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git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@38809 a592a061-630c-0410-9148-cb99ea01b6c8
786 lines
27 KiB
C++
786 lines
27 KiB
C++
////////////////////////////////////////////////////////////////////////////////
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//
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// Visual Leak Detector - Red-black Tree Template
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// Copyright (c) 2005-2006 Dan Moulding
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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//
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// See COPYING.txt for the full terms of the GNU Lesser General Public License.
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//
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////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#ifndef VLDBUILD
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#error \
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"This header should only be included by Visual Leak Detector when building it from source. \
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Applications should never include this header."
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#endif
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#include "vldheap.h" // Provides internal new and delete operators.
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#define TREE_DEFAULT_RESERVE 32 // By default, trees reserve enough space, in advance, for this many nodes.
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////////////////////////////////////////////////////////////////////////////////
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//
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// The Tree Template Class
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//
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// This data structure is the internal data structure behind the lightweight
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// STL-like container classes. This is a red-black tree which provides for
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// fast insert, find, and erase operations.
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//
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// The binary tree nodes are overlaid on top of larger chunks of allocated
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// memory (called chunks) which are arranged in a simple linked list. This
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// allows the tree to grow (add nodes) dynamically without incurring a heap
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// hit each time a new node is added.
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//
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// The Tree class provides member functions which make it easily adaptable to
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// an STL-like interface so that it can be used as the backend for STL-like
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// container classes.
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//
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template <typename T>
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class Tree
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{
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public:
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// This is a red-black tree.
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enum color_e {
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red,
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black
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};
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// The node is the basic data structure which the tree is built from.
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typedef struct node_s {
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color_e color; // The node's color.
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T key; // The node's value, by which nodes are sorted.
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union {
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struct node_s *left; // For nodes in the tree, the node's left child.
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struct node_s *next; // For nodes in the free list, the next node on the free list.
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};
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struct node_s *parent; // The node's parent.
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struct node_s *right; // The node's right child.
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} node_t;
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// Reserve capacity for the tree is allocated in large chunks with room for
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// many nodes.
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typedef struct chunk_s {
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struct chunk_s *next; // Pointer to the next node in the chunk list.
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node_t *nodes; // Pointer to an array (of variable size) where nodes are stored.
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} chunk_t;
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// Constructor
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Tree ()
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{
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m_freelist = NULL;
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InitializeCriticalSection(&m_lock);
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m_nil.color = black;
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m_nil.key = T();
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m_nil.left = &m_nil;
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m_nil.parent = &m_nil;
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m_nil.right = &m_nil;
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m_reserve = TREE_DEFAULT_RESERVE;
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m_root = &m_nil;
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m_store = NULL;
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m_storetail = NULL;
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}
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// Copy constructor - The sole purpose of this constructor's existence is
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// to ensure that trees are not being inadvertently copied.
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Tree (const Tree& source)
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{
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assert(FALSE); // Do not make copies of trees!
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}
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// Destructor
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~Tree ()
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{
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chunk_t *cur;
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chunk_t *temp;
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// Free all the chunks in the chunk list.
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EnterCriticalSection(&m_lock);
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cur = m_store;
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while (cur != NULL) {
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temp = cur;
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cur = cur->next;
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delete [] temp->nodes;
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delete temp;
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}
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LeaveCriticalSection(&m_lock);
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DeleteCriticalSection(&m_lock);
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}
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// operator = - Assignment operator. For efficiency, we want to avoid ever
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// making copies of Trees (only pointer passing or reference passing
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// should be performed). The sole purpose of this assignment operator is
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// to ensure that no copying is being done inadvertently.
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//
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Tree<T>& operator = (const Tree<T> &other)
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{
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// Don't make copies of Trees!
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assert(FALSE);
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return *this;
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}
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// begin - Obtains a pointer to the first node (the node with the smallest
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// key value) in the tree.
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//
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// Return Value:
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//
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// Returns a pointer to the first node in the tree.
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//
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typename Tree::node_t* begin () const
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{
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node_t *cur;
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EnterCriticalSection(&m_lock);
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if (m_root == &m_nil) {
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LeaveCriticalSection(&m_lock);
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return NULL;
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}
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cur = m_root;
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while (cur->left != &m_nil) {
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cur = cur->left;
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}
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LeaveCriticalSection(&m_lock);
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return cur;
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}
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// erase - Erases the specified node from the tree. Note that this does
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// not cause the key associated with the erased node to be freed. The
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// caller is responsible for freeing any dynamically allocated memory
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// associated with the key.
