lyx_mirror/src/frontends/Painter.h
John Levon 0db59752e2 Painter and scrollbar API patches
git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@4386 a592a061-630c-0410-9148-cb99ea01b6c8
2002-06-12 15:01:32 +00:00

176 lines
4.2 KiB
C++

// -*- C++ -*-
/**
* \file Painter.h
* Copyright 1998-2002 the LyX Team
* Read the file COPYING
*
* \author unknown
* \author John Levon <moz@compsoc.man.ac.uk>
*/
#ifndef PAINTER_H
#define PAINTER_H
#ifdef __GNUG__
#pragma interface
#endif
#include "LString.h"
#include "LColor.h"
class LyXFont;
namespace grfx {
class GImage;
}
/**
* Painter - A painter class to encapsulate all graphics parameters and operations
*
* Every graphics operation in LyX should be made by this class. The
* painter is used for drawing on the WorkArea, and is passed around
* during draw operations.
*
* It hides low level windows system parameters so insets and other
* clients don't have to worry about them and we can control graphics and
* GUI toolkit dependent drawing functions inside this single class.
*
* The intention for a toolkit is that it uses these methods to paint
* onto a backing pixmap. Only when expose events arrive via the event
* queue (perhaps generated via Screen::expose), does the copy onto
* the actual WorkArea widget take place. Paints are wrapped in (possibly
* recursive) calls to start() and end() to facilitate the backing pixmap
* management.
*
* Note that the methods return *this for convenience.
*/
class Painter {
public:
/// possible line widths
enum line_width {
line_thin, //< thin line
line_thick //< thick line
};
/// possible line styles
enum line_style {
line_solid, //< solid line
line_onoffdash //< dashes with spaces
};
virtual ~Painter() {}
/// begin painting
virtual void start() {}
/// end painting
virtual void end() {}
/// return the width of the work area in pixels
virtual int paperWidth() const = 0;
/// return the height of the work area in pixels
virtual int paperHeight() const = 0;
/// draw a line from point to point
virtual Painter & line(
int x1, int y1,
int x2, int y2,
LColor::color = LColor::foreground,
line_style = line_solid,
line_width = line_thin) = 0;
/**
* lines - draw a set of lines
* @param xp array of points' x co-ords
* @param yp array of points' y co-ords
* @param np size of the points array
*/
virtual Painter & lines(
int const * xp,
int const * yp,
int np,
LColor::color = LColor::foreground,
line_style = line_solid,
line_width = line_thin) = 0;
/// draw a rectangle
virtual Painter & rectangle(
int x, int y,
int w, int h,
LColor::color = LColor::foreground,
line_style = line_solid,
line_width = line_thin) = 0;
/// draw a filled rectangle
virtual Painter & fillRectangle(
int x, int y,
int w, int h,
LColor::color) = 0;
/// draw a filled (irregular) polygon
virtual Painter & fillPolygon(
int const * xp,
int const * yp,
int np,
LColor::color = LColor::foreground) = 0;
/// draw an arc
virtual Painter & arc(
int x, int y,
unsigned int w, unsigned int h,
int a1, int a2,
LColor::color = LColor::foreground) = 0;
/// draw a pixel
virtual Painter & point(
int x, int y,
LColor::color = LColor::foreground) = 0;
/// draw a filled rectangle with the shape of a 3D button
virtual Painter & button(int x, int y,
int w, int h);
/// draw an image from the image cache
virtual Painter & image(int x, int y,
int w, int h,
grfx::GImage const & image) = 0;
/// draw a string at position x, y (y is the baseline)
virtual Painter & text(int x, int y,
string const & str, LyXFont const & f) = 0;
/**
* Draw a string at position x, y (y is the baseline)
* This is just for fast drawing
*/
virtual Painter & text(int x, int y,
char const * str, size_t l,
LyXFont const & f) = 0;
/// draw a char at position x, y (y is the baseline)
virtual Painter & text(int x, int y,
char c, LyXFont const & f) = 0;
/// draw a string and enclose it inside a rectangle
Painter & rectText(int x, int baseline,
string const & string,
LyXFont const & font,
LColor::color back,
LColor::color frame);
/// draw a string and enclose it inside a button frame
Painter & buttonText(int x,
int baseline, string const & s,
LyXFont const & font);
protected:
/// check the font, and if set, draw an underline
void underline(LyXFont const & f,
int x, int y, int width);
/// draw a bevelled button border
Painter & buttonFrame(int x, int y, int w, int h);
};
#endif // PAINTER_H