mirror of
https://git.lyx.org/repos/lyx.git
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399 lines
12 KiB
C++
399 lines
12 KiB
C++
// -*- C++ -*-
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/**
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* \file DocIterator.h
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* This file is part of LyX, the document processor.
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* Licence details can be found in the file COPYING.
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*
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* \author André Pönitz
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*
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* Full author contact details are available in file CREDITS.
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*/
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#ifndef DOCITERATOR_H
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#define DOCITERATOR_H
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#include "CursorSlice.h"
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#include <vector>
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#include <algorithm> // std::min in MSVC 2017
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namespace lyx {
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class DocIterator;
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class Encoding;
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class FontSpan;
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class InsetIterator;
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class LyXErr;
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class MathAtom;
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class Paragraph;
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class Text;
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DocIterator doc_iterator_begin(Buffer const * buf, Inset const * inset = 0);
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DocIterator doc_iterator_end(Buffer const * buf, Inset const * inset = 0);
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class DocIterator
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{
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public:
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///
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DocIterator() = default;
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// We could be able to get rid of this if only every BufferView were
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// associated to a buffer on construction.
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explicit DocIterator(Buffer *buf)
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: buffer_(buf)
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{}
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/// access to owning buffer
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Buffer * buffer() const { return buffer_; }
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/// access to owning buffer
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void setBuffer(Buffer * buf) { buffer_ = buf; }
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/// Clone this for given \p buffer.
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/// \p buffer must be a clone of buffer_.
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DocIterator clone(Buffer * buffer) const;
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/// access slice at position \p i
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CursorSlice const & operator[](size_t i) const { return slices_[i]; }
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/// access slice at position \p i
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CursorSlice & operator[](size_t i) { return slices_[i]; }
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/// chop a few slices from the iterator
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void resize(size_t i) { slices_.resize(i); }
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/// is the iterator valid?
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explicit operator bool() const { return !empty(); }
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/// does this iterator have any content?
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bool empty() const { return slices_.empty(); }
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/// is this the begin position?
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bool atBegin() const { return depth() == 1 && pit() == 0 && pos() == 0; }
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/// is this the end position?
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bool atEnd() const { return slices_.empty(); }
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/// checks the cursor slices for disabled spell checker insets
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bool allowSpellCheck() const;
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//
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// access to slice at tip
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//
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/// access to tip
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CursorSlice & top() { return slices_.back(); }
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/// access to tip
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CursorSlice const & top() const { return slices_.back(); }
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/// access to outermost slice
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CursorSlice & bottom() { return slices_.front(); }
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/// access to outermost slice
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CursorSlice const & bottom() const { return slices_.front(); }
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/// how many nested insets do we have?
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size_t depth() const { return slices_.size(); }
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/// the containing inset
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Inset & inset() const { return top().inset(); }
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/// return the cell of the inset this cursor is in
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idx_type idx() const { return top().idx(); }
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/// return the cell of the inset this cursor is in
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idx_type & idx() { return top().idx(); }
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/// return the last possible cell in this inset
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idx_type lastidx() const;
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/// return the paragraph this cursor is in
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pit_type pit() const { return top().pit(); }
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/// return the paragraph this cursor is in
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pit_type & pit() { return top().pit(); }
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/// return the last possible paragraph in this inset
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pit_type lastpit() const;
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/// return the position within the paragraph
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pos_type pos() const { return top().pos(); }
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/// return the position within the paragraph
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pos_type & pos() { return top().pos(); }
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/// return the last position within the paragraph
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pos_type lastpos() const;
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/// return the number of embedded cells
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size_t nargs() const;
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/// return the number of embedded cells
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size_t ncols() const;
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/// return the number of embedded cells
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size_t nrows() const;
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/// return the grid row of the top cell
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row_type row() const;
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/// return the last row of the top grid
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row_type lastrow() const { return nrows() - 1; }
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/// return the grid column of the top cell
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col_type col() const;
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/// return the last column of the top grid
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col_type lastcol() const { return ncols() - 1; }
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/// the inset just behind the cursor
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/// returns 0 if there is no inset (e.g. normal text)
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Inset * nextInset() const;
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/// the inset just in front of the cursor
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Inset * prevInset() const;
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///
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bool boundary() const { return boundary_; }
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///
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void boundary(bool b) { boundary_ = b; }
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// the two methods below have been inlined out because of
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// profiling results under linux when opening a document.
