lyx_mirror/src/graphics/GraphicsLoader.cpp
Abdelrazak Younes 2bf1c09376 header cleanup
git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@23049 a592a061-630c-0410-9148-cb99ea01b6c8
2008-02-18 07:14:42 +00:00

442 lines
8.2 KiB
C++

/**
* \file GraphicsLoader.cpp
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author Angus Leeming
*
* Full author contact details are available in file CREDITS.
*/
#include <config.h>
#include "GraphicsLoader.h"
#include "GraphicsCacheItem.h"
#include "GraphicsImage.h"
#include "GraphicsParams.h"
#include "GraphicsCache.h"
#include "support/debug.h"
#include "support/Timeout.h"
#include <boost/bind.hpp>
#include <set>
#include <queue>
using namespace std;
using namespace lyx::support;
namespace lyx {
namespace graphics {
/////////////////////////////////////////////////////////////////////
//
// LoaderQueue
//
/////////////////////////////////////////////////////////////////////
class LoaderQueue {
public:
/// Use this to request that the item is loaded.
void touch(Cache::ItemPtr const & item);
/// Query whether the clock is ticking.
bool running() const;
///get the and only instance of the class
static LoaderQueue & get();
private:
/// This class is a singleton class... use LoaderQueue::get() instead
LoaderQueue();
/// The in-progress loading queue (elements are unique here).
list<Cache::ItemPtr> cache_queue_;
/// Used to make the insertion of new elements faster.
set<Cache::ItemPtr> cache_set_;
/// Newly touched elements go here. loadNext moves them to cache_queue_
queue<Cache::ItemPtr> bucket_;
///
Timeout timer;
///
bool running_;
/** This is the 'threaded' method, that does the loading in the
* background.
*/
void loadNext();
///
void startLoader();
///
void stopLoader();
};
//static int s_numimages_ = 5;
//static int s_millisecs_ = 500;
static int s_numimages_ = 10;
static int s_millisecs_ = 500;
LoaderQueue & LoaderQueue::get()
{
static LoaderQueue singleton;
return singleton;
}
void LoaderQueue::loadNext()
{
LYXERR(Debug::GRAPHICS, "LoaderQueue: "
<< cache_queue_.size() << " items in the queue");
int counter = s_numimages_;
while (cache_queue_.size() && counter--) {
Cache::ItemPtr ptr = cache_queue_.front();
cache_set_.erase(ptr);
cache_queue_.pop_front();
if (ptr->status() == WaitingToLoad)
ptr->startLoading();
}
if (cache_queue_.size()) {
startLoader();
} else {
stopLoader();
}
}
LoaderQueue::LoaderQueue() : timer(s_millisecs_, Timeout::ONETIME),
running_(false)
{
timer.timeout.connect(boost::bind(&LoaderQueue::loadNext, this));
}
void LoaderQueue::startLoader()
{
LYXERR(Debug::GRAPHICS, "LoaderQueue: waking up");
running_ = true ;
timer.setTimeout(s_millisecs_);
timer.start();
}
void LoaderQueue::stopLoader()
{
timer.stop();
running_ = false ;
LYXERR(Debug::GRAPHICS, "LoaderQueue: I'm going to sleep");
}
bool LoaderQueue::running() const
{
return running_ ;
}
void LoaderQueue::touch(Cache::ItemPtr const & item)
{
if (! cache_set_.insert(item).second) {
list<Cache::ItemPtr>::iterator
it = cache_queue_.begin();
list<Cache::ItemPtr>::iterator
end = cache_queue_.end();
it = find(it, end, item);
if (it != end)
cache_queue_.erase(it);
}
cache_queue_.push_front(item);
if (!running_)
startLoader();
}
/////////////////////////////////////////////////////////////////////
//
// GraphicsLoader
//
/////////////////////////////////////////////////////////////////////
typedef boost::shared_ptr<Image> ImagePtr;
class Loader::Impl : public boost::signals::trackable {
public:
///
Impl();
///
~Impl();
///
void resetFile(FileName const &);
///
void resetParams(Params const &);
///
void createPixmap();
///
void startLoading();
///
Params const & params() const { return params_; }
/// The loading status of the image.
ImageStatus status_;
/** Must store a copy of the cached item to ensure that it is not
* erased unexpectedly by the cache itself.
*/
Cache::ItemPtr cached_item_;
/// We modify a local copy of the image once it is loaded.
