mirror of
https://git.lyx.org/repos/lyx.git
synced 2024-12-27 14:29:21 +00:00
0507b8600d
git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@5345 a592a061-630c-0410-9148-cb99ea01b6c8
411 lines
14 KiB
Plaintext
411 lines
14 KiB
Plaintext
Rules for the code in LyX
|
||
-------------------------
|
||
[updated from the C++STYLE distributed with the GNU C++ Standard]
|
||
|
||
The aim of this file is to serve as a guide for the developers, to aid us to
|
||
get clean and uniform code. This document is still incomplete.
|
||
|
||
We really like to have new developers joining the LyX Project. However,
|
||
we have had problems in the past with developers leaving the
|
||
project and their contributed code in a far from perfect state. Most
|
||
of this happened before we really became aware of these issues,
|
||
but still, we don't want it to happen again. So we have put together
|
||
some guidelines and rules for the developers.
|
||
|
||
General
|
||
-------
|
||
|
||
These guidelines should save us a lot of work while cleaning up the code and
|
||
help us to have quality code. LyX has been haunted by problems coming from
|
||
unfinished projects by people who have left the team. Those problems will
|
||
hopefully disappear if the code is easy to hand over to somebody else.
|
||
|
||
In general, if you want to contribute to the main source, we expect at least
|
||
that you:
|
||
|
||
- the most important rule first: kiss (keep it simple stupid), always
|
||
use a simple implementation in favor of a more complicated one.
|
||
This eases maintenance a lot.
|
||
- write good C++ code: Readable, well commented and taking advantage of the
|
||
OO model. Follow the formatting guidelines. See Formatting.
|
||
- adapt the code to the structures already existing in LyX, or in the case
|
||
that you have better ideas, discuss them on the developer's list before
|
||
writing the code.
|
||
- take advantage of the C++ standard library. especially don't use
|
||
custom containers when a standard container is usable; learn to use
|
||
the algorithms and functors in the standard library.
|
||
- be aware of exceptions and write exception safe code. See Exceptions.
|
||
- document all variables, methods, functions, classes etc. We are
|
||
using the source documentation program doxygen, a program that handles
|
||
javadoc syntax, to document sources. You can download doxygen from :
|
||
|
||
http://www.stack.nl/~dimitri/doxygen/
|
||
|
||
- we have certain code constructs that we try to follow. See Code
|
||
Constructs.
|
||
|
||
|
||
Submitting Code
|
||
---------------
|
||
|
||
It is implicitly understood that all patches contributed to The LyX
|
||
Project is under the Gnu General Public License, version 2 or later.
|
||
If you have a problem with that, don't contribute code.
|
||
|
||
Also please don't just pop up out of the blue with a huge patch (or
|
||
small) that changes something substantial in LyX. Always discuss your
|
||
ideas with the developers on the developer's mailing list.
|
||
|
||
When you create the patch, please use "diff -up" since we find that a
|
||
lot easier to read than the other diff formats. Also please do not
|
||
send patches that implements or fixes several different things; several
|
||
patches is a much better option.
|
||
|
||
We also require you to provide a ChangeLog entry with every patch, this
|
||
describes shortly what the patch is doing. The ChangeLog entry follows
|
||
this syntax:
|
||
|
||
1999-12-13 Lars Gullik Bj<42>nnes <larsbj@lyx.org>
|
||
|
||
* src/support/lyxstring.C (find): assert bug fixed.
|
||
|
||
Note that there are specific ChangeLogs for most directories; use those
|
||
rather than the top-level one.
|
||
|
||
Code Constructs
|
||
---------------
|
||
|
||
We have several guidelines on code constructs, some of these exist to
|
||
make the code faster, others to make the code clearer. Yet others
|
||
exist to allow us to take advantage of the strong type checking
|
||
in C++.
|
||
|
||
- Declaration of variables should wait as long as possible. The rule
|
||
is: "Don't declare it until you need it." In C++ there are a lot of
|
||
user defined types, and these can very often be expensive to
|
||
initialize. This rule connects to the next rule too.
