the same place!
* However, this is not the case when i-1 and i are not painted
* contiguously, and in these cases we sometimes do want to have control
* over whether to paint before i or after i-1.
* Some concrete examples of where this happens:
* a. i-1 at the end of one row, i at the beginning of next row
* b. in bidi text, at transitions between RTL and LTR or vice versa
*
* Note 2: Why i and i-1? Why, if boundary_==false means: *before* i,
* couldn't boundary_==true mean: *after* i?
* Well, the reason is this: cursor position is not used only for
* painting the cursor, but it also affects other things, for example:
* where the next insertion will be placed (it is inserted at the current
* position, pushing anything at the current position and beyond forward).
* Now, when the current position is i and boundary_==true, insertion would
* happen *before* i. If the cursor, however, were painted *after* i, that
* would be very unnatural...
*/
bool boundary_ = false;
///
std::vector<CursorSlice> const & internalData() const { return slices_; }
///
std::vector<CursorSlice> slices_;
///
Inset * inset_ = nullptr;
///
Buffer * buffer_ = nullptr;
};
inline bool operator==(DocIterator const & di1, DocIterator const & di2)
{
return di1.slices_ == di2.slices_;
}
inline bool operator!=(DocIterator const & di1, DocIterator const & di2)
{
return !(di1 == di2);
}
inline
bool operator<(DocIterator const & p, DocIterator const & q)
{
size_t depth = std::min(p.depth(), q.depth());
for (size_t i = 0 ; i < depth ; ++i) {
if (p[i] != q[i])
return p[i] < q[i];
}
return p.depth() < q.depth();
}
inline
bool operator>(DocIterator const & p, DocIterator const & q)
{
return q < p;
}
inline
bool operator<=(DocIterator const & p, DocIterator const & q)
{
return !(q < p);
}
inline
bool operator>=(DocIterator const & p, DocIterator const & q)
{
return !(p < q);
}
// The difference to a ('non stable') DocIterator is the removed
// (overwritten by 0...) part of the CursorSlice data items. So this thing
// is suitable for external storage, but not for iteration as such.
class StableDocIterator
{
public:
///
StableDocIterator() {}
/// non-explicit intended
StableDocIterator(const DocIterator & it);
///
DocIterator asDocIterator(Buffer * buf) const;
///
size_t size() const { return data_.size(); }
/// return the position within the paragraph
pos_type pos() const { return data_.back().pos(); }
/// return the position within the paragraph
pos_type & pos() { return data_.back().pos(); }
///
friend std::ostream &
operator<<(std::ostream & os, StableDocIterator const & cur);
///
friend std::istream &
operator>>(std::istream & is, StableDocIterator & cur);
///
friend bool
operator==(StableDocIterator const &, StableDocIterator const &);
private:
std::vector<CursorSlice> data_;
};
} // namespace lyx
#endif // DOCITERATOR_H