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1807 lines
33 KiB
Plaintext
1807 lines
33 KiB
Plaintext
#LyX 2.0.0svn created this file. For more info see http://www.lyx.org/
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\lyxformat 345
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\begin_document
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\begin_header
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\textclass scrbook
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\use_default_options true
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\language english
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\paperorientation portrait
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\tocdepth 3
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\paragraph_separation indent
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\quotes_language english
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\papercolumns 1
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\papersides 1
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\paperpagestyle default
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\listings_params "basicstyle={\footnotesize}"
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\tracking_changes true
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\output_changes false
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\author "Kornel Benko" Kornel.Benko@berlin.de
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\end_header
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\begin_body
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\begin_layout Title
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LyX Development
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\begin_inset Newline newline
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\end_inset
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Rules and Recommendations
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\end_layout
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\begin_layout Chapter
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Rules for the code in LyX
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\begin_inset Foot
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status collapsed
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\begin_layout Plain Layout
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Updated from the C++STYLE distributed with the GNU C++ Standard.
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\end_layout
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\end_inset
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\end_layout
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\begin_layout Standard
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The aim of this file is to serve as a guide for the developers, to aid us
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to get clean and uniform code.
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This document is incomplete.
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We really like to have new developers joining the LyX Project.
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However, we have had problems in the past with developers leaving the project
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and their contributed code in a far from perfect state.
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Most of this happened before we really became aware of these issues, but
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still, we don't want it to happen again.
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So we have put together some guidelines and rules for the developers.
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\end_layout
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\begin_layout Section
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General
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\end_layout
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\begin_layout Standard
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These guidelines should save us a lot of work while cleaning up the code
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and help us to have quality code.
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LyX has been haunted by problems coming from unfinished projects by people
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who have left the team.
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Those problems will hopefully disappear if the code is easy to hand over
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to somebody else.
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In general, if you want to contribute to the main source, we expect at
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least that you:
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\end_layout
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\begin_layout Itemize
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the most important rule first: KISS (Keep It Simple Stupid), always use
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a simple implementation in favor of a more complicated one.
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This eases maintenance a lot.
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\end_layout
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\begin_layout Itemize
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write good C++ code: Readable, well commented and taking advantage of the
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OO model.
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Follow the formatting guidelines.
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See Formatting.
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\end_layout
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\begin_layout Itemize
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adapt the code to the structures already existing in LyX, or in the case
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that you have better ideas, discuss them on the developer's list before
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writing the code.
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\end_layout
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\begin_layout Itemize
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take advantage of the C++ standard library.
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Especially don't use custom containers when a standard container is usable;
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learn to use the algorithms and functors in the standard library.
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\end_layout
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\begin_layout Itemize
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be aware of exceptions and write exception safe code.
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See Exceptions.
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\end_layout
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\begin_layout Itemize
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document all variables, methods, functions, classes etc.
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We are using the source documentation program doxygen, a program that handles
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javadoc syntax, to document sources.
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You can download doxygen from: http://www.stack.nl/~dimitri/doxygen/
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\end_layout
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\begin_layout Itemize
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we have certain code constructs that we try to follow.
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See Code Constructs.
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\end_layout
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\begin_layout Section
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Submitting Code
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\end_layout
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\begin_layout Standard
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It is implicitly understood that all patches contributed to The LyX Project
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is under the Gnu General Public License, version 2 or later.
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If you have a problem with that, don't contribute code.
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Also please don't just pop up out of the blue with a huge patch (or small)
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that changes something substantial in LyX.
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Always discuss your ideas with the developers on the developer's mailing
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list.
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When you create the patch, please use "diff -up" since we find that a lot
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easier to read than the other diff formats.
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Also please do not send patches that implements or fixes several different
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things; several patches is a much better option.
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We also require you to provide a commit message entry with every patch,
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this describes in detail what the patch is doing.
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\end_layout
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\begin_layout Section
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Code Constructs
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\end_layout
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\begin_layout Standard
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We have several guidelines on code constructs, some of these exist to make
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the code faster, others to make the code clearer.
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Yet others exist to allow us to take advantage of the strong type checking
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in C++.
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\end_layout
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\begin_layout Itemize
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Declaration of variables should wait as long as possible.