|
||
|
||
- declare the variable as const if you don't need to change it. This
|
||
applies to POD types like int as well as classes.
|
||
|
||
- Make the scope of a variable as small as possible.
|
||
|
||
- Make good use of namespaces. Prefer anonymous namespaces to declaring
|
||
"static" for file scope.
|
||
|
||
- Prefer preincrement to postincrement whenever possible.
|
||
Preincrement has potential of being faster than postincrement. Just
|
||
think about the obvious implementations of pre/post-increment. This
|
||
rule applies to decrement too.
|
||
|
||
++T;
|
||
--U;
|
||
-NOT-
|
||
T++; // wrong
|
||
U--; // wrong
|
||
|
||
- Try to minimize evaluation of the same code over and over. This is
|
||
aimed especially at loops.
|
||
|
||
Container::iterator end = large.end();
|
||
for (Container::iterator it = large.begin(); it != end; ++it) {
|
||
...;
|
||
}
|
||
-NOT-
|
||
for (Container::iterator it = large.begin();
|
||
it != large.end(); ++it) {
|
||
...;
|
||
}
|
||
|
||
- For functions and methods that return a non-POD type T, return T
|
||
const instead. This gives better type checking, and will give a
|
||
compiler warning when temporaries are used wrongly.
|
||
|
||
T const add(...);
|
||
-NOT-
|
||
T add(...);
|
||
|
||
- Avoid using the default cases in switch statements unless you have
|
||
too. Use the correct type for the switch expression and let the
|
||
compiler ensure that all cases are exhausted.
|
||
|
||
enum Foo {
|
||
foo,
|
||
bar
|
||
};
|
||
Foo f = ...;
|
||
switch (f) {
|
||
case foo: ...; break;
|
||
case bar: ...; break;
|
||
default: ...; break; // not needed and would shadow a wrong use of Foo
|
||
}
|
||
|
||
Exceptions
|
||
----------
|
||
|
||
Even if LyX currently is not using exceptions we need to be aware of
|
||
them. One important thing to realize is that you often do not have to
|
||
use throw, try or catch to be exception safe. Let's look at the
|
||
different types of exceptions safety: (These are taken from Herb
|
||
Sutter's book[ExC++]
|
||
|
||
"
|
||
1. Basic guarantee: Even in the presence of exceptions thrown by T or
|
||
other exceptions, Stack objects don't leak resources.
|
||
Note that this also implies that the container will be
|
||
destructible and usable even if an exception is thrown while
|
||
performing some container operation. However, if an exception
|
||
is thrown, the container will be in a consistent, but not
|
||
necessarily predictable, state. Containers that support the
|
||
basic guarantee can work safely in some settings.
|
||
|
||
2. Strong guarantee: If an operation terminates because of an
|
||
exception, program state will remain unchanged.
|
||
This always implies commit-or-rollback semantics, including
|
||
that no references or iterators into the container be
|
||
invalidated if an operation fails. For example, if a Stack
|
||
client calls Top and then attempts a Push that fails because
|
||
of an exception, then the state of the Stack object must be
|
||
unchanged and the reference returned from the prior call to
|
||
Top must still be valid. For more information on these
|
||
guarantees, see Dave Abrahams's documentation of the SGI
|
||
exception-safe standard library adaption at:
|
||
|
||
http://www.stlport.org/doc/exception_safety.html
|
||
|
||
Probably the most interesting point here is that when you
|
||
implement the basic guarantee, the strong guarantee often
|
||
comes for free. For example, in our Stack implementation,
|
||
almost everything we did was needed to satisfy just the basic
|
||
guarantee -- and what's presented above very nearly satisfies
|
||
the strong guarantee, with little of no extra work. Not half
|
||
bad, considering all the trouble we went to.