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//
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// - node (IN): Pointer to the node to erase from the tree.
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//
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// Return Value:
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//
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// None.
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//
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VOID erase (typename Tree::node_t *node)
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{
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node_t *child;
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node_t *cur;
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node_t *erasure;
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node_t *sibling;
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EnterCriticalSection(&m_lock);
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if ((node->left == &m_nil) || (node->right == &m_nil)) {
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// The node to be erased has less than two children. It can be directly
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// removed from the tree.
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erasure = node;
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}
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else {
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// The node to be erased has two children. It can only be removed
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// indirectly. The actual node will stay where it is, but it's contents
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// will be replaced by it's in-order successor's contents. The successor
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// node will then be erased. Find the successor.
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erasure = node->right;
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while (erasure->left != &m_nil) {
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erasure = erasure->left;
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}
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}
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// Select the child node which will replace the node to be erased.
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if (erasure->left != &m_nil) {
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child = erasure->left;
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}
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else {
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child = erasure->right;
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}
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// Replace the node to be erased with the selected child.
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child->parent = erasure->parent;
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if (child->parent == &m_nil) {
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// The root of the tree is being erased. The child becomes root.
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m_root = child;
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}
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else {
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if (erasure == erasure->parent->left) {
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erasure->parent->left = child;
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}
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else {
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erasure->parent->right = child;
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}
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}
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if (erasure != node) {
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// The node being erased from the tree is the successor of the actual
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// node to be erased. Replace the contents of the node to be erased
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// with the successor's contents.
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node->key = erasure->key;
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}
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if (erasure->color == black) {
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// The node being erased from the tree is black. Restructuring of the
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// tree may be needed so that black-height is maintained.
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cur = child;
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while ((cur != m_root) && (cur->color == black)) {
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if (cur == cur->parent->left) {
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// Current node is a left child.
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sibling = cur->parent->right;
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if (sibling->color == red) {
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// Sibling is red. Rotate sibling up and color it black.
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sibling->color = black;
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cur->parent->color = red;
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_rotateleft(cur->parent);
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sibling = cur->parent->right;
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}
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if ((sibling->left->color == black) && (sibling->right->color == black)) {
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// Both of sibling's children are black. Color sibling red.
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sibling->color = red;
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cur = cur->parent;
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}
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else {
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// At least one of sibling's children is red.
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if (sibling->right->color == black) {
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sibling->left->color = black;
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sibling->color = red;
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_rotateright(sibling);
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sibling = cur->parent->right;
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}
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sibling->color = cur->parent->color;
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cur->parent->color = black;
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sibling->right->color = black;
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_rotateleft(cur->parent);
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cur = m_root;
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}
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}
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else {
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// Current node is a right child.
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sibling = cur->parent->left;
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if (sibling->color == red) {
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// Sibling is red. Rotate sibling up and color it black.
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sibling->color = black;
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cur->parent->color = red;
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_rotateright(cur->parent);
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sibling = cur->parent->left;
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}
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if ((sibling->left->color == black) && (sibling->right->color == black)) {
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// Both of sibling's children are black. Color sibling red.
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sibling->color = red;
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cur = cur->parent;
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}
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else {
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// At least one of sibling's children is red.
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if (sibling->left->color == black) {
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sibling->right->color = black;
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sibling->color = red;
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_rotateleft(sibling);
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sibling = cur->parent->left;
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}
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sibling->color = cur->parent->color;
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cur->parent->color = black;
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sibling->left->color = black;
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_rotateright(cur->parent);
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cur = m_root;
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}
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}
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}
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cur->color = black;
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}
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// Put the erased node onto the free list.
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erasure->next = m_freelist;
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m_freelist = erasure;
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LeaveCriticalSection(&m_lock);
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}
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// erase - Erases the specified key from the tree. Note that this does
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// not cause the key associated with the erased node to be freed. The
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// caller is responsible for freeing any dynamically allocated memory
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// associated with the key.
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//
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// - key (IN): The key to erase from the tree. This value is treated as
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// the key for sorting within the tree. It must therefore be of a type
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// which supports the "<" operator.
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//
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// Return Value:
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//
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// None.
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//
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VOID erase (const T &key)
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{
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node_t *node;
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// Find the node to erase.
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EnterCriticalSection(&m_lock);
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node = m_root;
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while (node != &m_nil) {
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if (node->key < key) {
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// Go right.
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node = node->right;
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}
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else if (key < node->key) {
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// Go left.
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node = node->left;
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}
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else {
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// Found it.
