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2316435f2f
Qt on macOS does not respect the Qt::WA_OpaquePaintEvent attribute and
clears the widget backing store at each update. Therefore, we use our
own backing store in this case.
This restores a simplified version of the code that was removed at 24c29908
.
211 lines
4.5 KiB
C++
211 lines
4.5 KiB
C++
// -*- C++ -*-
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/**
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* \file GuiWorkArea_Private.h
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* This file is part of LyX, the document processor.
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* Licence details can be found in the file COPYING.
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*
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* \author Abdelrazak Younes
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*
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* Full author contact details are available in file CREDITS.
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*/
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#ifndef WORKAREA_PRIVATE_H
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#define WORKAREA_PRIVATE_H
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#include "FuncRequest.h"
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#include "support/FileName.h"
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#include "support/Timeout.h"
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#include <QMouseEvent>
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#include <QTimer>
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#ifdef Q_OS_MAC
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/* Qt on macOS does not respect the Qt::WA_OpaquePaintEvent attribute
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* and resets the widget backing store at each update. Therefore, we
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* use our own backing store in this case */
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#define LYX_BACKINGSTORE 1
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#include <QPainter>
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#endif
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namespace lyx {
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class Buffer;
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namespace frontend {
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class GuiCompleter;
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class GuiPainter;
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class GuiView;
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class GuiWorkArea;
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/// for emulating triple click
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class DoubleClick {
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public:
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///
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DoubleClick() : state(Qt::NoButton), active(false) {}
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///
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DoubleClick(QMouseEvent * e) : state(e->button()), active(true) {}
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///
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bool operator==(QMouseEvent const & e) { return state == e.button(); }
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///
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public:
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///
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Qt::MouseButton state;
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///
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bool active;
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};
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/** Qt only emits mouse events when the mouse is being moved, but
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* we want to generate 'pseudo' mouse events when the mouse button is
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* pressed and the mouse cursor is below the bottom, or above the top
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* of the work area. In this way, we'll be able to continue scrolling
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* (and selecting) the text.
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*
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* This class stores all the parameters needed to make this happen.
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*/
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class SyntheticMouseEvent
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{
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public:
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SyntheticMouseEvent();
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FuncRequest cmd;
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Timeout timeout;
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bool restart_timeout;
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};
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/**
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* Implementation of the work area (buffer view GUI)
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*/
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class CaretWidget;
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struct GuiWorkArea::Private
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{
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///
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Private(GuiWorkArea *);
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///
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~Private();
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///
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void resizeBufferView();
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///
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void dispatch(FuncRequest const & cmd0);
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/// recompute the shape and position of the caret
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void updateCaretGeometry();
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/// show the caret if it is not visible
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void showCaret();
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/// hide the caret if it is visible
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void hideCaret();
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/// Set the range and value of the scrollbar and connect to its valueChanged
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/// signal.
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void updateScrollbar();
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/// Change the cursor when the mouse hovers over a clickable inset
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void updateCursorShape();
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void paintPreeditText(GuiPainter & pain);
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void resetScreen() {
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#ifdef LYX_BACKINGSTORE
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int const pr = p->pixelRatio();
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screen_ = QImage(static_cast<int>(pr * p->viewport()->width()),
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static_cast<int>(pr * p->viewport()->height()),
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QImage::Format_ARGB32_Premultiplied);
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# if QT_VERSION >= 0x050000
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screen_.setDevicePixelRatio(pr);
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# endif
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#endif
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}
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QPaintDevice * screenDevice() {
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#ifdef LYX_BACKINGSTORE
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return &screen_;
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#else
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return p->viewport();
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#endif
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}
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#ifdef LYX_BACKINGSTORE
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void updateScreen(QRectF const & rc) {
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QPainter qpain(p->viewport());
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double const pr = p->pixelRatio();
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QRectF const rcs = QRectF(rc.x() * pr, rc.y() * pr,
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rc.width() * pr, rc.height() * pr);
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qpain.drawImage(rc, screen_, rcs);
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}
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#else
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void updateScreen(QRectF const & ) {}
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#endif
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///
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GuiWorkArea * p;
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///
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BufferView * buffer_view_;
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///
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GuiView * lyx_view_;
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#ifdef LYX_BACKINGSTORE
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///
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QImage screen_;
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#endif
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///
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CaretWidget * caret_;
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/// is the caret currently displayed
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bool caret_visible_;
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///
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QTimer caret_timeout_;
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///
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SyntheticMouseEvent synthetic_mouse_event_;
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///
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DoubleClick dc_event_;
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///
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bool need_resize_;
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/// the current preedit text of the input method
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docstring preedit_string_;
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/// Number of lines used by preedit text
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int preedit_lines_;
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/// the attributes of the preedit text
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QList<QInputMethodEvent::Attribute> preedit_attr_;
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/// Ratio between physical pixels and device-independent pixels
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/// We save the last used value to detect changes of the
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/// current pixel_ratio of the viewport.
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double last_pixel_ratio_;
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///
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GuiCompleter * completer_;
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/// Special mode in which Esc and Enter (with or without Shift)
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/// are ignored
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bool dialog_mode_;
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/// store the name of the context menu when the mouse is
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/// pressed. This is used to get the correct context menu
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/// when the menu is actually shown (after releasing on Windows)
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/// and after the DEPM has done its job.
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std::string context_menu_name_;
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/// stuff related to window title
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///
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support::FileName file_name_;
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///
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bool shell_escape_;
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///
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bool read_only_;
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///
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docstring vc_status_;
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///
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bool clean_;
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///
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bool externally_modified_;
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}; // GuiWorkArea
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} // namespace frontend
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} // namespace lyx
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#endif // WORKAREA_H
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