|
||
|
||
In addition to these two guarantees, there is one more
|
||
guarantee that certain functions must provide in order to make
|
||
overall exception safety possible:
|
||
|
||
3. Nothrow guarantee: The function will not emit an exception under any
|
||
circumstances.
|
||
Overall exception safety isn't possible unless certain
|
||
functions are guaranteed not to throw. In particular, we've
|
||
seen that this is true for destructors; later in this
|
||
miniseries, we'll see that it's also needed in certain helper
|
||
functions, such as Swap().
|
||
"
|
||
|
||
For all cases where we might be able to write exception safe functions
|
||
without using try, throw or catch we should do so. In particular we
|
||
should look over all destructors to ensure that they are as exception
|
||
safe as possible.
|
||
|
||
Later when more compiler support exceptions sufficiently well we will
|
||
begin using them too. One reason for this is that the C++ standard
|
||
library actually requires exceptions, e.g. "new" will throw
|
||
bad_allocation if the requested memory is not available.
|
||
|
||
|
||
Formatting
|
||
----------
|
||
|
||
* Only one declaration on each line.
|
||
int a;
|
||
int b;
|
||
-NOT-
|
||
int a, b; // wrong
|
||
This is especially important when initialization is done at the same
|
||
time:
|
||
string a("Lars");
|
||
string b("Gullik");
|
||
-NOT-
|
||
string a("Lars"), b("Gullik"); // wrong
|
||
|
||
* Pointers and references
|
||
char * p = "flop";
|
||
char & c = *p;
|
||
-NOT-
|
||
char *p = "flop"; // wrong
|
||
char &c = *p; // wrong
|
||
|
||
Some time ago we had a huge discussion on this subject and after
|
||
convincing argumentation from Asger this is what we decided. Also note
|
||
that we will have:
|
||
char const * p;
|
||
-NOT-
|
||
const char * p; // wrong
|
||
|
||
* Operator names and parentheses
|
||
operator==(type)
|
||
-NOT-
|
||
operator == (type) // wrong
|
||
|
||
The == is part of the function name, separating it makes the
|
||
declaration look like an expression.
|
||
|
||
* Function names and parentheses
|
||
void mangle()
|
||
-NOT-
|
||
void mangle () // wrong
|
||
|
||
* Use of braces
|
||
|
||
We use braces a lot, even if this lowers the density of the code in
|
||
some cases. In particular we use braces for one-liners in relation
|
||
to if, while, etc.
|
||
|
||
if (true) {
|
||
do_that();
|
||
}
|
||
-NOT-
|
||
if (true)
|
||
do_that();
|
||
|
||
|
||
* Enumerators
|
||
enum {
|
||
one = 1,
|
||
two = 2,
|
||
three = 3
|
||
};
|
||
-NOT-
|
||
enum { one = 1, two = 2, three 3 }; // wrong
|
||
-NOT-
|
||
enum {
|
||
ONE = 1,
|
||
TWO = 2,
|
||
THREE = 3
|
||
};
|
||
|
||
* Naming rules for classes
|
||
|
||
- Use descriptive but simple and short names. For stuff specific to LyX
|
||
use LyX as prefix. Some modules, like mathed or spellchecker, could have
|
||
other prefixes.
|
||
[I am not so sure about the LyX prefix]
|
||
|
||
- Class names are usually capitalized, and function names lowercased.
|
||
Enums are named like Classes, values are usually in lower-case.
|
||
|
||
- Long variables are named like thisLongVariableName.
|
||
|
||
New types are capitalized, so this goes for typedefs, classes, structs
|
||
and enums.
|
||
|
||
* Formatting
|
||
|
||
- Please adapt the formatting of your code to the setting in LyX in that
|
||
particular file. Lars and Asger are slowly, but surely moving the source
|
||
towards Linux kernel style formatting, aka K&R style. We suggest that you
|
||
also do this, but this is NOT something that has been decided generally.
|
||
(a pity - jbl)
|
||
|
||
|
||
* Use existing structures
|
||
|
||
- Use string wherever possible. LyX will someday move to Unicode, and
|
||
that will be easy if everybody uses string now.