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The rule is: "Don't declare it until you need it." In C++ there are a lot
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of user defined types, and these can very often be expensive to initialize.
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This rule connects to the next rule too.
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\end_layout
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\begin_layout Itemize
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Declare the variable as const if you don't need to change it.
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This applies to POD types like int as well as classes.
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\end_layout
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\begin_layout Itemize
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Make the scope of a variable as small as possible.
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\end_layout
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\begin_layout Itemize
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Make good use of namespaces.
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Prefer anonymous namespaces to declaring "static" for file scope.
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\end_layout
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\begin_layout Itemize
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Prefer preincrement to postincrement whenever possible.
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\end_layout
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\begin_layout Itemize
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Preincrement has potential of being faster than postincrement.
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Just think about the obvious implementations of pre/post-increment.
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This rule applies to decrement too.
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\end_layout
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\begin_layout Itemize
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Use:
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\end_layout
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\begin_deeper
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\begin_layout Standard
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\begin_inset listings
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lstparams "basicstyle={\footnotesize},language={C++}"
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inline false
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status open
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\begin_layout Plain Layout
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++T;
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\end_layout
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\begin_layout Plain Layout
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--U;
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\end_layout
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\end_inset
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\end_layout
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\begin_layout Standard
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Do not use:
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\end_layout
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\begin_layout Standard
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\begin_inset listings
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inline false
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status open
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\begin_layout Plain Layout
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T++; // not used in LyX
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\end_layout
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\begin_layout Plain Layout
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U--;// not used in LyX
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\end_layout
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\end_inset
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\end_layout
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\end_deeper
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\begin_layout Itemize
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Try to minimize evaluation of the same code over and over.
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This is aimed especially at loops.
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\begin_inset Newline newline
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\end_inset
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Use:
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\end_layout
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\begin_deeper
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\begin_layout Standard
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\begin_inset listings
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inline false
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status open
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\begin_layout Plain Layout
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Container::iterator end = large.end();
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\end_layout
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\begin_layout Plain Layout
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for (Container::iterator it = large.begin(); it != end; ++it) {
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\end_layout
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\begin_layout Plain Layout
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...;
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\end_layout
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\begin_layout Plain Layout
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}
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\end_layout
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\end_inset
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\end_layout
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\begin_layout Standard
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Do not use:
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\end_layout
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\begin_layout Standard
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\begin_inset listings
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inline false
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status open
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\begin_layout Plain Layout
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for (Container::iterator it = large.begin(); it != large.end(); ++it) {
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\end_layout
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\begin_layout Plain Layout
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...;
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\end_layout
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\begin_layout Plain Layout
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}
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\end_layout
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\end_inset
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\end_layout
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\end_deeper
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\begin_layout Itemize
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For functions and methods that return a non-POD type
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\begin_inset Foot
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status open
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\begin_layout Plain Layout
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Plain Ol' Data type
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\end_layout
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\end_inset
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T, return T const instead.
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This gives better type checking, and will give a compiler warning when
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temporaries are used wrongly.
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\end_layout
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\begin_deeper
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\begin_layout Standard
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Use:
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\end_layout
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\begin_layout Standard
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\begin_inset listings
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inline false
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status open
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\begin_layout Plain Layout
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T const add(..);
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\end_layout
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\end_inset
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\end_layout
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\begin_layout Standard
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Do not use:
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\end_layout
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\begin_layout Standard
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\begin_inset listings
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inline false
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status open
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\begin_layout Plain Layout
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T add(..);
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\end_layout
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\end_inset
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\end_layout
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\end_deeper
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\begin_layout Itemize
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Avoid using the default cases in switch statements unless you have too.
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Use the correct type for the switch expression and let the compiler ensure
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that all cases are exhausted.
