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77036f5434
The old code in GuiPainter::filterColor did not work. Tricks with colors should take place in HSV space, not RGB IMO. Replace the code with a simpler one which maps the grayscale value of the original color on the blend color. It works nin the case where original color is red, but might not work as well when blend color is not black. Time will tell. Fixes bug #11904.
206 lines
5.6 KiB
C++
206 lines
5.6 KiB
C++
// -*- C++ -*-
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/**
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* \file GuiPainter.h
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* This file is part of LyX, the document processor.
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* Licence details can be found in the file COPYING.
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*
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* \author John Levon
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* \author Abdelrazak Younes
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*
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* Full author contact details are available in file CREDITS.
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*/
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#ifndef GUIPAINTER_H
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#define GUIPAINTER_H
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#include "Color.h"
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#include "frontends/Painter.h"
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#include <QPainter>
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#include <QPainterPath>
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#include <stack>
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class QString;
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namespace lyx {
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class FontInfo;
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namespace frontend {
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/**
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* GuiPainter - a painter implementation for Qt
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*/
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class GuiPainter : public QPainter, public Painter {
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public:
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GuiPainter(QPaintDevice *, double pixel_ratio, bool devel_mode);
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virtual ~GuiPainter();
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/// This painter paints
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virtual bool isNull() const { return false; }
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/// draw a line from point to point
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virtual void line(
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int x1, int y1,
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int x2, int y2,
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Color,
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line_style ls = line_solid,
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int lw = thin_line);
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/**
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* lines - draw a set of lines
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* @param xp array of points' x co-ords
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* @param yp array of points' y co-ords
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* @param np size of the points array
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*/
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virtual void lines(
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int const * xp,
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int const * yp,
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int np,
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Color,
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fill_style fs = fill_none,
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line_style ls = line_solid,
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int lw = thin_line);
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/**
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* path - draw a path with bezier curves
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* @param xp array of points' x co-ords
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* @param yp array of points' y co-ords
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* @param c1x array of first control points' x co-ords
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* @param c1y array of first control points' y co-ords
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* @param c2x array of second control points' x co-ords
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* @param c2y array of second control points' y co-ords
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* @param np size of the points array
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*/
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virtual void path(int const * xp, int const * yp,
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int const * c1x, int const * c1y,
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int const * c2x, int const * c2y,
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int np, Color,
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fill_style = fill_none, line_style = line_solid,
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int line_width = thin_line);
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/// draw a rectangle
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virtual void rectangle(
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int x, int y,
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int w, int h,
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Color,
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line_style = line_solid,
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int lw = thin_line);
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/// draw a filled rectangle
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virtual void fillRectangle(
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int x, int y,
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int w, int h,
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Color);
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/// draw an arc
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virtual void arc(
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int x, int y,
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unsigned int w, unsigned int h,
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int a1, int a2,
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Color);
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/// draw a pixel
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virtual void point(int x, int y, Color);
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/// draw an image from the image cache
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virtual void image(int x, int y, int w, int h,
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lyx::graphics::Image const & image);
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/// draw a string at position x, y (y is the baseline).
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virtual void text(int x, int y, docstring const & str, FontInfo const & f);
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/// draw a char at position x, y (y is the baseline)
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virtual void text(int x, int y, char_type c, FontInfo const & f);
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/** draw a string at position x, y (y is the baseline). The
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* text direction is enforced by the \c Font.
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*/
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virtual void text(int x, int y, docstring const & str, Font const & f,
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double wordspacing, double textwidth);
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/** draw a string at position x, y (y is the baseline), but
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* make sure that the part between \c from and \c to is in
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* \c other color. The text direction is enforced by the \c Font.
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*/
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virtual void text(int x, int y, docstring const & str, Font const & f,
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Color other, size_type from, size_type to,
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double wordspacing, double textwidth);
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///
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virtual void textDecoration(FontInfo const & f, int x, int y, int width);
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/// draw a string and enclose it inside a button frame
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virtual void buttonText(int x, int baseline, docstring const & s,
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FontInfo const & font, Color back, Color frame, int offset);
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/// start monochrome painting mode, i.e. map every color a shade of \c blend.
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virtual void enterMonochromeMode(Color const & blend);
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/// leave monochrome painting mode
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virtual void leaveMonochromeMode();
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/**
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* Draw a string and enclose it inside a rectangle. If
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* back color is specified, the background is cleared with
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* the given color. If frame is specified, a thin frame is drawn
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* around the text with the given color.
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*/
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virtual void rectText(int x, int baseline, docstring const & str,
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FontInfo const & font, Color back, Color frame);
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/// draw a character of a preedit string for cjk support.
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virtual int preeditText(int x, int y,
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char_type c, FontInfo const & f, preedit_style style);
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void wavyHorizontalLine(int x, int y, int width, ColorCode col);
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private:
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/// check the font, and if set, draw an underline
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void underline(FontInfo const & f,
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int x, int y, int width, line_style ls = line_solid);
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/// check the font, and if set, draw an dashed underline
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void dashedUnderline(FontInfo const & f,
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int x, int y, int width);
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/// check the font, and if set, draw an strike-through line
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void strikeoutLine(FontInfo const & f,
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int x, int y, int width);
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/// check the font, and if set, draw cross-through lines
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void crossoutLines(FontInfo const & f,
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int x, int y, int width);
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/// check the font, and if set, draw double underline
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void doubleUnderline(FontInfo const & f,
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int x, int y, int width);
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/// set pen parameters
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void setQPainterPen(QColor const & col,
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line_style ls = line_solid, int lw = thin_line);
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// Direction for painting text
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enum Direction { LtR, RtL, Auto };
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// Real text() method
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void text(int x, int y, docstring const & s,
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FontInfo const & f, Direction const dir,
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double const wordspacing, double tw);
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QColor current_color_;
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Painter::line_style current_ls_;
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int current_lw_;
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///
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std::stack<QColor> monochrome_blend_;
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/// convert into Qt color, possibly applying the monochrome mode
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QColor computeColor(Color col);
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/// possibly apply monochrome mode
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QColor filterColor(QColor const & col);
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};
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} // namespace frontend
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} // namespace lyx
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#endif // GUIPAINTER_H
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