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https://git.lyx.org/repos/lyx.git
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2bf1c09376
git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@23049 a592a061-630c-0410-9148-cb99ea01b6c8
442 lines
8.2 KiB
C++
442 lines
8.2 KiB
C++
/**
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* \file GraphicsLoader.cpp
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* This file is part of LyX, the document processor.
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* Licence details can be found in the file COPYING.
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*
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* \author Angus Leeming
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*
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* Full author contact details are available in file CREDITS.
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*/
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#include <config.h>
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#include "GraphicsLoader.h"
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#include "GraphicsCacheItem.h"
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#include "GraphicsImage.h"
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#include "GraphicsParams.h"
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#include "GraphicsCache.h"
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#include "support/debug.h"
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#include "support/Timeout.h"
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#include <boost/bind.hpp>
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#include <set>
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#include <queue>
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using namespace std;
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using namespace lyx::support;
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namespace lyx {
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namespace graphics {
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/////////////////////////////////////////////////////////////////////
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//
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// LoaderQueue
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//
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/////////////////////////////////////////////////////////////////////
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class LoaderQueue {
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public:
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/// Use this to request that the item is loaded.
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void touch(Cache::ItemPtr const & item);
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/// Query whether the clock is ticking.
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bool running() const;
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///get the and only instance of the class
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static LoaderQueue & get();
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private:
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/// This class is a singleton class... use LoaderQueue::get() instead
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LoaderQueue();
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/// The in-progress loading queue (elements are unique here).
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list<Cache::ItemPtr> cache_queue_;
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/// Used to make the insertion of new elements faster.
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set<Cache::ItemPtr> cache_set_;
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/// Newly touched elements go here. loadNext moves them to cache_queue_
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queue<Cache::ItemPtr> bucket_;
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///
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Timeout timer;
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///
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bool running_;
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/** This is the 'threaded' method, that does the loading in the
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* background.
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*/
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void loadNext();
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///
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void startLoader();
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///
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void stopLoader();
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};
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//static int s_numimages_ = 5;
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//static int s_millisecs_ = 500;
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static int s_numimages_ = 10;
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static int s_millisecs_ = 500;
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LoaderQueue & LoaderQueue::get()
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{
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static LoaderQueue singleton;
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return singleton;
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}
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void LoaderQueue::loadNext()
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{
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LYXERR(Debug::GRAPHICS, "LoaderQueue: "
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<< cache_queue_.size() << " items in the queue");
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int counter = s_numimages_;
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while (cache_queue_.size() && counter--) {
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Cache::ItemPtr ptr = cache_queue_.front();
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cache_set_.erase(ptr);
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cache_queue_.pop_front();
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if (ptr->status() == WaitingToLoad)
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ptr->startLoading();
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}
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if (cache_queue_.size()) {
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startLoader();
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} else {
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stopLoader();
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}
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}
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LoaderQueue::LoaderQueue() : timer(s_millisecs_, Timeout::ONETIME),
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running_(false)
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{
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timer.timeout.connect(boost::bind(&LoaderQueue::loadNext, this));
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}
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void LoaderQueue::startLoader()
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{
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LYXERR(Debug::GRAPHICS, "LoaderQueue: waking up");
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running_ = true ;
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timer.setTimeout(s_millisecs_);
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timer.start();
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}
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void LoaderQueue::stopLoader()
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{
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timer.stop();
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running_ = false ;
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LYXERR(Debug::GRAPHICS, "LoaderQueue: I'm going to sleep");
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}
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bool LoaderQueue::running() const
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{
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return running_ ;
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}
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void LoaderQueue::touch(Cache::ItemPtr const & item)
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{
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if (! cache_set_.insert(item).second) {
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list<Cache::ItemPtr>::iterator
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it = cache_queue_.begin();
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list<Cache::ItemPtr>::iterator
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end = cache_queue_.end();
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it = find(it, end, item);
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if (it != end)
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cache_queue_.erase(it);
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}
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cache_queue_.push_front(item);
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if (!running_)
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startLoader();
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}
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/////////////////////////////////////////////////////////////////////
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//
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// GraphicsLoader
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//
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/////////////////////////////////////////////////////////////////////
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typedef boost::shared_ptr<Image> ImagePtr;
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class Loader::Impl : public boost::signals::trackable {
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public:
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///
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Impl();
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///
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~Impl();
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///
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void resetFile(FileName const &);
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///
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void resetParams(Params const &);
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///
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void createPixmap();
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///
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void startLoading();
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///
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Params const & params() const { return params_; }
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/// The loading status of the image.
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ImageStatus status_;
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/** Must store a copy of the cached item to ensure that it is not
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* erased unexpectedly by the cache itself.
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*/
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Cache::ItemPtr cached_item_;
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/// We modify a local copy of the image once it is loaded.
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ImagePtr image_;
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/// This signal is emitted when the image loading status changes.
