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c3acdb9c7c
(#8738) For efficiency, we add a new flag to the buffer indicating when changes are present. This flag is updated at each buffer update, and also when explicitly requested via a dispatch result flag.
106 lines
2.6 KiB
C++
106 lines
2.6 KiB
C++
// -*- C++ -*-
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/**
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* \file DispatchResult.h
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* This file is part of LyX, the document processor.
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* Licence details can be found in the file COPYING.
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*
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* \author Peter Kümmel
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* \author Lars Gullik Bjønnes
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*
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* Full author contact details are available in file CREDITS.
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*/
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#ifndef DISPATCH_RESULT_H
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#define DISPATCH_RESULT_H
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#include "update_flags.h"
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#include "support/docstring.h"
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namespace lyx {
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class DispatchResult
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{
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public:
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///
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DispatchResult() :
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dispatched_(false),
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error_(false),
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update_(Update::None),
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need_buf_update_(false),
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need_msg_update_(true),
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need_changes_update_(false)
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{}
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///
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DispatchResult(bool dispatched, Update::flags f) :
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dispatched_(dispatched),
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error_(false),
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update_(f),
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need_buf_update_(false),
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need_msg_update_(true),
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need_changes_update_(false)
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{}
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///
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bool dispatched() const { return dispatched_; }
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///
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void dispatched(bool disp) { dispatched_ = disp; }
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///
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bool error() const { return error_; }
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///
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void setError(bool e) { error_ = e; }
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///
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docstring message() { return message_; }
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///
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void setMessage(docstring const & m) { message_ = m; }
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///
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void setMessage(std::string const & m) { message_ = from_utf8(m); }
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///
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Update::flags screenUpdate() const { return update_; }
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///
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void screenUpdate(Update::flags f) { update_ = f; }
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/// Does the buffer need updating?
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bool needBufferUpdate() const { return need_buf_update_; }
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/// Force the buffer to be updated
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void forceBufferUpdate() { need_buf_update_ = true; }
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/// Clear the flag indicating we need an update
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void clearBufferUpdate() { need_buf_update_ = false; }
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/// Do we need to display a message in the status bar?
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bool needMessageUpdate() const { return need_msg_update_; }
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/// Force the message to be displayed
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void forceMessageUpdate() { need_msg_update_ = true; }
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/// Clear the flag indicating we need to display the message
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void clearMessageUpdate() { need_msg_update_ = false; }
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/// Do we need to update the change tracking presence flag?
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bool needChangesUpdate() { return need_changes_update_; }
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/// Force the change tracking presence flag to be updated
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void forceChangesUpdate() { need_changes_update_ = true; }
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/// Clear the flag indicating that we need to update the change tracking
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/// presence flag
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void clearChangesUpdate() { need_changes_update_ = false; }
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private:
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/// was the event fully dispatched?
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bool dispatched_;
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/// was there an error?
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bool error_;
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/// do we need to redraw the screen afterwards?
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Update::flags update_;
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///
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docstring message_;
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///
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bool need_buf_update_;
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///
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bool need_msg_update_;
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///
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bool need_changes_update_;
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};
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} // namespace lyx
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#endif // DISPATCH_RESULT_H
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