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erase(node);
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LeaveCriticalSection(&m_lock);
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return;
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}
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}
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LeaveCriticalSection(&m_lock);
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// 'key' is not in the tree.
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return;
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}
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// find - Obtains a pointer to the node corresponding to the specified key.
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//
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// - key (IN): The value to search for in the tree. This value is treated
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// as the key for sorting within the tree. It must therefore be of a
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// type which supports the "<" operator.
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//
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// Return Value:
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//
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// Returns a pointer to the node corresponding to the specified key. If
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// the key is not in the tree, then "find" returns NULL.
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//
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typename Tree::node_t* find (const T &key) const
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{
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node_t *cur;
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EnterCriticalSection(&m_lock);
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cur = m_root;
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while (cur != &m_nil) {
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if (cur->key < key) {
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// Go right.
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cur = cur->right;
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}
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else if (key < cur->key) {
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// Go left.
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cur = cur->left;
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}
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else {
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// Found it.
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LeaveCriticalSection(&m_lock);
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return cur;
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}
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}
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LeaveCriticalSection(&m_lock);
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// 'key' is not in the tree.
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return NULL;
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}
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// insert - Inserts a new key into the tree.
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//
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// - key (IN): The key to insert into the tree. This value is treated as
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// the key for sorting within the tree. It must therefore be of a type
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// which supports the "<" operator.
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//
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// Return Value:
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//
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// Returns a pointer to the node corresponding to the newly inserted
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// key. If an attempt is made to insert a key which is already in the
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// tree, then NULL is returned and the new key is not inserted.
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//
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typename Tree::node_t* insert (const T &key)
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{
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node_t *cur;
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node_t *node;
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node_t *parent;
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node_t *uncle;
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EnterCriticalSection(&m_lock);
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// Find the location where the new node should be inserted..
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cur = m_root;
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parent = &m_nil;
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while (cur != &m_nil) {
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parent = cur;
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if (cur->key < key) {
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// Go right.
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cur = cur->right;
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}
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else if (key < cur->key) {
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// Go left.
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cur = cur->left;
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}
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else {
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// Keys in the tree must be unique.
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LeaveCriticalSection(&m_lock);
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return NULL;
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}
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}
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// Obtain a new node from the free list.
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if (m_freelist == NULL) {
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// Allocate additional storage.
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reserve(m_reserve);
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}
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node = m_freelist;
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m_freelist = m_freelist->next;
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// Initialize the new node and insert it.
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node->color = red;
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node->key = key;
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node->left = &m_nil;
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node->parent = parent;
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node->right = &m_nil;
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if (parent == &m_nil) {
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// The tree is empty. The new node becomes root.
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m_root = node;
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}
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else {
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if (parent->key < key) {
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// New node is a right child.
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parent->right = node;
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}
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else {
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// New node is a left child.
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parent->left = node;
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}
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}
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// Rebalance and/or adjust the tree, if necessary.
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cur = node;
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while (cur->parent->color == red) {
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// Double-red violation. Rebalancing/adjustment needed.
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if (cur->parent == cur->parent->parent->left) {
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// Parent is the left child. Uncle is the right child.
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uncle = cur->parent->parent->right;
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if (uncle->color == red) {
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// Uncle is red. Recolor.
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cur->parent->parent->color = red;
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cur->parent->color = black;
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uncle->color = black;
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cur = cur->parent->parent;
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}
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else {
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// Uncle is black. Restructure.
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if (cur == cur->parent->right) {
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cur = cur->parent;
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_rotateleft(cur);
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}
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cur->parent->color = black;
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cur->parent->parent->color = red;
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_rotateright(cur->parent->parent);
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}
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}
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else {
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// Parent is the right child. Uncle is the left child.
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uncle = cur->parent->parent->left;
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if (uncle->color == red) {
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// Uncle is red. Recolor.
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cur->parent->parent->color = red;
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cur->parent->color = black;
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uncle->color = black;
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cur = cur->parent->parent;
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}
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else {
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// Uncle is black. Restructure.
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if (cur == cur->parent->left) {
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cur = cur->parent;
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_rotateright(cur);
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}
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cur->parent->color = black;
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cur->parent->parent->color = red;
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_rotateleft(cur->parent->parent);
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}
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}
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}
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// The root node is always colored black.
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m_root->color = black;
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LeaveCriticalSection(&m_lock);
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return node;
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}
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// next - Obtains a pointer to the in-order successor of the specified
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// node.
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//
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// - node (IN): Pointer to the node whose in-order successor to retrieve.
