lyx_mirror/src/frontends/qt4/GuiMath.h
Abdelrazak Younes 6bb94129d8 Factorize out the way window titles are handled.
git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@22784 a592a061-630c-0410-9148-cb99ea01b6c8
2008-02-05 12:43:19 +00:00

90 lines
2.3 KiB
C++

// -*- C++ -*-
/**
* \file GuiMath.h
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author Angus Leeming
*
* Full author contact details are available in file CREDITS.
*/
#ifndef GUIMATH_H
#define GUIMATH_H
#include "GuiDialog.h"
#include "lfuns.h" // for kb_action
#include "FontEnums.h"
#include <map>
namespace lyx {
namespace frontend {
struct MathSymbol {
MathSymbol(char_type uc = '?', unsigned char fc = 0,
FontFamily ff = SYMBOL_FAMILY)
: unicode(uc), fontcode(fc), fontfamily(ff)
{}
char_type unicode;
unsigned char fontcode;
FontFamily fontfamily;
};
class GuiMath : public GuiDialog
{
public:
GuiMath(GuiView & lv, std::string const & name, QString const & title);
/// Nothing to initialise in this case.
bool initialiseParams(std::string const &) { return true; }
void clearParams() {}
void dispatchParams() {}
bool isBufferDependent() const { return true; }
/// dispatch an LFUN
void dispatchFunc(kb_action action,
std::string const & arg = std::string()) const;
/// Insert a math symbol into the doc.
void dispatchInsert(std::string const & name) const;
/// Insert a subscript.
void dispatchSubscript() const;
/// Insert a superscript.
void dispatchSuperscript() const;
/// Insert a cube root
void dispatchCubeRoot() const;
/// Insert a matrix
void dispatchMatrix(std::string const & str) const;
/// Insert a variable size delimiter
void dispatchDelim(std::string const & str) const;
/// Insert a big delimiter
void dispatchBigDelim(std::string const & str) const;
/// Switch between display and inline
void dispatchToggleDisplay() const;
/** A request to the kernel to launch a dialog.
* \param name the dialog identifier.
*/
void showDialog(std::string const & name) const;
/// \return the math unicode symbol associated to a TeX name.
MathSymbol const & mathSymbol(std::string tex_name) const;
/// \return the TeX name associated to a math unicode symbol.
std::string const & texName(char_type math_symbol) const;
private:
/// TeX-name / Math-symbol map.
std::map<std::string, MathSymbol> math_symbols_;
/// Math-symbol / TeX-name map.
/// This one is for fast search, it contains the same data as
/// \c math_symbols_.
std::map<char_type, std::string> tex_names_;
};
} // namespace frontend
} // namespace lyx
#endif // GUIMATH_H