lyx_mirror/src/Bullet.C
Lars Gullik Bjønnes 92d522b7f1 introduce namespace lyx::support
git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@7224 a592a061-630c-0410-9148-cb99ea01b6c8
2003-06-30 23:56:22 +00:00

392 lines
10 KiB
C

/* Completes the implementation of the Bullet class
* It defines the various LaTeX commands etc. required to
* generate the bullets in the bullet-panel's.
*
* This file is part of
* ======================================================
*
* LyX, The Document Processor
*
* Copyright 1997-1998 Allan Rae
* and the LyX Team
*
* ====================================================== */
#include <config.h>
#include "Bullet.h"
#include "support/LAssert.h"
using namespace lyx::support;
/** The four LaTeX itemize environment default bullets
*/
extern
Bullet const ITEMIZE_DEFAULTS[4] = { Bullet(0, 8),//"\\(\\bullet\\)"
Bullet(0, 0),//"\\normalfont\\bfseries{--}"
Bullet(0, 6),//"\\(\\ast\\)"
Bullet(0, 10) };//"\\(\\cdot\\)"
// will need these later if still using full text as below
// \usepackage{latexsym,pifont,amssymb}
// and wasysym when that panel is created
Bullet::Bullet(int f, int c, int s)
: font(f), character(c), size(s), user_text(0)
{
if (f < MIN || f >= FONTMAX) {
font = MIN;
}
if (c < MIN || c >= CHARMAX) {
character = MIN;
}
if (s < MIN || s >= SIZEMAX) {
size = MIN;
}
generateText();
#ifdef ENABLE_ASSERTIONS
testInvariant();
#endif
}
Bullet::Bullet(string const & t)
: font(MIN), character(MIN), size(MIN), user_text(1), text(t)
{
#ifdef ENABLE_ASSERTIONS
testInvariant();
#endif
}
void Bullet::setCharacter(int c)
{
if (c < MIN || c >= CHARMAX) {
character = MIN;
} else {
character = c;
}
user_text = 0;
#ifdef ENABLE_ASSERTIONS
testInvariant();
#endif
}
void Bullet::setFont(int f)
{
if (f < MIN || f >= FONTMAX) {
font = MIN;
} else {
font = f;
}
user_text = 0;
#ifdef ENABLE_ASSERTIONS
testInvariant();
#endif
}
void Bullet::setSize(int s)
{
if (s < MIN || s >= SIZEMAX) {
size = MIN;
} else {
size = s;
}
user_text = 0;
#ifdef ENABLE_ASSERTIONS
testInvariant();
#endif
}
void Bullet::setText(string const & t)
{
font = character = size = MIN;
user_text = 1;
text = t;
#ifdef ENABLE_ASSERTIONS
testInvariant();
#endif
}
int Bullet::getCharacter() const
{
return character;
}
int Bullet::getFont() const
{
return font;
}
int Bullet::getSize() const
{
return size;
}
Bullet & Bullet::operator=(Bullet const & b)
{
#ifdef ENABLE_ASSERTIONS
b.testInvariant();
#endif
font = b.font;
character = b.character;
size = b.size;
user_text = b.user_text;
text = b.text;
#ifdef ENABLE_ASSERTIONS
this->testInvariant();
#endif
return *this;
}
string const & Bullet::getText() const
{
if (user_text == 0) {
generateText();
}
return text;
}
bool operator==(const Bullet & b1, const Bullet & b2)
{
bool result = false;
if (b1.user_text && b2.user_text) {
/* both have valid text */
if (b1.text == b2.text) {
result = true;
}
} else if (((b1.character == b2.character) &&
(b1.font == b2.font)) &&
(b1.size == b2.size)) {
result = true;
}
return result;
}
/*--------------------Private Member Functions-------------------*/
void Bullet::generateText() const
{
// Assumption:
// user hasn't defined their own text and/or I haven't generated
// the text for the current font/character settings yet
// thus the calling member function should say:
// if (user_text == 0) {
// generateText();
// }
// Since a function call is more expensive than a conditional
// this is more efficient. Besides this function is internal to
// the class so it's only the class author that has access --
// external users thus can't make mistakes.
if ((font >= 0) && (character >= 0)) {
text = bulletEntry(font, character);
if (size >= 0) {
text = bulletSize(size) + text;
}
user_text = -1;
// text is now defined and doesn't need to be recalculated
// unless font/character or text is modified
}
}
string const Bullet::bulletSize(int s)
{
// use a parameter rather than hard code `size' in here
// in case some future function may want to retrieve
// an arbitrary entry.
