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3bbce7f24a
This is a convenience function for indexing. It adds a copy of the index inset under cursor after any word in the buffer that is equal (case-insensitively) to the word preceding the index inset. The function can be easily used to generate bad indexes (and I warn about that in the UserGuide), but if used with care, it can also be extremely convenient.
647 lines
26 KiB
C++
647 lines
26 KiB
C++
// -*- C++ -*-
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/**
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* \file Inset.h
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* This file is part of LyX, the document processor.
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* Licence details can be found in the file COPYING.
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*
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* \author Alejandro Aguilar Sierra
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* \author Jürgen Vigna
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* \author Lars Gullik Bjønnes
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* \author Matthias Ettrich
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*
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* Full author contact details are available in file CREDITS.
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*/
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#ifndef INSETBASE_H
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#define INSETBASE_H
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#include "ColorCode.h"
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#include "InsetCode.h"
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#include "LayoutEnums.h"
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#include "OutputEnums.h"
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#include "OutputParams.h"
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#include "RowFlags.h"
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#include "support/docstring.h"
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#include "support/strfwd.h"
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#include "support/types.h"
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#include <climits>
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namespace lyx {
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class Buffer;
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class BufferView;
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class Change;
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class CompletionList;
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class Cursor;
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class CursorSlice;
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class Dimension;
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class DocIterator;
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class Encoding;
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class FuncRequest;
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class FuncStatus;
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class InsetArgument;
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class InsetCollapsible;
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class InsetCommand;
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class InsetGraphics;
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class InsetIndex;
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class InsetIterator;
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class InsetLayout;
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class InsetList;
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class InsetMath;
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class InsetTabular;
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class InsetText;
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class LaTeXFeatures;
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class Lexer;
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class MathAtom;
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class MetricsInfo;
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class PainterInfo;
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class ParIterator;
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class Text;
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class TocBackend;
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class XMLStream;
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class otexstream;
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namespace graphics { class PreviewLoader; }
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namespace support {class FileNameList; }
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/// returns the InsetCode corresponding to the \c name.
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/// Eg, insetCode("branch") == BRANCH_CODE
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InsetCode insetCode(std::string const & name);
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/// returns the Inset name corresponding to the \c InsetCode.
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/// Eg, insetName(BRANCH_CODE) == "branch"
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std::string insetName(InsetCode);
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/// returns the Inset name corresponding to the \c InsetCode.
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/// Eg, insetDisplayName(BRANCH_CODE) == _("Branch")
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docstring insetDisplayName(InsetCode);
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///
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static int const TOC_ENTRY_LENGTH = 120;
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/// Common base class to all insets
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// Do not add _any_ (non-static) data members as this would inflate
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// everything storing large quantities of insets. Mathed e.g. would
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// suffer.
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class Inset {
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public:
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///
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enum EntryDirection {
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ENTRY_DIRECTION_IGNORE,
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ENTRY_DIRECTION_RIGHT,
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ENTRY_DIRECTION_LEFT
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};
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/// virtual base class destructor
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virtual ~Inset() {}
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/// change associated Buffer
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virtual void setBuffer(Buffer & buffer);
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/// reset associated Buffer to null value
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virtual void resetBuffer();
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/// retrieve associated Buffer
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Buffer & buffer();
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Buffer const & buffer() const;
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/// Returns true if buffer_ actually points to a Buffer that has
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/// been loaded into LyX and is still open. Note that this will
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/// always return false for cloned Buffers. If you want to allow
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/// for the case of cloned Buffers, use isBufferValid().
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bool isBufferLoaded() const;
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/// Returns true if this is a loaded buffer or a cloned buffer.
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bool isBufferValid() const;
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/// initialize view for this inset.
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/**
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* This is typically used after this inset is created interactively.
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* Intended purpose is to sanitize internal state with regard to current
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* Buffer.
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**/
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virtual void initView() {}
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/// \return true if this inset is labeled.
