lyx_mirror/src/support/ForkedCalls.h
Enrico Forestieri 306b136cc0 Fix bug #4812 (Layout in local directory lost on Save As, Copying)
The "save-as" part of the bug is fixed by extending the \textclass tag
such that, if a local layout file is used, its path relative to the
document directory is now stored together with the name. If a relative
path cannot be used, an absolute one is used but, in this case, the
document is not usable on a different platform.

The "copy" part is fixed by introducing a new \origin tag, which is
written when the file is saved. This tag stores the absolute path of
the document directory. If the document is manually copied to a
different location, the local layout file is retrivied by using
\origin (which is only updated on save).
This new tag may prove useful also for locating other files when the
document is manually moved to a different directory.

As in the original implementation the files needed for the layout
(for example, a latex class) had to be in the same directory as the
layout file, this directory has also to be added to TEXINPUTS.
2015-05-13 22:02:13 +02:00

236 lines
5.8 KiB
C++

// -*- C++ -*-
/**
* \file ForkedCalls.h
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author Asger Alstrup
* \author Angus Leeming
* \author Alfredo Braunstein
*
* Full author contact details are available in file CREDITS.
*/
#ifndef FORKEDCALLS_H
#define FORKEDCALLS_H
#include "support/shared_ptr.h"
#include "support/strfwd.h"
#include <boost/signal.hpp>
#ifdef HAVE_SYS_TYPES_H
# include <sys/types.h>
#endif
namespace lyx {
namespace support {
class ForkedProcess {
public:
///
enum Starttype {
///
Wait,
///
DontWait
};
///
ForkedProcess();
///
virtual ~ForkedProcess() {}
///
virtual shared_ptr<ForkedProcess> clone() const = 0;
/** A SignalType signal can be emitted once the forked process
* has finished. It passes:
* the PID of the child and;
* the return value from the child.
*
* We use a signal rather than simply a callback function so that
* we can return easily to C++ methods, rather than just globally
* accessible functions.
*/
typedef boost::signal<void(pid_t, int)> SignalType;
/** The signal is connected in the calling routine to the desired
* slot. We pass a shared_ptr rather than a reference to the signal
* because it is eminently possible for the instance of the calling
* class (and hence the signal) to be destructed before the forked
* call is complete.
*
* It doesn't matter if the slot disappears, SigC takes care of that.
*/
typedef shared_ptr<SignalType> SignalTypePtr;
/** Invoking the following methods makes sense only if the command
* is running asynchronously!
*/
/** gets the PID of the child process.
* Used by the timer.
*/
pid_t pid() const { return pid_; }
/** Emit the signal.
* Used by the timer.
*/
void emitSignal();
/** Set the return value of the child process.
* Used by the timer.
*/
void setRetValue(int r) { retval_ = r; }
/// Returns the identifying command (for display in the GUI perhaps).
std::string const & command() const { return command_; }
/// is the process running ?
bool running() const;
/** Kill child prematurely.
* First, a SIGHUP is sent to the child.
* If that does not end the child process within "tolerance"
* seconds, the SIGKILL signal is sent to the child.
* When the child is dead, the callback is called.
*/
void kill(int tolerance = 5);
/// Returns true if this is a child process
static bool iAmAChild() { return IAmAChild; }
protected:
/** Spawn the child process.
* Returns returncode from child.
*/
int run(Starttype type);
/// implement our own version of fork()
/// it just returns -1 if ::fork() is not defined
/// otherwise, it forks and sets the global child-process
/// boolean IAmAChild
pid_t fork();
/// Callback function
SignalTypePtr signal_;
/// identifying command (for display in the GUI perhaps).
std::string command_;
/// Process ID of child
pid_t pid_;
/// Return value from child
int retval_;
private:
/// generate child in background
virtual int generateChild() = 0;
///
static bool IAmAChild;
/// Wait for child process to finish. Updates returncode from child.
int waitForChild();
};
/**
* An instance of class ForkedCall represents a single child process.
*
* Class ForkedCall uses fork() and execvp() to lauch the child process.
*
* Once launched, control is returned immediately to the parent process
* but a Signal can be emitted upon completion of the child.
*
* The child process is not killed when the ForkedCall instance goes out of
* scope, but it can be killed by an explicit invocation of the kill() member
* function.
*/
class ForkedCall : public ForkedProcess {
public:
///
ForkedCall(std::string const & path = empty_string(),
std::string const & lpath = empty_string());
///
virtual shared_ptr<ForkedProcess> clone() const {
return shared_ptr<ForkedProcess>(new ForkedCall(*this));
}
/** Start the child process.
*
* The command "what" is passed to execvp() for execution. "$$s" is
* replaced accordingly by commandPrep().
*
* There are two startScript commands available. They differ in that
* the second receives a signal that is executed on completion of
* the command. This makes sense only for a command executed
* in the background, ie DontWait.
*
* The other startscript command can be executed either blocking
* or non-blocking, but no signal will be emitted on finishing.
*/
int startScript(Starttype, std::string const & what);
///
int startScript(std::string const & what, SignalTypePtr);
private:
///
virtual int generateChild();
///
std::string cmd_prefix_;
};
/**
* This interfaces a queue of forked processes. In order not to
* hose the system with multiple processes running simultaneously, you can
* request the addition of your process to this queue and it will be
* executed when its turn comes.
*
*/
namespace ForkedCallQueue {
ForkedCall::SignalTypePtr add(std::string const & process);
/// Query whether the queue is running a forked process now.
bool running();
}
/**
* Control of child processes launched using fork() and execvp().
*/
namespace ForkedCallsController {
/// Add a new child process to the list of controlled processes.
void addCall(ForkedProcess const &);
/** Those child processes that are found to have finished are removed
* from the list and their callback function is passed the final
* return state.
*/
void handleCompletedProcesses();
/** Kill this process prematurely and remove it from the list.
* The process is killed within tolerance secs.
* See forkedcall.[Ch] for details.
*/
void kill(pid_t, int tolerance = 5);
} // namespace ForkedCallsController
#if defined(_WIN32)
// a wrapper for GetLastError() and FormatMessage().
std::string const getChildErrorMessage();
#endif
} // namespace support
} // namespace lyx
#endif // FORKEDCALLS_H