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git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@20826 a592a061-630c-0410-9148-cb99ea01b6c8
92 lines
2.4 KiB
C++
92 lines
2.4 KiB
C++
// -*- C++ -*-
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/**
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* \file GuiMath.h
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* This file is part of LyX, the document processor.
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* Licence details can be found in the file COPYING.
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*
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* \author Angus Leeming
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*
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* Full author contact details are available in file CREDITS.
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*/
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#ifndef GUIMATH_H
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#define GUIMATH_H
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#include "GuiDialog.h"
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#include "lfuns.h" // for kb_action
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#include "Font.h"
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#include <map>
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namespace lyx {
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namespace frontend {
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struct MathSymbol {
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MathSymbol(char_type uc = '?', unsigned char fc = 0,
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Font::FONT_FAMILY ff = Font::SYMBOL_FAMILY)
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: unicode(uc), fontcode(fc), fontfamily(ff)
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{}
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char_type unicode;
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unsigned char fontcode;
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Font::FONT_FAMILY fontfamily;
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};
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class GuiMath : public GuiDialog, public Controller
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{
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public:
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GuiMath(LyXView & lv, std::string const & name);
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/// Nothing to initialise in this case.
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bool initialiseParams(std::string const &) { return true; }
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void clearParams() {}
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void dispatchParams() {}
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bool isBufferDependent() const { return true; }
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Controller & controller() { return *this; }
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/// dispatch an LFUN
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void dispatchFunc(kb_action action,
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std::string const & arg = std::string()) const;
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/// Insert a math symbol into the doc.
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void dispatchInsert(std::string const & name) const;
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/// Insert a subscript.
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void dispatchSubscript() const;
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/// Insert a superscript.
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void dispatchSuperscript() const;
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/// Insert a cube root
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void dispatchCubeRoot() const;
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/// Insert a matrix
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void dispatchMatrix(std::string const & str) const;
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/// Insert a variable size delimiter
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void dispatchDelim(std::string const & str) const;
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/// Insert a big delimiter
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void dispatchBigDelim(std::string const & str) const;
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/// Switch between display and inline
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void dispatchToggleDisplay() const;
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/** A request to the kernel to launch a dialog.
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* \param name the dialog identifier.
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*/
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void showDialog(std::string const & name) const;
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/// \return the math unicode symbol associated to a TeX name.
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MathSymbol const & mathSymbol(std::string tex_name) const;
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/// \return the TeX name associated to a math unicode symbol.
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std::string const & texName(char_type math_symbol) const;
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private:
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/// TeX-name / Math-symbol map.
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std::map<std::string, MathSymbol> math_symbols_;
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/// Math-symbol / TeX-name map.
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/// This one is for fast search, it contains the same data as
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/// \c math_symbols_.
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std::map<char_type, std::string> tex_names_;
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};
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} // namespace frontend
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} // namespace lyx
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#endif // GUIMATH_H
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