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710 lines
19 KiB
C++
710 lines
19 KiB
C++
/**
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* \file GuiPainter.cpp
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* This file is part of LyX, the document processor.
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* Licence details can be found in the file COPYING.
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*
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* \author John Levon
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* \author Abdelrazak Younes
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*
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* Full author contact details are available in file CREDITS.
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*/
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#include <config.h>
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#include "GuiPainter.h"
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#include "ColorCache.h"
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#include "GuiApplication.h"
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#include "GuiFontLoader.h"
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#include "GuiFontMetrics.h"
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#include "GuiImage.h"
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#include "qt_helpers.h"
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#include "Font.h"
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#include "LyXRC.h"
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#include "support/debug.h"
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#include "support/lassert.h"
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#include "support/lyxlib.h"
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#include <algorithm>
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#include <QPixmapCache>
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#include <QTextLayout>
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// Set USE_PIXMAP_CACHE to 1 for enabling the use of a Pixmap cache when
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// drawing text. This is especially useful for older PPC/Mac systems.
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#if defined(Q_WS_X11) || defined(QPA_XCB)
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#define USE_PIXMAP_CACHE 0
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#else
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#define USE_PIXMAP_CACHE 1
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#endif
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using namespace std;
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using namespace lyx::support;
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namespace lyx {
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namespace frontend {
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const int Painter::thin_line = 1;
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GuiPainter::GuiPainter(QPaintDevice * device, double pixel_ratio)
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: QPainter(device), Painter(pixel_ratio),
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use_pixmap_cache_(lyxrc.use_pixmap_cache && USE_PIXMAP_CACHE)
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{
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// new QPainter has default QPen:
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current_color_ = guiApp->colorCache().get(Color_black);
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current_ls_ = line_solid;
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current_lw_ = thin_line;
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}
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GuiPainter::~GuiPainter()
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{
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QPainter::end();
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//lyxerr << "GuiPainter::end()" << endl;
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}
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void GuiPainter::setQPainterPen(QColor const & col,
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Painter::line_style ls, int lw)
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{
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if (col == current_color_ && ls == current_ls_ && lw == current_lw_)
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return;
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current_color_ = col;
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current_ls_ = ls;
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current_lw_ = lw;
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QPen pen = QPainter::pen();
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pen.setColor(col);
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switch (ls) {
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case line_solid:
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case line_solid_aliased:
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pen.setStyle(Qt::SolidLine); break;
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case line_onoffdash:
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pen.setStyle(Qt::DotLine); break;
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}
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pen.setWidth(lw);
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setPen(pen);
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}
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QString GuiPainter::generateStringSignature(QString const & str,
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FontInfo const & f,
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double wordspacing)
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{
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QString sig = str;
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sig.append(QChar(static_cast<short>(f.family())));
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sig.append(QChar(static_cast<short>(f.series())));
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sig.append(QChar(static_cast<short>(f.realShape())));
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sig.append(QChar(static_cast<short>(f.size())));
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Color const & color = f.realColor();
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sig.append(QChar(static_cast<short>(color.baseColor)));
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sig.append(QChar(static_cast<short>(color.mergeColor)));
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sig.append(QString::number(wordspacing));
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if (!monochrome_min_.empty()) {
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QColor const & min = monochrome_min_.top();
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QColor const & max = monochrome_max_.top();
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sig.append(QChar(static_cast<short>(min.red())));
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sig.append(QChar(static_cast<short>(min.green())));
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sig.append(QChar(static_cast<short>(min.blue())));
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sig.append(QChar(static_cast<short>(max.red())));
