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9fa49ecafa
git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@35498 a592a061-630c-0410-9148-cb99ea01b6c8
609 lines
15 KiB
C++
609 lines
15 KiB
C++
/**
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* \file GuiPainter.cpp
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* This file is part of LyX, the document processor.
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* Licence details can be found in the file COPYING.
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*
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* \author John Levon
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* \author Abdelrazak Younes
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*
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* Full author contact details are available in file CREDITS.
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*/
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#include <config.h>
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#include "GuiPainter.h"
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#include "ColorCache.h"
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#include "GuiApplication.h"
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#include "GuiFontLoader.h"
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#include "GuiFontMetrics.h"
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#include "GuiImage.h"
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#include "qt_helpers.h"
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#include "FontInfo.h"
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#include "Language.h"
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#include "LyXRC.h"
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#include "insets/Inset.h"
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#include "support/lassert.h"
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#include "support/debug.h"
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#include <QPixmapCache>
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#include <QTextLayout>
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// Set USE_PIXMAP_CACHE to 1 for enabling the use of a Pixmap cache when
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// drawing text. This is especially useful for older PPC/Mac systems.
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#if defined(Q_WS_X11)
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#define USE_PIXMAP_CACHE 0
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#else
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#define USE_PIXMAP_CACHE 1
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#endif
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using namespace std;
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namespace lyx {
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namespace frontend {
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const float Painter::thin_line = 0.5;
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GuiPainter::GuiPainter(QPaintDevice * device)
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: QPainter(device), Painter(),
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use_pixmap_cache_(lyxrc.use_pixmap_cache && USE_PIXMAP_CACHE)
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{
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// new QPainter has default QPen:
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current_color_ = guiApp->colorCache().get(Color_black);
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current_ls_ = line_solid;
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current_lw_ = thin_line;
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}
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GuiPainter::~GuiPainter()
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{
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QPainter::end();
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//lyxerr << "GuiPainter::end()" << endl;
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}
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void GuiPainter::setQPainterPen(QColor const & col,
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Painter::line_style ls, float lw)
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{
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if (col == current_color_ && ls == current_ls_ && lw == current_lw_)
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return;
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current_color_ = col;
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current_ls_ = ls;
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current_lw_ = lw;
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QPen pen = QPainter::pen();
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pen.setColor(col);
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switch (ls) {
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case line_solid: pen.setStyle(Qt::SolidLine); break;
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case line_onoffdash: pen.setStyle(Qt::DotLine); break;
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}
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pen.setWidthF(lw);
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setPen(pen);
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}
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QString GuiPainter::generateStringSignature(QString const & str, FontInfo const & f)
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{
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QString sig = str;
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sig.append(QChar(static_cast<short>(f.family())));
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sig.append(QChar(static_cast<short>(f.series())));
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sig.append(QChar(static_cast<short>(f.realShape())));
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sig.append(QChar(static_cast<short>(f.size())));
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sig.append(QChar(static_cast<short>(f.color())));
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if (!monochrome_min_.empty()) {
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QColor const & min = monochrome_min_.top();
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QColor const & max = monochrome_max_.top();
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sig.append(QChar(static_cast<short>(min.red())));
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sig.append(QChar(static_cast<short>(min.green())));
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sig.append(QChar(static_cast<short>(min.blue())));
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sig.append(QChar(static_cast<short>(max.red())));
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sig.append(QChar(static_cast<short>(max.green())));
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sig.append(QChar(static_cast<short>(max.blue())));
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}
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return sig;
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}
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QColor GuiPainter::computeColor(Color col)
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{
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return filterColor(guiApp->colorCache().get(col));
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}
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QColor GuiPainter::filterColor(QColor const & col)
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{
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if (monochrome_min_.empty())
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return col;
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// map into [min,max] interval
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QColor const & min = monochrome_min_.top();
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QColor const & max = monochrome_max_.top();
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qreal v = col.valueF();
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v *= v; // make it a bit steeper (i.e. darker)
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qreal minr, ming, minb;
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qreal maxr, maxg, maxb;
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min.getRgbF(&minr, &ming, &minb);
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max.getRgbF(&maxr, &maxg, &maxb);
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QColor c;
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c.setRgbF(
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v * (minr - maxr) + maxr,
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v * (ming - maxg) + maxg,
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v * (minb - maxb) + maxb);
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return c;
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}
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void GuiPainter::enterMonochromeMode(Color const & min, Color const & max)
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{
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QColor qmin = filterColor(guiApp->colorCache().get(min));
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QColor qmax = filterColor(guiApp->colorCache().get(max));
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monochrome_min_.push(qmin);
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monochrome_max_.push(qmax);
