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5a3201a8c4
Instantiating a single QSettings and using it for each ui element
can significantly shorten the time required to save the various
states at exit. The speed up can be better appreciated on *nix,
where the settings are saved on disk, rather than on Windows where
they are held in memory (in the registry).
(cherry picked from commit 3b43fbfbb1
)
291 lines
7.9 KiB
C++
291 lines
7.9 KiB
C++
// -*- C++ -*-
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/**
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* \file Dialog.h
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* This file is part of LyX, the document processor.
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* Licence details can be found in the file COPYING.
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*
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* \author Angus Leeming
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*
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* Full author contact details are available in file CREDITS.
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*/
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#ifndef DIALOG_H
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#define DIALOG_H
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#include "FuncCode.h"
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#include "insets/InsetCode.h"
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#include "support/strfwd.h"
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#include <QString>
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class QSettings;
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class QWidget;
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namespace lyx {
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class Buffer;
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class BufferView;
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class FuncRequest;
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class Inset;
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namespace frontend {
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class GuiView;
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/** \enum KernelDocType used to flag the different kinds of buffer
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* without making the kernel header files available to the
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* dialog's Controller or View.
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*/
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enum KernelDocType
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{
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LATEX,
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LITERATE,
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DOCBOOK
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};
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/** \c Dialog collects the different parts of a Model-Controller-View
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* split of a generic dialog together.
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*/
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class Dialog
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{
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public:
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/// \param lv is the access point for the dialog to the LyX kernel.
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/// \param name is the identifier given to the dialog by its parent
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/// container.
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/// \param title is the window title used for decoration.
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Dialog(GuiView & lv, QString const & name, QString const & title);
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virtual ~Dialog();
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virtual QWidget * asQWidget() = 0;
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virtual QWidget const * asQWidget() const = 0;
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/// Session key.
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/**
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* This key must be used for any session setting.
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**/
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QString sessionKey() const;
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/// Save session settings.
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/**
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* This default implementation saves the geometry state.
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* Reimplement to save more settings.
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**/
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virtual void saveSession(QSettings & settings) const;
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/// Restore session settings.
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/**
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* This default implementation restores the geometry state.
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* Reimplement to restore more settings.
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**/
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virtual void restoreSession();
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/** \name Container Access
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* These methods are publicly accessible because they are invoked
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* by the parent container acting on commands from the LyX kernel.
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*/
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//@{
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/// \param data is a string encoding of the data to be displayed.
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/// It is passed to the Controller to be translated into a useable form.
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virtual void showData(std::string const & data);
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//@}
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/// \return inset at current cursor location.
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Inset const * inset(InsetCode code) const;
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/** Check whether we may apply our data.
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*
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* The buttons are disabled if not and (re-)enabled if yes.
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*/
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virtual void checkStatus();
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/** When applying, it's useful to know whether the dialog is about
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* to close or not (no point refreshing the display for example).
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*/
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virtual bool isClosing() const { return false; }
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/** \c View part
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* of a Model-Controller-View split of a generic dialog.
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* These few methods are all that a generic dialog needs of a
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* view.
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*/
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//@{
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/** A request to modify the data structures stored by the
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* accompanying Controller in preparation for their dispatch to
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* the LyX kernel.
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*/
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virtual void applyView() = 0;
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/// Hide the dialog from sight
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void hideView();
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/// Prepare dialog and display it.
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void showView();
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/// Prepare dialog before view.
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void prepareView();
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/// Decide wether the dialog should grab thekeyboard focus when shown.
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/// This method defaults to true, override if a different behaviour
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/// is wanted.
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virtual bool wantInitialFocus() const { return true; }
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/// Update the display of the dialog whilst it is still visible.
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virtual void updateView() = 0;
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// Default Implementation does nothing.
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// Each dialog has to choose what control to enable or disable.
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virtual void enableView(bool /*enable*/) {}
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/// \return true if the dialog is visible.
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virtual bool isVisibleView() const;
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//@}
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/// Dialog identifier.
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QString name() const { return name_; }
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//@{
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/** Enable the controller to initialise its data structures.
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* \param data is a string encoding of the parameters to be displayed.
