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a31d3dc67d
Remove the old schedule_redraw_ mechanism that was only useful because of our synchronous drawing code. Now that actual painting is scheduled instead of forced, it becomes pointless. Rename WorkArea::redraw(bool) to scheduleRedraw(bool), to show that the drawing is not done right away. In GuiView::updateInset, call scheduleRedraw(true), so that metrics are correctly computed (this was the whole point of the exercise).
68 lines
1.1 KiB
C++
68 lines
1.1 KiB
C++
// -*- C++ -*-
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/**
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* \file WorkAreaManager.cpp
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* This file is part of LyX, the document processor.
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* Licence details can be found in the file COPYING.
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*
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* \author Abdelrazak Younes
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*
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* Full author contact details are available in file CREDITS.
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*/
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#include <config.h>
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#include "WorkAreaManager.h"
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#include "Application.h"
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#include "WorkArea.h"
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namespace lyx {
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namespace frontend {
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void WorkAreaManager::add(WorkArea * wa)
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{
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work_areas_.push_back(wa);
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}
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void WorkAreaManager::remove(WorkArea * wa)
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{
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work_areas_.remove(wa);
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}
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void WorkAreaManager::redrawAll(bool update_metrics)
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{
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for (WorkArea * wa : work_areas_)
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wa->scheduleRedraw(update_metrics);
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}
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void WorkAreaManager::closeAll()
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{
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while (!work_areas_.empty())
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// WorkArea is de-registering itself.
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(*work_areas_.begin())->close();
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}
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bool WorkAreaManager::unhide(Buffer * buf)
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{
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if (!work_areas_.empty())
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return true;
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return theApp()->unhide(buf);
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}
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void WorkAreaManager::updateTitles()
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{
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for (WorkArea * wa : work_areas_)
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wa->updateWindowTitle();
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}
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} // namespace frontend
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} // namespace lyx
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