|
||
|
||
- Check out the filename and path tools in filetools.h
|
||
|
||
- Check out the string tools in lstring.h, and the SubString class
|
||
and the regex class.
|
||
|
||
- Use the DebugStream class to report errors and messages using
|
||
the lyxerr instantiation.
|
||
|
||
[add description of other existing structures]
|
||
|
||
|
||
* Declarations
|
||
|
||
- Use this order for the access sections of your class: public,
|
||
protected, private. The public section is interesting for every
|
||
user of the class. The private section is only of interest for the
|
||
implementors of the class (you). [Obviously not true since this is
|
||
for developers, and we do not want one developer only to be able to
|
||
read and understand the implementation of class internals. Lgb]
|
||
|
||
- Avoid declaring global objects in the declaration file of the class.
|
||
If the same variable is used for all objects, use a static member.
|
||
|
||
- Avoid global or static variables. An exception to this rule is
|
||
very private stuff like the math stack.
|
||
|
||
|
||
* File headers
|
||
|
||
- If you create a new file, the top of the file should look something
|
||
like this :
|
||
|
||
/**
|
||
* \file NewFile.C
|
||
* This file is part of LyX, the document processor.
|
||
* Licence details can be found in the file COPYING.
|
||
*
|
||
* \author Kaiser Sose
|
||
*
|
||
* Full author contact details are available in file CREDITS
|
||
*/
|
||
|
||
* Documentation
|
||
|
||
- The documentation is generated from the header files.
|
||
- You document for the other developers, not for yourself.
|
||
- You should document what the function does, not the implementation.
|
||
- in the .C files you document the implementation.
|
||
- Single line description (///), multiple lines description (/** ... */)
|
||
- see the doxygen webpage referenced above
|
||
|
||
|
||
* NAMING RULES FOR USER-COMMANDS
|
||
|
||
Here's the set of rules to apply when a new command name is introduced:
|
||
|
||
1) Use the object.event order. That is, use `word-forward' instead of
|
||
`forward-word'.
|
||
2) Don't introduce an alias for an already named object. Same for events.
|
||
3) Forward movement or focus is called `forward' (not `right').
|
||
4) Backward movement or focus is called `backward' (not `left').
|
||
5) Upward movement of focus is called `up'.
|
||
6) Downward movement is called `down'.
|
||
7) The begin of an object is called `begin' (not `start').
|
||
8) The end of an object is called `end'.
|
||
|
||
|
||
*************************************************************
|
||
|
||
How to create class interfaces.
|
||
(a.k.a How Non-Member Functions Improve Encapsulation)
|
||
======================================================
|
||
|
||
I recently read an article by Scott Meyers in C/C++ User's
|
||
Journal (Vol.18,No.2), where he makes a strong case on how non-member
|
||
functions makes classes more encapsulated, not less. Just skipping
|
||
to the core of this provides us with the following algorithm for
|
||
deciding what kind of function to add to a class interface:
|
||
|
||
- We need to add a function f to the class C's API.
|
||
|
||
if (f needs to be virtual)
|
||
make f a member function of C;
|
||
else if (f is operator>> or operator<<) {
|
||
make f a non-member function;
|
||
if (f needs access to non-public members of C)
|
||
make f a friend of C;
|
||
} else if (f needs type conversions on its left-most argument) {
|
||
make f a non-member function;
|
||
if (f needs access to non-public members of C)
|
||
make f a friend of C;
|
||
} else if (f can be implemented via C's public interface)
|
||
make f a non-member function;
|
||
else
|
||
make f a member function of C;
|
||
|
||
(I'll fill in more from Scott Meyers article when time allows.)
|
||
|
||
References
|
||
----------
|
||
|
||
[ExC++] Sutter, Herb. Exceptional C++: 47 engineering puzzles,
|
||
programming problems, and solutions. ISBN 0-201-61562-2
|