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\end_layout
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\begin_layout Itemize
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\begin_inset listings
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inline false
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status open
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\begin_layout Plain Layout
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enum Foo {
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\end_layout
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\begin_layout Plain Layout
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FOO_BAR1,
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\end_layout
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\begin_layout Plain Layout
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FOO_BAR2
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\end_layout
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\begin_layout Plain Layout
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};
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\end_layout
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\begin_layout Plain Layout
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\end_layout
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\begin_layout Plain Layout
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Foo f = ...;
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\end_layout
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\begin_layout Plain Layout
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\end_layout
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\begin_layout Plain Layout
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switch (f) {
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\end_layout
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\begin_layout Plain Layout
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case FOO_BAR1: ...;
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\end_layout
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\begin_layout Plain Layout
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break;
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\end_layout
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\begin_layout Plain Layout
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case FOO_BAR2: ...;
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\end_layout
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\begin_layout Plain Layout
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break;
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\end_layout
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\begin_layout Plain Layout
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default: ...;
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\end_layout
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\begin_layout Plain Layout
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// not needed and would shadow a wrong use of Foo
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\end_layout
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\begin_layout Plain Layout
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break;
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\end_layout
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\begin_layout Plain Layout
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}
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\end_layout
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\end_inset
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\end_layout
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\begin_layout Section
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Exceptions
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\end_layout
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\begin_layout Standard
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Be aware of the presence of exceptions.
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One important thing to realize is that you often do not have to use throw,
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try or catch to be exception safe.
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Let's look at the different types of exceptions safety: (These are taken
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from Herb Sutter's book[ExC++]
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\end_layout
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\begin_layout Enumerate
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Basic guarantee: Even in the presence of exceptions thrown by T or other
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exceptions, Stack objects don't leak resources.
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Note that this also implies that the container will be destructible and
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usable even if an exception is thrown while performing some container operation.
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However, if an exception is thrown, the container will be in a consistent,
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but not necessarily predictable, state.
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Containers that support the basic guarantee can work safely in some settings.
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\end_layout
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\begin_layout Enumerate
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Strong guarantee: If an operation terminates because of an exception, program
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state will remain unchanged.
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This always implies commit-or-rollback semantics, including that no references
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or iterators into the container be invalidated if an operation fails.
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For example, if a Stack client calls Top and then attempts a Push that
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fails because of an exception, then the state of the Stack object must
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be unchanged and the reference returned from the prior call to Top must
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still be valid.
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For more information on these guarantees, see Dave Abrahams's documentation
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of the SGI exception-safe standard library adaption at: http://www.stlport.org/do
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c/exception_safety.html Probably the most interesting point here is that
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when you implement the basic guarantee, the strong guarantee often comes
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for free.
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For example, in our Stack implementation, almost everything we did was
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needed to satisfy just the basic guarantee -- and what's presented above
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very nearly satisfies the strong guarantee, with little o
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\change_inserted 0 1288157484
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r
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\change_deleted 0 1288157483
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f
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\change_unchanged
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no extra work.
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Not half bad, considering all the trouble we went to.
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In addition to these two guarantees, there is one more guarantee that certain
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functions must provide in order to make overall exception safety possible:
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\end_layout
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\begin_layout Enumerate
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No throw guarantee: The function will not emit an exception under any circumstan
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ces.
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Overall exception safety isn't possible unless certain functions are guaranteed
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not to throw.
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In particular, we've seen that this is true for destructors; later in this
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miniseries, we'll see that it's also needed in certain helper functions,
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such as Swap().
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\end_layout
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\begin_layout Standard
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For all cases where we might be able to write exception safe functions without
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using try, throw or catch we should do so.
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In particular we should look over all destructors to ensure that they are
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as exception safe as possible.
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\end_layout
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|
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\begin_layout Section
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Formatting
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\end_layout
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\begin_layout Itemize
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Only one declaration on each line.
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\end_layout
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\begin_deeper
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\begin_layout Standard
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Use:
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\end_layout
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\begin_layout Standard
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\begin_inset listings
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inline false
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status open
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\begin_layout Plain Layout
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int a;
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\end_layout
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\begin_layout Plain Layout
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int b;
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\end_layout
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\end_inset
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\end_layout
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\begin_layout Standard
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Do not use:
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\end_layout
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\begin_layout Standard
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\begin_inset listings
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inline false
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status open
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\begin_layout Plain Layout
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int a,b; // not used in LyX
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\end_layout
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\end_inset
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\end_layout
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\begin_layout Standard
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This is especially important when initialization is done at the same time:
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\end_layout
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\begin_layout Standard
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Use:
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\end_layout
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\begin_layout Standard
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\begin_inset listings
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inline false
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status open
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\begin_layout Plain Layout
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string a = "Lars";
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\end_layout
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\begin_layout Plain Layout
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string b = "Gullik";
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\end_layout
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\end_inset
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\end_layout
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\begin_layout Standard
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Do not use:
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\end_layout
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\begin_layout Standard
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\begin_inset listings
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inline false
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status open
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\begin_layout Plain Layout
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string a = "Lars", b = "Gullik"; // not used in LyX
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\end_layout
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\end_inset
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\end_layout
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\begin_layout Standard
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[Note that 'string a = "Lars"' is formally calling a copy constructor on
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a temporary constructed from a string literal and therefore has the potential
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of being more expensive then direct construction by 'string a("Lars")'.