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virtual bool isLabeled() const { return false; }
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/// identification as math inset
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virtual InsetMath * asInsetMath() { return nullptr; }
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/// identification as math inset
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virtual InsetMath const * asInsetMath() const { return nullptr; }
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/// true for 'math' math inset, but not for e.g. mbox
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virtual bool inMathed() const { return false; }
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/// is this inset based on the InsetText class?
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virtual InsetText * asInsetText() { return nullptr; }
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/// is this inset based on the InsetText class?
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virtual InsetText const * asInsetText() const { return nullptr; }
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/// is this inset based on the InsetCollapsible class?
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virtual InsetCollapsible * asInsetCollapsible() { return nullptr; }
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/// is this inset based on the InsetCollapsible class?
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virtual InsetCollapsible const * asInsetCollapsible() const { return nullptr; }
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/// is this inset based on the InsetTabular class?
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virtual InsetTabular * asInsetTabular() { return nullptr; }
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/// is this inset based on the InsetTabular class?
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virtual InsetTabular const * asInsetTabular() const { return nullptr; }
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/// is this inset based on the InsetCommand class?
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virtual InsetCommand * asInsetCommand() { return nullptr; }
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/// is this inset based on the InsetCommand class?
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virtual InsetCommand const * asInsetCommand() const { return nullptr; }
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/// is this inset based on the InsetArgument class?
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virtual InsetArgument const * asInsetArgument() const { return nullptr; }
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/// is this inset based on the InsetIndex class?
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virtual InsetIndex const * asInsetIndex() const { return nullptr; }
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/// is this inset based on the InsetGraphics class?
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virtual InsetGraphics * asInsetGraphics() { return nullptr; }
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/// is this inset based on the InsetGraphics class?
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virtual InsetGraphics const * asInsetGraphics() const { return nullptr; }
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/// the real dispatcher
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void dispatch(Cursor & cur, FuncRequest & cmd);
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/**
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* \returns true if this function made a definitive decision on
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* whether the inset wants to handle the request \p cmd or not.
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* The result of this decision is put into \p status.
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*
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* Every request that is enabled in this method needs to be handled
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* in doDispatch(). Normally we have a 1:1 relationship between the
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* requests handled in getStatus() and doDispatch(), but there are
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* some exceptions:
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* - A request that is disabled in getStatus() does not need to
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* appear in doDispatch(). It is guaranteed that doDispatch()
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* is never called with this request.
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* - A few requests are en- or disabled in Inset::getStatus().
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* These need to be handled in the doDispatch() methods of the
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* derived insets, since Inset::doDispatch() has not enough
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* information to handle them.
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* - LFUN_MOUSE_* need not to be handled in getStatus(), because these
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* are dispatched directly
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*/
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virtual bool getStatus(Cursor & cur, FuncRequest const & cmd,
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FuncStatus & status) const;
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/// cursor enters
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virtual void edit(Cursor & cur, bool front,
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EntryDirection entry_from = ENTRY_DIRECTION_IGNORE);
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/// sets cursor recursively descending into nested editable insets
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/**
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\return the inset pointer if x,y is covering that inset
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\param x,y are absolute screen coordinates.
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*/
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/// Note: this method must preserve the selection status. See:
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/// https://www.mail-archive.com/lyx-devel@lists.lyx.org/msg199001.html
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virtual Inset * editXY(Cursor & cur, int x, int y);
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/// The default margin inside text insets
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static int textOffset(BufferView const *) { return 4; }
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///
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virtual int topOffset(BufferView const *bv) const { return textOffset(bv); }
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///
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virtual int bottomOffset(BufferView const *bv) const { return textOffset(bv); }
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///
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virtual int leftOffset(BufferView const *bv) const { return textOffset(bv); }
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///
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virtual int rightOffset(BufferView const *bv) const { return textOffset(bv); }
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/// compute the size of the object returned in dim
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virtual void metrics(MetricsInfo & mi, Dimension & dim) const = 0;
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/// draw inset and update (xo, yo)-cache
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virtual void draw(PainterInfo & pi, int x, int y) const = 0;
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/// draw inset selection if necessary
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virtual void drawSelection(PainterInfo &, int, int) const {}
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/// draw inset background if the inset has an own background and a
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/// selection is drawn by drawSelection.
