lyx_mirror/src/frontends/qt4/GuiWorkArea_Private.h
Jean-Marc Lasgouttes 2316435f2f Use a backing store on macOS
Qt on macOS does not respect the Qt::WA_OpaquePaintEvent attribute and
clears the widget backing store at each update. Therefore, we use our
own backing store in this case.

This restores a simplified version of the code that was removed at 24c29908.
2017-12-15 17:30:20 +01:00

211 lines
4.5 KiB
C++

// -*- C++ -*-
/**
* \file GuiWorkArea_Private.h
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author Abdelrazak Younes
*
* Full author contact details are available in file CREDITS.
*/
#ifndef WORKAREA_PRIVATE_H
#define WORKAREA_PRIVATE_H
#include "FuncRequest.h"
#include "support/FileName.h"
#include "support/Timeout.h"
#include <QMouseEvent>
#include <QTimer>
#ifdef Q_OS_MAC
/* Qt on macOS does not respect the Qt::WA_OpaquePaintEvent attribute
* and resets the widget backing store at each update. Therefore, we
* use our own backing store in this case */
#define LYX_BACKINGSTORE 1
#include <QPainter>
#endif
namespace lyx {
class Buffer;
namespace frontend {
class GuiCompleter;
class GuiPainter;
class GuiView;
class GuiWorkArea;
/// for emulating triple click
class DoubleClick {
public:
///
DoubleClick() : state(Qt::NoButton), active(false) {}
///
DoubleClick(QMouseEvent * e) : state(e->button()), active(true) {}
///
bool operator==(QMouseEvent const & e) { return state == e.button(); }
///
public:
///
Qt::MouseButton state;
///
bool active;
};
/** Qt only emits mouse events when the mouse is being moved, but
* we want to generate 'pseudo' mouse events when the mouse button is
* pressed and the mouse cursor is below the bottom, or above the top
* of the work area. In this way, we'll be able to continue scrolling
* (and selecting) the text.
*
* This class stores all the parameters needed to make this happen.
*/
class SyntheticMouseEvent
{
public:
SyntheticMouseEvent();
FuncRequest cmd;
Timeout timeout;
bool restart_timeout;
};
/**
* Implementation of the work area (buffer view GUI)
*/
class CaretWidget;
struct GuiWorkArea::Private
{
///
Private(GuiWorkArea *);
///
~Private();
///
void resizeBufferView();
///
void dispatch(FuncRequest const & cmd0);
/// recompute the shape and position of the caret
void updateCaretGeometry();
/// show the caret if it is not visible
void showCaret();
/// hide the caret if it is visible
void hideCaret();
/// Set the range and value of the scrollbar and connect to its valueChanged
/// signal.
void updateScrollbar();
/// Change the cursor when the mouse hovers over a clickable inset
void updateCursorShape();
void paintPreeditText(GuiPainter & pain);
void resetScreen() {
#ifdef LYX_BACKINGSTORE
int const pr = p->pixelRatio();
screen_ = QImage(static_cast<int>(pr * p->viewport()->width()),
static_cast<int>(pr * p->viewport()->height()),
QImage::Format_ARGB32_Premultiplied);
# if QT_VERSION >= 0x050000
screen_.setDevicePixelRatio(pr);
# endif
#endif
}
QPaintDevice * screenDevice() {
#ifdef LYX_BACKINGSTORE
return &screen_;
#else
return p->viewport();
#endif
}
#ifdef LYX_BACKINGSTORE
void updateScreen(QRectF const & rc) {
QPainter qpain(p->viewport());
double const pr = p->pixelRatio();
QRectF const rcs = QRectF(rc.x() * pr, rc.y() * pr,
rc.width() * pr, rc.height() * pr);
qpain.drawImage(rc, screen_, rcs);
}
#else
void updateScreen(QRectF const & ) {}
#endif
///
GuiWorkArea * p;
///
BufferView * buffer_view_;
///
GuiView * lyx_view_;
#ifdef LYX_BACKINGSTORE
///
QImage screen_;
#endif
///
CaretWidget * caret_;
/// is the caret currently displayed
bool caret_visible_;
///
QTimer caret_timeout_;
///
SyntheticMouseEvent synthetic_mouse_event_;
///
DoubleClick dc_event_;
///
bool need_resize_;
/// the current preedit text of the input method
docstring preedit_string_;
/// Number of lines used by preedit text
int preedit_lines_;
/// the attributes of the preedit text
QList<QInputMethodEvent::Attribute> preedit_attr_;
/// Ratio between physical pixels and device-independent pixels
/// We save the last used value to detect changes of the
/// current pixel_ratio of the viewport.
double last_pixel_ratio_;
///
GuiCompleter * completer_;
/// Special mode in which Esc and Enter (with or without Shift)
/// are ignored
bool dialog_mode_;
/// store the name of the context menu when the mouse is
/// pressed. This is used to get the correct context menu
/// when the menu is actually shown (after releasing on Windows)
/// and after the DEPM has done its job.
std::string context_menu_name_;
/// stuff related to window title
///
support::FileName file_name_;
///
bool shell_escape_;
///
bool read_only_;
///
docstring vc_status_;
///
bool clean_;
///
bool externally_modified_;
}; // GuiWorkArea
} // namespace frontend
} // namespace lyx
#endif // WORKAREA_H