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sig.append(QChar(static_cast<short>(max.green())));
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sig.append(QChar(static_cast<short>(max.blue())));
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}
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return sig;
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}
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QColor GuiPainter::computeColor(Color col)
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{
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return filterColor(guiApp->colorCache().get(col));
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}
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QColor GuiPainter::filterColor(QColor const & col)
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{
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if (monochrome_min_.empty())
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return col;
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// map into [min,max] interval
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QColor const & min = monochrome_min_.top();
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QColor const & max = monochrome_max_.top();
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qreal v = col.valueF();
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v *= v; // make it a bit steeper (i.e. darker)
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qreal minr, ming, minb;
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qreal maxr, maxg, maxb;
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min.getRgbF(&minr, &ming, &minb);
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max.getRgbF(&maxr, &maxg, &maxb);
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QColor c;
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c.setRgbF(
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v * (minr - maxr) + maxr,
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v * (ming - maxg) + maxg,
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v * (minb - maxb) + maxb);
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return c;
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}
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void GuiPainter::enterMonochromeMode(Color const & min, Color const & max)
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{
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QColor qmin = filterColor(guiApp->colorCache().get(min));
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QColor qmax = filterColor(guiApp->colorCache().get(max));
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monochrome_min_.push(qmin);
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monochrome_max_.push(qmax);
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}
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void GuiPainter::leaveMonochromeMode()
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{
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LASSERT(!monochrome_min_.empty(), return);
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monochrome_min_.pop();
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monochrome_max_.pop();
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}
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void GuiPainter::point(int x, int y, Color col)
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{
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if (!isDrawingEnabled())
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return;
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setQPainterPen(computeColor(col));
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drawPoint(x, y);
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}
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void GuiPainter::line(int x1, int y1, int x2, int y2,
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Color col,
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line_style ls,
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int lw)
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{
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if (!isDrawingEnabled())
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return;
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setQPainterPen(computeColor(col), ls, lw);
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bool const do_antialiasing = renderHints() & TextAntialiasing
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&& x1 != x2 && y1 != y2 && ls != line_solid_aliased;
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setRenderHint(Antialiasing, do_antialiasing);
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drawLine(x1, y1, x2, y2);
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setRenderHint(Antialiasing, false);
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}
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void GuiPainter::lines(int const * xp, int const * yp, int np,
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Color col,
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fill_style fs,
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line_style ls,
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int lw)
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{
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if (!isDrawingEnabled())
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return;
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// double the size if needed
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// FIXME THREAD
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static QVector<QPoint> points(32);
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if (np > points.size())
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points.resize(2 * np);
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// Note: the proper way to not get blurry vertical and horizontal lines is
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// to add 0.5 to all coordinates.
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bool antialias = false;
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for (int i = 0; i < np; ++i) {
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points[i].setX(xp[i]);
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points[i].setY(yp[i]);
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if (i != 0)
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antialias |= xp[i-1] != xp[i] && yp[i-1] != yp[i];
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}
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QColor const color = computeColor(col);
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setQPainterPen(color, ls, lw);
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bool const text_is_antialiased = renderHints() & TextAntialiasing;
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setRenderHint(Antialiasing,
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antialias && text_is_antialiased && ls != line_solid_aliased);
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if (fs == fill_none) {
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drawPolyline(points.data(), np);
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} else {
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QBrush const oldbrush = brush();
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setBrush(QBrush(color));
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drawPolygon(points.data(), np, fs == fill_oddeven ?