|
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However the compiler is allowed to elide the copy (even if it had side
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effects), and modern compilers typically do so.
|
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Given these equal costs, LyX code favours the '=' idiom as it is in line
|
|
with the traditional C-style initialization, _and_ cannot be mistaken as
|
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function declaration, _and_ reduces the level of nested parantheses in
|
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more initializations.]
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\end_layout
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\end_deeper
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\begin_layout Itemize
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Pointers and references:
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\end_layout
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\begin_deeper
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\begin_layout Standard
|
|
Use:
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
\begin_inset listings
|
|
inline false
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
char * p = "flop";
|
|
\end_layout
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
char & c = *p;
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
Do not use:
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
\begin_inset listings
|
|
inline false
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
char *p = "flop"; // not used in LyX
|
|
\end_layout
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
char &c = *p; // not used in LyX
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
Some time ago we had a huge discussion on this subject and after convincing
|
|
argumentation from Asger this is what we decided.
|
|
Also note that we will have:
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
\begin_inset listings
|
|
inline false
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
char const * p;
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
and not
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
\begin_inset listings
|
|
inline false
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
const char * p; // not used in LyX
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_layout
|
|
|
|
\end_deeper
|
|
\begin_layout Itemize
|
|
Operator names and parentheses
|
|
\end_layout
|
|
|
|
\begin_deeper
|
|
\begin_layout Standard
|
|
\begin_inset listings
|
|
inline false
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
operator==(type)
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
and not
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
\begin_inset listings
|
|
inline false
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
operator == (type) // not used in LyX
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
The == is part of the function name, separating it makes the declaration
|
|
look like an expression.
|
|
\end_layout
|
|
|
|
\end_deeper
|
|
\begin_layout Itemize
|
|
Function names and parentheses
|
|
\end_layout
|
|
|
|
\begin_deeper
|
|
\begin_layout Standard
|
|
\begin_inset listings
|
|
inline false
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
void mangle()
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
and not
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
\begin_inset listings
|
|
inline false
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
void mangle () // not used in LyX
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_layout
|
|
|
|
\end_deeper
|
|
\begin_layout Itemize
|
|
Enumerators
|
|
\end_layout
|
|
|
|
\begin_deeper
|
|
\begin_layout Standard
|
|
\begin_inset listings
|
|
inline false
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
enum Foo {
|
|
\end_layout
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
FOO_ONE = 1,
|
|
\end_layout
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
FOO_TWO = 2,
|
|
\end_layout
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
FOO_THREE = 3
|
|
\end_layout
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
};
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
and not
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
\begin_inset listings
|
|
inline false
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
enum { one = 1, two = 2, three 3 }; // not used in LyX
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
and not
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
\begin_inset listings
|
|
inline false
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
enum {
|
|
\end_layout
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
One = 1,
|
|
\end_layout
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
Two = 2,
|
|
\end_layout
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
Three = 3
|
|
\end_layout
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
};
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_layout
|
|
|
|
\end_deeper
|
|
\begin_layout Itemize
|
|
Null pointers
|
|
\end_layout
|
|
|
|
\begin_deeper
|
|
\begin_layout Standard
|
|
Using a plain 0 is always correct and least effort to type.
|
|
So:
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
\begin_inset listings
|
|
inline false
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
void * p = 0;
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
and not
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
\begin_inset listings
|
|
inline false
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
void * p = NULL; // not used in LyX
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
and not
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
\begin_inset listings
|
|
inline false
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
void * p = '
|
|
\backslash
|
|
0'; // not used in LyX
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
and not
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
\begin_inset listings
|
|
inline false
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
void * p = 42 - 7 * 6; // not used in LyX
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
Note: As an exception, imported third party code as well as code interfacing
|
|
the "native" APIs (src/support/os_*) can use NULL.