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}
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void GuiPainter::leaveMonochromeMode()
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{
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LASSERT(!monochrome_min_.empty(), /**/);
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monochrome_min_.pop();
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monochrome_max_.pop();
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}
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void GuiPainter::point(int x, int y, Color col)
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{
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if (!isDrawingEnabled())
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return;
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setQPainterPen(computeColor(col));
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drawPoint(x, y);
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}
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void GuiPainter::line(int x1, int y1, int x2, int y2,
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Color col,
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line_style ls,
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float lw)
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{
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if (!isDrawingEnabled())
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return;
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setQPainterPen(computeColor(col), ls, lw);
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bool const do_antialiasing = renderHints() & TextAntialiasing
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&& x1 != x2 && y1 != y2;
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setRenderHint(Antialiasing, do_antialiasing);
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drawLine(x1, y1, x2, y2);
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setRenderHint(Antialiasing, false);
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}
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void GuiPainter::lines(int const * xp, int const * yp, int np,
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Color col,
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line_style ls,
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float lw)
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{
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if (!isDrawingEnabled())
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return;
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// double the size if needed
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static QVector<QPoint> points(32);
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if (np > points.size())
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points.resize(2 * np);
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bool antialias = false;
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for (int i = 0; i < np; ++i) {
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points[i].setX(xp[i]);
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points[i].setY(yp[i]);
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if (i != 0)
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antialias |= xp[i-1] != xp[i] && yp[i-1] != yp[i];
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}
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setQPainterPen(computeColor(col), ls, lw);
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bool const text_is_antialiased = renderHints() & TextAntialiasing;
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setRenderHint(Antialiasing, antialias && text_is_antialiased);
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drawPolyline(points.data(), np);
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setRenderHint(Antialiasing, false);
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}
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void GuiPainter::rectangle(int x, int y, int w, int h,
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Color col,
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line_style ls,
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float lw)
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{
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if (!isDrawingEnabled())
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return;
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setQPainterPen(computeColor(col), ls, lw);
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drawRect(x, y, w, h);
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}
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void GuiPainter::fillRectangle(int x, int y, int w, int h, Color col)
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{
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if (!isDrawingEnabled())
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return;
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fillRect(x, y, w, h, guiApp->colorCache().get(col));
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}
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void GuiPainter::arc(int x, int y, unsigned int w, unsigned int h,
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int a1, int a2, Color col)
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{
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if (!isDrawingEnabled())
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return;
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// LyX usings 1/64ths degree, Qt usings 1/16th
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setQPainterPen(computeColor(col));
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bool const do_antialiasing = renderHints() & TextAntialiasing;
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setRenderHint(Antialiasing, do_antialiasing);
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drawArc(x, y, w, h, a1 / 4, a2 / 4);
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setRenderHint(Antialiasing, false);
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}
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void GuiPainter::image(int x, int y, int w, int h, graphics::Image const & i)
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{
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graphics::GuiImage const & qlimage =
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static_cast<graphics::GuiImage const &>(i);
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fillRectangle(x, y, w, h, Color_graphicsbg);
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if (!isDrawingEnabled())
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return;
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drawImage(x, y, qlimage.image(), 0, 0, w, h);
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}
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int GuiPainter::text(int x, int y, char_type c, FontInfo const & f)
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{
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docstring s(1, c);
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return text(x, y, s, f);
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}
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int GuiPainter::smallCapsText(int x, int y,
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QString const & s, FontInfo const & f)
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{
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FontInfo smallfont(f);
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smallfont.decSize().decSize().setShape(UP_SHAPE);
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QFont const & qfont = getFont(f);
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QFont const & qsmallfont = getFont(smallfont);
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setQPainterPen(computeColor(f.realColor()));
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int textwidth = 0;
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size_t const ls = s.length();
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for (unsigned int i = 0; i < ls; ++i) {
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QChar const c = s[i].toUpper();
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if (c != s.at(i)) {
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setFont(qsmallfont);
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} else {
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setFont(qfont);
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}
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if (isDrawingEnabled())
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drawText(x + textwidth, y, c);
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textwidth += fontMetrics().width(c);
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}
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return textwidth;
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}
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int GuiPainter::text(int x, int y, docstring const & s,
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FontInfo const & f)
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{
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if (s.empty())
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return 0;
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/* Caution: The following ucs4 to QString conversions work for symbol fonts
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only because they are no real conversions but simple casts in reality.