// See additional comments in bulletEntry() below.
static char const * BulletSize[SIZEMAX] = {
"\\tiny", "\\scriptsize", "\\footnotesize", "\\small", "\\normalsize",
"\\large", "\\Large", "\\LARGE", "\\huge", "\\Huge"
};
return BulletSize[s];
}
string const Bullet::bulletEntry(int f, int c)
{
// Despite how this may at first appear the static local variables
// are only initialized once..
// This is a work-around to avoid the "Static Initialization Problem"
// and should work for all compilers. See "C++ FAQs" by Cline and Lomow,
// Addison-Wesley, 1994, FAQ-180 pp169-171 for an explanation.
// Doing things this way also makes it possible to generate `text' at
// the time of construction. It also encapsulates the conversion
// of font, character and size entries to text.
// The single 2-dim array had to be changed to multiple 1-dim arrays
// to get around a compiler bug in an earler version of gcc (< 2.7.2.1)
// static string const BulletPanels[FONTMAX][CHARMAX] = {
static char const * BulletPanel0[CHARMAX] = {
/* standard */
"\\normalfont\\bfseries{--}", "\\(\\vdash\\)",
"\\(\\dashv\\)", "\\(\\flat\\)", "\\(\\natural\\)",
"\\(\\sharp\\)", "\\(\\ast\\)", "\\(\\star\\)",
"\\(\\bullet\\)", "\\(\\circ\\)", "\\(\\cdot\\)",
"\\(\\dagger\\)", "\\(\\bigtriangleup\\)",
"\\(\\bigtriangledown\\)", "\\(\\triangleleft\\)",
"\\(\\triangleright\\)", "\\(\\lhd\\)", "\\(\\rhd\\)",
"\\(\\oplus\\)", "\\(\\ominus\\)", "\\(\\otimes\\)",
"\\(\\oslash\\)", "\\(\\odot\\)", "\\(\\spadesuit\\)",
"\\(\\diamond\\)", "\\(\\Diamond\\)", "\\(\\Box\\)",
"\\(\\diamondsuit\\)", "\\(\\heartsuit\\)",
"\\(\\clubsuit\\)", "\\(\\rightarrow\\)", "\\(\\leadsto\\)",
"\\(\\rightharpoonup\\)", "\\(\\rightharpoondown\\)",
"\\(\\Rightarrow\\)", "\\(\\succ\\)"
};
static char const * BulletPanel1[CHARMAX] = {
/* amssymb */
"\\(\\Rrightarrow\\)", "\\(\\rightarrowtail\\)",
"\\(\\twoheadrightarrow\\)", "\\(\\rightsquigarrow\\)",
"\\(\\looparrowright\\)", "\\(\\multimap\\)",
"\\(\\boxtimes\\)", "\\(\\boxplus\\)", "\\(\\boxminus\\)",
"\\(\\boxdot\\)", "\\(\\divideontimes\\)", "\\(\\Vvdash\\)",
"\\(\\lessdot\\)", "\\(\\gtrdot\\)", "\\(\\maltese\\)",
"\\(\\bigstar\\)", "\\(\\checkmark\\)", "\\(\\Vdash\\)",
"\\(\\backsim\\)", "\\(\\thicksim\\)",
"\\(\\centerdot\\)", "\\(\\circleddash\\)",
"\\(\\circledast\\)", "\\(\\circledcirc\\)",
"\\(\\vartriangleleft\\)", "\\(\\vartriangleright\\)",
"\\(\\vartriangle\\)", "\\(\\triangledown\\)",
"\\(\\lozenge\\)", "\\(\\square\\)", "\\(\\blacktriangleleft\\)",
"\\(\\blacktriangleright\\)", "\\(\\blacktriangle\\)",
"\\(\\blacktriangledown\\)", "\\(\\blacklozenge\\)",
"\\(\\blacksquare\\)"
};
static char const * BulletPanel2[CHARMAX] = {
/* psnfss1 */
"\\ding{108}", "\\ding{109}",
"\\ding{119}", "\\Pisymbol{psy}{197}",
"\\Pisymbol{psy}{196}", "\\Pisymbol{psy}{183}",
"\\ding{71}", "\\ding{70}",
"\\ding{118}", "\\ding{117}",
"\\Pisymbol{psy}{224}", "\\Pisymbol{psy}{215}",
"\\ding{111}", "\\ding{112}",
"\\ding{113}", "\\ding{114}",
