lyx_mirror/src/TextClass.h
Richard Heck 700af7e701 Add support for document-local layout information. GUI is to follow.
git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@23913 a592a061-630c-0410-9148-cb99ea01b6c8
2008-03-24 12:31:07 +00:00

408 lines
14 KiB
C++

// -*- C++ -*-
/**
* \file TextClass.h
* This file is part of LyX, the document processor.
* Licence details can be found in the file COPYING.
*
* Full author contact details are available in file CREDITS.
*/
#ifndef TEXTCLASS_H
#define TEXTCLASS_H
#include "ColorCode.h"
#include "Counters.h"
#include "FloatList.h"
#include "FontInfo.h"
#include "Layout.h"
#include "LayoutEnums.h"
#include "insets/InsetLayout.h"
#include "support/docstring.h"
#include "support/types.h"
#include <boost/noncopyable.hpp>
#include <list>
#include <map>
#include <set>
#include <vector>
namespace lyx {
namespace support { class FileName; }
class Counters;
class FloatList;
class Layout;
class LayoutFile;
class Lexer;
/// Based upon ideas in boost::noncopyable, inheriting from this
/// class effectively makes the copy constructor protected but the
/// assignment constructor private.
class ProtectCopy
{
protected:
ProtectCopy() {}
~ProtectCopy() {}
ProtectCopy(const ProtectCopy &) {};
private:
const ProtectCopy & operator=(const ProtectCopy &);
};
/// A TextClass represents a collection of layout information: At the
/// moment, this includes Layout's and InsetLayout's.
///
/// There are two major subclasses of TextClass: LayoutFile and
/// DocumentClass. These subclasses are what are actually used in LyX.
/// Simple TextClass objects are not directly constructed in the main
/// LyX code---the constructor is protected. (That said, in tex2lyx
/// there are what amount to simple TextClass objects.)
class TextClass : protected ProtectCopy {
public:
///
virtual ~TextClass() {};
///////////////////////////////////////////////////////////////////
// typedefs
///////////////////////////////////////////////////////////////////
/// The individual paragraph layouts comprising the document class
// NOTE Do NOT try to make this a container of Layout pointers, e.g.,
// std::vector<Layout *>. This will lead to problems. The reason is
// that DocumentClass objects are generally created by copying a
// LayoutFile, which serves as a base for the DocumentClass. If the
// LayoutList is a container of pointers, then every DocumentClass
// that derives from a given LayoutFile (e.g., article) will SHARE
// a basic set of layouts. So if one Buffer were to modify a layout
// (say, Standard), that would modify that layout for EVERY Buffer
// that was based upon the same DocumentClass. (Of course, if you
// really, REALLY want to make LayoutList a vector<Layout *>, then
// you can implement custom assignment and copy constructors.)
typedef std::vector<Layout> LayoutList;
/// The inset layouts available to this class
typedef std::map<docstring, InsetLayout> InsetLayouts;
///
typedef LayoutList::const_iterator const_iterator;
///////////////////////////////////////////////////////////////////
// Iterators
///////////////////////////////////////////////////////////////////
///
const_iterator begin() const { return layoutlist_.begin(); }
///
const_iterator end() const { return layoutlist_.end(); }
///////////////////////////////////////////////////////////////////
// Layout Info
///////////////////////////////////////////////////////////////////
///
Layout const & defaultLayout() const;
///
docstring const & defaultLayoutName() const;
///
bool isDefaultLayout(Layout const &) const;
///
bool isEmptyLayout(Layout const &) const;
/// returns a special layout for use when we don't really want one,
/// e.g., in table cells
Layout const & emptyLayout() const
{ return operator[](emptylayout_); };
/// the name of the empty layout
docstring const & emptyLayoutName() const
{ return emptylayout_; }
/// Enumerate the paragraph styles.
size_t layoutCount() const { return layoutlist_.size(); }
///
bool hasLayout(docstring const & name) const;
///
Layout const & operator[](docstring const & vname) const;
///////////////////////////////////////////////////////////////////
// reading routines
///////////////////////////////////////////////////////////////////
/// Enum used with TextClass::read
enum ReadType {
BASECLASS, //>This is a base class, i.e., top-level layout file
MERGE, //>This is a file included in a layout file
MODULE, //>This is a layout module
VALIDATION //>We're just validating
};
/// return values for read()
enum ReturnValues {
OK,
ERROR,
FORMAT_MISMATCH
};
/// Performs the read of the layout file.