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virtual void drawBackground(PainterInfo &, int, int) const;
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///
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virtual bool editing(BufferView const * bv) const;
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///
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virtual bool showInsetDialog(BufferView *) const;
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/// draw two angular markers
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virtual void drawMarkers(PainterInfo & pi, int x, int y) const;
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/// add space for markers
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void metricsMarkers(Dimension & dim, int framesize = 1) const;
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/// add space for markers
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void metricsMarkers2(Dimension & dim, int framesize = 1) const;
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/// draw inset decoration if necessary.
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/// This can use \c drawMarkers() for example.
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virtual void drawDecoration(PainterInfo &, int, int) const {}
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/// last metrics computed for the inset
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Dimension const dimension(BufferView const &) const;
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/// last drawn position for 'important' insets
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int xo(BufferView const & bv) const;
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/// last drawn position for 'important' insets
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int yo(BufferView const & bv) const;
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/// do we cover screen position x/y?
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bool covers(BufferView const & bv, int x, int y) const;
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/// get the screen positions of the cursor (see note in Cursor.cpp)
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virtual void cursorPos(BufferView const & bv,
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CursorSlice const & sl, bool boundary, int & x, int & y) const;
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///
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virtual docstring layoutName() const;
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///
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virtual InsetLayout const & getLayout() const;
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///
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virtual bool isPassThru() const;
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/// Allow multiple blanks
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virtual bool isFreeSpacing() const;
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/// Don't eliminate empty paragraphs
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virtual bool allowEmpty() const;
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/// Force inset into LTR environment if surroundings are RTL
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virtual bool forceLTR(OutputParams const &) const;
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/// whether to include this inset in the strings generated for the TOC
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virtual bool isInToc() const;
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/// Inset font
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virtual FontInfo getFont() const;
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/// Label font
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virtual FontInfo getLabelfont() const;
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/// Where should we go when we press the up or down cursor key?
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virtual bool idxUpDown(Cursor & cur, bool up) const;
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/// Move one cell backwards
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virtual bool idxBackward(Cursor &) const { return false; }
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/// Move one cell forward
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virtual bool idxForward(Cursor &) const { return false; }
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/// Move to the next cell
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virtual bool idxNext(Cursor &) const { return false; }
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/// Move to the previous cell
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virtual bool idxPrev(Cursor &) const { return false; }
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/// Target pos when we enter the inset while moving forward
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virtual bool idxFirst(Cursor &) const { return false; }
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/// Target pos when we enter the inset while moving backwards
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virtual bool idxLast(Cursor &) const { return false; }
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/// Delete a cell and move cursor
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virtual bool idxDelete(idx_type &) { return false; }
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/// pulls cell after pressing erase
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virtual void idxGlue(idx_type) {}
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/// returns list of cell indices that are "between" from and to for
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/// selection purposes
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virtual bool idxBetween(idx_type idx, idx_type from, idx_type to) const;
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/// to which column belongs a cell with a given index?
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virtual col_type col(idx_type) const { return 0; }
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/// to which row belongs a cell with a given index?
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virtual row_type row(idx_type) const { return 0; }
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/// cell index corresponding to row and column;
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virtual idx_type index(row_type row, col_type col) const;
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/// number of embedded cells
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virtual size_t nargs() const { return 0; }
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/// number of rows in gridlike structures
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virtual size_t nrows() const { return 0; }
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/// number of columns in gridlike structures
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virtual size_t ncols() const { return 0; }
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/// Is called when the cursor leaves this inset.
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/// Returns true if cursor is now invalid, e.g. if former
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/// insets in higher cursor slices of \c old do not exist
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/// anymore.
