mirror of
https://git.lyx.org/repos/lyx.git
synced 2024-11-27 03:36:39 +00:00
6d678c927c
git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@808 a592a061-630c-0410-9148-cb99ea01b6c8
142 lines
3.8 KiB
Plaintext
142 lines
3.8 KiB
Plaintext
|
|
Object & Handles
|
|
=================
|
|
In order for a signal to be connected to object, the object must
|
|
have Object somewhere in its inheritence tree.
|
|
|
|
class virtual Object
|
|
{
|
|
public:
|
|
bool is_dynamic();
|
|
bool is_floating();
|
|
Object();
|
|
virtual ~Object();
|
|
};
|
|
|
|
Objects are
|
|
- Reference counted
|
|
- Capable of deleting self if told to be managed.
|
|
|
|
|
|
Handles are used for internal memory management. They are a signature not
|
|
a real class so they can incapsulate any class that has the necessary
|
|
functions.
|
|
|
|
signature class Handle<ObjType,Policy>
|
|
{
|
|
public:
|
|
operator ObjType*();
|
|
ObjType operator *();
|
|
ObjType* operator ->();
|
|
|
|
bool connected();
|
|
|
|
Handle& operator =(ObjType*);
|
|
Handle& operator =(ObjType&);
|
|
Handle& operator =(const Handle<O,P> &);
|
|
|
|
Handle(ObjType*);
|
|
Handle(ObjType&);
|
|
Handle(const Handle<O,P>&);
|
|
};
|
|
|
|
|
|
|
|
Slots
|
|
======
|
|
Slots are an encapsulation of a callable object. A factory called slot()
|
|
builds Slots from object/methods, static functions and signals.
|
|
|
|
class Slot#<rettype,ARGS>: public Object
|
|
{
|
|
public:
|
|
rettype call(ARGS);
|
|
Slot#()
|
|
virtual ~Slot#()
|
|
};
|
|
|
|
Slots build up in a tree to contain a wide number of connection types.
|
|
|
|
There is a class of functions call Adaptors. Adaptors take a slot
|
|
and alter it to a different profile.
|
|
|
|
Planned adaptors
|
|
bind - bind callback data starting from the end.
|
|
extend - add dummy arguments to the end of a slot.
|
|
convert - convert the calling arguments with a function.
|
|
|
|
Internally slots are just handles to an internal abstract slot
|
|
type called Slot#_, which is a pimple on SlotData.
|
|
|
|
Slots can not be duplicated as they may have a large list of internal
|
|
data. You should not reuse a slot in multiple lists.
|
|
|
|
|
|
Signals
|
|
=======
|
|
A list of slots can be called with a signal. A signal is considered a
|
|
slot container.
|
|
|
|
class Signal#<RETURN,ARGS,Policy>
|
|
{
|
|
public:
|
|
typedef Slot#<RETURN,ARGS> InSlotType;
|
|
typedef Slot#<MARSH_RETURN,ARGS> OutSlotType;
|
|
|
|
OutSlotType slot();
|
|
Connection connect(InSlotType& s);
|
|
MARSH_RETURN emit(ARGS);
|
|
MARSH_RETURN operator()(ARGS); // alias for emit
|
|
Signal();
|
|
Signal(InSlotType& );
|
|
~Signal();
|
|
};
|
|
|
|
Two typedefs are specified InSlotType and OutSlotType. InSlotType
|
|
is the type taken by this signal for connections. OutSlotType
|
|
is the type of slot this function returns and is determented by
|
|
the Marshaller. In most cases InSlotType and OutSlotType match,
|
|
but this is not necessarily the case. Signals do not need to
|
|
have these typedefs, but it eases building new Signal classes from
|
|
them.
|
|
|
|
The basic methods shown there are
|
|
emit - call all slots contained within.
|
|
slot - give away a slot that receive incoming calls.
|
|
connect - insert a slot into the call list.
|
|
|
|
Slots are removed by calling disconnect on their connections.
|
|
|
|
There is also the ablity to have a marshaller that takes care of handling
|
|
signal callbacks. This functionality is dependent on the implementation
|
|
of the signal. For the basic signal type, the marshaller is a hidden
|
|
template parameter.
|
|
|
|
Connect() may also take optional implementation dependent arguments
|
|
for specifying behavior. For example, timeout.connect(slot(&foo),10)
|
|
where the second argument it a time in seconds is a good use of
|
|
optional connect flags.
|
|
|
|
Additional functionality may optionally be defined such as
|
|
ablity to check if there are any signals attached (empty()) or
|
|
remove all connected signals (clear()). However these are
|
|
not a requirement and are implementation dependent.
|
|
|
|
|
|
Connections
|
|
=============
|
|
Connections are given to the user on each connect to allow individual
|
|
connections to be broken or altered.
|
|
|
|
class Connection
|
|
{
|
|
public:
|
|
void disconnect();
|
|
Connection();
|
|
};
|
|
|
|
They are a handle to the data, so when the last connection goes away and
|
|
the slot is not yet properly held in a Signal the slot will go away.
|
|
|
|
|