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When we want to draw a symbol or calculate the metrics we pass the position
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of the symbol in the font (as given in lib/symbols) as a char_type to the
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frontend. This is just wrong, because the symbol is no UCS4 character at
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all. You can think of this number as the code point of the symbol in a
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custom symbol encoding. It works because this char_type is lateron again
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interpreted as a position in the font again.
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The correct solution would be to have extra functions for symbols, but that
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would require to duplicate a lot of frontend and mathed support code.
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*/
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QString str = toqstr(s);
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#if 0
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// HACK: QT3 refuses to show single compose characters
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// Still needed with Qt4?
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if (ls == 1 && str[0].unicode() >= 0x05b0 && str[0].unicode() <= 0x05c2)
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str = ' ' + str;
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#endif
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QFont const & ff = getFont(f);
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GuiFontMetrics const & fm = getFontMetrics(f);
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int textwidth;
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if (f.realShape() == SMALLCAPS_SHAPE) {
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textwidth = smallCapsText(x, y, str, f);
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if (f.underbar() == FONT_ON)
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underline(f, x, y, textwidth);
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if (f.strikeout() == FONT_ON)
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strikeoutLine(f, x, y, textwidth);
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if (f.uuline() == FONT_ON)
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doubleUnderline(f, x, y, textwidth);
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if (f.uwave() == FONT_ON)
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wavyHorizontalLine(x, y, textwidth, f.realColor().baseColor);
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return textwidth;
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}
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// Here we use the font width cache instead of
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// textwidth = fontMetrics().width(str);
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// because the above is awfully expensive on MacOSX
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textwidth = fm.width(s);
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if (f.underbar() == FONT_ON)
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underline(f, x, y, textwidth);
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if (f.strikeout() == FONT_ON)
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strikeoutLine(f, x, y, textwidth);
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if (f.uuline() == FONT_ON)
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doubleUnderline(f, x, y, textwidth);
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if (f.uwave() == FONT_ON)
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// f.color() doesn't work on some circumstances
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wavyHorizontalLine(x, y, textwidth, f.realColor().baseColor);
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if (!isDrawingEnabled())
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return textwidth;
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// Qt4 does not display a glyph whose codepoint is the
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// same as that of a soft-hyphen (0x00ad), unless it
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// occurs at a line-break. As a kludge, we force Qt to
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// render this glyph using a one-column line.
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if (s.size() == 1 && str[0].unicode() == 0x00ad) {
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setQPainterPen(computeColor(f.realColor()));
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QTextLayout adsymbol(str);
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adsymbol.setFont(ff);
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adsymbol.beginLayout();
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QTextLine line = adsymbol.createLine();
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line.setNumColumns(1);
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line.setPosition(QPointF(0, -line.ascent()));
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adsymbol.endLayout();
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line.draw(this, QPointF(x, y));
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return textwidth;
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}
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if (use_pixmap_cache_) {
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QPixmap pm;
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QString key = generateStringSignature(str, f);
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// Warning: Left bearing is in general negative! Only the case
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// where left bearing is negative is of interest WRT the
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// pixmap width and the text x-position.