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/// \c old is the old cursor, the last slice points to this.
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/// \c cur is the new cursor. Use the update flags to cause a redraw.
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virtual bool notifyCursorLeaves(Cursor const & /*old*/, Cursor & /*cur*/)
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{ return false; }
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/// Is called when the cursor enters this inset.
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/// Returns true if cursor is now invalid, e.g. if former
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/// insets in higher cursor slices of \c old do not exist
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/// anymore.
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/// \c cur is the new cursor, some slice points to this. Use the update
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/// flags to cause a redraw.
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virtual bool notifyCursorEnters(Cursor & /*cur*/)
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{ return false; }
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/// is called when the mouse enters or leaves this inset
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/// return true if this inset needs a repaint
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virtual bool setMouseHover(BufferView const *, bool) const
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{ return false; }
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/// return true if this inset is hovered (under mouse)
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/// This is by now only used by mathed to draw corners
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/// (Inset::drawMarkers() and Inset::drawMarkers2()).
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/// Other insets do not have to redefine this function to
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/// return the correct status of mouseHovered.
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virtual bool mouseHovered(BufferView const *) const { return false; }
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/// request "external features"
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virtual void validate(LaTeXFeatures &) const {}
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/// Validate LFUN_INSET_MODIFY argument.
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virtual bool validateModifyArgument(docstring const &) const { return true; }
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/// describe content if cursor inside
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virtual void infoize(odocstream &) const {}
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/// describe content if cursor behind
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virtual void infoize2(odocstream &) const {}
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enum { PLAINTEXT_NEWLINE = 10000 };
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/// plain text output in ucs4 encoding
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/// return the number of characters; in case of multiple lines of
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/// output, add PLAINTEXT_NEWLINE to the number of chars in the last line
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virtual int plaintext(odocstringstream &, OutputParams const &,
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size_t max_length = INT_MAX) const = 0;
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/// DocBook output
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virtual void docbook(XMLStream &, OutputParams const &) const;
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/// XHTML output
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/// the inset is expected to write XHTML to the XMLStream
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/// \return any "deferred" material that should be written outside the
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/// normal stream, and which will in fact be written after the current
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/// paragraph closes. this is appropriate e.g. for floats.
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virtual docstring xhtml(XMLStream &, OutputParams const &) const;
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/// Writes a string representation of the inset to the odocstream.
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/// This one should be called when you want the whole contents of
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/// the inset.
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virtual void toString(odocstream &) const {}
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/// Appends a potentially abbreviated version of the inset to
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/// \param str. Intended for use by the TOC.
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virtual void forOutliner(docstring & str,
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size_t const maxlen = TOC_ENTRY_LENGTH,
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bool const shorten = true) const;
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/// Can a cursor be put in there ?
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/// Forced to false for insets that have hidden contents, like
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/// InsetMathCommand and InsetInfo.
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virtual bool isActive() const { return nargs() > 0; }
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/// can the contents of the inset be edited on screen ?
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// equivalent to isActive except for closed InsetCollapsible
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virtual bool editable() const;
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/// has the Inset settings that can be modified in a dialog ?
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virtual bool hasSettings() const;
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/// can we go further down on mouse click?
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/// true for InsetCaption, InsetCollapsibles (not ButtonOnly), InsetTabular
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virtual bool descendable(BufferView const &) const { return false; }
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/// can we click at the specified position ?
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virtual bool clickable(BufferView const &, int, int) const { return false; }
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/// Move one cell backwards
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virtual bool allowsCaptionVariation(std::string const &) const { return false; }
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// true for insets that have a table structure (InsetMathGrid, InsetTabular)
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virtual bool isTable() const { return false; }
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/// does this contain text that can be change track marked in DVI?
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virtual bool canTrackChanges() const { return false; }
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/// Will this inset paint its own change tracking status (in the parent
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/// paragraph) or will it let RowPainter handle it?