/// \return true on success.
bool read(support::FileName const & filename, ReadType rt = BASECLASS);
///
bool read(std::string const & str, ReadType rt = BASECLASS);
///
ReturnValues read(Lexer & lex, ReadType rt = BASECLASS);
/// validates the layout information passed in str
static bool validate(std::string const & str);
///////////////////////////////////////////////////////////////////
// loading
///////////////////////////////////////////////////////////////////
/// Sees to it the textclass structure has been loaded
bool load(std::string const & path = std::string()) const;
/// Has this layout file been loaded yet?
/// Overridden by DocumentClass
virtual bool loaded() const { return loaded_; }
///////////////////////////////////////////////////////////////////
// accessors
///////////////////////////////////////////////////////////////////
///
std::string const & name() const { return name_; };
///
std::string const & description() const { return description_; };
///
std::string const & latexname() const { return latexname_; }
protected:
/// Protect construction
TextClass();
///
Layout & operator[](docstring const & vname);
///////////////////////////////////////////////////////////////////
// non-const iterators
///////////////////////////////////////////////////////////////////
///
typedef LayoutList::iterator iterator;
///
iterator begin() { return layoutlist_.begin(); }
///
iterator end() { return layoutlist_.end(); }
///////////////////////////////////////////////////////////////////
// members
///////////////////////////////////////////////////////////////////
/// Paragraph styles used in this layout
LayoutList layoutlist_;
/// Layout file name
std::string name_;
/// document class name
std::string latexname_;
/// document class description
std::string description_;
/// available types of float, eg. figure, algorithm.
mutable FloatList floatlist_;
/// Types of counters, eg. sections, eqns, figures, avail. in document class.
mutable Counters counters_;
/// Has this layout file been loaded yet?
mutable bool loaded_;
/// Is the TeX class available?
bool texClassAvail_;
///
std::string opt_fontsize_;
///
std::string opt_pagestyle_;
/// Specific class options
std::string options_;
///
std::string pagestyle_;
///
std::string class_header_;
///
docstring defaultlayout_;
/// name of empty layout
static const docstring emptylayout_;
/// preamble text to support layout styles
docstring preamble_;
/// latex packages loaded by document class.
std::set<std::string> provides_;
/// latex packages requested by document class.
std::set<std::string> requires_;
///
unsigned int columns_;
///
PageSides sides_;
/// header depth to have numbering
int secnumdepth_;
/// header depth to appear in table of contents
int tocdepth_;
/// Can be LaTeX, DocBook, etc.
OutputType outputType_;
/** Base font. The paragraph and layout fonts are resolved against
this font. This has to be fully instantiated. Attributes
FONT_INHERIT, FONT_IGNORE, and FONT_TOGGLE are
extremely illegal.
*/
FontInfo defaultfont_;
/// Text that dictates how wide the left margin is on the screen
docstring leftmargin_;
/// Text that dictates how wide the right margin is on the screen
docstring rightmargin_;
/// The type of command used to produce a title
TitleLatexType titletype_;
/// The name of the title command
std::string titlename_;
/// Input layouts available to this layout
InsetLayouts insetlayoutlist_;
/// The minimal TocLevel of sectioning layouts
int min_toclevel_;
/// The maximal TocLevel of sectioning layouts
int max_toclevel_;
private:
///////////////////////////////////////////////////////////////////
// helper routines for reading layout files
///////////////////////////////////////////////////////////////////
///
bool deleteLayout(docstring const &);
///
bool convertLayoutFormat(support::FileName const &, ReadType);
/// \return true for success.
bool readStyle(Lexer &, Layout &);
///
void readOutputType(Lexer &);
///
void readTitleType(Lexer &);
///
void readMaxCounter(Lexer &);
///
void readClassOptions(Lexer &);
///
void readCharStyle(Lexer &, std::string const &);
///
void readFloat(Lexer &);
///
void readCounter(Lexer &);
};
/// A DocumentClass represents the layout information associated with a
/// Buffer. It is based upon a LayoutFile, but may be modified by loading
/// various Modules. It is thus a dynamic object, as opposed to LayoutFile's
/// which are pretty much static.
