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git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@3806 a592a061-630c-0410-9148-cb99ea01b6c8
100 lines
2.6 KiB
C
100 lines
2.6 KiB
C
/**
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* \file bmtable.h
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* Copyright 2002 the LyX Team
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* Copyright 1995-1996 Alejandro Aguilar Sierra
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* Read the file COPYING
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*
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* \author Alejandro Aguilar Sierra
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*/
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/* A bitmap table uses a single bitmap to simulate a 2d array
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* of bitmap buttons. It can be used to build bitmap menus.
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*/
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#ifndef BMTABLE_H
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#define BMTABLE_H
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#ifdef __GNUG__
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#pragma interface
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#endif
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#include FORMS_H_LOCATION
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#if defined(__cplusplus)
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extern "C"
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{
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#endif
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/**/
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#define FL_BMTABLE 1500
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/* A flat bitmap table */
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#define FL_BMTABLE_FLAT 0
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/* A grided bitmap table */
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#define FL_BMTABLE_GRID 1
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/* Same as fl_bitmapbutton */
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/**
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* normal bmtable default
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*/
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#define FL_BMTABLE_BOXTYPE FL_UP_BOX
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/**/
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FL_OBJECT *fl_create_bmtable(int, FL_Coord, FL_Coord,
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FL_Coord, FL_Coord, char const *);
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/**/
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FL_OBJECT *fl_add_bmtable(int, FL_Coord, FL_Coord,
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FL_Coord, FL_Coord, char const *);
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/** Same as fl_get_button_numb() */
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int fl_get_bmtable_numb(FL_OBJECT *ob);
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/**/
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void fl_set_bmtable(FL_OBJECT *, int pushed, int pos);
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/** Number of columns and rows, and the background bitmap */
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void fl_set_bmtable_data(FL_OBJECT *, int, int, int, int , unsigned char const *);
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/**/
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void fl_set_bmtable_pixmap_data(FL_OBJECT *, int, int, char **);
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/**/
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void fl_set_bmtable_file(FL_OBJECT *, int, int, char const *);
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/**/
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void fl_set_bmtable_pixmap_file(FL_OBJECT *, int, int, char const *);
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/** Adjust bitmap origin (ox, oy) and cell dimensions (dx, dy) incrementally */
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void fl_set_bmtable_adjust(FL_OBJECT *, int ox, int oy, int dx, int dy);
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/** The number of items is by default nc x nr, but you can change it */
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void fl_set_bmtable_maxitems(FL_OBJECT *, int);
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/**/
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int fl_get_bmtable_maxitems(FL_OBJECT *);
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/** Returns the index of the selected item or -1 if none was selected */
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int fl_get_bmtable(FL_OBJECT *);
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/** Replace an item's sub_bitmap at id position */
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void fl_replace_bmtable_item(FL_OBJECT *ob, int id, int cw, int ch, char *data);
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/** Get the sub_bitmap from id position. You must alloc memory for the data. */
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void fl_get_bmtable_item(FL_OBJECT *ob, int id, int *cw, int *ch, char *data);
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/** Returns a pixmap from the table, if available. */
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Pixmap fl_get_bmtable_pixmap(FL_OBJECT *);
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/** Draws a single item on a drawable */
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void fl_draw_bmtable_item(FL_OBJECT *ob, int i, Drawable d, int xx, int yy);
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/** Free the current bitmap in preparation for installing a new one */
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void fl_free_bmtable_bitmap(FL_OBJECT *ob);
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/** Free the current pixmap in preparation for installing a new one */
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void fl_free_bmtable_pixmap(FL_OBJECT *ob);
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#if defined(__cplusplus)
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}
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#endif
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#endif /* BMTABLE_H */
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