"\\Pisymbol{psy}{68}", "\\Pisymbol{psy}{209}",
"\\ding{120}", "\\ding{121}",
"\\ding{122}", "\\ding{110}",
"\\ding{115}", "\\ding{116}",
"\\Pisymbol{psy}{42}", "\\ding{67}",
"\\ding{66}", "\\ding{82}",
"\\ding{81}", "\\ding{228}",
"\\ding{162}", "\\ding{163}",
"\\ding{166}", "\\ding{167}",
"\\ding{226}", "\\ding{227}"
};
static char const * BulletPanel3[CHARMAX] = {
/* psnfss2 */
"\\ding{37}", "\\ding{38}",
"\\ding{34}", "\\ding{36}",
"\\ding{39}", "\\ding{40}",
"\\ding{41}", "\\ding{42}",
"\\ding{43}", "\\ding{44}",
"\\ding{45}", "\\ding{47}",
"\\ding{53}", "\\ding{54}",
"\\ding{59}", "\\ding{57}",
"\\ding{62}", "\\ding{61}",
"\\ding{55}", "\\ding{56}",
"\\ding{58}", "\\ding{60}",
"\\ding{63}", "\\ding{64}",
"\\ding{51}", "\\ding{52}",
"\\Pisymbol{psy}{170}", "\\Pisymbol{psy}{167}",
"\\Pisymbol{psy}{168}", "\\Pisymbol{psy}{169}",
"\\ding{164}", "\\ding{165}",
"\\ding{171}", "\\ding{168}",
"\\ding{169}", "\\ding{170}"
};
static char const * BulletPanel4[CHARMAX] = {
/* psnfss3 */
"\\ding{65}", "\\ding{76}",
"\\ding{75}", "\\ding{72}",
"\\ding{80}", "\\ding{74}",
"\\ding{78}", "\\ding{77}",
"\\ding{79}", "\\ding{85}",
"\\ding{90}", "\\ding{98}",
"\\ding{83}", "\\ding{84}",
"\\ding{86}", "\\ding{87}",
"\\ding{88}", "\\ding{89}",
"\\ding{92}", "\\ding{91}",
"\\ding{93}", "\\ding{105}",
"\\ding{94}", "\\ding{99}",
"\\ding{103}", "\\ding{104}",
"\\ding{106}", "\\ding{107}",
"\\ding{68}", "\\ding{69}",
"\\ding{100}", "\\ding{101}",
"\\ding{102}", "\\ding{96}",
"\\ding{95}", "\\ding{97}"
};
static char const * BulletPanel5[CHARMAX] = {
/* psnfss4 */
"\\ding{223}", "\\ding{224}",
"\\ding{225}", "\\ding{232}",
"\\ding{229}", "\\ding{230}",
"\\ding{238}", "\\ding{237}",
"\\ding{236}", "\\ding{235}",
"\\ding{234}", "\\ding{233}",
"\\ding{239}", "\\ding{241}",
"\\ding{250}", "\\ding{251}",
"\\ding{49}", "\\ding{50}",
"\\ding{217}", "\\ding{245}",
"\\ding{243}", "\\ding{248}",
"\\ding{252}", "\\ding{253}",
"\\ding{219}", "\\ding{213}",
"\\ding{221}", "\\ding{222}",
"\\ding{220}", "\\ding{212}",
"\\Pisymbol{psy}{174}", "\\Pisymbol{psy}{222}",
"\\ding{254}", "\\ding{242}",
"\\ding{231}", "\\Pisymbol{psy}{45}"
}; /* string const BulletPanels[][] */
static char const ** BulletPanels[FONTMAX] = {
BulletPanel0, BulletPanel1,
BulletPanel2, BulletPanel3,
BulletPanel4, BulletPanel5
};
return BulletPanels[f][c];
}
#ifdef ENABLE_ASSERTIONS
void Bullet::testInvariant() const {
Assert(font >= MIN);
Assert(font < FONTMAX);
Assert(character >= MIN);
Assert(character < CHARMAX);
Assert(size >= MIN);
Assert(size < SIZEMAX);
Assert(user_text >= -1);
Assert(user_text <= 1);
// now some relational/operational tests
if (user_text == 1) {
Assert(font == -1 && (character == -1 && size == -1));
// Assert(!text.empty()); // this isn't necessarily an error
}
// else if (user_text == -1) {
// Assert(!text.empty()); // this also isn't necessarily an error
// }
// else {
// // user_text == 0
// Assert(text.empty()); // not usually true
// }
}
#endif