|
|
\end_layout
|
|
|
|
\end_deeper
|
|
\begin_layout Itemize
|
|
Naming rules for classes
|
|
\end_layout
|
|
|
|
\begin_deeper
|
|
\begin_layout Itemize
|
|
Use descriptive but simple and short names.
|
|
Do not abbreviate.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Class names are usually capitalized, and function names lowercased.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Enums are named like Classes, values are usually in lower-case.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Public API is camel-case ('void setAFlagToAValue(bool)')
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Members variables are underscored ('enable_this_feature_flag_') with a final
|
|
'_'
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Private/protected functions are also camel-case
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
New types are capitalized, so this goes for typedefs, classes, structs and
|
|
enums.
|
|
\end_layout
|
|
|
|
\end_deeper
|
|
\begin_layout Itemize
|
|
Formatting
|
|
\end_layout
|
|
|
|
\begin_deeper
|
|
\begin_layout Itemize
|
|
Adapt the formatting of your code to the one used in the other parts of
|
|
LyX.
|
|
In case there is different formatting for the same construct, use the one
|
|
used more often.
|
|
\end_layout
|
|
|
|
\end_deeper
|
|
\begin_layout Itemize
|
|
Use existing structures
|
|
\end_layout
|
|
|
|
\begin_deeper
|
|
\begin_layout Itemize
|
|
|
|
\change_inserted 0 1288159254
|
|
\begin_inset CommandInset label
|
|
LatexCommand label
|
|
name "Use-string-wherever"
|
|
|
|
\end_inset
|
|
|
|
|
|
\change_unchanged
|
|
Use string wherever possible.
|
|
LyX will someday move to Unicode, and that will be easy if everybody uses
|
|
string now.
|
|
Unicode strings should prefer using docstring instead of UTF-8 encoded
|
|
std::string.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Check out the filename and path tools in filetools.h
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Check out the string tools in lstring.h.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Use the LyXErr class to report errors and messages using the lyxerr instantiatio
|
|
n.
|
|
[add description of other existing structures]
|
|
\end_layout
|
|
|
|
\end_deeper
|
|
\begin_layout Itemize
|
|
Declarations
|
|
\end_layout
|
|
|
|
\begin_deeper
|
|
\begin_layout Itemize
|
|
Use this order for the access sections of your class: public, protected,
|
|
private.
|
|
The public section is interesting for every user of the class.
|
|
The private section is only of interest for the implementors of the class
|
|
(you).
|
|
[Obviously not true since this is for developers, and we do not want one
|
|
developer only to be able to read and understand the implementation of
|
|
class internals.
|
|
Lgb]
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Avoid declaring global objects in the declaration file of the class.
|
|
If the same variable is used for all objects, use a static member.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
Avoid global or static variables.
|
|
\end_layout
|
|
|
|
\end_deeper
|
|
\begin_layout Itemize
|
|
File headers
|
|
\end_layout
|
|
|
|
\begin_deeper
|
|
\begin_layout Standard
|
|
If you create a new file, the top of the file should look something like
|
|
this :
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
\begin_inset listings
|
|
inline false
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
/**
|
|
\end_layout
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
*
|
|
\backslash
|
|
file NewFile.cpp
|
|
\end_layout
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
* This file is part of LyX, the document processor.
|
|
\end_layout
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
* Licence details can be found in the file COPYING.
|
|
\end_layout
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
*
|
|
\end_layout
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
*
|
|
\backslash
|
|
author Kaiser Sose
|
|
\end_layout
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
*
|
|
\end_layout
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
* Full author contact details are available in file CREDITS
|
|
\end_layout
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
*/
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_layout
|
|
|
|
\end_deeper
|
|
\begin_layout Itemize
|
|
Documentation
|
|
\end_layout
|
|
|
|
\begin_deeper
|
|
\begin_layout Itemize
|
|
The documentation is generated from the header files.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
You document for the other developers, not for yourself.
