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a676d02970
dialog by only converting text mode latex macros to unicode points. git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/branches/BRANCH_1_6_X@30071 a592a061-630c-0410-9148-cb99ea01b6c8
279 lines
7.9 KiB
C++
279 lines
7.9 KiB
C++
// -*- C++ -*-
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/**
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* \file Encoding.h
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* This file is part of LyX, the document processor.
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* Licence details can be found in the file COPYING.
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*
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* \author Lars Gullik Bjønnes
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* \author Jean-Marc Lasgouttes
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*
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* Full author contact details are available in file CREDITS.
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*/
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#ifndef ENCODING_H
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#define ENCODING_H
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#include "support/docstring.h"
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#include "support/types.h"
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#include <map>
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#include <set>
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#include <vector>
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namespace lyx {
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namespace support { class FileName; }
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class Buffer;
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class LaTeXFeatures;
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class EncodingException : public std::exception {
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public:
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EncodingException(char_type c);
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virtual ~EncodingException() throw() {}
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virtual const char * what() const throw();
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char_type failed_char;
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int par_id;
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pos_type pos;
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};
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///
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class Encoding {
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public:
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/// Which LaTeX package handles this encoding?
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enum Package {
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none,
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inputenc,
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CJK,
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japanese
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};
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///
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Encoding() {}
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///
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Encoding(std::string const & n, std::string const & l,
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std::string const & g, std::string const & i,
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bool f, Package p);
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///
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void init() const;
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///
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std::string const & name() const { return name_; }
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///
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std::string const & latexName() const { return latexName_; }
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///
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std::string const & guiName() const { return guiName_; }
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///
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std::string const & iconvName() const { return iconvName_; }
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///
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bool const & hasFixedWidth() const { return fixedwidth_; }
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/**
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* Convert \p c to something that LaTeX can understand.
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* This is either the character itself (if it is representable
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* in this encoding), or a LaTeX macro.
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* If the character is not representable in this encoding, but no
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* LaTeX macro is known, a warning is given of lyxerr, and the
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* character is returned.
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*/
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docstring latexChar(char_type c, bool for_mathed = false) const;
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/// Which LaTeX package handles this encoding?
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Package package() const { return package_; }
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/// A list of all characters usable in this encoding
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std::vector<char_type> symbolsList() const;
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private:
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///
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std::string name_;
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///
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std::string latexName_;
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///
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std::string guiName_;
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///
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std::string iconvName_;
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/// Is this a fixed width encoding?
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bool fixedwidth_;
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///
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typedef std::set<char_type> CharSet;
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/// Set of UCS4 characters that we can encode (for singlebyte
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/// encodings only)
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mutable CharSet encodable_;
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/// All code points below this are encodable. This helps us to avoid
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/// lokup of ASCII characters in encodable_ and gives about 1 sec
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/// speedup on export of the Userguide.
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mutable char_type start_encodable_;
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/// Which LaTeX package handles this encoding?
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Package package_;
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/**
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* If this is true the stored information about the encoding covers
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* all encodable characters. We set this to false initially so that
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* we only need to query iconv for the actually used encodings.
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* This is needed especially for the multibyte encodings, if we
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* complete all encoding info on startup it takes 2-3 minutes.
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*/
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mutable bool complete_;
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};
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class Encodings {
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public:
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///
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typedef std::set<char_type> MathCommandSet;
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///
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typedef std::set<char_type> TextCommandSet;
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///
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typedef std::set<char_type> MathSymbolSet;
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///
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typedef std::map<std::string, Encoding> EncodingList;
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/// iterator to iterate over all encodings.
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/// We hide the fact that our encoding list is implemented as a map.
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class const_iterator : public EncodingList::const_iterator {
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typedef EncodingList::const_iterator base;
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public:
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const_iterator() : base() {}
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const_iterator(base const & b) : base(b) {}
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Encoding const & operator*() const { return base::operator*().second; }
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Encoding const * operator->() const { return &(base::operator*().second); }
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};
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///
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Encodings();
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/// Read the encodings.