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virtual bool canPaintChange(BufferView const &) const { return false; }
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/// return true if the inset should be removed automatically
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virtual bool autoDelete() const;
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/// Returns true if the inset supports completions.
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virtual bool completionSupported(Cursor const &) const { return false; }
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/// Returns true if the inset supports inline completions at the
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/// cursor position. In this case the completion might be stored
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/// in the BufferView's inlineCompletion property.
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virtual bool inlineCompletionSupported(Cursor const & /*cur*/) const
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{ return false; }
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/// Return true if the inline completion should be automatic.
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virtual bool automaticInlineCompletion() const { return true; }
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/// Return true if the popup completion should be automatic.
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virtual bool automaticPopupCompletion() const { return true; }
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/// Return true if the cursor should indicate a completion.
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virtual bool showCompletionCursor() const { return true; }
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/// Returns completion suggestions at cursor position. Return an
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/// null pointer if no completion is a available or possible.
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/// The caller is responsible to free the returned object!
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virtual CompletionList const * createCompletionList(Cursor const &) const
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{ return 0; }
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/// Returns the completion prefix to filter the suggestions for completion.
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/// This is only called if completionList returned a non-null list.
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virtual docstring completionPrefix(Cursor const &) const;
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/// Do a completion at the cursor position. Return true on success. Handles undo.
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/// The completion does not contain the prefix.
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/// If finished is true, the completion is final, otherwise it
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/// might be only partial. (only useful for mathed)
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virtual bool insertCompletion(Cursor & /*cur*/,
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docstring const & /*completion*/, bool /*finished*/)
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{ return false; }
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/// Get the completion inset position and size
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virtual void completionPosAndDim(Cursor const &, int & /*x*/, int & /*y*/,
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Dimension & /*dim*/) const {}
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/// returns true if the inset can hold an inset of given type
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virtual bool insetAllowed(InsetCode) const { return false; }
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/// should this inset use the empty layout by default rather than
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/// the standard layout? (default: only if that is forced.)
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virtual bool usePlainLayout() const { return forcePlainLayout(); }
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/// if this inset has paragraphs should they be forced to use the
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/// empty layout?
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virtual bool forcePlainLayout(idx_type = 0) const { return false; }
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/// if this inset has paragraphs should the user be allowed to
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/// customize alignment, etc?
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virtual bool allowParagraphCustomization(idx_type = 0) const
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{ return true; }
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/// Is the width forced to some value?
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virtual bool hasFixedWidth() const { return false; }
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/// if this inset has paragraphs should they be forced to use a
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/// local font language switch?
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virtual bool forceLocalFontSwitch() const { return false; }
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/// if this inset has paragraphs should they be forced to use a
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/// font language switch that switches paragraph directions
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/// (relevant with polyglossia only)?
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virtual bool forceParDirectionSwitch() const { return false; }
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/// Does the inset force a specific encoding?
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virtual Encoding const * forcedEncoding(Encoding const *, Encoding const *) const
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{ return 0; }
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/// Is the content of this inset part of the output document?
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virtual bool producesOutput() const { return true; }
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/// Is the content of this inset part of the immediate (visible) text sequence?
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virtual bool isPartOfTextSequence() const { return producesOutput(); }
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/// \return Tool tip for this inset.
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/// This default implementation returns an empty string. This can be
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/// either plain text or Qt html, and formatToolTip will be called
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/// on it before display in both cases.
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virtual docstring toolTip(BufferView const & bv, int x, int y) const;
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/// \return Context menu identifier. This function determines
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/// whose Inset's menu should be shown for the given position.
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virtual std::string contextMenu(BufferView const & bv, int x, int y) const;
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/// \return Context menu identifier for this inset.
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/// This default implementation returns an empty string.
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virtual std::string contextMenuName() const;
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/// Is this inset embedded in a title?
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virtual bool isInTitle() const { return false; }
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/// Is this inset's layout defined in the document's textclass?
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bool undefined() const;
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/// should this inset be handled like a normal character?