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* \return true if the translation was successful.
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*/
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virtual bool initialiseParams(std::string const & data) = 0;
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/// Enable the controller to clean up its data structures.
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virtual void clearParams() = 0;
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/// Enable the Controller to dispatch its data back to the LyX kernel.
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virtual void dispatchParams() = 0;
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/** \return true if the dialog should be updated when the
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* buffer has changed.
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*/
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virtual bool isBufferDependent() const = 0;
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/** \return true if the dialog should be shown only when
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* a buffer is open.
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*/
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virtual bool needBufferOpen() const = 0;
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/** \return true if the dialog can apply data also
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* for ReadOnly buffers.
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* This has to be distinguished from isBufferDependent()
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*/
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virtual bool canApplyToReadOnly() const { return false; }
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/** The lfun that is sent for applying the data.
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*
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* This method is used by the default implementation of canApply()
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* for buffer dependent dialogs that send one lfun when applying the
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* data.
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* It should be used in dispatchParams(), too for consistency reasons.
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* \returns the lfun that is sent for applying the data.
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*/
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virtual FuncCode getLfun() const { return LFUN_INSET_APPLY; }
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/** Check whether we may apply our data.
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*
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* The default implementation works for all dialogs that send one
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* lfun when applying the data. Dialogs that send none or more than
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* one lfun need to reimplement it.
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* \returns whether the data can be applied or not.
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*/
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virtual bool canApply() const;
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/** \return true if the kernel should disconnect the dialog from
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* a particular inset after the data has been applied to it.
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* Clearly this makes sense only for dialogs modifying the contents
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* of an inset :-)
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* In practise, only a very few dialogs (e.g. the citation dialog)
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* return true.
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*/
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virtual bool disconnectOnApply() const { return false; }
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//@}
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/** \c Kernel part: a wrapper making the LyX kernel available to the dialog.
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* (Ie, it provides an interface to the Model part of the Model-Controller-
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* View split.
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* In an ideal world, it will shrink as more info is passed to the
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* Dialog::show() and Dialog::update() methods.
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*/
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/** This method is the primary purpose of the class. It provides
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* the "gateway" by which the dialog can send a request (of a
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* change in the data, for more information) to the kernel.
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* \param fr is the encoding of the request.
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*/
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void dispatch(FuncRequest const & fr) const;
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/** The dialog has received a request from the user
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* (who pressed the "Restore" button) to update contents.
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* It must, therefore, ask the kernel to provide this information.
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* \param name is used to identify the dialog to the kernel.
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*/
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void updateDialog() const;
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/** A request from the Controller that future changes to the data
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* stored by the dialog are not applied to the inset currently
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* connected to the dialog. Instead, they will be used to generate
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* a new inset at the cursor position.
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*/
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void disconnect() const;
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/** \name Kernel Wrappers
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* Simple wrapper functions to Buffer methods.
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*/
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//@{
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bool isBufferAvailable() const;
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bool isBufferReadonly() const;
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QString bufferFilePath() const;
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//@}
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/// The type of the current buffer.
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KernelDocType docType() const;
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/** \name Kernel Nasties
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* Unpleasantly public internals of the LyX kernel.
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* We should aim to reduce/remove these from the interface.
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*/
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//@{
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GuiView const & lyxview() const { return lyxview_; }
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/// Current buffer
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Buffer const & buffer() const;
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/// Main document buffer
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Buffer const & documentBuffer() const;
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/// Current BufferView
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BufferView const * bufferview() const;
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//@}
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protected:
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///
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void setTitle(QString const & title) { title_ = title; }
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///
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virtual void apply();
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/// To be called when the buffer view has changed
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virtual void onBufferViewChanged() = 0;
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private:
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/** The Dialog's name is the means by which a dialog identifies
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* itself to the GuiView.
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*/
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QString const name_;
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///
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QString title_;
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///
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GuiView & lyxview_;
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/// intentionally unimplemented, therefore uncopiable
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Dialog(Dialog const &);
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void operator=(Dialog const &);
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};
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} // namespace frontend
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} // namespace lyx
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#endif // DIALOG_H
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