lyx_mirror/src/frontends/xforms/form_ref.C
Lars Gullik Bjønnes adaef99e60 some formatting changes some simplifications and removal of dead code
git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@1198 a592a061-630c-0410-9148-cb99ea01b6c8
2000-11-04 10:00:12 +00:00

72 lines
3.0 KiB
C

// File modified by fdfix.sh for use by lyx (with xforms >= 0.88) and gettext
#include <config.h>
#include "lyx_gui_misc.h"
#include "gettext.h"
/* Form definition file generated with fdesign. */
#include FORMS_H_LOCATION
#include <stdlib.h>
#include "form_ref.h"
#include "FormRef.h"
FD_form_ref::~FD_form_ref()
{
if (form->visible ) fl_hide_form( form );
fl_free_form( form );
}
FD_form_ref * FormRef::build_ref()
{
FL_OBJECT *obj;
FD_form_ref *fdui = new FD_form_ref;
fdui->form = fl_bgn_form(FL_NO_BOX, 530, 340);
fdui->form->u_vdata = this;
obj = fl_add_box(FL_UP_BOX, 0, 0, 530, 340, "");
fdui->browser = obj = fl_add_browser(FL_HOLD_BROWSER, 10, 10, 270, 280, "");
fl_set_object_lalign(obj, FL_ALIGN_TOP);
fl_set_object_gravity(obj, FL_NorthWest, FL_NoGravity);
fl_set_object_resize(obj, FL_RESIZE_X);
fl_set_object_callback(obj, C_FormBaseInputCB, 2);
fdui->button_update = obj = fl_add_button(FL_NORMAL_BUTTON, 40, 300, 90, 30, idex(_("Update|#U")));
fl_set_button_shortcut(obj, scex(_("Update|#U")), 1);
fl_set_object_resize(obj, FL_RESIZE_NONE);
fl_set_object_callback(obj, C_FormBaseInputCB, 3);
fdui->sort = obj = fl_add_checkbutton(FL_PUSH_BUTTON, 170, 300, 30, 30, idex(_("Sort|#S")));
fl_set_button_shortcut(obj, scex(_("Sort|#S")), 1);
fl_set_object_lalign(obj, FL_ALIGN_RIGHT);
fl_set_object_resize(obj, FL_RESIZE_NONE);
fl_set_object_callback(obj, C_FormBaseInputCB, 3);
fdui->name = obj = fl_add_input(FL_NORMAL_INPUT, 370, 10, 150, 40, idex(_("Name:|#N")));
fl_set_button_shortcut(obj, scex(_("Name:|#N")), 1);
fl_set_object_gravity(obj, FL_NorthEast, FL_NorthEast);
fdui->ref = obj = fl_add_input(FL_NORMAL_INPUT, 370, 60, 150, 40, _("Ref:"));
fl_set_object_gravity(obj, FL_NorthEast, FL_NorthEast);
fdui->type = obj = fl_add_choice(FL_NORMAL_CHOICE, 340, 140, 140, 40, idex(_("Reference type|#R")));
fl_set_button_shortcut(obj, scex(_("Reference type|#R")), 1);
fl_set_object_boxtype(obj, FL_FRAME_BOX);
fl_set_object_lalign(obj, FL_ALIGN_TOP);
fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
fl_set_object_callback(obj, C_FormBaseInputCB, 4);
fdui->button_go = obj = fl_add_button(FL_NORMAL_BUTTON, 340, 200, 140, 40, idex(_("Goto reference|#G")));
fl_set_button_shortcut(obj, scex(_("Goto reference|#G")), 1);
fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
fl_set_object_callback(obj, C_FormBaseInputCB, 1);
fdui->button_ok = obj = fl_add_button(FL_RETURN_BUTTON, 330, 300, 90, 30, _("OK"));
fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
fl_set_object_callback(obj, C_FormBaseOKCB, 0);
fdui->button_cancel = obj = fl_add_button(FL_NORMAL_BUTTON, 430, 300, 90, 30, idex(_("Cancel|#C^[")));
fl_set_button_shortcut(obj, scex(_("Cancel|#C^[")), 1);
fl_set_object_gravity(obj, FL_SouthEast, FL_SouthEast);
fl_set_object_callback(obj, C_FormBaseCancelCB, 0);
fl_end_form();
fdui->form->fdui = fdui;
return fdui;
}
/*---------------------------------------*/