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Qt::OddEvenFill : Qt::WindingFill);
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setBrush(oldbrush);
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}
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setRenderHint(Antialiasing, false);
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}
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void GuiPainter::path(int const * xp, int const * yp,
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int const * c1x, int const * c1y,
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int const * c2x, int const * c2y,
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int np,
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Color col,
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fill_style fs,
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line_style ls,
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int lw)
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{
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if (!isDrawingEnabled())
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return;
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QPainterPath bpath;
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// This is the starting point, so its control points are meaningless
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bpath.moveTo(xp[0], yp[0]);
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for (int i = 1; i < np; ++i) {
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bool line = c1x[i] == xp[i - 1] && c1y[i] == yp[i - 1] &&
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c2x[i] == xp[i] && c2y[i] == yp[i];
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if (line)
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bpath.lineTo(xp[i], yp[i]);
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else
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bpath.cubicTo(c1x[i], c1y[i], c2x[i], c2y[i], xp[i], yp[i]);
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}
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QColor const color = computeColor(col);
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setQPainterPen(color, ls, lw);
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bool const text_is_antialiased = renderHints() & TextAntialiasing;
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setRenderHint(Antialiasing, text_is_antialiased && ls != line_solid_aliased);
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drawPath(bpath);
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if (fs != fill_none)
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fillPath(bpath, QBrush(color));
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setRenderHint(Antialiasing, false);
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}
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void GuiPainter::rectangle(int x, int y, int w, int h,
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Color col,
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line_style ls,
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int lw)
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{
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if (!isDrawingEnabled())
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return;
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setQPainterPen(computeColor(col), ls, lw);
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drawRect(x, y, w, h);
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}
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void GuiPainter::fillRectangle(int x, int y, int w, int h, Color col)
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{
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if (!isDrawingEnabled())
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return;
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fillRect(x, y, w, h, guiApp->colorCache().get(col));
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}
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void GuiPainter::arc(int x, int y, unsigned int w, unsigned int h,
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int a1, int a2, Color col)
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{
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if (!isDrawingEnabled())
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return;
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// LyX usings 1/64ths degree, Qt usings 1/16th
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setQPainterPen(computeColor(col));
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bool const do_antialiasing = renderHints() & TextAntialiasing;
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setRenderHint(Antialiasing, do_antialiasing);
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drawArc(x, y, w, h, a1 / 4, a2 / 4);
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setRenderHint(Antialiasing, false);
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}
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void GuiPainter::image(int x, int y, int w, int h, graphics::Image const & i)
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{
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graphics::GuiImage const & qlimage =
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static_cast<graphics::GuiImage const &>(i);
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fillRectangle(x, y, w, h, Color_graphicsbg);
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if (!isDrawingEnabled())
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return;
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QImage const image = qlimage.image();
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QRectF const drect = QRectF(x, y, w, h);
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QRectF const srect = QRectF(0, 0, image.width(), image.height());
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// Bilinear filtering is needed on a rare occasion for instant previews when
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// the user's configuration mixes low-dpi and high-dpi monitors (#10114).
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// This filter is optimised by qt on pixel-aligned images, so this does not
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// affect performances in other cases.
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setRenderHint(SmoothPixmapTransform);
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drawImage(drect, image, srect);
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setRenderHint(SmoothPixmapTransform, false);
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}
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void GuiPainter::text(int x, int y, char_type c, FontInfo const & f)
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{
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text(x, y, docstring(1, c), f);
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}
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void GuiPainter::text(int x, int y, docstring const & s, FontInfo const & f)
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{
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text(x, y, s, f, Auto, 0.0, 0.0);
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}
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void GuiPainter::do_drawText(int x, int y, QString str,
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GuiPainter::Direction const dir,
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FontInfo const & f, QFont ff)
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{
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setQPainterPen(computeColor(f.realColor()));
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if (font() != ff)
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setFont(ff);
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/* In LyX, the character direction is forced by the language.
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* Therefore, we have to signal that fact to Qt.
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*/
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#if 1
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/* Use unicode override characters to enforce drawing direction
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* Source: http://www.iamcal.com/understanding-bidirectional-text/
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*/
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if (dir == RtL)
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// Right-to-left override: forces to draw text right-to-left
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str = QChar(0x202E) + str;
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else if (dir == LtR)
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// Left-to-right override: forces to draw text left-to-right
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str = QChar(0x202D) + str;
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drawText(x, y, str);
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#else
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/* This looks like a cleaner solution, but it has drawbacks
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* - does not work reliably (Mac OS X, ...)
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* - it is not really documented
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* Keep it here for now, in case it can be helpful
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*/
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//This is much stronger than setLayoutDirection.
