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209 lines
7.6 KiB
Plaintext
209 lines
7.6 KiB
Plaintext
Rules for the code in LyX
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-------------------------
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[updated from the C++STYLE distrubuted with the GNU C++ Standard]
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The aim of this file is to serve as a guide for the developers, to aid us to
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get clean and uniform code. Still uncomplete.
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We really like to have new developers joining the LyX Project. However
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since we have had problems in the past with developers leaving the
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project and their contributed code in a far from perfect state. Most
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of this happened before that we really became aware of these issues,
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but still, we don't want it to happen again. So we have put together
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some guidelines and rules for the developers.
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In general, if you want to contribute to the main source, we expect at least
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that you:
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- write good C++ code: Readable, well commented and taking advantage of the
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OO model.
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- adapt the code to the structures already existing in LyX, or in case that
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you have better ideas, discuss them on the developer's list before writing
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the code.
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- take advantage of the C++ standard library.
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- we use the preincrement operator whenever possible, it has potential
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of beeing faster than postincrement. (same goes for decrement)
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- we try to give variables minimal scope.
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These guidelines should save us a lot of work while cleaning up the code and
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help us to have quality code. LyX has been haunted by problems coming from
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unfinished projects by people who have left the team. Those problems will
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hopefully disappear if the code is easy to hand over to somebody else.
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When you send in a patch or commit to the LyX cvs repository we expect
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you to add a ChangeLog entry. The entry should have this syntax:
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1999-12-13 Lars Gullik Bjønnes <larsbj@lyx.org>
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* src/support/lyxstring.C (find): assert bug fixed.
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* Pointers and references
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char * p = "flop";
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char & c = *p;
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-NOT-
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char *p = "flop"; // wrong
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char &c = *p; // wrong
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Some time ago we had a huge discusion on this subject and after
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convincing argumentation from Asger this is what we decided. Also note
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that we will have:
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char const * p;
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-NOT-
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const char * p;
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* Operator names and parentheses
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operator==(type)
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-NOT-
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operator == (type) // wrong
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The == is part of the function name, separating it makes the
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declaration look like an expression.
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* Function names and parentheses
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void mangle()
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-NOT-
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void mangle () // wrong
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* Enumerators
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enum {
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one = 1,
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two = 2,
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three = 3
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};
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-NOT-
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enum { one = 1, two = 2, three 3 };
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* Naming rules for classes
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- Use descriptive but simple and short names. For stuff specific to LyX
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use LyX as prefix. Some modules, like mathed or spellchecker, could have
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other prefixes.
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[I am not so sure about the LyX prefix]
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- Class names are usually capitalized, and function names lowercased.
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Enums are named like Classes, enum values in CAPS.
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- Long variables are named like thisLongVariableName.
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New types are capitalized, so this goes for typedefs,classes,structs
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and enums.
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* Formatting
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- Please adapt the formatting of your code to the setting in LyX in that
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particular file. Lars and Asger are slowly, but surely moving the source
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towards Linux kernel style formatting, aka K&R style. We suggest that you
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also do this, but this is NOT something that has been decided generally.
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* Use existing structures
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- Use string whereever possible. LyX will someday move to Unicode, and
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that will be easy if everybody uses string now.
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- Check out the filename and path tools in filetools.h
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- Check out the string tools in lstring.h, and the SubString class
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and the regex class.
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- Use the DebugStream class to report errors and messages using
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the lyxerr instantation.
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[add description of other existing structures]
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* Declarations
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- Use this order for the access sections of your class: public,
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protected, private. The public section is interesting for every
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user of the class. The private section is only of interest for the
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implementors of the class (you). [Obvously not true since this is
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for developers, and we do not want one developer only to be able to
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read and understand the implementation of class internals. Lgb]
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- Avoid to declare global objects in the declaration file of the class.
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If the same variable is used for all object, use a static member.
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- Avoid global or static variables. An exception to this rule is
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very private stuff like the math stack.
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- Use the const keyword like this: char const * instead of const char *
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because this is more logical.
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* Documentation
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- The documentation is generated from the header files.
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- You document for the other developers, not for yourself.
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- You should document what the funtion do, not the implementation.
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- in the .C files you document the implementation.
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- Single line description (///), multiple lines description (/** ... */)
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- You make the documentation by doing "make srcdoc" in the root,
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and then you'll find HTML in the srcdoc/ directory. Read with
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Netscape for best results.
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* NAMING RULES FOR USER-COMMANDS
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Here's the set of rules to apply when a new command name is introduced:
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1) Use the object.event order. That is, use `word-forward' instead of
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`forward-word'.
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2) Don't introduce an alias for an already named object. Same for events.
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3) Forward movement or focus is called `forward' (not `right').
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4) Backward movement or focus is called `backward' (not `left').
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5) Upward movement of focus is called `up'.
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6) Downward movement is called `down'.
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7) The begin of an object is called `begin' (not `start').
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8) The end of an object is called `end'.
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* Using external GUI constructors (XForms fdesign)
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- Fdesign generated files should not be changed at all. The only changes
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needed are gettext, compability with 0.81 or when you have made your own
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xforms objects and have just a dummy in the .fd file in place of your
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own. In case you have to change the generated files for any of the
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reasons above, you should provide a patch against the clean generated
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file. Your callbacks must be in a separate file.
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*************************************************************
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How to create class interfaces.
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(a.k.a How Non-Member Functions Improve Encapsulation)
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======================================================
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I recently read an article by Scott Meyers in C/C++ Users
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Journal (Vol.18,No.2), where he makes a strong case on how non-member
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functions makes classes more encapsulated, not less. Just to skipping
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to the core of this provides us with the following algorithm for
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deciding what kind of function to add to a class interface:
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- We need to add a function f to the class C's API.
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if (f needs to be virtual)
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make f a member function of C;
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else if (f is operator>> or operator<<) {
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make f a non-member funtion;
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if (f needs access to non-public members of C)
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make f a friend of C;
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} else if (f needs type conversions on its left-most argument) {
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make f a non-member function;
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if (f needs access to non-public members of C)
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make f a friend of C;
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} else if (f can be implemented via C's public interface)
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make f a non-member function;
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else
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make f a member function of C;
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Unfortunately, to make the best use of this kind of Class API's we
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need namespaces. As soon as Jean-Marc stop using gcc 2.8 and other
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compilers seem more or less up to date on namespaces we will begin to
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use them. _BUT_ we should begin to use the above algoritm ASAP. We
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should also go through old code and apply this algorithm to the
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existing member functions. That will help maintainability in the
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future.
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(I'll feel in more from Scott Meyers article when time allows.)
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