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
You should document what the function does, not the implementation.
|
|
\end_layout
|
|
|
|
\begin_deeper
|
|
\begin_layout Itemize
|
|
in the .cpp files you document the implementation.
|
|
\end_layout
|
|
|
|
\end_deeper
|
|
\begin_layout Itemize
|
|
Single line description (///), multiple lines description (/** ...
|
|
*/) see the doxygen webpage referenced above
|
|
\end_layout
|
|
|
|
\end_deeper
|
|
\begin_layout Section
|
|
Naming rules for Lyx User Functions (LFUNs)
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
Here is the set of rules to apply when a new command name is introduced:
|
|
\end_layout
|
|
|
|
\begin_layout Enumerate
|
|
Use the object.event order.
|
|
That is, use `word-forward' instead of`forward-word'.
|
|
\end_layout
|
|
|
|
\begin_layout Enumerate
|
|
Don't introduce an alias for an already named object.
|
|
Same for events.
|
|
\end_layout
|
|
|
|
\begin_layout Enumerate
|
|
Forward movement or focus is called `forward' (not `right').
|
|
\end_layout
|
|
|
|
\begin_layout Enumerate
|
|
Backward movement or focus is called `backward' (not `left').
|
|
\end_layout
|
|
|
|
\begin_layout Enumerate
|
|
Upward movement of focus is called `up'.
|
|
\end_layout
|
|
|
|
\begin_layout Enumerate
|
|
Downward movement is called `down'.
|
|
\end_layout
|
|
|
|
\begin_layout Enumerate
|
|
The begin of an object is called `begin' (not `start').
|
|
\end_layout
|
|
|
|
\begin_layout Enumerate
|
|
The end of an object is called `end'.
|
|
\end_layout
|
|
|
|
\begin_layout Section
|
|
How to create class interfaces
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
(a.k.a How Non-Member Functions Improve Encapsulation)
|
|
\end_layout
|
|
|
|
\begin_layout Standard
|
|
I recently read an article by Scott Meyers
|
|
\change_deleted 0 1288158556
|
|
in
|
|
\change_unchanged
|
|
, where he makes a strong case on how non-member functions makes classes
|
|
more encapsulated, not less.
|
|
Just skipping to the core of this provides us with the following algorithm
|
|
for deciding what kind of function to add to a class interface:
|
|
\end_layout
|
|
|
|
\begin_layout Itemize
|
|
We need to add a function f to the class C's API.
|
|
\end_layout
|
|
|
|
\begin_deeper
|
|
\begin_layout Standard
|
|
\begin_inset listings
|
|
inline false
|
|
status open
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
if (f needs to be virtual)
|
|
\end_layout
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
make f a member function of C;
|
|
\end_layout
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
else if (f is operator>> or operator<<) {
|
|
\end_layout
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
make f a non-member function;
|
|
\end_layout
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
if (f needs access to non-public members of C)
|
|
\end_layout
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
make f a friend of C;
|
|
\end_layout
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
} else if (f needs type conversions on its left-most argument) {
|
|
\end_layout
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
make f a non-member function;
|
|
\end_layout
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
if (f needs access to non-public members of C)
|
|
\end_layout
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
make f a friend of C;
|
|
\end_layout
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
} else if (f can be implemented via C's public interface)
|
|
\end_layout
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
make f a non-member function;
|
|
\end_layout
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
else
|
|
\end_layout
|
|
|
|
\begin_layout Plain Layout
|
|
|
|
make f a member function of C;
|
|
\end_layout
|
|
|
|
\end_inset
|
|
|
|
|
|
\end_layout
|
|
|
|
\end_deeper
|
|
\begin_layout Chapter
|
|
Recommendations
|
|
\end_layout
|
|
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\begin_layout Standard
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These are some rules for effective C++ programming.
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These are taken from Scott Meyers
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\begin_inset CommandInset citation
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LatexCommand cite
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key "key-4"
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\end_inset
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, and are presented in their short form.
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These are not all the rules Meyers presents, only the most important of
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them.
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LyX does not yet follow these rules, but they should be the goal.
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\end_layout
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\begin_layout Itemize
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use const and inline instead of #define
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\end_layout
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\begin_layout Itemize
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use the same form in corresponding calls to new and delete, i.e.
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write delete[] obj; if new obj[n]; was used to create the object and write
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delete obj; if you wrote new obj; Notice strings should be std::string's
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instead of char *'s.
