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42015a8ebd
- LFUN_INSET_APPLY handling goes to GuiView. - Dialog needs a GuiView instead of a LyXView. git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@21734 a592a061-630c-0410-9148-cb99ea01b6c8
129 lines
2.3 KiB
C++
129 lines
2.3 KiB
C++
// -*- C++ -*-
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/**
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* \file GuiCharacter.h
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* This file is part of LyX, the document processor.
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* Licence details can be found in the file COPYING.
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*
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* \author Angus Leeming
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* \author Edwin Leuven
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* \author John Levon
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*
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* Full author contact details are available in file CREDITS.
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*/
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#ifndef GUICHARACTER_H
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#define GUICHARACTER_H
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#include "GuiDialog.h"
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#include "ui_CharacterUi.h"
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#include "qt_helpers.h" // for LanguagePair
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#include "Font.h"
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#include <vector>
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namespace lyx {
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namespace frontend {
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enum FontState {
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///
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IGNORE,
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///
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EMPH_TOGGLE,
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///
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UNDERBAR_TOGGLE,
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///
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NOUN_TOGGLE,
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///
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INHERIT
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};
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typedef std::pair<QString, FontFamily> FamilyPair;
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typedef std::pair<QString, FontSeries> SeriesPair;
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typedef std::pair<QString, FontShape> ShapePair;
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typedef std::pair<QString, FontSize> SizePair;
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typedef std::pair<QString, FontState> BarPair;
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typedef std::pair<QString, ColorCode> ColorPair;
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class GuiCharacter : public GuiDialog, public Ui::CharacterUi
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{
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Q_OBJECT
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public:
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GuiCharacter(GuiView & lv);
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protected Q_SLOTS:
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void change_adaptor();
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private:
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void closeEvent(QCloseEvent * e);
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/// Apply changes
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void applyView();
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/// update
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void updateContents();
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std::vector<FamilyPair> family;
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std::vector<SeriesPair> series;
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std::vector<ShapePair> shape;
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std::vector<SizePair> size;
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std::vector<BarPair> bar;
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std::vector<ColorPair> color;
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std::vector<LanguagePair> language;
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///
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bool initialiseParams(std::string const & data);
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///
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void clearParams() {}
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///
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void dispatchParams();
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///
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bool isBufferDependent() const { return true; }
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///
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kb_action getLfun() const { return LFUN_FONT_FREE_UPDATE; }
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///
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void setFamily(FontFamily);
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///
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void setSeries(FontSeries);
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///
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void setShape(FontShape);
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///
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void setSize(FontSize);
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///
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void setBar(FontState);
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///
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void setColor(ColorCode);
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///
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void setLanguage(std::string const &);
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///
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FontFamily getFamily() const;
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///
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FontSeries getSeries() const;
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///
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FontShape getShape() const;
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///
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FontSize getSize() const;
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///
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FontState getBar() const;
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///
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ColorCode getColor() const;
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///
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std::string getLanguage() const;
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private:
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///
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Font font_;
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///
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bool toggleall_;
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/// If true the language should be reset.
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/// If false the language of font_ is used.
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bool reset_lang_;
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};
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} // namespace frontend
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} // namespace lyx
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#endif // GUICHARACTER_H
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