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//
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// Return Value:
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//
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// Returns a pointer to the node's in-order successor. If the specified
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// node corresponds to the largest value in the tree, then the specified
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// node has no successor and "next" will return NULL.
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//
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typename Tree::node_t* next (typename Tree::node_t *node) const
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{
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node_t* cur;
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if (node == NULL) {
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return NULL;
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}
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EnterCriticalSection(&m_lock);
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if (node->right != &m_nil) {
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// 'node' has a right child. Successor is the far left node in
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// the right subtree.
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cur = node->right;
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while (cur->left != &m_nil) {
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cur = cur->left;
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}
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LeaveCriticalSection(&m_lock);
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return cur;
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}
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else if (node->parent != &m_nil) {
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// 'node' has no right child, but does have a parent.
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if (node == node->parent->left) {
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// 'node' is a left child; node's parent is successor.
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LeaveCriticalSection(&m_lock);
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return node->parent;
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}
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else {
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// 'node' is a right child.
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cur = node;
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|
// Go up the tree until we find a parent to the right.
|
|
while (cur->parent != &m_nil) {
|
|
if (cur == cur->parent->right) {
|
|
cur = cur->parent;
|
|
continue;
|
|
}
|
|
else {
|
|
LeaveCriticalSection(&m_lock);
|
|
return cur->parent;
|
|
}
|
|
}
|
|
|
|
// There is no parent greater than 'node'. 'node' is the
|
|
// maximum node.
|
|
LeaveCriticalSection(&m_lock);
|
|
return NULL;
|
|
}
|
|
}
|
|
else {
|
|
// 'node' is root and root is the maximum node.
|
|
LeaveCriticalSection(&m_lock);
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
// prev - Obtains a pointer to the in-order predecessor of the specified
|
|
// node.
|
|
//
|
|
// - node (IN): Pointer to the node whose in-order predecessor to retrieve.
|
|
//
|
|
// Return Value:
|
|
//
|
|
// Returns a pointer to the node's in-order predecessor. If the specified
|
|
// node corresponds to the smallest value in the tree, then the specified
|
|
// node has no predecessor and "prev" will return NULL.
|
|
//
|
|
typename Tree::node_t* prev (typename Tree::node_t *node) const
|
|
{
|
|
node_t* cur;
|
|
|
|
if (node == NULL) {
|
|
return NULL;
|
|
}
|
|
|
|
EnterCriticalSection(&m_lock);
|
|
if (node->left != &m_nil) {
|
|
// 'node' has left child. Predecessor is the far right node in the
|
|
// left subtree.
|
|
cur = node->left;
|
|
while (cur->right != &m_nil) {
|
|
cur = cur->right;
|
|
}
|
|
LeaveCriticalSection(&m_lock);
|
|
return cur;
|
|
}
|
|
else if (node->parent != & m_nil) {
|
|
// 'node' has no left child, but does have a parent.
|
|
if (node == node->parent->right) {
|
|
// 'node' is a right child; node's parent is predecessor.
|
|
LeaveCriticalSection(&m_lock);
|
|
return node->parent;
|
|
}
|
|
else {
|
|
// 'node is a left child.
|
|
cur = node;
|
|
// Go up the tree until we find a parent to the left.
|
|
while (cur->parent != &m_nil) {
|
|
if (cur == cur->parent->left) {
|
|
cur = cur->parent;
|
|
continue;
|
|
}
|
|
else {
|
|
LeaveCriticalSection(&m_lock);
|
|
return cur->parent;
|
|
}
|
|
}
|
|
|
|
// There is no parent less than 'node'. 'node' is the minimum
|
|
// node.
|
|
LeaveCriticalSection(&m_lock);
|
|
return NULL;
|
|
}
|
|
}
|
|
else {
|
|
// 'node' is root and root is the minimum node.
|
|
LeaveCriticalSection(&m_lock);
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
// reserve - Reserves storage for a number of nodes in advance and/or sets
|
|
// the number of nodes for which the tree will automatically reserve
|
|
// storage when the tree needs to "grow" to accomodate new values being
|
|
// inserted into the tree. If this function is not called to set the
|
|
// reserve size to a specific value, then a pre-determined default value
|
|
// will be used. If this function is called when the tree currently has
|
|
// no reserve storage, then in addition to setting the tree's reserve
|
|
// value, it will also cause the tree to immediately reserve the
|
|
// specified amount of storage.
|
|
//
|
|
// - count (IN): The number of individual nodes' worth of storage to
|
|
// reserve.
|
|
//
|
|
// Return Value:
|
|
//
|
|
// Returns the previously defined reserve value.