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int flag = 0;
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if (dir == RtL)
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flag = Qt::TextForceRightToLeft;
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else if (dir == LtR)
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flag = Qt::TextForceLeftToRight;
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drawText(x + ((dir == RtL) ? textwidth : 0), y - fm.maxAscent(), 0, 0,
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flag | Qt::TextDontClip,
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str);
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#endif
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}
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void GuiPainter::text(int x, int y, docstring const & s,
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FontInfo const & f, Direction const dir,
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double const wordspacing, double const tw)
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{
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//LYXERR0("text: x=" << x << ", s=" << s);
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if (s.empty() || !isDrawingEnabled())
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return;
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/* Caution: The following ucs4 to QString conversions work for symbol fonts
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only because they are no real conversions but simple casts in reality.
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When we want to draw a symbol or calculate the metrics we pass the position
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of the symbol in the font (as given in lib/symbols) as a char_type to the
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frontend. This is just wrong, because the symbol is no UCS4 character at
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all. You can think of this number as the code point of the symbol in a
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custom symbol encoding. It works because this char_type is later on again
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interpreted as a position in the font.
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The correct solution would be to have extra functions for symbols, but that
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would require to duplicate a lot of frontend and mathed support code.
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*/
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QString str = toqstr(s);
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#if 0
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// HACK: QT3 refuses to show single compose characters
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// Still needed with Qt4?
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if (ls == 1 && str[0].unicode() >= 0x05b0 && str[0].unicode() <= 0x05c2)
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str = ' ' + str;
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#endif
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QFont ff = getFont(f);
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ff.setWordSpacing(wordspacing);
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GuiFontMetrics const & fm = getFontMetrics(f);
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int textwidth = 0;
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if (tw == 0.0)
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// Note that we have to take in account space stretching (word spacing)
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textwidth = fm.width(s) +
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static_cast<int>(fm.countExpanders(s) * wordspacing);
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else
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textwidth = static_cast<int>(tw);
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textDecoration(f, x, y, textwidth);
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if (use_pixmap_cache_) {
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QPixmap pm;
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QString key = generateStringSignature(str, f, wordspacing);
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// Warning: Left bearing is in general negative! Only the case
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// where left bearing is negative is of interest WRT the
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// pixmap width and the text x-position.
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// Only the left bearing of the first character is important
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// as we always write from left to right, even for
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// right-to-left languages.
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// FIXME: this is probably broken for RTL now that we draw full strings.
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// Morover the first/last element is possibly not the right one since the glyph may have changed.
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int const lb = min(fm.lbearing(s[0]), 0);
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int const mA = fm.maxAscent();
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if (QPixmapCache::find(key, pm)) {
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// Draw the cached pixmap.
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drawPixmap(x + lb, y - mA, pm);
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return;
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}
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// Only the right bearing of the last character is
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// important as we always write from left to right,
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// even for right-to-left languages.
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int const rb = fm.rbearing(s[s.size()-1]);
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int const w = textwidth + rb - lb;
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int const mD = fm.maxDescent();
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int const h = mA + mD;
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if (w > 0 && h > 0) {
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pm = QPixmap(static_cast<int>(pixelRatio() * w),
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static_cast<int>(pixelRatio() * h));
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#if QT_VERSION >= 0x050000
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pm.setDevicePixelRatio(pixelRatio());
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#endif
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pm.fill(Qt::transparent);
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GuiPainter p(&pm, pixelRatio());
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p.do_drawText(-lb, mA, str, dir, f, ff);
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QPixmapCache::insert(key, pm);
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//LYXERR(Debug::PAINTING, "h=" << h << " mA=" << mA << " mD=" << mD
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// << " w=" << w << " lb=" << lb << " tw=" << textwidth
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// << " rb=" << rb);
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// Draw the new cached pixmap.