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boost::signal<void()> signal_;
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/// The connection of the signal StatusChanged
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boost::signals::connection sc_;
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private:
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///
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void statusChanged();
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///
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void checkedLoading();
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///
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Params params_;
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};
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Loader::Loader()
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: pimpl_(new Impl)
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{}
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Loader::Loader(FileName const & file, DisplayType type)
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: pimpl_(new Impl)
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{
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reset(file, type);
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}
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Loader::Loader(FileName const & file, Params const & params)
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: pimpl_(new Impl)
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{
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reset(file, params);
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}
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Loader::Loader(Loader const & other)
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: pimpl_(new Impl)
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{
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Params const & params = other.pimpl_->params();
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reset(params.filename, params);
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}
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Loader::~Loader()
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{
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delete pimpl_;
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}
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Loader & Loader::operator=(Loader const & other)
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{
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if (this != &other) {
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Params const & params = other.pimpl_->params();
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reset(params.filename, params);
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}
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return *this;
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}
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void Loader::reset(FileName const & file, DisplayType type) const
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{
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Params params;
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params.display = type;
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pimpl_->resetParams(params);
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pimpl_->resetFile(file);
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pimpl_->createPixmap();
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}
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void Loader::reset(FileName const & file, Params const & params) const
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{
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pimpl_->resetParams(params);
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pimpl_->resetFile(file);
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pimpl_->createPixmap();
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}
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void Loader::reset(Params const & params) const
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{
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pimpl_->resetParams(params);
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pimpl_->createPixmap();
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}
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void Loader::startLoading() const
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{
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if (pimpl_->status_ != WaitingToLoad || !pimpl_->cached_item_.get())
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return;
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pimpl_->startLoading();
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}
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void Loader::startMonitoring() const
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{
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if (!pimpl_->cached_item_.get())
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return;
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pimpl_->cached_item_->startMonitoring();
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}
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bool Loader::monitoring() const
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{
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if (!pimpl_->cached_item_.get())
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return false;
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return pimpl_->cached_item_->monitoring();
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}
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unsigned long Loader::checksum() const
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{
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if (!pimpl_->cached_item_.get())
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return 0;
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return pimpl_->cached_item_->checksum();
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}
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FileName const & Loader::filename() const
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{
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static FileName const empty;
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return pimpl_->cached_item_.get() ?
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pimpl_->cached_item_->filename() : empty;
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}
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ImageStatus Loader::status() const
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{
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return pimpl_->status_;
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}
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boost::signals::connection Loader::connect(slot_type const & slot) const
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{
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return pimpl_->signal_.connect(slot);
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}
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Image const * Loader::image() const
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{
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return pimpl_->image_.get();
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}
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Loader::Impl::Impl()
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: status_(WaitingToLoad)
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{
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}
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Loader::Impl::~Impl()
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{
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resetFile(FileName());
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}
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void Loader::Impl::resetFile(FileName const & file)
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{
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FileName const old_file = cached_item_.get() ?
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cached_item_->filename() : FileName();
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if (file == old_file)
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return;
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// If monitoring() the current file, should continue to monitor the
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// new file.
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bool continue_monitoring = false;
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if (!old_file.empty()) {
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continue_monitoring = cached_item_->monitoring();
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// cached_item_ is going to be reset, so the connected
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// signal needs to be disconnected.
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sc_.disconnect();
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cached_item_.reset();
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Cache::get().remove(old_file);
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}
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status_ = cached_item_.get() ? cached_item_->status() : WaitingToLoad;
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image_.reset();
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if (cached_item_.get() || file.empty())
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return;
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Cache & gc = Cache::get();
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if (!gc.inCache(file))
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gc.add(file);
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// We /must/ make a local copy of this.
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cached_item_ = gc.item(file);
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status_ = cached_item_->status();
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if (continue_monitoring && !cached_item_->monitoring())
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cached_item_->startMonitoring();
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sc_ = cached_item_->connect(boost::bind(&Impl::statusChanged, this));
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}
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void Loader::Impl::resetParams(Params const & params)
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{
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if (params == params_)
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return;
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params_ = params;
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status_ = cached_item_.get() ? cached_item_->status() : WaitingToLoad;
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image_.reset();
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}
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void Loader::Impl::statusChanged()
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{
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status_ = cached_item_.get() ? cached_item_->status() : WaitingToLoad;
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createPixmap();
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signal_();
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}
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void Loader::Impl::createPixmap()
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{
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if (!cached_item_.get() ||
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params_.display == NoDisplay || status_ != Loaded)
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return;
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image_.reset(cached_item_->image()->clone());
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// These do nothing if there's nothing to do
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image_->clip(params_);
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image_->rotate(params_);
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image_->scale(params_);
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bool const success = image_->setPixmap(params_);
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if (success) {
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status_ = Ready;
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} else {
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image_.reset();
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status_ = ErrorGeneratingPixmap;
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}
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}
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void Loader::Impl::startLoading()
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{
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if (status_ != WaitingToLoad)
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return;
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LoaderQueue::get().touch(cached_item_);
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}
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} // namespace graphics
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} // namespace lyx
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