lyx_mirror/src/frontends/qt2/QParagraphDialog.C
John Levon efb654bb81 Par dialog UI fixes
git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@6615 a592a061-630c-0410-9148-cb99ea01b6c8
2003-03-28 19:45:53 +00:00

94 lines
1.9 KiB
C

/**
* \file QParagraphDialog.C
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* \author John Levon
* \author Edwin Leuven
*
* Full author contact details are available in file CREDITS
*/
#include <config.h>
#include "QParagraphDialog.h"
#include "QParagraph.h"
#include <qlineedit.h>
#include <qcombobox.h>
#include <qpushbutton.h>
#include <qvalidator.h>
#include <qwhatsthis.h>
#include "qt_helpers.h"
#include "helper_funcs.h"
using std::vector;
QParagraphDialog::QParagraphDialog(QParagraph * form)
: QParagraphDialogBase(0, 0, false, 0),
form_(form)
{
connect(okPB, SIGNAL(clicked()),
form_, SLOT(slotOK()));
connect(applyPB, SIGNAL(clicked()),
form_, SLOT(slotApply()));
connect(closePB, SIGNAL(clicked()),
form_, SLOT(slotClose()));
linespacingValue->setValidator(new QDoubleValidator(linespacingValue));
QWhatsThis::add(labelWidth, qt_(
"As described in the User Guide, the length of"
" this text will determine how wide the label part"
" of each item is in environments like List and"
" Description.\n"
"\n"
" Normally you won't need to set this,"
" since the largest label width of all the"
" items is used. But if you need to, you can"
" change it here."
));
}
void QParagraphDialog::closeEvent(QCloseEvent * e)
{
form_->slotWMHide();
e->accept();
}
void QParagraphDialog::change_adaptor()
{
form_->changed();
}
void QParagraphDialog::enableAbove(int)
{
bool const enable = spacingAbove->currentItem()==6;
valueAbove->setEnabled(enable);
unitAbove->setEnabled(enable);
}
void QParagraphDialog::enableBelow(int)
{
bool const enable = spacingBelow->currentItem()==6;
valueBelow->setEnabled(enable);
unitBelow->setEnabled(enable);
}
void QParagraphDialog::enableLinespacingValue(int)
{
bool const enable = linespacing->currentItem()==4;
linespacingValue->setEnabled(enable);
}