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\change_inserted 0 1288159280
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(this contradicts to
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\begin_inset CommandInset ref
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LatexCommand ref
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reference "Use-string-wherever"
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\end_inset
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)
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\change_unchanged
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\end_layout
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\begin_layout Itemize
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define a default constructor, copy constructor and an assignment operator
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for all classes with dynamically allocated memory that are not made noncopyable
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\end_layout
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\begin_layout Itemize
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do not define default constructor, copy constructor and an assignment operator
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if the compiler generated one would do the same
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\end_layout
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\begin_layout Itemize
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make destructors virtual in base classes and only there
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\end_layout
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\begin_layout Itemize
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assign to all data members in operator=()
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\end_layout
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\begin_layout Itemize
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strive for class interfaces that are complete and minimal
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\end_layout
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\begin_layout Itemize
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differentiate among member functions, global functions and friend functions
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\end_layout
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\begin_layout Itemize
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avoid data members in the public interface
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\end_layout
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\begin_layout Itemize
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use const whenever possible
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\end_layout
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\begin_layout Itemize
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pass and return objects by reference instead of by value
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\end_layout
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\begin_layout Itemize
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choose carefully between function overloading and parameter defaulting
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\end_layout
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\begin_layout Itemize
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never return a reference to a local object or a dereferenced pointer initialized
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by new within the function
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\end_layout
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\begin_layout Itemize
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use enums for integral constants
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\end_layout
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\begin_layout Itemize
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minimize compilation dependencies between files
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\end_layout
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\begin_layout Itemize
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pay attention to compiler warnings
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\end_layout
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\begin_layout Itemize
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differentiate between inheritance of interface and inheritance of implementation
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\end_layout
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\begin_layout Itemize
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differentiate between inheritance and templates
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\end_layout
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\begin_layout Itemize
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ensure that global objects are initialized before they are used
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\end_layout
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\begin_layout Itemize
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avoid conditions to 'if' and 'while' that span more than a line
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\end_layout
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\begin_layout Chapter
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\start_of_appendix
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Notes
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\end_layout
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\begin_layout Itemize
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And one of mine: (Lgb)
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\end_layout
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\begin_deeper
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\begin_layout Itemize
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when swi
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\change_inserted 0 1288159389
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t
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\change_unchanged
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ching on enums, refrain from using "default:" if possible
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\end_layout
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\end_deeper
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\begin_layout Itemize
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And one of mine: (Andre')
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\end_layout
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\begin_deeper
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\begin_layout Itemize
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try to implement your class in a way that the automatically generated copy
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constructor and copy assignment work out-of-the box
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\end_layout
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\begin_layout Itemize
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I don't have problems with using boost in the implementation _if and only
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if_ it provides actual benefits over less intrusive alternatives.
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I do have a problem with needlessly sprinkling 'boost::' over interfaces,
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especially if it does not add any value.
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\end_layout
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\begin_deeper
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\begin_layout Standard
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Given that there seems to be an unconditional "typedef unsigned int quint32;"
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in qglobal.h I don't think there's any platform supported by current LyX
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that could not use 'unsigned int' (and an static assert in some implementation
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file for the unlikely case some ILP64 zombie raises its ugly head again.
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And if that happens, using <cstdint> would still be a better choice...)
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\end_layout
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\begin_layout Standard
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The idea is to create something that's not compilable as soon as the condition
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is violated.
