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203 lines
7.3 KiB
Org Mode
203 lines
7.3 KiB
Org Mode
# -*- org -*-
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Understanding the painting process
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This file tries to describe the state of the metrics/painting
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mechanism, and identify the improvements that could be made. The first
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section can be read alone, although the context for them is really
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given in the following ones.
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Please keep this file up to date as the code evolves!!!
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Abbreviations:
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bv: BufferView
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pm: ParagraphMetrics
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tm::TextMetrics
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* Questions / Ideas
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These questions are consequences of the description made in the
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following section. Some actions are proposed.
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** SinglePar update
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The flag Update::SinglePar is set in many places but never acted on.
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Instead, metrics update is skipped whenever the recorded height of
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current paragraph did not change and Update::Force was not specified.
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Is it better to keep that (which incurs extra work) or to condition it
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on Update::SinglePar? If the first solution is kept, the flag
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SingleParUpdate shall be removed.
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Moreover, I fail to see (yet) where the 'single' part of the program
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is acted on.
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** Buffer::change issues
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When calling Buffer::changed outside of bv::processUpdateFlags,
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how do we know that the update strategy is set correctly? It is
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possible to reset the strategy at the end of bv::draw. What would be
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a good value? NoScreenUpdate?
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On a related note, what is the semantics of a call to
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Buffer::changed(false)? What does the caller mean?
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** How to avoid redraw with FitCursor when the cursor is already OK?
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In this case, we invoke Buffer::change(false) with drawing disabled
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and NoScreenUpdate strategy.
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In the draw phase, bv::checkCursorScrollOffset (the horizontal
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scrolling machinery) will change the strategy to FullScreenUpdate if
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the current row needs further scrolling.
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When the update strategy it kept to NoScreenUpdate, there is currently
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a no-draw full repaint, which should not be necessary. It would be
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possible to avoid that if the call to checkCursorScrollOffset was done
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in bv::processUpdateFlags instead of bv::draw.
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The global idea would be to extend FitCursor to cover also horizontal
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cursor.
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* Clean-up of drawing code
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The goal is to make painting with drawing disable fast enough that it
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can be used after every metrics computation. Then we can separate real
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drawing from metrics.
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Other changes are only clean-ups.
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** When a paragraph ends with a newline, compute correctly the height of the extra row.
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** Rewrite TextMetrics::editXY, checkInsetHit using row information (getPosNearX)?
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The helper version should return a Row::Element instead of an InsetTable.
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** Remember rtl status in the row object
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This will avoid to pass a Paragraph object to methods that do not need it.
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** Set inset position during metrics phase
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In order to do that, a no-paint drawing will be initiated after every
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redoParagraph. This code path will need to be made as fast as possible.
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Effect: avoid depending on actual drawing having taken place. In turn,
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it will allow to do drawing on paint events, like any reasonable
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application would do.
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** Cleanup after complete metrics
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Then the following can be done: + remove hack in InsetMathNest::drawSelection
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+ remove painting when not inside in drawParagraph + remove Cursor::inCoordCache?
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** Use Row for MathData
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It may not be so difficult. Implement x2pos and pos2x from
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the TM:cursorX and TM::getPosNearX, and use them for both text and
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math.
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Will the strings display OK if drawing string-wise?
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Then it would be possible to streamline drawing with disabled painter.
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** Paint directly to screen
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Instead of using an intermediary pixmap. I have no idea of how
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difficult it will prove.
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One benefit will be that subpixel aliasing will work again (#9972)
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** Merging bv::updateMetrics and tm::metrics
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While the full metrics computation tries hard to limit the number of
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paragraphs that are rebroken, the version that is used for inner inset
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does not try any such optimization. This can be very bad for very tall
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insets. We should re-use the bv::updateMetrics logic:
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+ transfer all the logic of bv::updateMetrics to tm. + Main InsetText should not be special.
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The difficuly for a tall table cell for example, is that it may be
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necessary to break the whole contents to know the width of the cell.
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* Description of current drawing mechanism
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** Two stage drawing
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There are two parts to drawing the work area:
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+ the metrics phase computes the size of insets and breaks the
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paragraphs into rows. It stores the dimension of insets (both
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normal and math) in bv::coordCache. + the drawing phase draws the contents and caches the inset
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positions. Since the caching of positions is useful in itself,
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there is a provision for drawing "without" drawing when the only
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thing we want is to cache inset positions
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(Painter::setDrawingEnabled).
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The machinery is controlled via bv::processUpdateFlags. This method is
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called at the end of bv::mouseEventDispatch and in
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GuiApplication::dispatch, via the updateCurrentView method. There are
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also several calls in code related to dialogs. We should evaluate
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whether this is correct.
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Depending on the Update::flags passed to the method, it sets an update
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strategy in (NoScreenUpdate, SingleParUpdate, FullScreenUpdate,
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DecorationUpdate). It triggers a recomputation of the metrics when either:
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+ Update::Force has been specified + Update::FitCursor has been specified and there is a need to scroll
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the display.
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+ the current paragraph, after rebreak, does not have the same height as in
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existing metrics. Note that the Update::SinglePar flag is *never*
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taken into account.
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The screen is drawn (with appropriate update strategy), except when
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update flag is Update::None.
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** Metrics computation
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This is triggered by bv::updateMetrics, which calls tm::redoParagraph for
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all visible paragraphs. Paragraphs above or below the screen (needed
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for page up/down) and computed as needed.
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tm::redoParagraph will call Inset::metrics for each inset. In the case
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of text insets, this will invoke recursively tm::metrics, which redoes
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all the paragraphs of the inset.
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** Drawing the work area.
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This is done in bv::draw. This method is triggered mainly by
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Buffer::changed, which draws all the work areas that show the given buffer.
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Note that, When Buffer::changed is called outside of
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bv::processUpdateFlags, it is not clear whether the update strategy
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has been set to a reasonable value beforehand.
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The action depends on the update strategy: + NoScreenUpdate: repaint the whole screen with drawing disabled.
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This is only needed to update the inset positions. I am not sure
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when this is necessary, actually. This is triggered when:
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- Update::FitCursor is set but the cursor is already visible. It is
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not clear why something needs to be done in this case, since this
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should be equivalent to Update::None.
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- this is also set when update flag is Update::None, but this value
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is AFAICS not acted on in the code (meaning that nothing happens
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at all in this case).
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+ FullScreenUpdate: repaint the whole screen. This is set when:
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- updateMetrics has been invoked.
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- scroll value of current row has changed (although this should not
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be necessary). + DecorationUpdate: actually like FullScreenUpdate, although it is
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intended to only update inset decorations. This triggers when:
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- Update::Decoration is set (without Update::Force) as flag.
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- An hovered inset is detected.
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+ SingleParUpdate: only tries to repaint current paragraph in a way
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that is not yet very clear to me.
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