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/// \param encfile encodings definition file
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/// \param symbolsfile unicode->LaTeX mapping file
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void read(support::FileName const & encfile,
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support::FileName const & symbolsfile);
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/// Get encoding from LyX name \p name
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Encoding const * fromLyXName(std::string const & name) const;
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/// Get encoding from LaTeX name \p name
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Encoding const * fromLaTeXName(std::string const & name) const;
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///
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const_iterator begin() const { return encodinglist.begin(); }
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///
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const_iterator end() const { return encodinglist.end(); }
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///
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enum LetterForm {
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///
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FORM_ISOLATED,
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///
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FORM_FINAL,
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///
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FORM_INITIAL,
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///
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FORM_MEDIAL
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};
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///
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static bool isHebrewComposeChar(char_type c);
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///
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static bool isArabicComposeChar(char_type c);
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///
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static bool isArabicSpecialChar(char_type c);
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///
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static bool isArabicChar(char_type c);
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///
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static char_type transformChar(char_type c, LetterForm form);
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/// Is this a combining char?
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static bool isCombiningChar(char_type c);
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/**
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* Is this a known char from some language?
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* If \p preamble is empty and code point \p c is known to belong
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* to a supported script, true is returned and \p preamble is set
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* to the corresponding entry in the unicodesymbols file.
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* If \p preamble is not empty, a check is made whether code point
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* \p c is a known character matching the preamble entry.
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*/
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static bool isKnownScriptChar(char_type const c, std::string & preamble);
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/**
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* Do we have to output this character as LaTeX command in any case?
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* This is true if the "force" flag is set.
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* We need this if the inputencoding does not support a certain glyph.
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*/
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static bool isForced(char_type c);
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/**
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* Do we have to display in italics this character when in mathmode?
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* This is true if the "mathalpha" flag is set. We use this for
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* accented characters that are output as math commands.
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*/
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static bool isMathAlpha(char_type c);
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/**
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* Register \p c as a mathmode command.
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*/
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static void addMathCmd(char_type c) { mathcmd.insert(c); }
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/**
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* Register \p c as a textmode command.
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*/
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static void addTextCmd(char_type c) { textcmd.insert(c); }
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/**
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* Register \p c as a mathmode symbol.
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*/
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static void addMathSym(char_type c) { mathsym.insert(c); }
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/**
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* Tell whether \p c is registered as a mathmode command.
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*/
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static bool isMathCmd(char_type c) { return mathcmd.count(c); }
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/**
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* Tell whether \p c is registered as a textmode command.
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*/
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static bool isTextCmd(char_type c) { return textcmd.count(c); }
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/**
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* Tell whether \p c is registered as a mathmode symbol.
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*/
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static bool isMathSym(char_type c) { return mathsym.count(c); }
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/**
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* Initialize mathcmd, textcmd, and mathsym sets.
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*/
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static void initUnicodeMath(Buffer const & buffer, bool clear_sets = true);
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/**
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* If \p c cannot be encoded in the given \p encoding, convert
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* it to something that LaTeX can understand in mathmode.
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* \return whether \p command is a mathmode command
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*/
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static bool latexMathChar(char_type c, bool mathmode,
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Encoding const * encoding, docstring & command);
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/**
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* Convert the LaTeX command in \p cmd to the corresponding unicode
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* point and set \p combining to true if it is a combining symbol
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*/
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static char_type fromLaTeXCommand(docstring const & cmd, bool & combining);
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///
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enum LatexCmd {
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///
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MATH_CMD = 1,
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///
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TEXT_CMD = 2
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};
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/**
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* Convert the LaTeX commands in \p cmd and \return a docstring
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* of corresponding unicode points. The conversion stops at the
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* first command which could not be converted, and the remaining
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* unconverted commands are returned in \p rem.
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* The \p cmdtype parameter can be used to limit recognized
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* commands to math or text mode commands only.
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*/
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static docstring fromLaTeXCommand(docstring const & cmd,
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docstring & rem, int cmdtype = MATH_CMD | TEXT_CMD);
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/**
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* Add the preamble snippet needed for the output of \p c to
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* \p features.
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* This does not depend on the used encoding, since the inputenc
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* package only maps the code point \p c to a command, it does not
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* make this command available.
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*/
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static void validate(char_type c, LaTeXFeatures & features, bool for_mathed = false);
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private:
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///
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EncodingList encodinglist;
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///
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static MathCommandSet mathcmd;
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///
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static TextCommandSet textcmd;
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///
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static MathSymbolSet mathsym;
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};
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extern Encodings encodings;
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} // namespace lyx
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#endif
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