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drawPixmap(x + lb, y - mA, pm);
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//rectangle(x-lb, y-mA, w, h, Color_green);
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}
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return;
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}
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// don't use the pixmap cache
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setQPainterPen(computeColor(f.realColor()));
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if (dir != Auto) {
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shared_ptr<QTextLayout const> ptl =
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fm.getTextLayout(s, dir == RtL, wordspacing);
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ptl->draw(this, QPointF(x, y - fm.maxAscent()));
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}
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else {
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if (font() != ff)
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setFont(ff);
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drawText(x, y, str);
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}
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//LYXERR(Debug::PAINTING, "draw " << string(str.toUtf8())
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// << " at " << x << "," << y);
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}
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void GuiPainter::text(int x, int y, docstring const & str, Font const & f,
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double const wordspacing, double const tw)
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{
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text(x, y, str, f.fontInfo(), f.isVisibleRightToLeft() ? RtL : LtR,
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wordspacing, tw);
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}
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void GuiPainter::text(int x, int y, docstring const & str, Font const & f,
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Color other, size_type const from, size_type const to,
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double const wordspacing, double const tw)
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{
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GuiFontMetrics const & fm = getFontMetrics(f.fontInfo());
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FontInfo fi = f.fontInfo();
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Direction const dir = f.isVisibleRightToLeft() ? RtL : LtR;
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// dimensions
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int const ascent = fm.maxAscent();
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int const height = fm.maxAscent() + fm.maxDescent();
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int xmin = fm.pos2x(str, from, dir == RtL, wordspacing);
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int xmax = fm.pos2x(str, to, dir == RtL, wordspacing);
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if (xmin > xmax)
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swap(xmin, xmax);
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// First the part in other color
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Color const orig = fi.realColor();
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fi.setPaintColor(other);
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QRegion const clip(x + xmin, y - ascent, xmax - xmin, height);
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setClipRegion(clip);
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text(x, y, str, fi, dir, wordspacing, tw);
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// Then the part in normal color
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// Note that in Qt5, it is not possible to use Qt::UniteClip,
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// therefore QRegion is used.
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fi.setPaintColor(orig);
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QRegion region(viewport());
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setClipRegion(region - clip);
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text(x, y, str, fi, dir, wordspacing, tw);
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setClipping(false);
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}
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void GuiPainter::textDecoration(FontInfo const & f, int x, int y, int width)
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{
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if (f.underbar() == FONT_ON)
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underline(f, x, y, width);
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if (f.strikeout() == FONT_ON)
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strikeoutLine(f, x, y, width);
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if (f.xout() == FONT_ON)
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crossoutLines(f, x, y, width);
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if (f.uuline() == FONT_ON)
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doubleUnderline(f, x, y, width);
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if (f.uwave() == FONT_ON)
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// f.color() doesn't work on some circumstances
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wavyHorizontalLine(x, y, width, f.realColor().baseColor);
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}
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static int max(int a, int b) { return a > b ? a : b; }
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void GuiPainter::rectText(int x, int y, docstring const & str,
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FontInfo const & font, Color back, Color frame)
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{
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int width, ascent, descent;
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FontMetrics const & fm = theFontMetrics(font);
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fm.rectText(str, width, ascent, descent);
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if (back != Color_none)
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fillRectangle(x + 1, y - ascent + 1, width - 1,
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ascent + descent - 1, back);
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if (frame != Color_none)
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rectangle(x, y - ascent, width, ascent + descent, frame);
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// FIXME: let offset depend on font
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text(x + 3, y, str, font);
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}
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void GuiPainter::buttonText(int x, int baseline, docstring const & s,
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FontInfo const & font, Color back, Color frame, int offset)
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{
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int width, ascent, descent;
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FontMetrics const & fm = theFontMetrics(font);
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fm.buttonText(s, offset, width, ascent, descent);
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static int const d = offset / 2;
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fillRectangle(x + d + 1, baseline - ascent + 1, width - offset - 1,
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ascent + descent - 1, back);
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rectangle(x + d, baseline - ascent, width - offset, ascent + descent, frame);
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text(x + offset, baseline, s, font);
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}
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int GuiPainter::preeditText(int x, int y, char_type c,
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FontInfo const & font, preedit_style style)
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{
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FontInfo temp_font = font;
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FontMetrics const & fm = theFontMetrics(font);
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int ascent = fm.maxAscent();
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int descent = fm.maxDescent();
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int height = ascent + descent;
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int width = fm.width(c);
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switch (style) {
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case preedit_default:
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// default unselecting mode.
