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https://git.lyx.org/repos/lyx.git
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4fcbb93e39
See also r38011. git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@38012 a592a061-630c-0410-9148-cb99ea01b6c8
205 lines
4.4 KiB
C++
205 lines
4.4 KiB
C++
// -*- C++ -*-
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/* \file CoordCache.h
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* This file is part of LyX, the document processor.
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* Licence details can be found in the file COPYING.
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*
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* \author André Pönitz
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*
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* Full author contact details are available in file CREDITS.
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*/
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#ifndef COORDCACHE_H
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#define COORDCACHE_H
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// It seems that MacOSX define the check macro.
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#undef check
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#include "Dimension.h"
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#include "support/types.h"
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#include <map>
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namespace lyx {
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class Inset;
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class Text;
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class MathData;
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class Paragraph;
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void lyxbreaker(void const * data, const char * hint, int size);
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struct Geometry {
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Point pos;
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Dimension dim;
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bool covers(int x, int y) const
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{
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return x >= pos.x_
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&& x <= pos.x_ + dim.wid
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&& y >= pos.y_ - dim.asc
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&& y <= pos.y_ + dim.des;
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}
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int squareDistance(int x, int y) const
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{
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int xx = 0;
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int yy = 0;
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if (x < pos.x_)
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xx = pos.x_ - x;
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else if (x > pos.x_ + dim.wid)
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xx = x - pos.x_ - dim.wid;
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if (y < pos.y_ - dim.asc)
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yy = pos.y_ - dim.asc - y;
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else if (y > pos.y_ + dim.des)
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yy = y - pos.y_ - dim.des;
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// Optimisation: We avoid to compute the sqrt on purpose.
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return xx*xx + yy*yy;
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}
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};
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template <class T> class CoordCacheBase {
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public:
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void clear()
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{
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data_.clear();
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}
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bool empty() const
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{
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return data_.empty();
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}
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void add(T const * thing, int x, int y)
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{
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data_[thing].pos = Point(x, y);
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}
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void add(T const * thing, Dimension const & dim)
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{
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if (!has(thing))
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data_[thing].pos = Point(-10000, -10000);
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data_[thing].dim = dim;
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}
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Geometry const & geometry(T const * thing) const
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{
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check(thing, "geometry");
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return data_.find(thing)->second;
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}
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Dimension const & dim(T const * thing) const
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{
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checkDim(thing, "dim");
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return data_.find(thing)->second.dim;
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}
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int x(T const * thing) const
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{
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check(thing, "x");
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return data_.find(thing)->second.pos.x_;
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}
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int y(T const * thing) const
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{
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check(thing, "y");
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return data_.find(thing)->second.pos.y_;
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}
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Point xy(T const * thing) const
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{
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check(thing, "xy");
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return data_.find(thing)->second.pos;
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}
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bool has(T const * thing) const
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{
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typename cache_type::const_iterator it = data_.find(thing);
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if (it == data_.end())
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return false;
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return it->second.pos.x_ != -10000;
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}
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bool hasDim(T const * thing) const
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{
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return data_.find(thing) != data_.end();
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}
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bool covers(T const * thing, int x, int y) const
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{
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typename cache_type::const_iterator it = data_.find(thing);
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return it != data_.end() && it->second.covers(x, y);
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}
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int squareDistance(T const * thing, int x, int y) const
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{
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typename cache_type::const_iterator it = data_.find(thing);
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if (it == data_.end())
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return 1000000;
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return it->second.squareDistance(x, y);
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}
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private:
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friend class CoordCache;
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void checkDim(T const * thing, char const * hint) const
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{
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if (!hasDim(thing))
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lyxbreaker(thing, hint, data_.size());
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}
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void check(T const * thing, char const * hint) const
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{
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if (!has(thing))
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lyxbreaker(thing, hint, data_.size());
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}
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typedef std::map<T const *, Geometry> cache_type;
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cache_type data_;
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};
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/**
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* A BufferView dependent cache that allows us to come from an inset in
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* a document to a position point and dimension on the screen.
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* All points cached in this cache are only valid between subsequent
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* updates. (x,y) == (0,0) is the upper left screen corner, x increases
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* to the right, y increases downwords.
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* The dimension part is built in BufferView::updateMetrics() and the
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* diverse Inset::metrics() calls.
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* The individual points are added at drawing time in
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* BufferView::updateMetrics(). The math inset position are cached in
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* the diverse InsetMathXXX::draw() calls and the in-text inset position
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* are cached in RowPainter::paintInset().
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* FIXME: For mathed, it would be nice if the insets did not saves their
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* position themselves. That should be the duty of the containing math
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* array.
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*/
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class CoordCache {
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public:
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void clear();
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/// A map from MathData to position on the screen
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CoordCacheBase<MathData> & arrays() { return arrays_; }
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CoordCacheBase<MathData> const & getArrays() const { return arrays_; }
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/// A map from insets to positions on the screen
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CoordCacheBase<Inset> & insets() { return insets_; }
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CoordCacheBase<Inset> const & getInsets() const { return insets_; }
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/// Dump the contents of the cache to lyxerr in debugging form
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void dump() const;
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private:
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/// MathDatas
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CoordCacheBase<MathData> arrays_;
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// All insets
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CoordCacheBase<Inset> insets_;
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};
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} // namespace lyx
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#endif
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