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/// are we in mathed?.
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bool inMathed() const
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{ return !empty() && inset().inMathed(); }
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/// are we in texted?.
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bool inTexted() const
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{ return !empty() && !inset().inMathed(); }
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/// are we in regexp-mode ?
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bool inRegexped() const;
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//
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// math-specific part
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//
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/// return the mathed cell this cursor is in
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MathData & cell() const;
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///
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InsetMath & nextMath();
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///
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InsetMath & prevMath();
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/// the mathatom left of the cursor
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MathAtom & prevAtom() const;
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/// the mathatom right of the cursor
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MathAtom & nextAtom() const;
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// text-specific part
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//
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/// the paragraph we're in in text mode.
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/// \warning only works within text!
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Paragraph & paragraph() const;
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/// the paragraph we're in in any case.
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/// This method will give the containing paragraph even
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/// if not in text mode (ex: in mathed).
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Paragraph & innerParagraph() const;
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/// return the inner text slice.
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CursorSlice const & innerTextSlice() const;
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// convert a DocIterator into an argument to LFUN_PARAGRAPH_GOTO
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docstring paragraphGotoArgument() const;
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/// returns a DocIterator for the containing text inset
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DocIterator getInnerText() const;
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/// the first and last positions of a word at top cursor slice
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/// \warning only works within text!
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FontSpan locateWord(word_location const loc) const;
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///
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Text * text() const;
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/// the containing inset or the cell, respectively
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Inset * realInset() const;
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///
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Inset * innerInsetOfType(int code) const;
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///
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Text * innerText() const;
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//
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// elementary moving
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//
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/// move one step backwards
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bool posBackward();
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/// move one step forward
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bool posForward();
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/**
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* move on one logical position, descend into nested insets
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* including collapsed insets
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*/
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void forwardPos();
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/**
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* move on one logical position, descend into nested insets
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* skip collapsed insets
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*/
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void forwardPosIgnoreCollapsed();
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/// move on one physical character or inset
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void forwardChar();
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/// move on one paragraph
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void forwardPar();
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/// move on to the next closest inset
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void forwardInset();
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/// move backward one logical position
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void backwardPos();
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/// move backward one logical position, skip collapsed insets
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void backwardPosIgnoreCollapsed();
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/// move backward one physical character or inset
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void backwardChar();
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/// move backward one paragraph
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void backwardPar();
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/// move backward one inset
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/// not used currently, uncomment if you need it
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//void backwardInset();
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/// are we some 'extension' (i.e. deeper nested) of the given iterator
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bool hasPart(DocIterator const & it) const;
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/// output
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friend std::ostream &
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operator<<(std::ostream & os, DocIterator const & cur);
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friend LyXErr & operator<<(LyXErr & os, DocIterator const & it);
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///
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friend bool operator==(DocIterator const &, DocIterator const &);
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friend bool operator<(DocIterator const &, DocIterator const &);
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friend bool operator>(DocIterator const &, DocIterator const &);
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friend bool operator<=(DocIterator const &, DocIterator const &);
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///
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friend class StableDocIterator;
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//protected:
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///
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void clear() { slices_.clear(); }
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///
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void push_back(CursorSlice const & sl) { slices_.push_back(sl); }
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///
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void pop_back() { slices_.pop_back(); }
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/// recompute the inset parts of the cursor from the document data
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void updateInsets(Inset * inset);
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/// fix DocIterator in circumstances that should never happen.
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/// \return true if the DocIterator was fixed.
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bool fixIfBroken();
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/// Repopulate the slices insets from bottom to top. Useful
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/// for stable iterators or Undo data.
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void sanitize();
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///
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bool isInside(Inset const *) const;
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/// make sure we are outside of given inset
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void leaveInset(Inset const & inset);
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/// find index of CursorSlice with &cell() == &cell (or -1 if not found)
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int find(MathData const & cell) const;
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/// find index of CursorSlice with inset() == inset (or -1 of not found)
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int find(Inset const * inset) const;
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/// cut off CursorSlices with index > above and store cut off slices in cut.