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// Only the left bearing of the first character is important
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// as we always write from left to right, even for
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// right-to-left languages.
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int const lb = min(fm.lbearing(s[0]), 0);
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int const mA = fm.maxAscent();
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if (QPixmapCache::find(key, pm)) {
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// Draw the cached pixmap.
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drawPixmap(x + lb, y - mA, pm);
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return textwidth;
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}
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// Only the right bearing of the last character is
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// important as we always write from left to right,
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// even for right-to-left languages.
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int const rb = fm.rbearing(s[s.size()-1]);
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int const w = textwidth + rb - lb;
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int const mD = fm.maxDescent();
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int const h = mA + mD;
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if (w > 0 && h > 0) {
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pm = QPixmap(w, h);
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pm.fill(Qt::transparent);
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GuiPainter p(&pm);
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p.setQPainterPen(computeColor(f.realColor()));
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if (p.font() != ff)
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p.setFont(ff);
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// We need to draw the text as LTR as we use our own bidi code.
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p.setLayoutDirection(Qt::LeftToRight);
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p.drawText(-lb, mA, str);
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QPixmapCache::insert(key, pm);
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//LYXERR(Debug::PAINTING, "h=" << h << " mA=" << mA << " mD=" << mD
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// << " w=" << w << " lb=" << lb << " tw=" << textwidth
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// << " rb=" << rb);
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// Draw the new cached pixmap.
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drawPixmap(x + lb, y - mA, pm);
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return textwidth;
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}
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}
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// don't use the pixmap cache,
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// draw directly onto the painting device
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setQPainterPen(computeColor(f.realColor()));
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if (font() != ff)
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setFont(ff);
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// We need to draw the text as LTR as we use our own bidi code.
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QPainter::setLayoutDirection(Qt::LeftToRight);
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drawText(x, y, str);
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//LYXERR(Debug::PAINTING, "draw " << string(str.toUtf8())
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// << " at " << x << "," << y);
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return textwidth;
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}
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static int max(int a, int b) { return a > b ? a : b; }
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void GuiPainter::button(int x, int y, int w, int h, bool mouseHover)
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{
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if (mouseHover)
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fillRectangle(x, y, w, h, Color_buttonhoverbg);
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else
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fillRectangle(x, y, w, h, Color_buttonbg);
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buttonFrame(x, y, w, h);
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}
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void GuiPainter::buttonFrame(int x, int y, int w, int h)
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{
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line(x, y, x, y + h - 1, Color_buttonframe);
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line(x - 1 + w, y, x - 1 + w, y + h - 1, Color_buttonframe);
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line(x, y - 1, x - 1 + w, y - 1, Color_buttonframe);
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line(x, y + h - 1, x - 1 + w, y + h - 1, Color_buttonframe);
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}
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void GuiPainter::rectText(int x, int y, docstring const & str,
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FontInfo const & font, Color back, Color frame)
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{
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int width;
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int ascent;
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int descent;
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FontMetrics const & fm = theFontMetrics(font);
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fm.rectText(str, width, ascent, descent);
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if (back != Color_none)
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fillRectangle(x + 1, y - ascent + 1, width - 1,
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ascent + descent - 1, back);
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if (frame != Color_none)
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rectangle(x, y - ascent, width, ascent + descent, frame);
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text(x + 3, y, str, font);
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}
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void GuiPainter::buttonText(int x, int y, docstring const & str,
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FontInfo const & font, bool mouseHover)
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{
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int width;
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int ascent;
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int descent;
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FontMetrics const & fm = theFontMetrics(font);
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fm.buttonText(str, width, ascent, descent);
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static int const d = Inset::TEXT_TO_INSET_OFFSET / 2;
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button(x + d, y - ascent, width - d, descent + ascent, mouseHover);
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text(x + Inset::TEXT_TO_INSET_OFFSET, y, str, font);
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}
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int GuiPainter::preeditText(int x, int y, char_type c,
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FontInfo const & font, preedit_style style)
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{
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FontInfo temp_font = font;
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FontMetrics const & fm = theFontMetrics(font);
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int ascent = fm.maxAscent();
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int descent = fm.maxDescent();
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int height = ascent + descent;
|
|
int width = fm.width(c);
|
|
|
|
switch (style) {
|
|
case preedit_default:
|
|
// default unselecting mode.