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/// (a character can be a letter or punctuation)
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virtual bool isChar() const { return false; }
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/// is this equivalent to a letter?
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/// (a letter is a character that is considered part of a word)
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virtual bool isLetter() const { return false; }
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/// is this equivalent to a space (which is BTW different from
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/// a line separator)?
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virtual bool isSpace() const { return false; }
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/// returns chars, words if the inset is equivalent to such, otherwise
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/// (0,0), which should be interpreted as 'false'
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virtual std::pair<int, int> isWords() const { return std::pair<int,int>(0, 0); }
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/// does this inset try to use all available space (like \\hfill does)?
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virtual bool isHfill() const { return false; }
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virtual CtObject getCtObject(OutputParams const &) const;
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// properties with respect to row breaking (made of RowFLag enumerators)
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virtual int rowFlags() const { return Inline; }
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/// indentation before this inset (only needed for displayed hull insets with fleqn option)
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virtual int indent(BufferView const &) const { return 0; }
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///
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virtual LyXAlignment contentAlignment() const { return LYX_ALIGN_NONE; }
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/// should we break lines after this inset?
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virtual bool isLineSeparator() const { return false; }
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/// should paragraph indentation be omitted in any case?
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virtual bool neverIndent() const { return false; }
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/// dumps content to lyxerr
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virtual void dump() const;
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/// write inset in .lyx format
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virtual void write(std::ostream &) const {}
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/// read inset in .lyx format
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virtual void read(Lexer &) {}
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/** Export the inset to LaTeX.
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* Don't use a temporary stringstream if the final output is
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* supposed to go to a file.
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* \sa Buffer::writeLaTeXSource for the reason.
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*/
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virtual void latex(otexstream &, OutputParams const &) const {}
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/// returns true to override begin and end inset in file
|
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virtual bool directWrite() const;
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///
|
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virtual bool allowSpellCheck() const { return false; }
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|
|
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/// if this insets owns text cells (e.g. InsetText) return cell idx
|
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virtual Text * getText(int /*idx*/) const { return 0; }
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|
|
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/** Adds a LaTeX snippet to the Preview Loader for transformation
|
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* into a bitmap image. Does not start the loading process.
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*
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* Most insets have no interest in this capability, so the method
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* defaults to empty.
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|
*/
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virtual void addPreview(DocIterator const &,
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|
graphics::PreviewLoader &) const {}
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|
|
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/** Classifies the unicode characters appearing in a math inset
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|
* depending on whether they are to be translated as latex
|
|
* math/text commands or used as math symbols without translation.
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|
*
|
|
* Only math insets have interest in this classification, so the
|
|
* method defaults to empty.
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|
*/
|
|
virtual void initUnicodeMath() const {}
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|
|
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/// Add an entry to the TocList
|
|
/// Pass a DocIterator that points at the paragraph containing
|
|
/// the inset
|
|
///
|
|
/// \param output_active : is the inset active or is it in an inactive
|
|
/// branch or a note?
|
|
///
|
|
/// \param utype : is the toc being generated for use by the output
|
|
/// routines?
|
|
///
|
|
/// \param tocbackend : where to add the toc information.
|
|
virtual void addToToc(DocIterator const & /* di */,
|
|
bool /* output_active */,
|
|
UpdateType /* utype*/,
|
|
TocBackend & /* tocbackend */) const {}
|
|
/// Collect BibTeX information
|
|
virtual void collectBibKeys(InsetIterator const &, support::FileNameList &) const {}
|
|
/// Update the counters of this inset and of its contents.
|
|
/// \param utype indicates whether we are preparing for output, e.g., of XHTML.
|
|
/// \param deleted indicates whethe rthe inset is deleted.
|
|
virtual void updateBuffer(ParIterator const &, UpdateType /*utype*/, bool /*deleted*/) {}
|
|
|
|
/// Updates the inset's dialog
|
|
virtual Buffer const * updateFrontend() const;
|
|
|
|
public:
|
|
/// returns LyX code associated with the inset. Used for TOC, ...)