ImagePtr image_;
/// This signal is emitted when the image loading status changes.
boost::signal<void()> signal_;
/// The connection of the signal StatusChanged
boost::signals::connection sc_;
private:
///
void statusChanged();
///
void checkedLoading();
///
Params params_;
};
Loader::Loader()
: pimpl_(new Impl)
{}
Loader::Loader(FileName const & file, DisplayType type)
: pimpl_(new Impl)
{
reset(file, type);
}
Loader::Loader(FileName const & file, Params const & params)
: pimpl_(new Impl)
{
reset(file, params);
}
Loader::Loader(Loader const & other)
: pimpl_(new Impl)
{
Params const & params = other.pimpl_->params();
reset(params.filename, params);
}
Loader::~Loader()
{
delete pimpl_;
}
Loader & Loader::operator=(Loader const & other)
{
if (this != &other) {
Params const & params = other.pimpl_->params();
reset(params.filename, params);
}
return *this;
}
void Loader::reset(FileName const & file, DisplayType type) const
{
Params params;
params.display = type;
pimpl_->resetParams(params);
pimpl_->resetFile(file);
pimpl_->createPixmap();
}
void Loader::reset(FileName const & file, Params const & params) const
{
pimpl_->resetParams(params);
pimpl_->resetFile(file);
pimpl_->createPixmap();
}
void Loader::reset(Params const & params) const
{
pimpl_->resetParams(params);
pimpl_->createPixmap();
}
void Loader::startLoading() const
{
if (pimpl_->status_ != WaitingToLoad || !pimpl_->cached_item_.get())
return;
pimpl_->startLoading();
}
void Loader::startMonitoring() const
{
if (!pimpl_->cached_item_.get())
return;
pimpl_->cached_item_->startMonitoring();
}
bool Loader::monitoring() const
{
if (!pimpl_->cached_item_.get())
return false;
return pimpl_->cached_item_->monitoring();
}
unsigned long Loader::checksum() const
{
if (!pimpl_->cached_item_.get())
return 0;
return pimpl_->cached_item_->checksum();
}
FileName const & Loader::filename() const
{
static FileName const empty;
return pimpl_->cached_item_.get() ?
pimpl_->cached_item_->filename() : empty;
}
ImageStatus Loader::status() const
{
return pimpl_->status_;
}
boost::signals::connection Loader::connect(slot_type const & slot) const
{
return pimpl_->signal_.connect(slot);
}
Image const * Loader::image() const
{
return pimpl_->image_.get();
}
Loader::Impl::Impl()
: status_(WaitingToLoad)
{
}
Loader::Impl::~Impl()
{
resetFile(FileName());
}
void Loader::Impl::resetFile(FileName const & file)
{
FileName const old_file = cached_item_.get() ?
cached_item_->filename() : FileName();
if (file == old_file)
return;
// If monitoring() the current file, should continue to monitor the
// new file.
bool continue_monitoring = false;
if (!old_file.empty()) {
continue_monitoring = cached_item_->monitoring();
// cached_item_ is going to be reset, so the connected
// signal needs to be disconnected.
sc_.disconnect();
cached_item_.reset();
Cache::get().remove(old_file);
}
status_ = cached_item_.get() ? cached_item_->status() : WaitingToLoad;
image_.reset();
if (cached_item_.get() || file.empty())
return;
Cache & gc = Cache::get();
if (!gc.inCache(file))
gc.add(file);
// We /must/ make a local copy of this.
cached_item_ = gc.item(file);
status_ = cached_item_->status();
if (continue_monitoring && !cached_item_->monitoring())
cached_item_->startMonitoring();
sc_ = cached_item_->connect(boost::bind(&Impl::statusChanged, this));
}
void Loader::Impl::resetParams(Params const & params)
{
if (params == params_)
return;
params_ = params;
status_ = cached_item_.get() ? cached_item_->status() : WaitingToLoad;
image_.reset();
}
void Loader::Impl::statusChanged()
{
status_ = cached_item_.get() ? cached_item_->status() : WaitingToLoad;
createPixmap();
signal_();
}
void Loader::Impl::createPixmap()
{
if (!cached_item_.get() ||
params_.display == NoDisplay || status_ != Loaded)
return;
image_.reset(cached_item_->image()->clone());
// These do nothing if there's nothing to do
image_->clip(params_);
image_->rotate(params_);
image_->scale(params_);
bool const success = image_->setPixmap(params_);
if (success) {
status_ = Ready;
} else {
image_.reset();
status_ = ErrorGeneratingPixmap;
}
}
void Loader::Impl::startLoading()
{
if (status_ != WaitingToLoad)
return;
LoaderQueue::get().touch(cached_item_);
}
} // namespace graphics
} // namespace lyx