lyx_mirror/src/frontends/qt4/GuiSpellchecker.h
Abdelrazak Younes 42015a8ebd Transfer some more dialog related code from core to frontend:
- LFUN_INSET_APPLY handling goes to GuiView.
- Dialog needs a GuiView instead of a LyXView.




git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@21734 a592a061-630c-0410-9148-cb99ea01b6c8
2007-11-23 09:44:02 +00:00

116 lines
2.4 KiB
C++

// -*- C++ -*-
/**
* \file GuiSpellchecker.h
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author John Levon
* \author Kalle Dalheimer
* \author Edwin Leuven
*
* Full author contact details are available in file CREDITS.
*/
#ifndef GUISPELLCHECKER_H
#define GUISPELLCHECKER_H
#include "GuiDialog.h"
#include "ui_SpellcheckerUi.h"
#include "Dialog.h"
#include "WordLangTuple.h"
class QListWidgetItem;
namespace lyx {
class SpellBase;
namespace frontend {
class GuiSpellchecker : public GuiDialog, public Ui::SpellcheckerUi
{
Q_OBJECT
public:
GuiSpellchecker(GuiView & lv);
~GuiSpellchecker();
public Q_SLOTS:
void suggestionChanged(QListWidgetItem *);
private Q_SLOTS:
void accept();
void add();
void ignore();
void replace();
void replaceChanged(const QString &);
void reject();
private:
///
void closeEvent(QCloseEvent * e);
/// update from controller
void partialUpdate(int id);
///
void updateContents();
///
enum State {
SPELL_PROGRESSED, //< update progress bar
SPELL_FOUND_WORD //< found a bad word
};
///
bool initialiseParams(std::string const & data);
///
void clearParams();
/// Not needed here
void dispatchParams() {}
///
bool isBufferDependent() const { return true; }
///
bool exitEarly() const { return exitEarly_; }
/// replace word with replacement
void replace(docstring const &);
/// replace all occurances of word
void replaceAll(docstring const &);
/// insert word in personal dictionary
void insert();
/// ignore all occurances of word
void ignoreAll();
/// check text until next misspelled/unknown word
/// returns true when finished
void check();
/// get suggestion
docstring getSuggestion() const;
/// get word
docstring getWord() const;
/// returns progress value
int getProgress() const { return oldval_; }
/// returns word count
int getCount() const { return count_; }
/// give error message is spellchecker dies
bool checkAlive();
/// show count of checked words at normal exit
void showSummary();
/// set to true when spellchecking is finished
bool exitEarly_;
/// current word being checked and lang code
WordLangTuple word_;
/// values for progress
int oldval_;
int newvalue_;
/// word count
int count_;
/// The actual spellchecker object
SpellBase * speller_;
};
} // namespace frontend
} // namespace lyx
#endif // GUISPELLCHECKER_H