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There are lots of possibilities to achieve this, some examples follow:
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\end_layout
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\begin_layout Standard
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In C++0x there's a "built-in":
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\end_layout
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\begin_layout Standard
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\begin_inset listings
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inline false
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status open
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\begin_layout Plain Layout
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static_assert(sizeof(int) == 4, "Funny platform")
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\end_layout
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\end_inset
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\end_layout
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\begin_layout Standard
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until then on namespace scope:
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\end_layout
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\begin_layout Standard
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\begin_inset listings
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inline false
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status open
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\begin_layout Plain Layout
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#include <boost/static_assert.hpp> BOOST_STATIC_ASSERT(sizeof(int) == 4)
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\end_layout
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\end_inset
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\end_layout
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\begin_layout Standard
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or without boost:
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\end_layout
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\begin_layout Standard
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\begin_inset listings
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inline false
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status open
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\begin_layout Plain Layout
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template<bool Condition> struct static_assert_helper;
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\end_layout
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\begin_layout Plain Layout
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template <> struct static_assert_helper<true> {};
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\end_layout
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\begin_layout Plain Layout
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enum { dummy = sizeof(static_assert_helper<sizeof(int) == 4>)};
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\end_layout
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\end_inset
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\end_layout
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\begin_layout Standard
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or somewhat brutish without templates, in any function:
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\end_layout
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\begin_layout Standard
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\begin_inset listings
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inline false
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status open
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\begin_layout Plain Layout
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const int d = sizeof(int) - 4;
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\end_layout
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\begin_layout Plain Layout
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switch(0) {
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\end_layout
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\begin_layout Plain Layout
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case 0:
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\end_layout
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\begin_layout Plain Layout
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case !(d*d):
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\end_layout
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\begin_layout Plain Layout
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break;
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\end_layout
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\begin_layout Plain Layout
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}
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\end_layout
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\end_inset
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\end_layout
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\begin_layout Standard
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Any of them in a .cpp file will break compilation as soon as sizeof(int)
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is not equal 4.
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Personally I prefer something like the third version (or the first, if
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using C++0x is allowed).
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\end_layout
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\end_deeper
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\end_deeper
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\begin_layout Itemize
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And one of mine: (vfr)
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\end_layout
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\begin_deeper
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\begin_layout Itemize
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On dynamics_casts
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\begin_inset Flex URL
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status open
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\begin_layout Plain Layout
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http://www.lyx.org/trac/changeset/35855
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\end_layout
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\end_inset
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:
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\end_layout
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\begin_deeper
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\begin_layout Standard
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A dynamic_cast is necessary when:
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\end_layout
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\begin_layout Itemize
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the object to be casted is from an external library because we can't add
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Qxxx::asXxxx() to Qt e.g.:
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\end_layout
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\begin_deeper
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\begin_layout Itemize
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QAbstractListModel to GuiIdListModel,
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\end_layout
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\begin_layout Itemize
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QValidator to PathValidator,
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\end_layout
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\begin_layout Itemize
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QWidget to TabWorkArea,
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\end_layout
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\begin_layout Itemize
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QWidget to GuiWorkArea;
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\end_layout
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\end_deeper
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\begin_layout Itemize
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the object is to be casted from an interface to the implementing class,
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because the Interface does not know by whom it is implemented:
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\end_layout
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\begin_deeper
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\begin_layout Itemize
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ProgressInterface to GuiProgress,
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\end_layout
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\begin_layout Itemize
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Application to GuiApplication.
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\end_layout
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\end_deeper
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\begin_layout Standard
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A dynamic_cast can be replaced by:
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\end_layout
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\begin_layout Itemize
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already existing as***Inset() functions, e.g.:
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\end_layout
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\begin_deeper
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\begin_layout Itemize
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asHullInset(),
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\end_layout
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\begin_layout Itemize
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asInsetMath()->asMacro(),
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\end_layout
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\begin_layout Itemize
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asInsetText();
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\end_layout
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\end_deeper
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\begin_layout Itemize
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A static_cast when we are sure this can't go wrong, e.g.:
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\end_layout
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\begin_deeper
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\begin_layout Itemize
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we are sure that CellData::inset->clone() is an InsetTableCell,
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\end_layout
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\begin_layout Itemize
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in cases where we explicitly check it->lyxCode().
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\end_layout
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\end_deeper
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\end_deeper
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\end_deeper
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\begin_layout Bibliography
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\begin_inset CommandInset bibitem
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LatexCommand bibitem
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key "key-1"
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\end_inset
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S.
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Meyers.
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Effective C++, 50 Specific Ways to Improve Your Programs and Design.
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Addison-Wesley, 1992
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\end_layout
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\begin_layout Bibliography
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\begin_inset CommandInset bibitem
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LatexCommand bibitem
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key "key-2"
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\end_inset
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Sutter, Herb.
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Exceptional C++: 47 engineering puzzles, programming problems, and solutions.
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ISBN 0-201-61562-2
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\end_layout
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\begin_layout Bibliography
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\begin_inset CommandInset bibitem
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LatexCommand bibitem
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key "key-4"
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\end_inset
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Scott Meyers, C/C++ User's Journal (Vol.18,No.2)
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\end_layout
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\end_body
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\end_document
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