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0895b76f1e
Patch from Daniel.
201 lines
6.6 KiB
C++
201 lines
6.6 KiB
C++
// -*- C++ -*-
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/**
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* \file Painter.h
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* This file is part of LyX, the document processor.
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* Licence details can be found in the file COPYING.
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*
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* \author unknown
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* \author John Levon
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*
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* Full author contact details are available in file CREDITS.
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*/
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#ifndef PAINTER_H
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#define PAINTER_H
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#include "support/strfwd.h"
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#include "support/types.h"
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namespace lyx {
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class Color;
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class Font;
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class FontInfo;
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namespace graphics { class Image; }
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namespace frontend {
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/**
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* Painter - A painter class to encapsulate all graphics parameters and operations
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*
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* Every graphics operation in LyX should be made by this class. The
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* painter is used for drawing on the WorkArea, and is passed around
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* during draw operations.
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*
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* It hides low level windows system parameters so insets and other
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* clients don't have to worry about them and we can control graphics and
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* GUI toolkit dependent drawing functions inside this single class.
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*
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* The intention for a toolkit is that it uses these methods to paint
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* onto a backing pixmap. Only when expose events arrive via the event
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* queue, does the copy onto the actual WorkArea widget take place.
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*
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* Caution: All char_type and docstring arguments of the text drawing
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* methods of this class are no UCS4 chars or strings if the font is a
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* symbol font. They simply denote the code points of the font instead.
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* You have to keep this in mind when you implement the methods in a
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* frontend. You must not pass these parameters to a unicode conversion
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* function in particular.
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*/
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class Painter {
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public:
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Painter(double pixel_ratio, bool devel_mode)
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: pixel_ratio_(pixel_ratio), devel_mode_(devel_mode) {}
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static const int thin_line;
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/// possible line styles
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enum line_style {
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line_solid, //< solid line
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line_solid_aliased, //< solid line, no anti-aliasing (used as a
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// workaround to painting issues)
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line_onoffdash //< dashes with spaces
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};
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/// possible fill styles
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enum fill_style {
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fill_none,
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fill_oddeven,
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fill_winding
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};
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/// possible character styles of preedit string.
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/// This is used for CJK input method support.
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enum preedit_style {
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preedit_default, //< when unselecting, no cursor and dashed underline.
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preedit_selecting, //< when selecting.
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preedit_cursor //< with cursor.
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};
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virtual ~Painter() {}
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/// draw a line from point to point
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virtual void line(int x1, int y1, int x2, int y2, Color,
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line_style = line_solid, int line_width = thin_line) = 0;
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/**
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* lines - draw a set of lines
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* @param xp array of points' x co-ords
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* @param yp array of points' y co-ords
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* @param np size of the points array
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*/
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virtual void lines(int const * xp, int const * yp, int np, Color,
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fill_style = fill_none, line_style = line_solid,
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int line_width = thin_line) = 0;
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/**
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* path - draw a path with bezier curves
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* @param xp array of points' x co-ords
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* @param yp array of points' y co-ords
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* @param c1x array of first control points' x co-ords
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* @param c1y array of first control points' y co-ords
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* @param c2x array of second control points' x co-ords
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* @param c2y array of second control points' y co-ords
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* @param np size of the points array
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*/
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virtual void path(int const * xp, int const * yp,
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int const * c1x, int const * c1y,
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int const * c2x, int const * c2y,
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int np, Color,
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fill_style = fill_none, line_style = line_solid,
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int line_width = thin_line) = 0;
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/// draw a rectangle
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virtual void rectangle(int x, int y, int w, int h, Color,
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line_style = line_solid, int line_width = thin_line) = 0;
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/// draw a filled rectangle
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virtual void fillRectangle(int x, int y, int w, int h, Color) = 0;
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/// draw an arc
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virtual void arc(int x, int y, unsigned int w, unsigned int h,
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int a1, int a2, Color) = 0;
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/// draw an ellipse
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virtual void ellipse(double x, double y, double rx, double ry, Color,
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fill_style = fill_none, line_style = line_solid,
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int line_width = thin_line) = 0;
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/// draw a pixel
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virtual void point(int x, int y, Color) = 0;
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/// draw an image from the image cache
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virtual void image(int x, int y, int w, int h,
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graphics::Image const & image, bool const revert_in_darkmode = false) = 0;
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/// draw a string at position x, y (y is the baseline).
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virtual void text(int x, int y, docstring const & str, FontInfo const & f) = 0;
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/// draw a char at position x, y (y is the baseline)
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virtual void text(int x, int y, char_type c, FontInfo const & f) = 0;
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/** draw a string at position x, y (y is the baseline). The
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* text direction is enforced by the \c Font.
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*/
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virtual void text(int x, int y, docstring const & str, Font const & f,
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double wordspacing, double textwidth) = 0;
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/** draw a string at position x, y (y is the baseline), but
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* make sure that the part between \c from and \c to is in
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* \c other color. The text direction is enforced by the \c Font.
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*/
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virtual void text(int x, int y, docstring const & str, Font const & f,
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Color other, size_type from, size_type to,
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double wordspacing, double textwidth) = 0;
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// Returns true if the painter does not actually paint.
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virtual bool isNull() const = 0;
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double pixelRatio() const { return pixel_ratio_; }
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bool develMode() const { return devel_mode_; }
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/// draw the underbar, strikeout, xout, uuline and uwave font attributes
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virtual void textDecoration(FontInfo const & f, int x, int y, int width) = 0;
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/**
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* Draw a string and enclose it inside a rectangle. If
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* back color is specified, the background is cleared with
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* the given color. If frame is specified, a thin frame is drawn
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* around the text with the given color.
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*/
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virtual void rectText(int x, int baseline, docstring const & str,
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FontInfo const & font, Color back, Color frame) = 0;
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/// draw a string and enclose it inside a button frame
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virtual void buttonText(int x, int baseline, docstring const & s,
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FontInfo const & font, Color back, Color frame, int offset) = 0;
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/// draw a character of a preedit string for cjk support.
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virtual int preeditText(int x, int y,
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char_type c, FontInfo const & f, preedit_style style) = 0;
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/// start monochrome painting mode, i.e. map every color a shade of \c blend.
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virtual void enterMonochromeMode(Color const & blend) = 0;
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/// leave monochrome painting mode
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virtual void leaveMonochromeMode() = 0;
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/// draws a wavy line that can be used for underlining.
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virtual void wavyHorizontalLine(FontInfo const & f, int x, int y, int width, ColorCode col) = 0;
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private:
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/// Ratio between physical pixels and device-independent pixels
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double pixel_ratio_;
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/// True when developer more is on at application-level.
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bool devel_mode_;
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};
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} // namespace frontend
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} // namespace lyx
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#endif // PAINTER_H
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