|
|
fillRectangle(x, y - height + 1, width, height, Color_background);
|
|
dashedUnderline(font, x, y - descent + 1, width);
|
|
break;
|
|
case preedit_selecting:
|
|
// We are in selecting mode: white text on black background.
|
|
fillRectangle(x, y - height + 1, width, height, Color_black);
|
|
temp_font.setColor(Color_white);
|
|
break;
|
|
case preedit_cursor:
|
|
// The character comes with a cursor.
|
|
fillRectangle(x, y - height + 1, width, height, Color_background);
|
|
underline(font, x, y - descent + 1, width);
|
|
break;
|
|
}
|
|
text(x, y - descent + 1, c, temp_font);
|
|
|
|
return width;
|
|
}
|
|
|
|
|
|
void GuiPainter::doubleUnderline(FontInfo const & f, int x, int y, int width)
|
|
{
|
|
FontMetrics const & fm = theFontMetrics(f);
|
|
|
|
int const below = max(fm.maxDescent() / 2, 2);
|
|
|
|
line(x, y + below, x + width, y + below, f.realColor());
|
|
line(x, y + below - 2, x + width, y + below - 2, f.realColor());
|
|
}
|
|
|
|
|
|
void GuiPainter::underline(FontInfo const & f, int x, int y, int width)
|
|
{
|
|
FontMetrics const & fm = theFontMetrics(f);
|
|
|
|
int const below = max(fm.maxDescent() / 2, 2);
|
|
int const height = max((fm.maxDescent() / 4) - 1, 1);
|
|
|
|
if (height < 2)
|
|
line(x, y + below, x + width, y + below, f.realColor());
|
|
else
|
|
fillRectangle(x, y + below, width, below + height, f.realColor());
|
|
}
|
|
|
|
|
|
void GuiPainter::strikeoutLine(FontInfo const & f, int x, int y, int width)
|
|
{
|
|
FontMetrics const & fm = theFontMetrics(f);
|
|
|
|
int const middle = max((fm.maxHeight() / 4), 1);
|
|
int const height = middle/3;
|
|
|
|
if (height < 2)
|
|
line(x, y - middle, x + width, y - middle, f.realColor());
|
|
else
|
|
fillRectangle(x, y - middle, width, height, f.realColor());
|
|
}
|
|
|
|
|
|
void GuiPainter::dashedUnderline(FontInfo const & f, int x, int y, int width)
|
|
{
|
|
FontMetrics const & fm = theFontMetrics(f);
|
|
|
|
int const below = max(fm.maxDescent() / 2, 2);
|
|
int height = max((fm.maxDescent() / 4) - 1, 1);
|
|
|
|
if (height >= 2)
|
|
height += below;
|
|
|
|
for (int n = 0; n != height; ++n)
|
|
line(x, y + below + n, x + width, y + below + n, f.realColor(), line_onoffdash);
|
|
}
|
|
|
|
|
|
void GuiPainter::wavyHorizontalLine(int x, int y, int width, ColorCode col)
|
|
{
|
|
setQPainterPen(computeColor(col));
|
|
int const step = 2;
|
|
int const xend = x + width;
|
|
int height = 1;
|
|
//FIXME: I am not sure if Antialiasing gives the best effect.
|
|
//setRenderHint(Antialiasing, true);
|
|
while (x < xend) {
|
|
height = - height;
|
|
drawLine(x, y - height, x + step, y + height);
|
|
x += step;
|
|
drawLine(x, y + height, x + step/2, y + height);
|
|
x += step/2;
|
|
}
|
|
//setRenderHint(Antialiasing, false);
|
|
}
|
|
|
|
} // namespace frontend
|
|
} // namespace lyx
|