|
|
virtual InsetCode lyxCode() const { return NO_CODE; }
|
|
|
|
///
|
|
enum mode_type {UNDECIDED_MODE, TEXT_MODE, MATH_MODE};
|
|
/// return text or mathmode if that is possible to determine
|
|
virtual mode_type currentMode() const { return UNDECIDED_MODE; }
|
|
/// returns whether changing mode during latex export is forbidden
|
|
virtual bool lockedMode() const { return false; }
|
|
/// returns whether only ascii chars are allowed during latex export
|
|
virtual bool asciiOnly() const { return false; }
|
|
/// returns whether this inset is allowed in other insets of given mode
|
|
virtual bool allowedIn(mode_type) const { return true; }
|
|
/// returns whether paragraph breaks can occur inside this inset
|
|
virtual bool allowMultiPar() const { return false; }
|
|
/**
|
|
* The font inside the inset is inherited from the parent for
|
|
* LaTeX export if this method returns true, as well as on screen.
|
|
* Otherwise the document default font is used.
|
|
*/
|
|
virtual bool inheritFont() const { return true; }
|
|
/**
|
|
* If this method returns true all explicitly set font attributes
|
|
* are reset during editing operations.
|
|
* For copy/paste operations the language is never changed, since
|
|
* the language of a given text never changes if the text is
|
|
* formatted differently, while other font attributes like size may
|
|
* need to change if the text is copied from one environment to
|
|
* another one.
|
|
* If this method returns false no font attribute is reset.
|
|
* The default implementation returns true if the resetFont layout
|
|
* tag is set and otherwise the negation of inheritFont(),
|
|
* since inherited inset font attributes do not need to be changed,
|
|
* and non-inherited ones need to be set explicitly.
|
|
*/
|
|
virtual bool resetFontEdit() const;
|
|
|
|
/// does the inset contain changes ?
|
|
virtual bool isChanged() const { return false; }
|
|
/// set the change for the entire inset
|
|
virtual void setChange(Change const &) {}
|
|
/// accept the changes within the inset
|
|
virtual void acceptChanges() {}
|
|
/// reject the changes within the inset
|
|
virtual void rejectChanges() {}
|
|
|
|
///
|
|
virtual bool needsCProtection(bool const, bool const) const { return false; }
|
|
|
|
///
|
|
virtual ColorCode backgroundColor(PainterInfo const &) const;
|
|
///
|
|
virtual ColorCode labelColor() const;
|
|
|
|
/// Determine the action of backspace and delete: do we select instead of
|
|
/// deleting if not already selected?
|
|
virtual bool confirmDeletion() const { return false; }
|
|
|
|
protected:
|
|
/// Constructors
|
|
Inset(Buffer * buf) : buffer_(buf) {}
|
|
Inset(Inset const &) : buffer_(0) {}
|
|
|
|
/// replicate ourselves
|
|
friend class InsetList;
|
|
friend class MathAtom;
|
|
virtual Inset * clone() const = 0;
|
|
|
|
/** The real dispatcher.
|
|
* Gets normally called from Cursor::dispatch(). Cursor::dispatch()
|
|
* assumes the common case of 'LFUN handled, need update'.
|
|
* This has to be overridden by calling Cursor::undispatched() or
|
|
* Cursor::noScreenUpdate() if appropriate.
|
|
* If you need to call the dispatch method of some inset directly
|
|
* you may have to explicitly request an update at that place. Don't
|
|
* do it in doDispatch(), since that causes nested updates when
|
|
* called from Cursor::dispatch(), and these can lead to crashes.
|
|
* \sa getStatus
|
|
*/
|
|
virtual void doDispatch(Cursor & cur, FuncRequest & cmd);
|
|
|
|
Buffer * buffer_;
|
|
};
|
|
|
|
|
|
} // namespace lyx
|
|
|
|
#endif
|