///
/// In the main LyX code, DocumentClass objects are created only by
/// DocumentClassBundle, for which see below.
class DocumentClass : public TextClass, boost::noncopyable {
public:
///
virtual ~DocumentClass() {}
///////////////////////////////////////////////////////////////////
// Layout Info
///////////////////////////////////////////////////////////////////
/// \return true if there is a Layout with latexname lay
bool hasLaTeXLayout(std::string const & lay) const;
/// A DocumentClass nevers count as loaded, since it is dynamic
virtual bool loaded() { return false; }
/// Inset layouts of this doc class
InsetLayouts const & insetLayouts() const { return insetlayoutlist_; };
/// \return the layout object of an inset given by name. If the name
/// is not found as such, the part after the ':' is stripped off, and
/// searched again. In this way, an error fallback can be provided:
/// An erroneous 'CharStyle:badname' (e.g., after a documentclass switch)
/// will invoke the layout object defined by name = 'CharStyle'.
/// If that doesn't work either, an empty object returns (shouldn't
/// happen). -- Idea JMarc, comment MV
InsetLayout const & insetLayout(docstring const & name) const;
/// an empty inset layout for use as a default
static InsetLayout const & emptyInsetLayout() { return empty_insetlayout_; }
///////////////////////////////////////////////////////////////////
// accessors
///////////////////////////////////////////////////////////////////
/// the list of floats defined in the document class
FloatList const & floats() const { return floatlist_; }
///
Counters & counters() const { return counters_; }
///
std::string const & opt_fontsize() const { return opt_fontsize_; }
///
std::string const & opt_pagestyle() const { return opt_pagestyle_; }
///
std::string const & options() const { return options_; }
///
std::string const & class_header() const { return class_header_; }
///
std::string const & pagestyle() const { return pagestyle_; }
///
docstring const & preamble() const { return preamble_; }
/// is this feature already provided by the class?
bool provides(std::string const & p) const;
/// features required by the class?
std::set<std::string> const & requires() const { return requires_; }
///
unsigned int columns() const { return columns_; }
///
PageSides sides() const { return sides_; }
///
int secnumdepth() const { return secnumdepth_; }
///
int tocdepth() const { return tocdepth_; }
///
FontInfo const & defaultfont() const { return defaultfont_; }
/// Text that dictates how wide the left margin is on the screen
docstring const & leftmargin() const { return leftmargin_; }
/// Text that dictates how wide the right margin is on the screen
docstring const & rightmargin() const { return rightmargin_; }
/// The type of command used to produce a title
TitleLatexType titletype() const { return titletype_; };
/// The name of the title command
std::string const & titlename() const { return titlename_; };
///
int size() const { return layoutlist_.size(); }
/// The minimal TocLevel of sectioning layouts
int min_toclevel() const { return min_toclevel_; }
/// The maximal TocLevel of sectioning layouts
int max_toclevel() const { return max_toclevel_; }
/// returns true if the class has a ToC structure
bool hasTocLevels() const;
/// Can be LaTeX, DocBook, etc.
OutputType outputType() const { return outputType_; }
protected:
/// Constructs a DocumentClass based upon a LayoutFile.
DocumentClass(LayoutFile const & tc);
/// Needed in tex2lyx
DocumentClass() {};
private:
/// The only class that can create a DocumentClass is
/// DocumentClassBundle, which calls the protected constructor.
friend class DocumentClassBundle;
///
static InsetLayout empty_insetlayout_;
};
/// DocumentClassBundle is a container for DocumentClass objects, so that
/// they stay in memory for use by Insets, CutAndPaste, and the like, even
/// when their associated Buffers are destroyed.
/// FIXME Some sort of garbage collection or reference counting wouldn't
/// be a bad idea here. It might be enough to check when a Buffer is closed
/// (or makeDocumentClass is called) whether the old DocumentClass is in use
/// anywhere.
///
/// This is a singleton class. Its sole instance is accessed via
/// DocumentClassBundle::get().
class DocumentClassBundle : boost::noncopyable {
public:
/// \return Pointer to a new class equal to baseClass
DocumentClass & newClass(LayoutFile const & baseClass);
/// \return The sole instance of this class.
static DocumentClassBundle & get();
private:
/// control instantiation
DocumentClassBundle() {}
///
std::list<DocumentClass *> tc_list_;
};
/// convert page sides option to text 1 or 2
std::ostream & operator<<(std::ostream & os, PageSides p);
} // namespace lyx
#endif