|
|
//
|
|
UINT32 reserve (UINT32 count)
|
|
{
|
|
chunk_t *chunk;
|
|
UINT32 index;
|
|
UINT32 oldreserve = m_reserve;
|
|
|
|
if (count != m_reserve) {
|
|
if (count < 1) {
|
|
// Minimum reserve size is 1.
|
|
m_reserve = 1;
|
|
}
|
|
else {
|
|
m_reserve = count;
|
|
}
|
|
}
|
|
|
|
EnterCriticalSection(&m_lock);
|
|
if (m_freelist == NULL) {
|
|
// Allocate additional storage.
|
|
// Link a new chunk into the chunk list.
|
|
chunk = new Tree::chunk_t;
|
|
chunk->nodes = new Tree::node_s [m_reserve];
|
|
chunk->next = NULL;
|
|
if (m_store == NULL) {
|
|
m_store = chunk;
|
|
}
|
|
else {
|
|
m_storetail->next = chunk;
|
|
}
|
|
m_storetail = chunk;
|
|
|
|
// Link the individual nodes together to form a new free list.
|
|
for (index = 0; index < m_reserve - 1; index++) {
|
|
chunk->nodes[index].next = &chunk->nodes[index + 1];
|
|
}
|
|
chunk->nodes[index].next = NULL;
|
|
m_freelist = chunk->nodes;
|
|
}
|
|
LeaveCriticalSection(&m_lock);
|
|
|
|
return oldreserve;
|
|
}
|
|
|
|
private:
|
|
// _rotateleft: Rotates a pair of nodes counter-clockwise so that the parent
|
|
// node becomes the left child and the right child becomes the parent.
|
|
//
|
|
// - parent (IN): Pointer to the parent to rotate about.
|
|
//
|
|
// Return Value:
|
|
//
|
|
// None.
|
|
//
|
|
VOID _rotateleft (typename Tree::node_t *parent)
|
|
{
|
|
node_t *child = parent->right;
|
|
|
|
// Reassign the child's left subtree to the parent.
|
|
parent->right = child->left;
|
|
if (child->left != &m_nil) {
|
|
child->left->parent = parent;
|
|
}
|
|
|
|
// Reassign the child/parent relationship.
|
|
child->parent = parent->parent;
|
|
if (parent->parent == &m_nil) {
|
|
// The child becomes the new root node.
|
|
m_root = child;
|
|
}
|
|
else {
|
|
// Point the grandparent at the child.
|
|
if (parent == parent->parent->left) {
|
|
parent->parent->left = child;
|
|
}
|
|
else {
|
|
parent->parent->right = child;
|
|
}
|
|
}
|
|
child->left = parent;
|
|
parent->parent = child;
|
|
}
|
|
|
|
// _rotateright - Rotates a pair of nodes clockwise so that the parent node
|
|
// becomes the right child and the left child becomes the parent.
|
|
//
|
|
// - parent (IN): Pointer to the parent to rotate about.
|
|
//
|
|
// Return Value:
|
|
//
|
|
// None.
|
|
//
|
|
VOID _rotateright (typename Tree::node_t *parent)
|
|
{
|
|
node_t *child = parent->left;
|
|
|
|
// Reassign the child's right subtree to the parent.
|
|
parent->left = child->right;
|
|
if (child->right != &m_nil) {
|
|
child->right->parent = parent;
|
|
}
|
|
|
|
// Reassign the child/parent relationship.
|
|
child->parent = parent->parent;
|
|
if (parent->parent == &m_nil) {
|
|
// The child becomes the new root node.
|
|
m_root = child;
|
|
}
|
|
else {
|
|
// Point the grandparent at the child.
|
|
if (parent == parent->parent->left) {
|
|
parent->parent->left = child;
|
|
}
|
|
else {
|
|
parent->parent->right = child;
|
|
}
|
|
}
|
|
child->right = parent;
|
|
parent->parent = child;
|
|
}
|
|
|
|
// Private data members.
|
|
node_t *m_freelist; // Pointer to the list of free nodes (reserve storage).
|
|
mutable CRITICAL_SECTION m_lock; // Protects the tree's integrity against concurrent accesses.
|
|
node_t m_nil; // The tree's nil node. All leaf nodes point to this.
|
|
UINT32 m_reserve; // The size (in nodes) of the chunks of reserve storage.
|
|
node_t *m_root; // Pointer to the tree's root node.
|
|
chunk_t *m_store; // Pointer to the start of the chunk list.
|
|
chunk_t *m_storetail; // Pointer to the end of the chunk list.
|
|
};
|