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fillRectangle(x, y - height + 1, width, height, Color_background);
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dashedUnderline(font, x, y - descent + 1, width);
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break;
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case preedit_selecting:
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// We are in selecting mode: white text on black background.
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fillRectangle(x, y - height + 1, width, height, Color_black);
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temp_font.setColor(Color_white);
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break;
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case preedit_cursor:
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// The character comes with a cursor.
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fillRectangle(x, y - height + 1, width, height, Color_background);
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underline(font, x, y - descent + 1, width);
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break;
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}
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text(x, y - descent + 1, c, temp_font);
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return width;
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}
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void GuiPainter::underline(FontInfo const & f, int x, int y, int width,
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line_style ls)
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{
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FontMetrics const & fm = theFontMetrics(f);
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int const pos = fm.underlinePos();
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line(x, y + pos, x + width, y + pos,
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f.realColor(), ls, fm.lineWidth());
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}
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void GuiPainter::strikeoutLine(FontInfo const & f, int x, int y, int width)
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{
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FontMetrics const & fm = theFontMetrics(f);
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int const pos = fm.strikeoutPos();
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line(x, y - pos, x + width, y - pos,
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f.realColor(), line_solid, fm.lineWidth());
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}
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void GuiPainter::crossoutLines(FontInfo const & f, int x, int y, int width)
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{
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FontInfo tmpf = f;
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tmpf.setXout(FONT_OFF);
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// the definition of \xout in ulem.sty is
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// \def\xout{\bgroup \markoverwith{\hbox to.35em{\hss/\hss}}\ULon}
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// Let's mimick it somewhat.
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double offset = max(0.35 * theFontMetrics(tmpf).em(), 1);
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for (int i = 0 ; i < iround(width / offset) ; ++i)
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text(x + iround(i * offset), y, '/', tmpf);
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}
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void GuiPainter::doubleUnderline(FontInfo const & f, int x, int y, int width)
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{
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FontMetrics const & fm = theFontMetrics(f);
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int const pos1 = fm.underlinePos() + fm.lineWidth();
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int const pos2 = fm.underlinePos() - fm.lineWidth() + 1;
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line(x, y + pos1, x + width, y + pos1,
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f.realColor(), line_solid, fm.lineWidth());
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line(x, y + pos2, x + width, y + pos2,
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f.realColor(), line_solid, fm.lineWidth());
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}
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void GuiPainter::dashedUnderline(FontInfo const & f, int x, int y, int width)
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{
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FontMetrics const & fm = theFontMetrics(f);
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int const below = max(fm.maxDescent() / 2, 2);
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int height = max((fm.maxDescent() / 4) - 1, 1);
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if (height >= 2)
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height += below;
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for (int n = 0; n != height; ++n)
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line(x, y + below + n, x + width, y + below + n, f.realColor(), line_onoffdash);
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}
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void GuiPainter::wavyHorizontalLine(int x, int y, int width, ColorCode col)
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{
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setQPainterPen(computeColor(col));
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int const step = 2;
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int const xend = x + width;
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int height = 1;
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//FIXME: I am not sure if Antialiasing gives the best effect.
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//setRenderHint(Antialiasing, true);
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while (x < xend) {
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height = - height;
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drawLine(x, y - height, x + step, y + height);
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x += step;
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drawLine(x, y + height, x + step/2, y + height);
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x += step/2;
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}
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//setRenderHint(Antialiasing, false);
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}
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} // namespace frontend
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} // namespace lyx
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