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void cutOff(int above, std::vector<CursorSlice> & cut);
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/// cut off CursorSlices with index > above
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void cutOff(int above);
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/// push CursorSlices on top
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void append(std::vector<CursorSlice> const & x);
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/// push one CursorSlice on top and set its index and position
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void append(idx_type idx, pos_type pos);
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///
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docstring getPossibleLabel() const;
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///
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Encoding const * getEncoding() const;
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private:
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friend class InsetIterator;
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friend DocIterator doc_iterator_begin(Buffer const * buf, Inset const * inset);
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friend DocIterator doc_iterator_end(Buffer const * buf, Inset const * inset);
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///
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explicit DocIterator(Buffer * buf, Inset * inset)
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: inset_(inset), buffer_(buf)
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{}
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/**
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* Normally, when the cursor is at position i, it is painted *before*
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* the character at position i. However, what if we want the cursor
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* painted *after* position i? That's what boundary_ is for: if
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* boundary_==true, the cursor is painted *after* position i-1, instead
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* of before position i.
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*
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* Note 1: Usually, after i-1 or before i are actually the same place!
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* However, this is not the case when i-1 and i are not painted
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* contiguously, and in these cases we sometimes do want to have control
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* over whether to paint before i or after i-1.
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* Some concrete examples of where this happens:
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* a. i-1 at the end of one row, i at the beginning of next row
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* b. in bidi text, at transitions between RTL and LTR or vice versa
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*
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* Note 2: Why i and i-1? Why, if boundary_==false means: *before* i,
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* couldn't boundary_==true mean: *after* i?
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* Well, the reason is this: cursor position is not used only for
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* painting the cursor, but it also affects other things, for example:
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* where the next insertion will be placed (it is inserted at the current
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* position, pushing anything at the current position and beyond forward).
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* Now, when the current position is i and boundary_==true, insertion would
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* happen *before* i. If the cursor, however, were painted *after* i, that
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* would be very unnatural...
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*/
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bool boundary_ = false;
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///
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std::vector<CursorSlice> const & internalData() const { return slices_; }
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///
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std::vector<CursorSlice> slices_;
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///
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Inset * inset_ = nullptr;
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///
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Buffer * buffer_ = nullptr;
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};
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inline bool operator==(DocIterator const & di1, DocIterator const & di2)
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{
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return di1.slices_ == di2.slices_;
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}
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inline bool operator!=(DocIterator const & di1, DocIterator const & di2)
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{
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return !(di1 == di2);
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}
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inline
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bool operator<(DocIterator const & p, DocIterator const & q)
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{
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size_t depth = std::min(p.depth(), q.depth());
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for (size_t i = 0 ; i < depth ; ++i) {
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if (p[i] != q[i])
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return p[i] < q[i];
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}
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return p.depth() < q.depth();
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}
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inline
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bool operator>(DocIterator const & p, DocIterator const & q)
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{
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return q < p;
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}
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inline
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bool operator<=(DocIterator const & p, DocIterator const & q)
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{
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return !(q < p);
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}
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inline
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bool operator>=(DocIterator const & p, DocIterator const & q)
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{
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return !(p < q);
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}
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// The difference to a ('non stable') DocIterator is the removed
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// (overwritten by 0...) part of the CursorSlice data items. So this thing
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// is suitable for external storage, but not for iteration as such.
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class StableDocIterator
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{
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public:
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///
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StableDocIterator() {}
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/// non-explicit intended
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StableDocIterator(const DocIterator & it);
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///
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DocIterator asDocIterator(Buffer * buf) const;
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///
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size_t size() const { return data_.size(); }
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/// return the position within the paragraph
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pos_type pos() const { return data_.back().pos(); }
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/// return the position within the paragraph
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pos_type & pos() { return data_.back().pos(); }
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///
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friend std::ostream &
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operator<<(std::ostream & os, StableDocIterator const & cur);
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///
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friend std::istream &
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operator>>(std::istream & is, StableDocIterator & cur);
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///
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friend bool
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operator==(StableDocIterator const &, StableDocIterator const &);
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private:
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std::vector<CursorSlice> data_;
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};
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} // namespace lyx
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#endif // DOCITERATOR_H
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